Is there a method to get the ace editor by id? - ace-editor

Is there a method to get a reference to the ace editor by id?
Ace does not keep references to the editor so if I need to get a reference to the editor how would I do it?

It looks like I can use the following code:
ace.getEditorById = function(el) {
if (typeof el == "string") {
var _id = el;
el = document.getElementById(_id);
if (!el) {
return null;
}
if (el && el.env && el.env.editor instanceof Editor) {
return el.env.editor;
}
}
return null;
}
I'd like to suggest to add this to core. Maybe we can have an ace.editors dictionary to keep track of them as well. See question 1138.

Related

getting XMP File does not have a constructor error through ExtendScript

I am using In Design CC 2019, on my Mac OS. When I am trying to get XMP data for my .indd (InDesign document) using ExtendScript.
I am currently getting the error like this:
XMPFile Does not have a constructor.
Below is my script.
// load XMP Library
function loadXMPLibrary(){
if ( ExternalObject.AdobeXMPScript){
try{ExternalObject.AdobeXMPScript = new ExternalObject('lib:AdobeXMPScript');}
catch (e){alert('Unable to load the AdobeXMPScript library!'); return false;}
}
return true;
}
var myFile= app.activeDocument.fullName;
// check library and file
if(loadXMPLibrary() && myFile != null){
xmpFile = new XMPFile(myFile.fsName, XMPConst.FILE_INDESIGN, XMPConst.OPEN_FOR_UPDATE);
var myXmp = xmpFile.getXMP();
}
if(myXmp){
$.writeln ('sucess')
}
There's an issue with your codes logic, you need to make the following change:
Add the Logical NOT operator (i.e. !) to the condition specified for your if statement in the body of your loadXMPLibrary function.
function loadXMPLibrary(){
if (!ExternalObject.AdobeXMPScript) { // <--- Change to this
// ^
try {ExternalObject.AdobeXMPScript = new ExternalObject('lib:AdobeXMPScript');}
catch (e){alert('Unable to load the AdobeXMPScript library!'); return false;}
}
return true;
}
You need to add this because currently your if statement checks whether the condition is truthy, i.e. it checks whether ExternalObject.AdobeXMPScript is true. This will always remain false, until the AdobeXMPScript library has been loaded, therefore you're code that actually loads the library never gets executed.
Revised script:
For clarity here is the complete revised script:
// load XMP Library
function loadXMPLibrary() {
if (!ExternalObject.AdobeXMPScript) {
try{ExternalObject.AdobeXMPScript = new ExternalObject('lib:AdobeXMPScript');}
catch (e){alert('Unable to load the AdobeXMPScript library!'); return false;}
}
return true;
}
var myFile= app.activeDocument.fullName;
// check library and file
if (loadXMPLibrary() && myFile !== null) {
xmpFile = new XMPFile(myFile.fsName, XMPConst.FILE_INDESIGN, XMPConst.OPEN_FOR_UPDATE);
var myXmp = xmpFile.getXMP();
}
if (myXmp){
$.writeln ('success')
}

Async binding in Aurelia

I'm trying to bind an async value to one of my Aurelia templates, and obviously all I get is [object Promise] in return.
I found this article http://www.sobell.net/aurelia-async-bindings/ which excellently explains how to solve this problem using a binding behavior which looks like this:
// http://www.sobell.net/aurelia-async-bindings/
export class asyncBindingBehavior {
bind (binding, source) {
binding.originalUpdateTarget = binding.updateTarget;
binding.updateTarget = a => {
if (typeof a.then === 'function') {
binding.originalUpdateTarget('...');
a.then(d => {
binding.originalUpdateTarget(d);
});
}
else {
binding.originalUpdateTarget(a);
}
};
}
unbind (binding) {
binding.updateTarget = binding.originalUpdateTarget;
binding.originalUpdateTarget = null;
}
}
This works perfectly when the promise resolves with a string or other non-object-like variable.
But what if my promise resolves with an object? How would I go about accessing the property I need inside that object?
Because if I do: ${object.property & async} inside my template then it will fail as object.property isn't a promise - only object is.
I added a bit of a hack that allows me to specify a property as an argument to async, like this: ${object & async:'property'} and updated my binding behavior as such:
// http://www.sobell.net/aurelia-async-bindings/
export class asyncBindingBehavior {
bind (binding, source, property) {
binding.originalUpdateTarget = binding.updateTarget;
binding.updateTarget = a => {
if (typeof a.then === 'function') {
binding.originalUpdateTarget('...');
a.then(d => {
if (property) {
binding.originalUpdateTarget(d[property]);
}
else {
binding.originalUpdateTarget(d);
}
});
}
else {
binding.originalUpdateTarget(a);
}
};
}
unbind (binding) {
binding.updateTarget = binding.originalUpdateTarget;
binding.originalUpdateTarget = null;
}
}
But this feels very much like a hack to me, and it also won't allow me to access any deeper properties like object.parent.child.
I also found this (rather old) issue on GitHub: https://github.com/aurelia/templating/issues/81 where they use a getValue method. I've never heard of this method and trying to use it fails so I'm not sure how that works at all...
Any ideas?
You could sidestep your conundrum by specifying a function as the third parameter, giving the flexibility to do much more than simple property extraction.
You could write something like this :
export class asyncBindingBehavior {
bind (binding, source, transformer="default") {
binding.originalUpdateTarget = binding.updateTarget;
binding.updateTarget = a => {
if (typeof a.then === 'function') {
binding.originalUpdateTarget('...');
a.then(d => binding.originalUpdateTarget(transformFunctions[transformer](d)));
} else {
binding.originalUpdateTarget(a);
}
};
}
unbind (binding) {
binding.updateTarget = binding.originalUpdateTarget;
binding.originalUpdateTarget = null;
}
}
The transformFunctions lookup would be necessary(?) due to the way Aurelia bindings are specified as HTML-ebbedded or template directives (ie all params must be String). Unless Aurelia offers a better way better way to "pass a function" (Value Converters?), you would write something like this :
export var transformFunctions = {
default: (d) => d,
transform1: (d) => d.someProperty,
transform2: (d) => d.someProperty.someOtherProperty,
transform3: someFunction,
transform4: someOtherFunction.bind(null, someData);
}
Of course, you would give the functions better names.

What is v8::Value::ToDetailString() function for?

I can't find any description for this function.
Even after v8 sources analyze it is still unclear for me, because
it is ended by "RETURN_NATIVE_CALL(to_detail_string...", and I can't find to_detail_string in my sources.
Here is supposed to be a documentation about this function:
https://v8docs.nodesource.com/io.js-3.0/dc/d0a/classv8_1_1_value.html#a2f9770296dc2c8d274bc8cc0dca243e5
Copy/paste from v8 sources:
V8_WARN_UNUSED_RESULT MaybeLocal<String> ToDetailString(
Local<Context> context) const;
MaybeLocal<String> Value::ToDetailString(Local<Context> context) const {
auto obj = Utils::OpenHandle(this);
if (obj->IsString()) return ToApiHandle<String>(obj);
PREPARE_FOR_EXECUTION(context, "ToDetailString", String);
Local<String> result;
has_pending_exception =
!ToLocal<String>(i::Execution::ToDetailString(isolate, obj), &result);
RETURN_ON_FAILED_EXECUTION(String);
RETURN_ESCAPED(result);
}
MaybeHandle<Object> Execution::ToDetailString(
Isolate* isolate, Handle<Object> obj) {
RETURN_NATIVE_CALL(to_detail_string, { obj });
}
Could someone provide any hints or links to documentation?
I could just call it and see results, but I hope answers will contain some useful information and links.
This is implemented in messages.js by ToDetailString.
The function definition from v8/src/messages.js:
function ToDetailString(obj) {
if (obj != null && IS_OBJECT(obj) && obj.toString === ObjectToString) {
var constructor = obj.constructor;
if (typeof constructor == "function") {
var constructorName = constructor.name;
if (IS_STRING(constructorName) && constructorName !== "") {
return "#<" + constructorName + ">";
}
}
}
return ToStringCheckErrorObject(obj);
}
See also a fragment of a discussion from here:
http://logs.nodejs.org/v8/2013-02-05
ToDetailString prints #<constructor name> if the object to be printed
doesn't have a custom toString method.
ToString prints [object <class of object>].
ToDetailString also handles error objects differently.

Trouble w/ Meteor Sorting

I'm trying to add a simple drop down control above a list such that I can sort it by "created" or "title".
The list template is called posts_list.html. In it's helper .js file I have:
posts: function () {
var sortCriteria = Session.get("sortCriteria") || {};
return Posts.find({},{sort: {sortCriteria: 1}});
}
Then, I have abstracted the list into another template. From here I have the following click event tracker in the helper.js
"click": function () {
// console.log(document.activeElement.id);
Session.set("sortCriteria", document.activeElement.id);
// Router.go('history');
Router.render('profile');
}
Here I can confirm that the right Sort criteria is written to the session. However, I can't make the page refresh. The collection on the visible page never re-sorts.
Frustrating. Any thoughts?
Thanks!
You can't use variables as keys in an object literal. Give this a try:
posts: function() {
var sortCriteria = Session.get('sortCriteria');
var options = {};
if (sortCriteria) {
options.sort = {};
options.sort[sortCriteria] = 1;
}
return Posts.find({}, options);
}
Also see the "Variables as keys" section of common mistakes.
thanks so much for that. Note I've left commented out code below to show what I pulled out. If I required a truly dynamic option, versus the simply binary below, I would have stuck w/ the "var options" approach. What I ended up going with was:
Template.postList.helpers({
posts: function () {
//var options = {};
if (Session.get("post-list-sort")) {
/*options.sort = {};
if (Session.get("post-list-sort") == "Asc") {
options.sort['created'] = 1;
} else {
options.sort['created'] = -1;
}*/
//return hunts.find({}, options);}
console.log(Session.get("hunt-list-sort"));
if (Session.get("hunt-list-sort") == "Asc") {
return Hunts.find({}, {sort: {title: 1}});
}
else {
return Hunts.find({}, {sort: {title: -1}});
};
}
}
});

How to tell if .NET code is being run by Visual Studio designer

I am getting some errors thrown in my code when I open a Windows Forms form in Visual Studio's designer. I would like to branch in my code and perform a different initialization if the form is being opened by designer than if it is being run for real.
How can I determine at run-time if the code is being executed as part of designer opening the form?
if (System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Designtime)
{
// Design time logic
}
To find out if you're in "design mode":
Windows Forms components (and controls) have a DesignMode property.
Windows Presentation Foundation controls should use the IsInDesignMode attached property.
The Control.DesignMode property is probably what you're looking for. It tells you if the control's parent is open in the designer.
In most cases it works great, but there are instances where it doesn't work as expected. First, it doesn't work in the controls constructor. Second, DesignMode is false for "grandchild" controls. For example, DesignMode on controls hosted in a UserControl will return false when the UserControl is hosted in a parent.
There is a pretty easy workaround. It goes something like this:
public bool HostedDesignMode
{
get
{
Control parent = Parent;
while (parent!=null)
{
if(parent.DesignMode) return true;
parent = parent.Parent;
}
return DesignMode;
}
}
I haven't tested that code, but it should work.
The most reliable approach is:
public bool isInDesignMode
{
get
{
System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess();
bool res = process.ProcessName == "devenv";
process.Dispose();
return res;
}
}
The most reliable way to do this is to ignore the DesignMode property and use your own flag that gets set on application startup.
Class:
public static class Foo
{
public static bool IsApplicationRunning { get; set; }
}
Program.cs:
[STAThread]
static void Main()
{
Foo.IsApplicationRunning = true;
// ... code goes here ...
}
Then just check the flag whever you need it.
if(Foo.IsApplicationRunning)
{
// Do runtime stuff
}
else
{
// Do design time stuff
}
I had the same problem in Visual Studio Express 2013. I tried many of the solutions suggested here but the one that worked for me was an answer to a different thread, which I will repeat here in case the link is ever broken:
protected static bool IsInDesigner
{
get { return (Assembly.GetEntryAssembly() == null); }
}
The devenv approach stopped working in VS2012 as the designer now has its own process. Here is the solution I am currently using (the 'devenv' part is left there for legacy, but without VS2010 I am not able to test that though).
private static readonly string[] _designerProcessNames = new[] { "xdesproc", "devenv" };
private static bool? _runningFromVisualStudioDesigner = null;
public static bool RunningFromVisualStudioDesigner
{
get
{
if (!_runningFromVisualStudioDesigner.HasValue)
{
using (System.Diagnostics.Process currentProcess = System.Diagnostics.Process.GetCurrentProcess())
{
_runningFromVisualStudioDesigner = _designerProcessNames.Contains(currentProcess.ProcessName.ToLower().Trim());
}
}
return _runningFromVisualStudioDesigner.Value;
}
}
/// <summary>
/// Are we in design mode?
/// </summary>
/// <returns>True if in design mode</returns>
private bool IsDesignMode() {
// Ugly hack, but it works in every version
return 0 == String.CompareOrdinal(
"devenv.exe", 0,
Application.ExecutablePath, Application.ExecutablePath.Length - 10, 10);
}
System.Diagnostics.Debugger.IsAttached
It's hack-ish, but if you're using VB.NET and when you're running from within Visual Studio My.Application.Deployment.CurrentDeployment will be Nothing, because you haven't deployed it yet. I'm not sure how to check the equivalent value in C#.
using (System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess())
{
bool inDesigner = process.ProcessName.ToLower().Trim() == "devenv";
return inDesigner;
}
I tried the above code (added a using statement) and this would fail on some occasions for me. Testing in the constructor of a usercontrol placed directly in a form with the designer loading at startup. But would work in other places.
What worked for me, in all locations is:
private bool isDesignMode()
{
bool bProcCheck = false;
using (System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess())
{
bProcCheck = process.ProcessName.ToLower().Trim() == "devenv";
}
bool bModeCheck = (System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Designtime);
return bProcCheck || DesignMode || bModeCheck;
}
Maybe a bit overkill, but it works, so is good enough for me.
The success in the example noted above is the bModeCheck, so probably the DesignMode is surplus.
You check the DesignMode property of your control:
if (!DesignMode)
{
//Do production runtime stuff
}
Note that this won't work in your constructor because the components haven't been initialized yet.
When running a project, its name is appended with ".vshost".
So, I use this:
public bool IsInDesignMode
{
get
{
Process p = Process.GetCurrentProcess();
bool result = false;
if (p.ProcessName.ToLower().Trim().IndexOf("vshost") != -1)
result = true;
p.Dispose();
return result;
}
}
It works for me.
I'm not sure if running in debug mode counts as real, but an easy way is to include an if statement in your code that checkes for System.Diagnostics.Debugger.IsAttached.
If you created a property that you don't need at all at design time, you can use the DesignerSerializationVisibility attribute and set it to Hidden. For example:
protected virtual DataGridView GetGrid()
{
throw new NotImplementedException("frmBase.GetGrid()");
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int ColumnCount { get { return GetGrid().Columns.Count; } set { /*Some code*/ } }
It stopped my Visual Studio crashing every time I made a change to the form with NotImplementedException() and tried to save. Instead, Visual Studio knows that I don't want to serialize this property, so it can skip it. It only displays some weird string in the properties box of the form, but it seems to be safe to ignore.
Please note that this change does not take effect until you rebuild.
We use the following code in UserControls and it does the work. Using only DesignMode will not work in your app that uses your custom user controls as pointed out by other members.
public bool IsDesignerHosted
{
get { return IsControlDesignerHosted(this); }
}
public bool IsControlDesignerHosted(System.Windows.Forms.Control ctrl)
{
if (ctrl != null)
{
if (ctrl.Site != null)
{
if (ctrl.Site.DesignMode == true)
return true;
else
{
if (IsControlDesignerHosted(ctrl.Parent))
return true;
else
return false;
}
}
else
{
if (IsControlDesignerHosted(ctrl.Parent))
return true;
else
return false;
}
}
else
return false;
}
Basically the logic above boils down to:
public bool IsControlDesignerHosted(System.Windows.Forms.Control ctrl)
{
if (ctrl == null) return false;
if (ctrl.Site != null && ctrl.Site.DesignMode) return true;
return IsControlDesignerHosted(ctrl.Parent);
}
If you are in a form or control you can use the DesignMode property:
if (DesignMode)
{
DesignMode Only stuff
}
I found the DesignMode property to be buggy, at least in previous versions of Visual Studio. Hence, I made my own using the following logic:
Process.GetCurrentProcess().ProcessName.ToLower().Trim() == "devenv";
Kind of a hack, I know, but it works well.
System.ComponentModel.Component.DesignMode == true
To solve the problem, you can also code as below:
private bool IsUnderDevelopment
{
get
{
System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess();
if (process.ProcessName.EndsWith(".vshost")) return true;
else return false;
}
}
Here's another one:
//Caters only to thing done while only in design mode
if (App.Current.MainWindow == null){ // in design mode }
//Avoids design mode problems
if (App.Current.MainWindow != null) { //applicaiton is running }
After testing most of the answers here, unfortunately nothing worked for me (VS2015).
So I added a little twist to JohnV's answer, which didn't work out of the box, since DesignMode is a protected Property in the Control class.
First I made an extension method which returns the DesignMode's Property value via Reflection:
public static Boolean GetDesignMode(this Control control)
{
BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Static;
PropertyInfo prop = control.GetType().GetProperty("DesignMode", bindFlags);
return (Boolean)prop.GetValue(control, null);
}
and then I made a function like JohnV:
public bool HostedDesignMode
{
get
{
Control parent = Parent;
while (parent != null)
{
if (parent.GetDesignMode()) return true;
parent = parent.Parent;
}
return DesignMode;
}
}
This is the only method that worked for me, avoiding all the ProcessName mess, and while reflection should not be used lightly, in this case it did all the difference! ;)
EDIT:
You can also make the second function an extension method like this:
public static Boolean IsInDesignMode(this Control control)
{
Control parent = control.Parent;
while (parent != null)
{
if (parent.GetDesignMode())
{
return true;
}
parent = parent.Parent;
}
return control.GetDesignMode();
}
For WPF (hopefully this is useful for those WPF people stumbling upon this question):
if (System.ComponentModel.DesignerProperties.GetIsInDesignMode(new DependencyObject()))
{
}
GetIsInDesignMode requires a DependencyObject. If you don't have one, just create one.
/// <summary>
/// Whether or not we are being run from the Visual Studio IDE
/// </summary>
public bool InIDE
{
get
{
return Process.GetCurrentProcess().ProcessName.ToLower().Trim().EndsWith("vshost");
}
}
Here's a flexible way that is adaptable to where you compile from as well as whether or not you care which mode you're in.
string testString1 = "\\bin\\";
//string testString = "\\bin\\Debug\\";
//string testString = "\\bin\\Release\\";
if (AppDomain.CurrentDomain.BaseDirectory.Contains(testString))
{
//Your code here
}

Resources