End of lifetime of static object at block scope versus global scope - c++11

In this passage on program exit from cppreference.com
If the completion of the constructor or dynamic initialization for thread-local or static object A was sequenced-before thread-local or static object B, the completion of the destruction of B is sequenced-before the start of the destruction of A
what is the meaning of "sequenced-before"?
In particular, for this program
struct Object {
Object() {
}
~Object() {
}
};
Object a;
void f() {
static Object b;
}
int main() {
f();
}
is it safe to assume that a.~Object() is called after b.~Object() because a.Object() is called before b.Object()?

what is the meaning of "sequenced-before"?
Objects are initialized at run time by the run time environment in a sequence. If initialization of one object comes before initialization of a second object, then the construction of the first object is "sequenced-before" construction of the second object.
is it safe to assume that a.~Object() is called after b.~Object() because a.Object() is called before b.Object()?
If you can assume that a.Object() is called before b.Object(), then you can assume that a.~Object() is called after b.~Object(). However, that is not always the case. In your posted code that is true. But it is possible, in a more complex application, that f() is called before a is initialized.

Related

How can I tell if a static object has been destroyed in C++11

In the C++11 specification, basic.start.term 1 states:
If the completion of the constructor or dynamic initialization of an object with static storage
duration is sequenced before that of another, the completion of the destructor of the second is sequenced
before the initiation of the destructor of the first. [ Note: This definition permits concurrent destruction.
—end note ]
In C++03, my destructors were ordered. The order may not be specified, but they were ordered. This was very useful for static objects that had to register themselves. There was no concept of multithreading in the spec, so the spec had no concept of unordered destructors. The compilers that implemented multithreading that I know of did destruction in a single-threaded environment.
a.cpp:
struct A
{
A()
: mRegistration(0)
{ }
~A()
{
if (mRegistration)
tryUnregisterObject(mRegistration);
}
void registerNow()
{
mRegistration = registerObject(this);
}
};
A myA;
b.cpp:
class Registrar
{
public:
Registrar()
{
isAlive = true;
}
~Registrar()
{
isAlive = false;
}
...
};
bool isAlive = false; // constant initialization
static Registrar& registrar()
{
static Registrar instance;
return instance;
}
int registerObject(void* obj)
{
registar().register(obj);
}
void tryUnregisterObject(void* obj)
{
if (isAlive) {
registrar().unregister(obj);
} else {
// do nothing. registrar was destroyed
}
}
In this example, I can't guarantee the order of destruction for myA and Registrar because they're in different compilation units. However, I can at least detect what order they occurred in and act accordingly.
In C++11, this approach creates a data race around the isAlive variable. This can be solved during construction because I can create a synchronization object like a mutex to protect it when I first need it. However, in the destruction case, I may have to check isAlive after my mutex has been destroyed!
Is there a way to get around this in C++11? I feel like I need a synchronization primitive to solve the problem, but everything I've tried leads to the primitive getting destroyed before its done protecting what I need to protect. If I were to use the Windows or PThreads threading primitives, I could simply elect to not call the destructor and let the OS clean up after me. However, C++ objects clean themselves up.
[basic.start.init]/2 If a program starts a thread (30.3), the subsequent initialization of a variable is unsequenced with respect to the initialization of a variable defined in a different translation unit. Otherwise, the initialization of a variable is indeterminately sequenced with respect to the initialization of a variable defined in a different translation unit. If a program starts a thread, the subsequent unordered initialization of a variable is unsequenced with respect to every other dynamic initialization. Otherwise, the unordered initialization of a variable is indeterminately sequenced with respect to every other dynamic initialization.
(Emphasis mine.) Therefore, as long as you don't start threads in any of your static objects' constructors, you have the same guarantee as in earlier versions of the standard.

c++11 local static member variable destruction order for shared_ptr objects

I've been struggling with a destructor call order which I cannot really understand.
Say we have the following definitions:
#include <memory>
#include <iostream>
class DummyClass {
std::string name;
public:
DummyClass(std::string name) : name(name) { std::cout << "DummyClass(" << name << ")" << std::endl; }
~DummyClass() { std::cout << "~DummyClass(" << name << ")" << std::endl; }
};
class TestClass {
private:
static DummyClass dummy;
static DummyClass& objects() {
static DummyClass dummy("inner");
return dummy;
}
public:
TestClass() {
std::cout << "TestClass" << std::endl;
std::cout << "TestClass Objects is: " << &objects() << std::endl;
}
virtual ~TestClass() {
std::cout << "~TestClass Objects is: " << &objects() << std::endl;
std::cout << "~TestClass" << std::endl;
}
};
DummyClass TestClass::dummy("outer");
Now, If I instantiate the TestClass as follows:
TestClass *mTest = nullptr;
int main() {
mTest = new TestClass(); delete mTest;
return 0;
}
The output obtained is the one I would expect:
DummyClass(outer)
TestClass
DummyClass(inner)
TestClass Objects is: 0x....
~TestClass Objects is: 0x....
~TestClass
~DummyClass(inner)
~DummyClass(outer)
But, now, if I use a shared_ptr for mTest, like:
std::shared_ptr<TestClass> mTest;
int main() {
mTest = std::make_shared<TestClass>();
return 0;
}
the output produced is:
DummyClass(outer)
TestClass
DummyClass(inner)
TestClass Objects is: 0x....
~DummyClass(inner)
~TestClass Objects is: 0x....
~TestClass
~DummyClass(outer)
Can someone explain why is the DummyClass inner object being destroyed before the end of the TestClass object destructor, in this particular case?
I found consistent behavior for gcc 5.2.0 using -std=gnu++11 and clang 3.8.0 with -std=c++11 but could not find any particular documentation citing this example.
Edit: To clarify: all of the code above was written in the same translation unit (*.cpp file) in the presented order. It is a simplification of a usage case where I have a header only class definition which must hold a static list of this pointers to derived class objects. These pointers are added via ctor and removed when the dtor is reached. The problem is triggered when destroying the last object. The list is kept inside a static method and accessed through it to achieve the header only goal.
The rules for all objects with static storage duration (namespace members, static class members, and static objects in function definitions) are:
If the entire initialization can be considered a constant expression, that initialization happens before anything else. (Doesn't apply to anything in your examples.) Otherwise,
Namespace members and static class members are guaranteed to begin initialization at some point before any function in the same translation unit is called. (In most implementations, if we ignore dynamic library loading, all of these happen before main begins. In your examples, since main is in the same TU, we know they happen before main.)
Namespace members and static class members defined in the same TU begin their initializations in the order of their definitions.
For namespace members and static class members defined in different TUs, there is no guarantee on order of initialization!
Static objects defined inside a function begin their initialization the first time program control reaches the definition (if ever).
When main returns or std::exit is called, all objects with static storage duration are destroyed in order opposite to when each completed its initialization.
So in your second example:
Initialization of TestClass::dummy begins. First a temporary std::string is created, and then DummyClass::DummyClass(std::string) is called.
The DummyClass constructor does a std::string copy, then outputs "DummyClass(outer)\n". The temporary std::string is destroyed. Initialization of TestClass::dummy is complete.
Initialization of ::mTest begins. This calls std::shared_ptr<TestClass>::shared_ptr().
The shared_ptr constructor sets up the smart pointer to be null. Initialization of ::mTest is complete.
main begins.
The std::make_shared call ends up creating a TestClass object, calling TestClass::TestClass(). This constructor first prints "TestClass\n", then calls TestClass::objects().
Inside TestClass::objects(), initialization of local object dummy begins. Again a temporary std::string is created, and DummyClass::DummyClass(std::string) is called.
The DummyClass constructor does a std::string copy, then outputs "DummyClass(inner)\n". The temporary std::string is destroyed. Initialization of objects' dummy is complete.
TestClass::TestClass() continues, printing "TestClass Objects is: 0x...\n". Initialization of the dynamic TestClass object is complete.
Back in main, the make_shared function returns a temporary std::shared_ptr<TestClass>. A move assignment moves from the returned temporary to ::mTest, then the temporary is destroyed. Note that although the TestClass object is associated with ::mTest, it has dynamic storage duration, not static storage duration, so the above rules do not apply to it.
main returns. C++ begins destroying objects with static storage duration.
The last static object to finish initialization was the dummy local of TestClass::objects() at step 8 above, so it is destroyed first. Its destructor body outputs "~DummyClass(inner)\n".
The next object to finish initializing was ::mTest in step 4 above, so its destruction begins next. The ~shared_ptr destructor ends up destroying the owned dynamic TestClass object.
The TestClass::~TestClass() destructor body first calls TestClass::objects().
In TestClass::objects(), we encounter the definition of an already destroyed function-local static, which is Undefined Behavior! Apparently though, your implementation does nothing but return a reference to the storage that formerly contained dummy, and it's probably a good thing you didn't do anything with it other than take the address.
TestClass::~TestClass() continues, outputting "~TestClass Objects is: 0x...\n" and then "~TestClass\n".
The ~shared_ptr destructor for ::mTest deallocates associated memory and completes.
Finally, the first static object to finish initialization was TestClass::dummy, in step 2 above, so it is destroyed last. The DummyClass::~DummyClass destructor body outputs "~DummyClass\n". The program is finished.
So the big difference between your two examples is the fact that the TestClass destruction gets delayed until the shared_ptr is destroyed - it doesn't really matter when in the scheme of things the TestClass was created. Since the shared_ptr was created before the "inner" DummyClass in the second example, its destruction happens after the "inner" object is gone, causing that Undefined Behavior.
If this is a simplification of an actual issue you ran into and need to fix, you might try adding something like
class TestClass {
// ...
public:
class ForceInit {
ForceInit() { TestClass::objects(); }
};
// ...
};
// ...
TestClass::ForceInit force_init_before_mTest;
std::shared_ptr<TestClass> mTest;
It's not related to shared_ptr but to the order of destruction of global variables in modules (cc files). The spec states that the order is undefined so you can not assume that static inner object will be destroyed after or before another global object. If you need to have a consistent order of destruction I advise that you take care of it explicitly.

Preferred way of class member initialization?

class A { public: int x[100]; };
Declaring A a will not initialize the object (to be seen by garbage values in the field x).
The following will trigger initialization: A a{} or auto a = A() or auto a = A{}.
Should any particular one of the three be preferred?
Next, let us make it a member of another class:
class B { public: A a; };
The default constructor of B appears to take care of initialization of a.
However, if using a custom constructor, I have to take care of it.
The following two options work:
class B { public: A a; B() : a() { } };
or:
class B { public: A a{}; B() { } };
Should any particular one of the two be preferred?
Initialization
class A { public: int x[100]; };
Declaring A a will not initialize the object (to be seen by garbage
values in the field x).
Correct A a is defined without an initializer and does not fulfill any of the requirements for default initialization.
1) The following will trigger initialization:
A a{};
Yes;
a{} performs list initialization which
becomes value initialization if {} is empty, or could be aggregate initialization if A is an aggregate.
Works even if the default constructor is deleted. e.g. A() = delete; (If 'A' is still considered an aggregate)
Will warn of narrowing conversion.
2) The following will trigger initialization:
auto a = A();
Yes;
This is copy initialization where a prvalue temporary is constructed with direct initialization () which
uses value initialization if the () is empty.
No hope of aggregate initialization.
The prvalue temporary is then used to direct-initialize the object.
Copy elision may be, and normally is employed, to optimize out the copy and construct A in place.
Side effects of skipping copy/move constructors are allowed.
Move constructor may not be deleted. e.g A(A&&) = delete;
If copy constructor is deleted then move constructor must be present. e.g. A(const A&) = delete; A(A&&) = default;
Will not warn of narrowing conversion.
3) The following will trigger initialization:
auto a = A{}
Yes;
This is copy initialization where a prvalue temporary is constructed with list initialization {} which
uses value initialization if {} is empty, or could be aggregate initialization if A is an aggregate.
The prvalue temporary is then used to direct-initialize the object.
Copy elision may be, and normally is employed, to optimize out the copy and construct A in place.
Side effects of skipping copy/move constructors are allowed.
Move constructor may not be deleted. e.g A(A&&) = delete;
If copy constructor is deleted then move constructor must be present. e.g. A(const A&) = delete; A(A&&) = default;
Will warn of narrowing conversion.
Works even if the default constructor is deleted. e.g. A() = delete; (If 'A' is still considered an aggregate)
Should any particular one of the three be preferred?
Clearly you should prefer A a{}.
Member Initialization
Next, let us make it a member of another class:
class B { public: A a; };
The default constructor of B appears to take care of initialization
of a.
No this is not correct.
the implicitly-defined default constructor of 'B' will call the default constructor of A, but will not initialize the members. No direct or list initialization will be triggered. Statement B b; for this example will call the default constructor, but leaves indeterminate values of A's array.
1) However, if using a custom constructor, I have to take care of it. The
following two options work:
class B { public: A a; B() : a() { } };
This will work;
: a() is a constructor initializer and a() is a member initializer as part of the member initializer list.
Uses direct initialization () or, if () is empty, value initialization.
No hope of using aggregate initialization.
Will not warn of narrowing conversion.
2) or:
class B { public: A a{}; B() { } };
This will work;
a now has a non-static data member initializer, which may require a constructor to initialize it if you are using aggregate initialization and the compiler is not fully C++14 compliant.
The member initializer uses list initialization {} which
may become either value initialization if {} is empty or aggregate initialization if A is an aggregate.
If a is the only member then the default constructor does not have to be defined and the default constructor will be implicitly defined.
Clearly you should prefer the second option.
Personally, I prefer using braces everywhere, with some exceptions for auto and cases where a constructor could mistake it for std::initializer_list:
class B { public: A a{}; };
A std::vector constructor will behave differently for std::vector<int> v1(5,10) and std::vector<int> v1{5,10}. with (5,10) you get 5 elements with the value 10 in each one, but with {5,10} you get two elements containing 5 and 10 respectively because std::initializer_list is strongly preferred if you use braces. This is explained very nicely in item 7 of Effective Modern C++ by Scott Meyers.
Specifically for member initializer lists, two formats may be considered:
Direct initialization a() which becomes value initialization if the () is empty.
List initialization a{} which also becomes value initialization if {} is empty.
In member initializer lists, fortunately, there is no risk of the most vexing parse. Outside of the initializer list, as a statement on its own, A a() would have declared a function vs. A a{} which would have been clear. Also, list initialization has the benefit of preventing narrowing conversions.
So, in summary the answer to this question is that it depends on what you want to be sure of and that will determine the form you select. For empty initializers the rules are more forgiving.

C++ Do I always have to use std::move to invoke the move constructor?

"Theory" question if you will.
In order to execute/make use of the move constructor in a class, do I always have to use std::move(...) to tell the compiler that I wish to 'move' an object rather than copy it?
Are there any cases where the compiler will invoke the move constructor for me without the use of std::move? (My guess would be in function return values?)
According to cppreference.com (http://en.cppreference.com/w/cpp/language/move_constructor):
The move constructor is called whenever an object is initialized from xvalue of the same type, which includes
initialization, T a = std::move(b); or T a(std::move(b));, where b is of type T;
function argument passing: f(std::move(a));, where a is of type T and f is void f(T t);
function return: return a; inside a function such as T f(), where a is of type T which has a move constructor.
In most cases, yes std::move is needed.
The compiler will invoke the move constructor without std::move when:
returning a local variable by value
when constructing an object from an rvalue of the same type
In all other cases, use std::move. E.g.:
struct S {
std::string name;
S(std::string name) : name(std::move(name)) {}
};
and
std::unique_ptr<Base> func() {
auto p = std::make_unique<Derived>();
return std::move(p); // doesn't work without std::move
}
std::move is just a cast.
unique_ptr<int> global;
auto v = unique_ptr<int>(global); // global is a lvalue, therefore the
unique_ptr(unique_ptr<T>&v) constructor that accepts lvalue references is called.
auto v = unique_ptr<int>(std::move(global)); // move returns a &&rvalue reference, therefore the
unique_ptr(unique_ptr<T>&&v) constructor that accepts &&rvalue references is used.
When the criteria for elision of a copy operation are met and the object to be copied is designated by an lvalue, overload resolution to select the constructor for the copy is first performed as if the object were designated by an rvalue.
therefore,
unique_ptr<int> hello()
{
unique_ptr<int> local;
return local;
// local is an lvalue, but since the critera for elision is met,
// the returned object is created using local as if it was an rvalue
}
Also,
unique_ptr<int> hello = std::unique_ptr<int>();
// we have a pure rvalue in the right, therefore no std::move() cast is needed.

Is my compiler optimizing away the rvalue returned from function? [duplicate]

What is copy elision? What is (named) return value optimization? What do they imply?
In what situations can they occur? What are limitations?
If you were referenced to this question, you're probably looking for the introduction.
For a technical overview, see the standard reference.
See common cases here.
Introduction
For a technical overview - skip to this answer.
For common cases where copy elision occurs - skip to this answer.
Copy elision is an optimization implemented by most compilers to prevent extra (potentially expensive) copies in certain situations. It makes returning by value or pass-by-value feasible in practice (restrictions apply).
It's the only form of optimization that elides (ha!) the as-if rule - copy elision can be applied even if copying/moving the object has side-effects.
The following example taken from Wikipedia:
struct C {
C() {}
C(const C&) { std::cout << "A copy was made.\n"; }
};
C f() {
return C();
}
int main() {
std::cout << "Hello World!\n";
C obj = f();
}
Depending on the compiler & settings, the following outputs are all valid:
Hello World!
A copy was made.
A copy was made.
Hello World!
A copy was made.
Hello World!
This also means fewer objects can be created, so you also can't rely on a specific number of destructors being called. You shouldn't have critical logic inside copy/move-constructors or destructors, as you can't rely on them being called.
If a call to a copy or move constructor is elided, that constructor must still exist and must be accessible. This ensures that copy elision does not allow copying objects which are not normally copyable, e.g. because they have a private or deleted copy/move constructor.
C++17: As of C++17, Copy Elision is guaranteed when an object is returned directly:
struct C {
C() {}
C(const C&) { std::cout << "A copy was made.\n"; }
};
C f() {
return C(); //Definitely performs copy elision
}
C g() {
C c;
return c; //Maybe performs copy elision
}
int main() {
std::cout << "Hello World!\n";
C obj = f(); //Copy constructor isn't called
}
Common forms of copy elision
For a technical overview - skip to this answer.
For a less technical view & introduction - skip to this answer.
(Named) Return value optimization is a common form of copy elision. It refers to the situation where an object returned by value from a method has its copy elided. The example set forth in the standard illustrates named return value optimization, since the object is named.
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
Thing f() {
Thing t;
return t;
}
Thing t2 = f();
Regular return value optimization occurs when a temporary is returned:
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
Thing f() {
return Thing();
}
Thing t2 = f();
Other common places where copy elision takes place is when an object is constructed from a temporary:
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
void foo(Thing t);
Thing t2 = Thing();
Thing t3 = Thing(Thing()); // two rounds of elision
foo(Thing()); // parameter constructed from temporary
or when an exception is thrown and caught by value:
struct Thing{
Thing();
Thing(const Thing&);
};
void foo() {
Thing c;
throw c;
}
int main() {
try {
foo();
}
catch(Thing c) {
}
}
Common limitations of copy elision are:
multiple return points
conditional initialization
Most commercial-grade compilers support copy elision & (N)RVO (depending on optimization settings). C++17 makes many of the above classes of copy elision mandatory.
Standard reference
For a less technical view & introduction - skip to this answer.
For common cases where copy elision occurs - skip to this answer.
Copy elision is defined in the standard in:
12.8 Copying and moving class objects [class.copy]
as
31) When certain criteria are met, an implementation is allowed to omit the copy/move construction of a class
object, even if the copy/move constructor and/or destructor for the object have side effects. In such cases,
the implementation treats the source and target of the omitted copy/move operation as simply two different
ways of referring to the same object, and the destruction of that object occurs at the later of the times
when the two objects would have been destroyed without the optimization.123 This elision of copy/move
operations, called copy elision, is permitted in the following circumstances (which may be combined to
eliminate multiple copies):
— in a return statement in a function with a class return type, when the expression is the name of a
non-volatile automatic object (other than a function or catch-clause parameter) with the same cvunqualified
type as the function return type, the copy/move operation can be omitted by constructing
the automatic object directly into the function’s return value
— in a throw-expression, when the operand is the name of a non-volatile automatic object (other than a
function or catch-clause parameter) whose scope does not extend beyond the end of the innermost
enclosing try-block (if there is one), the copy/move operation from the operand to the exception
object (15.1) can be omitted by constructing the automatic object directly into the exception object
— when a temporary class object that has not been bound to a reference (12.2) would be copied/moved
to a class object with the same cv-unqualified type, the copy/move operation can be omitted by
constructing the temporary object directly into the target of the omitted copy/move
— when the exception-declaration of an exception handler (Clause 15) declares an object of the same type
(except for cv-qualification) as the exception object (15.1), the copy/move operation can be omitted
by treating the exception-declaration as an alias for the exception object if the meaning of the program
will be unchanged except for the execution of constructors and destructors for the object declared by
the exception-declaration.
123) Because only one object is destroyed instead of two, and one copy/move constructor is not executed, there is still one
object destroyed for each one constructed.
The example given is:
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
Thing f() {
Thing t;
return t;
}
Thing t2 = f();
and explained:
Here the criteria for elision can be combined to eliminate two calls to the copy constructor of class Thing:
the copying of the local automatic object t into the temporary object for the return value of function f()
and the copying of that temporary object into object t2. Effectively, the construction of the local object t
can be viewed as directly initializing the global object t2, and that object’s destruction will occur at program
exit. Adding a move constructor to Thing has the same effect, but it is the move construction from the
temporary object to t2 that is elided.
Copy elision is a compiler optimization technique that eliminates unnecessary copying/moving of objects.
In the following circumstances, a compiler is allowed to omit copy/move operations and hence not to call the associated constructor:
NRVO (Named Return Value Optimization): If a function returns a class type by value and the return statement's expression is the name of a non-volatile object with automatic storage duration (which isn't a function parameter), then the copy/move that would be performed by a non-optimising compiler can be omitted. If so, the returned value is constructed directly in the storage to which the function's return value would otherwise be moved or copied.
RVO (Return Value Optimization): If the function returns a nameless temporary object that would be moved or copied into the destination by a naive compiler, the copy or move can be omitted as per 1.
#include <iostream>
using namespace std;
class ABC
{
public:
const char *a;
ABC()
{ cout<<"Constructor"<<endl; }
ABC(const char *ptr)
{ cout<<"Constructor"<<endl; }
ABC(ABC &obj)
{ cout<<"copy constructor"<<endl;}
ABC(ABC&& obj)
{ cout<<"Move constructor"<<endl; }
~ABC()
{ cout<<"Destructor"<<endl; }
};
ABC fun123()
{ ABC obj; return obj; }
ABC xyz123()
{ return ABC(); }
int main()
{
ABC abc;
ABC obj1(fun123()); //NRVO
ABC obj2(xyz123()); //RVO, not NRVO
ABC xyz = "Stack Overflow";//RVO
return 0;
}
**Output without -fno-elide-constructors**
root#ajay-PC:/home/ajay/c++# ./a.out
Constructor
Constructor
Constructor
Constructor
Destructor
Destructor
Destructor
Destructor
**Output with -fno-elide-constructors**
root#ajay-PC:/home/ajay/c++# g++ -std=c++11 copy_elision.cpp -fno-elide-constructors
root#ajay-PC:/home/ajay/c++# ./a.out
Constructor
Constructor
Move constructor
Destructor
Move constructor
Destructor
Constructor
Move constructor
Destructor
Move constructor
Destructor
Constructor
Move constructor
Destructor
Destructor
Destructor
Destructor
Destructor
Even when copy elision takes place and the copy-/move-constructor is not called, it must be present and accessible (as if no optimization happened at all), otherwise the program is ill-formed.
You should permit such copy elision only in places where it won’t affect the observable behavior of your software. Copy elision is the only form of optimization permitted to have (i.e. elide) observable side-effects. Example:
#include <iostream>
int n = 0;
class ABC
{ public:
ABC(int) {}
ABC(const ABC& a) { ++n; } // the copy constructor has a visible side effect
}; // it modifies an object with static storage duration
int main()
{
ABC c1(21); // direct-initialization, calls C::C(42)
ABC c2 = ABC(21); // copy-initialization, calls C::C( C(42) )
std::cout << n << std::endl; // prints 0 if the copy was elided, 1 otherwise
return 0;
}
Output without -fno-elide-constructors
root#ajay-PC:/home/ayadav# g++ -std=c++11 copy_elision.cpp
root#ajay-PC:/home/ayadav# ./a.out
0
Output with -fno-elide-constructors
root#ajay-PC:/home/ayadav# g++ -std=c++11 copy_elision.cpp -fno-elide-constructors
root#ajay-PC:/home/ayadav# ./a.out
1
GCC provides the -fno-elide-constructors option to disable copy elision.
If you want to avoid possible copy elision, use -fno-elide-constructors.
Now almost all compilers provide copy elision when optimisation is enabled (and if no other option is set to disable it).
Conclusion
With each copy elision, one construction and one matching destruction of the copy are omitted, thus saving CPU time, and one object is not created, thus saving space on the stack frame.
Here I give another example of copy elision that I apparently encountered today.
# include <iostream>
class Obj {
public:
int var1;
Obj(){
std::cout<<"In Obj()"<<"\n";
var1 =2;
};
Obj(const Obj & org){
std::cout<<"In Obj(const Obj & org)"<<"\n";
var1=org.var1+1;
};
};
int main(){
{
/*const*/ Obj Obj_instance1; //const doesn't change anything
Obj Obj_instance2;
std::cout<<"assignment:"<<"\n";
Obj_instance2=Obj(Obj(Obj(Obj(Obj_instance1)))) ;
// in fact expected: 6, but got 3, because of 'copy elision'
std::cout<<"Obj_instance2.var1:"<<Obj_instance2.var1<<"\n";
}
}
With the result:
In Obj()
In Obj()
assignment:
In Obj(const Obj & org)
Obj_instance2.var1:3

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