C++ Do I always have to use std::move to invoke the move constructor? - c++11

"Theory" question if you will.
In order to execute/make use of the move constructor in a class, do I always have to use std::move(...) to tell the compiler that I wish to 'move' an object rather than copy it?
Are there any cases where the compiler will invoke the move constructor for me without the use of std::move? (My guess would be in function return values?)

According to cppreference.com (http://en.cppreference.com/w/cpp/language/move_constructor):
The move constructor is called whenever an object is initialized from xvalue of the same type, which includes
initialization, T a = std::move(b); or T a(std::move(b));, where b is of type T;
function argument passing: f(std::move(a));, where a is of type T and f is void f(T t);
function return: return a; inside a function such as T f(), where a is of type T which has a move constructor.
In most cases, yes std::move is needed.

The compiler will invoke the move constructor without std::move when:
returning a local variable by value
when constructing an object from an rvalue of the same type
In all other cases, use std::move. E.g.:
struct S {
std::string name;
S(std::string name) : name(std::move(name)) {}
};
and
std::unique_ptr<Base> func() {
auto p = std::make_unique<Derived>();
return std::move(p); // doesn't work without std::move
}

std::move is just a cast.
unique_ptr<int> global;
auto v = unique_ptr<int>(global); // global is a lvalue, therefore the
unique_ptr(unique_ptr<T>&v) constructor that accepts lvalue references is called.
auto v = unique_ptr<int>(std::move(global)); // move returns a &&rvalue reference, therefore the
unique_ptr(unique_ptr<T>&&v) constructor that accepts &&rvalue references is used.
When the criteria for elision of a copy operation are met and the object to be copied is designated by an lvalue, overload resolution to select the constructor for the copy is first performed as if the object were designated by an rvalue.
therefore,
unique_ptr<int> hello()
{
unique_ptr<int> local;
return local;
// local is an lvalue, but since the critera for elision is met,
// the returned object is created using local as if it was an rvalue
}
Also,
unique_ptr<int> hello = std::unique_ptr<int>();
// we have a pure rvalue in the right, therefore no std::move() cast is needed.

Related

std::vector<bool>::reference with std::exchange

Is there a technical reason why std::exchange does not work on std::vector::reference or is it a bug in the implementation of GCC and Clang? With MSVC it compiles fine.
I have a setup like this (minimal example)
struct Manager
{
std::vector<bool> lifeTimes;
//Should return the state before trying to kill it
bool kill(std::size_t index)
{
return std::exchange(lifeTimes[index], false);
}
};
std::exchange would make this a really nice one liner but GCC complains about:
error: cannot bind non-const lvalue reference of type ‘std::_Bit_reference&’ to an rvalue of type ‘std::vector::reference’ {aka ‘std::_Bit_reference’}
So it seams it complains about the false since only the second parameter is an rvalue
It is not a bug, MSVC compiles your code because it has an extension which enables binding temporary object (Rvalue) to non-const Lvalue reference.
Below code compiles with MSVC:
void foo(int& i) {}
foo(20); // you are passing Rvalue and it is bound to Lvalue reference
Above code doesn't compile under G++ or CLang, when you add const to make reference to
const Lvalue, it works:
void foo(const int&){}
foo(20); // you can bind Rvalue to const Lvalue reference
A few words about vector. operator[] for vector<T> where T is every type except bool returns T&:
T& vector<T>::operator[](index) // where T is not bool
For bool vector class template has specialization. Values of bool are stored to hold one bit space, because you cannot use address-of operator for one bit, vector<bool>::operator[](index) cannot return reference. vector<bool> has inner proxy class which manipulates bits (call this class as reference).
vector<bool>::reference vector<bool>::operator[](index)
^^^^^^^^^
as you see object of proxy is passed by value.
So when you call
return std::exchange(lifeTimes[index], false);
you are passing temporary objecy (Rvalue) to exchange which takes first argument by reference to non-const Lvalue. This is the cause that G++ discards this code. If you want to compile it you can explicitly create Lvalue object of proxy class and pass it:
bool kill(std::size_t index)
{
std::vector<bool>::reference proxyForBit = lifeTimes[index];
return std::exchange(proxyForBit, false);
}

why the type of obj.i and std::forward<int>(obj.i) are different?

According to Is a member of an rvalue structure an rvalue or lvalue?:
if E1 is lvalue, then E1.E2 is lvalue, and forward cast its argument to an rvalue only if that argument is bound to an rvalue. In function void foo(Obj &&obj) below, obj is lvalue, so obj.i is lvalue, why is std::forward<int>(obj.i) an rvalue?
class Obj
{
public:
int i;
};
void foo(int &i)
{
cout<<"foo(int&)"<<endl;
}
void foo(int &&i)
{
cout<<"foo(int&&)"<<endl;
}
void foo(Obj &&obj)
{
foo(std::forward<int>(obj.i));
foo(obj.i);
}
int main()
{
Obj obj;
foo(std::move(obj));
return 0;
}
output
foo(int&&)
foo(int&)
You're actually forwarding the wrong thing. In this function:
void foo(Obj &&obj)
{
foo(std::forward<int>(obj.i));
foo(obj.i);
}
obj has name, so it's an lvalue. obj.i is an lvalue in both cases, just in the first you're explicitly casting it to an rvalue! When forward gets a reference type, you get out an lvalue. When it gets a non-reference type, you get an rvalue. You're giving it a non-reference type, so the forward here is equivalent to: foo(std::move(obj.i)); Does that make it clearer why you get an rvalue?
The question you linked, however, is about members of rvalues. To get that, you need to turn obj itself into an rvalue:
foo(std::move(obj).i);
Here, since std::move(obj) is an rvalue, std::move(obj).i is an rvalue as well.
Regardless, using forward when taking an argument by not-forwarding-reference is a little weird. Here's a more general example:
template <class O>
void foo(O&& obj) {
foo(std::forward<O>(obj).i);
}
foo(obj); // calls foo(int&)
foo(std::move(obj)); // calls foo(int&&)
In the former case, std::forward<O>(obj) is an lvalue because O is Obj&, which makes std::foward<O>(obj).i an lvalue. In the latter case, they're both rvalues.
function void foo(Obj &&obj) below:
obj is lvalue, so obj.i is lvalue,
Hmm, do you declare obj as rvalue reference in function proto and then insist it's an lvalue?
According to the specifications of std::forward, the return type is simple an rvalue reference applied to the template type. So the return type std::forward<int> is int&& - used in this way it has exactly the same effect as std::move.
The normal recipe for using std::forward is with universal references:
template<typename T>
void f(T&& val)
{
other_func(std::forward<T>(val));
}
This would work correctly for references, as the deduced type for an lvalue reference in this case would also be an lvalue reference. In your case you're hard-coding the type (to int) rather than deducing it - the deduced type if you used the above pattern would in fact be int&, not int.
You will see that if you change foo(std::forward<int>(obj.i)) to foo(std::forward<int&>(obj.i)) you will get what you expect

C++11 , move constructor requiring to call std::move explicitely

Case 1 :I am writing a simple move constructor:
ReaderValue::ReaderValue(ReaderValue && other)
{
moveAlloc(other);
}
The moveAlloc function prototype in the ReaderValue class is:
void moveAlloc(ReaderValue && other);
I get the error from gcc 4.8:
cannot bind 'ReaderValue' lvalue to 'ReaderValue&&'
So I need to call explicitely this in order to compile:
moveAlloc(std::move(other));
Case 2 : Now ReaderValue has a std::string stringData member
I make another constructor:
ReaderValue(std::string && otherString)
: stringData(otherString)
{
}
This works, I do not need std::move to pass otherString to the stringData constructor
Question : What is the fundamental reason why I need to explicitely call std::move to pass the rvalue to a function in the first case? The error message says other is a lvalue, whereas it does look like a rvalue reference. Why not in the second case?
(Please don't reply about the actual implementation, or why do I need to do this, blah blah... That's only a fundamental language question)
ReaderValue::ReaderValue(ReaderValue && other)
{
//other here is a lvalue(has a name) referring to a rvalue
//move alloc however takes a rvalue
moveAlloc(other);
}
that is why you have to cast your lvalue to a rvalue explicitely
moveAlloc(std::move(other)); //other now is a rvalue
please note that all std::move does is effectively a cast to rvalue.
In the second example with the string:
ReaderValue(std::string && otherString)
: stringData(otherString)
{ }
calls
std::string(const string& other);
effectively copying the string, while:
ReaderValue(std::string && otherString)
: stringData(std::move(otherString))
{ }
calls:
std::string(string&& other);
moving your string
Suggest you to read this http://thbecker.net/articles/rvalue_references/section_05.html
it'll will tell you why.
In a short, c++ regards parameter other in ReaderValue as a lvalue, but the parameter other in moveAlloc is a rvalue. So you have to convert other in ReaderValue to a rvalue when you call moveAlloc.

if i have T&& temp = std::move(other); then use this on a function that accepts T by value

so let's say i have a following function:
void foo(std::string strParam) // pass-by-value
{
// function-body
}
so strParam of foo(string) will either be created via copy (if arg was lvalue) or move (if arg was rvalue).
as everybody knows,
foo("blah"); // rvalue; so string move constructor invoked for strParam.
versus,
string bar = "blah";
foo(bar); // lvalue; so string copy constructor invoked for strParam.
again,
string bar = "blah";
foo(move(bar)); // xvalue; so move constructor.
and for named rvalue reference variable
string &&temp = // can be whatever
foo(temp); // *named* rvalue reference IS a lvalue; so copy constructor.
so i guess what that means is,
string &&movedBar = move(bar);
foo(movedBar); // it actually invokes copy constructor.
so invoking,
foo(move(bar))
is different from
string&& movedBar = move(bar);
foo(movedBar)
because one is unnamed rvalue reference (xvalue) and other is named rvalue reference (lvalue)
that's right, right?
One correction:
foo("blah"); // rvalue; so string move constructor invoked for strParam.
This actually invokes the std::string constructor that takes a const char* and not the std::string move constructor. That is the only std::string constructor in the overload set - everything else would involve more than one user-defined conversion.
On every other point, you are correct. To summarize:
foo("blah"); // calls string constructor that takes a const char*
foo(bar); // calls string copy ctor
foo(move(bar)); // calls string move ctor
string&& movedBar = move(bar);
foo(movedBar); // calls copy ctor
Update: As Tobias points out in the comments, foo("blah") will actually call two constructors, as if it were actually foo(string("blah")). First a temporary string is constructed from "blah" and that temporary is moved into strParam. However that second move will probably be elided, since string strParam(string("blah")) is redundant. This can be verified by delete-ing the move constructor of a custom widget or compiling with -fno-elide-constructors.
Or, as I like to look at it, we were both correct. The const char* is invoked and the string move constructor is invoked (~ish?).

Is my compiler optimizing away the rvalue returned from function? [duplicate]

What is copy elision? What is (named) return value optimization? What do they imply?
In what situations can they occur? What are limitations?
If you were referenced to this question, you're probably looking for the introduction.
For a technical overview, see the standard reference.
See common cases here.
Introduction
For a technical overview - skip to this answer.
For common cases where copy elision occurs - skip to this answer.
Copy elision is an optimization implemented by most compilers to prevent extra (potentially expensive) copies in certain situations. It makes returning by value or pass-by-value feasible in practice (restrictions apply).
It's the only form of optimization that elides (ha!) the as-if rule - copy elision can be applied even if copying/moving the object has side-effects.
The following example taken from Wikipedia:
struct C {
C() {}
C(const C&) { std::cout << "A copy was made.\n"; }
};
C f() {
return C();
}
int main() {
std::cout << "Hello World!\n";
C obj = f();
}
Depending on the compiler & settings, the following outputs are all valid:
Hello World!
A copy was made.
A copy was made.
Hello World!
A copy was made.
Hello World!
This also means fewer objects can be created, so you also can't rely on a specific number of destructors being called. You shouldn't have critical logic inside copy/move-constructors or destructors, as you can't rely on them being called.
If a call to a copy or move constructor is elided, that constructor must still exist and must be accessible. This ensures that copy elision does not allow copying objects which are not normally copyable, e.g. because they have a private or deleted copy/move constructor.
C++17: As of C++17, Copy Elision is guaranteed when an object is returned directly:
struct C {
C() {}
C(const C&) { std::cout << "A copy was made.\n"; }
};
C f() {
return C(); //Definitely performs copy elision
}
C g() {
C c;
return c; //Maybe performs copy elision
}
int main() {
std::cout << "Hello World!\n";
C obj = f(); //Copy constructor isn't called
}
Common forms of copy elision
For a technical overview - skip to this answer.
For a less technical view & introduction - skip to this answer.
(Named) Return value optimization is a common form of copy elision. It refers to the situation where an object returned by value from a method has its copy elided. The example set forth in the standard illustrates named return value optimization, since the object is named.
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
Thing f() {
Thing t;
return t;
}
Thing t2 = f();
Regular return value optimization occurs when a temporary is returned:
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
Thing f() {
return Thing();
}
Thing t2 = f();
Other common places where copy elision takes place is when an object is constructed from a temporary:
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
void foo(Thing t);
Thing t2 = Thing();
Thing t3 = Thing(Thing()); // two rounds of elision
foo(Thing()); // parameter constructed from temporary
or when an exception is thrown and caught by value:
struct Thing{
Thing();
Thing(const Thing&);
};
void foo() {
Thing c;
throw c;
}
int main() {
try {
foo();
}
catch(Thing c) {
}
}
Common limitations of copy elision are:
multiple return points
conditional initialization
Most commercial-grade compilers support copy elision & (N)RVO (depending on optimization settings). C++17 makes many of the above classes of copy elision mandatory.
Standard reference
For a less technical view & introduction - skip to this answer.
For common cases where copy elision occurs - skip to this answer.
Copy elision is defined in the standard in:
12.8 Copying and moving class objects [class.copy]
as
31) When certain criteria are met, an implementation is allowed to omit the copy/move construction of a class
object, even if the copy/move constructor and/or destructor for the object have side effects. In such cases,
the implementation treats the source and target of the omitted copy/move operation as simply two different
ways of referring to the same object, and the destruction of that object occurs at the later of the times
when the two objects would have been destroyed without the optimization.123 This elision of copy/move
operations, called copy elision, is permitted in the following circumstances (which may be combined to
eliminate multiple copies):
— in a return statement in a function with a class return type, when the expression is the name of a
non-volatile automatic object (other than a function or catch-clause parameter) with the same cvunqualified
type as the function return type, the copy/move operation can be omitted by constructing
the automatic object directly into the function’s return value
— in a throw-expression, when the operand is the name of a non-volatile automatic object (other than a
function or catch-clause parameter) whose scope does not extend beyond the end of the innermost
enclosing try-block (if there is one), the copy/move operation from the operand to the exception
object (15.1) can be omitted by constructing the automatic object directly into the exception object
— when a temporary class object that has not been bound to a reference (12.2) would be copied/moved
to a class object with the same cv-unqualified type, the copy/move operation can be omitted by
constructing the temporary object directly into the target of the omitted copy/move
— when the exception-declaration of an exception handler (Clause 15) declares an object of the same type
(except for cv-qualification) as the exception object (15.1), the copy/move operation can be omitted
by treating the exception-declaration as an alias for the exception object if the meaning of the program
will be unchanged except for the execution of constructors and destructors for the object declared by
the exception-declaration.
123) Because only one object is destroyed instead of two, and one copy/move constructor is not executed, there is still one
object destroyed for each one constructed.
The example given is:
class Thing {
public:
Thing();
~Thing();
Thing(const Thing&);
};
Thing f() {
Thing t;
return t;
}
Thing t2 = f();
and explained:
Here the criteria for elision can be combined to eliminate two calls to the copy constructor of class Thing:
the copying of the local automatic object t into the temporary object for the return value of function f()
and the copying of that temporary object into object t2. Effectively, the construction of the local object t
can be viewed as directly initializing the global object t2, and that object’s destruction will occur at program
exit. Adding a move constructor to Thing has the same effect, but it is the move construction from the
temporary object to t2 that is elided.
Copy elision is a compiler optimization technique that eliminates unnecessary copying/moving of objects.
In the following circumstances, a compiler is allowed to omit copy/move operations and hence not to call the associated constructor:
NRVO (Named Return Value Optimization): If a function returns a class type by value and the return statement's expression is the name of a non-volatile object with automatic storage duration (which isn't a function parameter), then the copy/move that would be performed by a non-optimising compiler can be omitted. If so, the returned value is constructed directly in the storage to which the function's return value would otherwise be moved or copied.
RVO (Return Value Optimization): If the function returns a nameless temporary object that would be moved or copied into the destination by a naive compiler, the copy or move can be omitted as per 1.
#include <iostream>
using namespace std;
class ABC
{
public:
const char *a;
ABC()
{ cout<<"Constructor"<<endl; }
ABC(const char *ptr)
{ cout<<"Constructor"<<endl; }
ABC(ABC &obj)
{ cout<<"copy constructor"<<endl;}
ABC(ABC&& obj)
{ cout<<"Move constructor"<<endl; }
~ABC()
{ cout<<"Destructor"<<endl; }
};
ABC fun123()
{ ABC obj; return obj; }
ABC xyz123()
{ return ABC(); }
int main()
{
ABC abc;
ABC obj1(fun123()); //NRVO
ABC obj2(xyz123()); //RVO, not NRVO
ABC xyz = "Stack Overflow";//RVO
return 0;
}
**Output without -fno-elide-constructors**
root#ajay-PC:/home/ajay/c++# ./a.out
Constructor
Constructor
Constructor
Constructor
Destructor
Destructor
Destructor
Destructor
**Output with -fno-elide-constructors**
root#ajay-PC:/home/ajay/c++# g++ -std=c++11 copy_elision.cpp -fno-elide-constructors
root#ajay-PC:/home/ajay/c++# ./a.out
Constructor
Constructor
Move constructor
Destructor
Move constructor
Destructor
Constructor
Move constructor
Destructor
Move constructor
Destructor
Constructor
Move constructor
Destructor
Destructor
Destructor
Destructor
Destructor
Even when copy elision takes place and the copy-/move-constructor is not called, it must be present and accessible (as if no optimization happened at all), otherwise the program is ill-formed.
You should permit such copy elision only in places where it won’t affect the observable behavior of your software. Copy elision is the only form of optimization permitted to have (i.e. elide) observable side-effects. Example:
#include <iostream>
int n = 0;
class ABC
{ public:
ABC(int) {}
ABC(const ABC& a) { ++n; } // the copy constructor has a visible side effect
}; // it modifies an object with static storage duration
int main()
{
ABC c1(21); // direct-initialization, calls C::C(42)
ABC c2 = ABC(21); // copy-initialization, calls C::C( C(42) )
std::cout << n << std::endl; // prints 0 if the copy was elided, 1 otherwise
return 0;
}
Output without -fno-elide-constructors
root#ajay-PC:/home/ayadav# g++ -std=c++11 copy_elision.cpp
root#ajay-PC:/home/ayadav# ./a.out
0
Output with -fno-elide-constructors
root#ajay-PC:/home/ayadav# g++ -std=c++11 copy_elision.cpp -fno-elide-constructors
root#ajay-PC:/home/ayadav# ./a.out
1
GCC provides the -fno-elide-constructors option to disable copy elision.
If you want to avoid possible copy elision, use -fno-elide-constructors.
Now almost all compilers provide copy elision when optimisation is enabled (and if no other option is set to disable it).
Conclusion
With each copy elision, one construction and one matching destruction of the copy are omitted, thus saving CPU time, and one object is not created, thus saving space on the stack frame.
Here I give another example of copy elision that I apparently encountered today.
# include <iostream>
class Obj {
public:
int var1;
Obj(){
std::cout<<"In Obj()"<<"\n";
var1 =2;
};
Obj(const Obj & org){
std::cout<<"In Obj(const Obj & org)"<<"\n";
var1=org.var1+1;
};
};
int main(){
{
/*const*/ Obj Obj_instance1; //const doesn't change anything
Obj Obj_instance2;
std::cout<<"assignment:"<<"\n";
Obj_instance2=Obj(Obj(Obj(Obj(Obj_instance1)))) ;
// in fact expected: 6, but got 3, because of 'copy elision'
std::cout<<"Obj_instance2.var1:"<<Obj_instance2.var1<<"\n";
}
}
With the result:
In Obj()
In Obj()
assignment:
In Obj(const Obj & org)
Obj_instance2.var1:3

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