When tcp connection is closed for http2 of okhttp - okhttp

According to RFC7540
9.1. Connection Management
HTTP/2 connections are persistent. For best performance, it is
expected that clients will not close connections until it is
determined that no further communication with a server is necessary
(for example, when a user navigates away from a particular web page)
or until the server closes the connection.
My Question is
for the http2 implements of okhttp, when the tcp connection is closed? App go to background or?

This is controlled by OkHttp’s Connection Pool. It’ll be closed after 5 minutes of inactivity by default.

Related

Will websockets over HTTP2 also be multiplexed in streams?

I am trying to clarify/understand whether websockets over HTTP/2 will also be multiplexed over a TCP connection using streams. Section 5 of RFC8441 seems to suggest it
After successfully processing the opening handshake, the peers should proceed with the WebSocket Protocol [RFC6455] using the HTTP/2 stream from the CONNECT transaction as if it were the TCP connection referred to in [RFC6455]. The state of the WebSocket connection at this point is OPEN, as defined by [RFC6455], Section 4.1.
The HTTP/2 stream closure is also analogous to the TCP connection closure of [RFC6455]. Orderly TCP-level closures are represented as END_STREAM flags ([RFC7540], Section 6.1). RST exceptions are represented with the RST_STREAM frame ([RFC7540], Section 6.4) with the CANCEL error code ([RFC7540], Section 7).
But my confusion arises from the fact that even with HTTP/1.1, while tabs in a browser share the underlying TCP connections (e.g. chrome makes 6 TCP connections) to the same host, creating a websocket to the same host in different tabs leads to distinct TCP connection in each tab.
I am not sure why the difference between the two & if it is likely to be the same for websockets over HTTP/2 as well.
Any experts out here who can clarify. Thanks.
But my confusion arises from the fact that even with HTTP/1.1, while tabs in a browser share the underlying TCP connections (e.g. chrome makes 6 TCP connections) to the same host, creating a websocket to the same host in different tabs leads to distinct TCP connection in each tab.
You are right that this is the current state of affairs, unfortunately, for HTTP/1.1.
RFC 8441, as you point out, has been specified to solve this problem and piggy back WebSocket "connections" over HTTP/2 streams, so it would be possible to open just one TCP connection to an origin server and use that connection for both HTTP/2 communication and for WebSocket communication.
The difference between HTTP/1.1 and HTTP/2 stems from the fact that HTTP/1.1 WebSocket connections cannot be (efficiently) pooled.
Every WebSocket connection is tied to a specific URI (e.g. ws://host/path1) and it's more typical for an application to open different WebSocket connections for different URIs (rather than many WebSocket connections for the same URI).
Because they cannot be pooled, browsers basically have to allow an unlimited number of them, a new one every time you call new WebSocket(...) from JavaScript.
With HTTP/2 instead, you will be able to open a new HTTP/2 stream inside the same HTTP/2 connection.
The number of concurrent streams depends on browser implementations, but it's typically around 100 if not more, which leaves plenty of concurrency for both HTTP/2 and WebSocket (unless the client application is really abusing WebSocket).
Fortunately, client applications won't need to be changed to leverage this feature.
When browsers and server will support it, your application will use less resources (just one TCP connection) rather than the many it's using now.
[Disclaimer, I'm the implementer of such feature in Jetty]
We have seen a few browsers implementing this feature and we are finalizing the implementation of this feature in the Jetty 10.0.x server, see https://github.com/eclipse/jetty.project/issues/3537.
creating a websocket to the same host in different tabs leads to distinct TCP connection in each tab
A WebSocket connection is always a new TCP connection, since it has to perform an HTTP/S request that Upgrades to a WebSocket connection and is therefore no longer an HTTP/S connection if successful. WebSocket connections are distinct and can't be shared or reused, unlike HTTP/S connections (assuming keep-alives are used).

How to make http2 requests with persistent connection ? (Any language)

How connect to https://api.push.apple.com using http2 with persistent connection ?
Persistent connection is to avoid rapid connection and disconnection:
APNs treats rapid connection and disconnection as a denial-of-service attack
https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/APNsProviderAPI.html
Is writing a client in c using https://nghttp2.org the only solution?
(If that question should be ask in another StackExchange website, please do tell me)
Non-persistent connections are a relic of the past. They were used in HTTP/1.0, but HTTP/1.1 already moved to a model where the connections were persistent by default, and HTTP/2 (also being multiplexed) continues on that model of connections being persistent by default.
Independently on the language you are using to develop your applications, any HTTP/2 compliant client will, by default, use persistent connections.
You only need to use the HTTP/2 client library in a way that you don't explicitly close the connection after every request you make.
Typically these libraries employ a connection pool that keeps the connections open, typically until an idle timeout fires.
When your application makes HTTP requests, the library will pick an open connection and send the request. When the response arrives the library will not close the connection but instead put it back into the pool for the next usage.
Just study how the library you want to use allows you to make multiple requests without closing the connection.
I also met this question!
If the connection be idle for a long time (about 1 hour), then function poll catches no socket status changed. It always returns 0 even as on_frame_send_callback was invoked.
Is there anyone can figure out the problem?

websocket close on nitrous.io with different result

If I use my app(ios with c++ websocket code) with websocket connect nitrous.io, it will close connection if there is no signal.
Somebody has answered that this is nitrous.io feature,
but if I use web browser/html websocket connect to nitrous.io, it never closes the connection.
Confused by the different behavior.
(***web browser/html websocket connect to nitrous.io also closes after no signal for few hours)
Your comment welcome

Websocket communicate after the network goes down

Case:
A WebSocket connection have been established between the client and server endpoint.
Now I have the network connection go down (for example the ADSL dies), after 10 min I recover the network, I find that the client and server are still able to communicate with each
other. Why?
Note:
The client was developed with Java-WebSocket framework, and the client did with ws4py.
1 - If they did not try to exchange any data and only the connection (not the endpoints) between them is down, this is normal behaviour.
2 - If the websocket connection ended, Browser may have re-established it without you knowing about it. I just checked that this is not normal behaviour. But maybe there is some parameter somewhere :-)

How long can a XMPP Session last?

Without timeout? Or is there even a timeout?
There is no limit on the lifetime of a connected jid. For command line bots, it is a good practice to send periodic ping packets to the server, just to make sure opened socket doesn't drop after some period of inactivity.
In case your client is connected from browser and suppose the user refreshes the browser without disconnecting from the jabber server. User can still use saved (via cookie/session) jid,sid,rid combination to reconnect with previously opened session. However, bosh connection manager will drop the connection after "X" seconds of inactivity.
XMPP does not say anything about having or not a timeout. So, in theory, you XMPP Session could last as long as the TCP connection is established.
You are free to implement a timeout in your client or server though...

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