Couldn't load one or more of the i18n assemblies - macos

I have mono 4.6.2 on Mac OS Sierra. When I try to make bundle like this
mkbundle -o Test Test.exe
I have error
Couldn't load one or more of the i18n assemblies.
My PATH:
$ printenv PATH
/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Library/Frameworks/Mono.framework/bin:/Library/Frameworks/Mono.framework/Versions/Current/lib/

mkbundle in Mono 4.8.0 (as of Build 483) does not seem to include the SDK directory in its assembly search path by default, so it fails to find the i18n assemblies as those are the first that it tries to add to the bundle.
Simply specify the sdk directory on the command line to work around this problem
--sdk /Library/Frameworks/Mono.framework/Versions/Current
Note that I only see this problem on mono 4.8, not on 4.6.2, but the same fix may be applicable. If there is no --sdk option in 4.6.2 then you could try adding the path using -L instead
-L /Library/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5
In some other places I have found suggestions to use --cross default to fix this issue with 4.8.0, but that seems to generate a binary that cannot be signed using codesign, whereas the use of the -L option does not have this problem. Using --sdk seems to produce an un-signable executable just like --cross-default

Related

Can't compile App from Titanium Appcelerator with iOS OpenCV Module

I have an issue that is going on for over a month and I can't find any solution for it.
I created an Appcelerator Titanium Module, which uses the OpenCV framework.
I tried literally everything I found on the internet to make it work, but no sucess.
The module compiles, but it crashes when building the App that uses it.
To dig deep in the problem, I compile the App via CLI using appc run -p ios -l trace to see the whole thing. This is what I get:
[TRACE] ld: framework not found opencv2 [TRACE] clang: error: linker command failed with exit code 1 (use -v to see invocation)
This happens if I declare the framework in the module.xconfig file, like this:
OTHER_LDFLAGS=$(inherited) -framework opencv2
If I don't declare it in the file, I get:
[TRACE] symbols not found for architecture x86_64 [TRACE] clang: error: linker command failed with exit code 1 (use -v to see invocation)
Well, the opencv2.framework file is inside the /ios folder in the module.
This is what I tried so far, to put the OpenCV Framework in the project:
OpenCV Official Example for XCode
Compiling it from scratch and then adding to the Project
brew install opencv and then adding it to the project
I configured Framework Search Paths like this:
$(inherited) $(PROJECT_DIR) $(SRCROOT)
Header Search Paths like this:
$(inherited) "$(TITANIUM_SDK)/iphone/include" /usr/local/Cellar/opencv/4.4.0/include (this last one, when installed by brew CLI command.
The Other Linker Flags, is configured like this:
This configuration I got from this tutorial: OpenCV on XCode
And finally, I tried adding the .dylib files from the source of the OpenCV Framework in the project by right-clicking the project's name and Add Files.
So, I tried everything I could find to solve it, but I can't get it to work.
Sorry for the long question, but I am completly out of ideas on how to make this work.
Please, help me!
First of all, the opencv2.framework is copied automatically to the XCode /ios folder (if you selected Copy Files if Needed). BUT, Appcelerator needs 3rd party frameworks to be put on /ios/platform folder. So, I moved it there.
Secondly I added -lz to the Other Linker Flags in Build Settings.
This solved the problem. I must thank the team and developers from TiSlack (An Appcelerator platform community), which helped me through this. Michael and Hans, Thanks!
Here is a video that helped me install OpenCV4 on my Macbook Pro Mojave 10.14.6. I tried installing OpenCV using another video and it led me to getting a linker error that was similar to yours.
Basically, the problem was the path I specified as for my /lib and /include folders.
https://www.youtube.com/watch?edufilter=NULL&v=HxNZEa7Slyk

Differences between Apple LLVM and LLVM

I have Apple's command line tools version 9.1 installed and am working through an LLVM tutorial. I need to use some libraries like llvm/ADT and llvm/IR but get an error when I run the code.
main.cpp:1:10: fatal error: 'llvm/ADT/APFloat.h' file not found
#include "llvm/ADT/APFloat.h"
^~~~~~~~~~~~~~~~~~~~
1 error generated.
I also don't seem to have tools such as the assembler. Are these things not usable with Apple's version? And can I install LLVM without conflicting with Apple's version?
Apple's fork misses most of the library,headers and command-line tools in the llvm trunk.
I suggest you compile a new llvm copy from trunk.
Conflicting depends on how you configure everything. You can:
Install your new copy to global location, where your $PATH configuration is responsible for choosing which version to use.
Install as a separate Xcode Toolchain.
Here is a build script I've been using:
cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release -DLLVM_APPEND_VC_REV=on -DLLVM_ENABLE_EH=on -DLLVM_ENABLE_RTTI=on -DLLVM_CREATE_XCODE_TOOLCHAIN=on -DCMAKE_INSTALL_PREFIX=~/Library/Developer/ ../LLVM
Running ninja install will install to global location, otherwise run ninja install-xcode-toolchain to install as a separate toolchain
In your case I suggest installing to global location to avoid the trouble of messing with CFLAGS/LDFLAGS/Header Search Path. Then remove the installation manually after you are done with the tutorial
EDIT: You might also want to check out the official build guide https://llvm.org/docs/CMake.html
For your use case, in-tree building is also a feasible option(Providing you are familiar with write cmake configs)
Actually, there is no need to build the LLVM yourself. You can get prebuilt version for your platform here: http://releases.llvm.org
In your case it would be something like this:
cd /opt
wget http://releases.llvm.org/5.0.0/clang+llvm-5.0.0-x86_64-apple-darwin.tar.xz
tar xvf clang+llvm-5.0.0-x86_64-apple-darwin.tar.xz
mv clang+llvm-5.0.0-x86_64-apple-darwin llvm-5.0.0
After that you will have everything under /opt/llvm-5.0.0, e.g.:
/opt/llvm-5.0.0/bin/clang
/opt/llvm-5.0.0/bin/llvm-config
/opt/llvm-5.0.0/lib/libc++.a
etc.
P.S. I use /opt just as an example, feel free to pick any other directory that fits you best.

Xcode install on OSX 10.9 - clang: error: no input files

I'm in the process of installing XCode Command Line Tools onto OSX 10.9 Mavericks
I did a successful install XCode:
$ xcode-select -p
/Library/Developer/CommandLineTools
However when I type in either $ clang or $ gcc it returns:
clang: error: no input files
If you just type the command without any input files, then as commented, the compiler reports an accurate error message.
But if you have an existing project, then you can see that same "clang: error: no input files" message when:
you move your folder/files after making the project
one of your files isn't recognized by the XCode project
your project pre-compile header settings is wrong (wrong prefix):
In Xcode "Build settings" reviews the value for "Prefix header".
It seems to me that you have it set to "MySecondTabbApp/MySecondTabbApp-Prefix.pch" and it should be just "MySecondTabbApp-Prefix.pch"
The OP user2925321 comments:
The error was that I was running through steps to configure ruby and was directed to instructions on another page that just stated to check for $ gcc instead of $ gcc --version.
Obviously new to coding, trying to learn more.
Try gcc -v.
I am on a Mac (Mavericks) and that worked for me. It will tell you which version you are using (and you will know it is installed).
I faced the same issue. Type in xcode-select --install. It will work.
Another possibility: double check how the file in question is added to the xcode project. In my case, the file was set to "relative to group" instead of "relative to this project" and it was causing this error.
just type gcc -v which will spit an output specifying the prefix flag with which gcc was installed and the LLVM version as well. Specifying gcc on the command line without an option will report the issue you say it is reporting because its not able to find a file to compile using gcc.
I was seeing this error while setting up a React Native project. Here is what worked for me.
sudo xcode-select --switch /Applications/Xcode.app

dyld: Library not loaded ... Reason: Image not found

When trying to run an executable I've been sent in Mac OS X, I get the following error
dyld: Library not loaded: libboost_atomic.dylib
Referenced from: /Users/"Directory my executable is in"
Reason: image not found
Trace/BPT trap:5
I have installed the boost libraries and they are located in /opt/local/lib. I think the problem has something to do with the executable only looking in the directory it is in as when I paste the 'libboost_atomic.dylib' in there, it doesn't mind about it anymore. Unfortunately then it complains it can't find the next boost library.
Is there an easy way to fix this?
Find all the boost libraries (where exefile is the name of your executable):
$ otool -L exefile
exefile:
#executable_path/libboost_something.dylib (compatibility version 0.7.0, current version 0.7.0)
/usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 65.1.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)
and for each libboost_xxx.dylib, do:
$ install_name_tool -change #executable_path/libboost_something.dylib /opt/local/lib/libboost_something.dylib exefile
and finally verify using otool again:
$ otool -L exefile
exefile:
/opt/local/lib/libboost_something.dylib (compatibility version 0.7.0, current version 0.7.0)
/usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 65.1.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)
Manpages: otool install_name_tool
EDIT A while back I wrote a python script (copy_dylibs.py) to work out all this stuff automatically when building an app. It will package up all libraries from /usr/local or /opt/local into the app bundle and fix references to those libraries to use #rpath. This means you can easily install third-party library using Homebrew and package them just as easily.
I have now made this script public on github.
This worked for me:
brew upgrade node
In the target's General tab, there is a section called Frameworks, Libraries, and Embedded Content
Click on the + sign, add required framework and the crash is resolved.
After upgrade Mac OS to Mojave. I tried to install npm modules via yarn command I got error:
dyld: Library not loaded: /usr/local/opt/icu4c/lib/libicui18n.60.dylib
Referenced from: /usr/local/bin/node
Reason: image not found
Abort trap: 6
Was fixed with:
brew update
brew upgrade
For some, this could be as easy as setting the system path for dynamic libraries. On OS X, this is as simple as setting the DYLD_LIBRARY_PATH environment variable. See:
Is it OK to use DYLD_LIBRARY_PATH on Mac OS X? And, what's the dynamic library search algorithm with it?
this should fix the issue
brew update
brew upgrade
brew cleanup
I got this error when I tried to install ruby 2.3.1 using rvm. It first told me to run brew update, which I did, and then when I tried running rvm install ruby-2.3.1, I received the error in this SO question.
The fix was to first run brew upgrade, apparently according to this superuser.com question you need to do both brew update && brew upgrade. Once that was done, I could finally install ruby 2.3.1.
Now that Xcode has upgraded their IDE, they have changed a little bit how this functions.
It used to be split up into separate section as demonstrated above with 'Embedded Binaries' and 'Linked Frameworks and Libraries' as separate sections.
Now, it is one combined section with drop-downs on the right as to what should be embedded.
This was confusing to me at first, but makes perfect sense now.
If you're using Xcode 11 onwards:
Go to General tab and add the framework in Frameworks, Libraries, and Embedded Content section.
Important: By default it might be marked as Do Not Embed, change it to Embed Without Signing like shown in the image and you are good to go.
For Xcode versions below 11:
Just add the framework in Embedded Binaries section and you are done.
Cheers!
To resolve the error below on my Macbook Catalina 10.15.4:
dyld: Library not loaded: /usr/local/opt/openssl/lib/libssl.1.0.0.dylib
Referenced from: /usr/local/bin/mongoexport
Reason: image not found
Abort trap: 6
I ran the command below and got round the problem above:
brew switch openssl 1.0.2s
You can use the otool command with the -L option for the executable, which will display where the executable is expecting those libraries to be.
If the path to those need changing, use the install_name_tool command, which allows you to set the path to the libraries.
Making the Frameworks in the Build Phases Optional worked for me.
In Xcode -> Target -> Build Phases -> Link Binary with Libraries ->
Make sure the newly added frameworks if any are marked as Optional
I got here trying to run a program I just compiled using CMake. When I try to run it, it complains saying:
dyld: Library not loaded: libboost_system.dylib
Referenced from: /Users/path/to/my/executable
Reason: image not found
I circumvented the problem telling CMake to use the static version of Boost, instead of letting it use the dynamic one:
set(Boost_USE_STATIC_LIBS ON)
I fix it by brew install libpng
If you use cmake, add DYLIB_INSTALL_NAME_BASE "#rpath" to target properties:
set_target_properties(target_dyLib PROPERTIES
# # for FRAMEWORK begin
# FRAMEWORK TRUE
# FRAMEWORK_VERSION C
# MACOSX_FRAMEWORK_IDENTIFIER com.cmake.targetname
# MACOSX_FRAMEWORK_INFO_PLIST ./Info.plist
# PUBLIC_HEADER targetname.h
# # for FRAMEWORK end
IPHONEOS_DEPLOYMENT_TARGET "8.0"
DYLIB_INSTALL_NAME_BASE "#rpath" # this is the key point
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
DEVELOPMENT_TEAM "${DEVELOPMENT_TEAM}"
)
or in Xcode dynamic library project Target -> Build Setting set Dynamic Library Install Name Base to #rpath
I fixed this issue by using Product > Clean Build Folder (CommandShiftK), which makes a new clean build, really odd.
For my framework I was using an Xcode subproject added as a git submodule.
I believe I was getting this error because I was signing the framework with a different signing Team than my main app. (switched teams for app; forgot to switch for framework)
Solution is to not sign within the framework project. Instead, in the main app's Target > General > Frameworks, Libraries, and Embedded Content section, sign the framework via Embed & Sign.
If I select Do not Embed or Embed Without Signing I instead get the error:
FRAMEWORK not valid for use in process using Library Validation: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.
You can use sudo install_name_tool -change change dylib path
And
sudo install_name_tool -id change dylib name
if you use virtualenv just remove the folder of your environment and recreate it with this command
virtualenv --python=/usr/local/bin/python3 the_name_of_my_env
Xcode 11.1 & Swift 5.1
Quick Fix
First make sure that external added library has option embed is selected in General Tab, Embbed Binaries.
If still not works..
This happens because you have different, unmatched versions of libraries present.
Update the Pods
pod update
Important: Check all libraries are included in the Build Settings -> libraries and frameworks list and you have given option to embbed in the build
Just working awesome
In our case, it's an iOS app, built on Xcode 11.5, using cocoapods (and cocoapods-binary if you will).
We were seeing this crash:
dyld: Library not loaded: #rpath/PINOperation.framework/PINOperation
Referenced from: /private/var/containers/Bundle/Application/4C5F5E4C-8B71-4351-A0AB-C20333544569/Tellus.app/Frameworks/PINRemoteImage.framework/PINRemoteImage
Reason: image not found
Turns out that I had to delete the pods cache and re-run pod install, so Xcode would point this diff:
For anyone coming to this page because they got this error trying to link a third party framework to their project using Xcode 6.3.1, the problem I ran into was because the library was being created with an older version of the compiler using a different version of swift. The only way to fix this for me was to re-build the framework.
Another reason you might get this is stated in an Apple technical doc..
If you are building an app that does not use Swift but embeds content such as a framework that does, Xcode will not include these libraries in your app. As a result, your app will crash upon launching with an error message looking as follows:
set the Embedded Content Contains Swift Code (EMBEDDED_CONTENT_CONTAINS_SWIFT) build setting to YES in your app
Here is the link to the full Apple doc that explains it here
For anyone experiencing the same thing with a different library or package, #user3835452 is on the right track. I found this message while trying to run composer:
dyld: Library not loaded: /usr/local/opt/openldap/lib/libldap-2.4.2.dylib
Referenced from: /usr/local/opt/php#7.1/bin/php
Reason: image not found
Abort trap: 6
After trying a lot of different ways I just ran brew install openldap and it fixed it. Note that I had already ran brew update and brew upgrade but only after I manually installed openldap did it actually work.
Is there an easy way to fix this?
I just used brew upgrade <the tool>. In my case, brew upgrade tmux.
In my case it was node that was out of date, you need to upgrade it after goin up to BigSur - brew upgrade node
As said in https://gist.github.com/berkedel/d1fc6d13651c16002f64653096d1fded, you could try
brew uninstall --ignore-dependencies node icu4c
brew install node
brew link --overwrite node
Quick Fix
Remove the pod (whose name is in the error) by commenting it in your Podfile, like #Podname
Run pod install
Uncomment the pod that you commented earlier
Run pod install again.
It worked for me and is easy to do so sharing it.
I faced the app crash issue quoting SIGABRT error in thread.Overview of the crash is dyld library not loaded and image not found something like that.
This was seen in Xcode 9.3. The reason I found out was Xcode is not picking up libraries dynamically so I had to do it manually which solved my crash issue.
Follow the below steps:
Go to Build Phases
Hit the '+' button at the top and select "New Copy File Phase"
Select Destination as Frameworks and Hit the '+' button below to add files.
Select Add Other at below, click CMD+SHIFT+G and paste the below path,
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphoneos
Now you will be able to see some swift dylibs, Select all the swift libraries with .dylib extension and click on open.
These will get added to the embedded binaries in the general tab of app.
Create a new group in project folder and add all these libraries.
Now run your app.
If you are using Conda environment in the terminal, update the samtools to solve it.
conda install -c bioconda samtools
Best one is answered above first check what is the output of
otool -L
And then do the following if incorrect
set_target_properties(
MyTarget
PROPERTIES
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS
"#executable_path/Frameworks #loader_path/Frameworks"
)
And
set_target_properties(
MyTarget
PROPERTIES
XCODE_ATTRIBUTE_DYLIB_INSTALL_NAME_BASE
"#rpath"

Compiling cvblob on OSX does not correctly locate OpenCV libs

I'm having issues with CVBlob locating the OpenCV installation on OSX 10.6. I have patch for the osx install as described in an earlier message on the cvblob wiki. When I run make, the build process immediately complains that it cannot find cv.h or highgui.h and then subsequently fails to locate additional symbols and vars declared in those headers.
The cmake command I am using is :
cmake -DOpenCV_DIR=/usr/local/Cellar/opencv/2.3.1a/ .
I can see that cv.h is contained in the includes directory in that location. I also tried the following cmake command where I specify the location of the OpenCV Cmake info:
cmake -DOpenCV_DIR=/usr/local/share/OpenCV/ .
Neither seems to correctly tell the cvblob installation where OpenCV is located.
Please help!
SR
In later versions of cvBlob, openCV is automatically located. But version 0.10.4 and before expects the openCV directory to be located next to the cvblob directory. Specifically, version 0.10.4 seems to expect the opencv-2.4.9 directory to be next to cvblob. In this version of cvBlob, the -DOpenCV_DIR parameter seems to have no effect on OS X, and this was the only way I could get it working.
Are you working with Xcode?
If so, just add the OpenCV-path to your header search path in your Xcode project.

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