Tango Constructor app has stopped working - google-project-tango

Recently I was trying to use tango Constructor app for scanning and I noticed that it was getting stuck a lot. So, I tried updating it in playstore. But it seems the app has been removed from the playstore. Without any information. Any idea whats happening?
Also, where does the Tango Constructor app store the models generated? I could not find them using the file explorer app. Any help will be appreciated.

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Recently when I updated my application and App is rejected

Please Help Me Fix this issue.
Recently when I updated my application(OXOO movies streaming app) I receive this email from Play Console:
Your app contains content that doesn’t comply with the Device and Network Abuse policy. We found your app is using a non-compliant version of an SDK which contains code to download or install applications from unknown sources outside of Google Play.
The SDK can be identified using the classname com.dcastalia.localappupdate.DownloadApk.
Affected Version(s):
App Bundle:3, App Bundle:3, App Bundle:3
But I have checked everything but have not found anything like this in the application.
Please give me some advice to fix this.
It is really important for me to release an update.
remove
implementation 'com.github.Piashsarker:AndroidAppUpdateLibrary:1.0.3'
from your build.gradle

Framework gets deleted from app bundle after redeploy on Xamarin.iOS

After cleaning the build and deploying the app for the first time (both on a physical device and a simulator), it works the way it's supposed to. But after I change something and redeploy, SkiaSharp (libSkiaSharp.framework) and Realm (realm-wrappers.framework) don't get added to the app bundle Frameworks folder.
Other frameworks get added as usual after redeploys, but these two don't.
I already tried to disable incremental builds and device-specific builds, and it didn't fix it. I don't have a clue why this is happening.
After updating to Xamarin.Forms 4.8 the issue was fixed.

UI testing for react native apps

i am currently working on a UI automated testing project.
my job is to do UI automated testing on applications built via react-native.
the problem is that react-native doesn't provide resource-id.
i tried nativeID, and testID, and it didn't work out.
i tried accessibilityLabel but this is not the way to do it, because it assigns to the content-descp: which is used by the blind mode.
i tried cavy which is an integrated-ui testing tool, but it's very new, and there is not much support, plus it's not quit developped yet.
i tried selendroid, but i am facing some problems while loading the app in the local selendroid server, i think it has something to do with react native.
any help please!
On the project I’m working on right now, we are using Calabash for both Android and iOS. testID works with Calabash like this:
If you have a view with testID some-id, then you can query for it in calabash with query string ”* marked: some-id”
https://github.com/calabash/calabash-ios
I have also heard people having success with Appium, which is quite similar I think.
You can add AccessbiltiyLabel so that you will be able to automate via
driver.findElement(by.accessibility("id");

Integrateing openfeint in xcode using unity3d

I want to make an openfeint leaderboard in xcode using Unity3d.
I am using Unity 3.2 and openfeint 2.9.1.
I have built correctly as well as what they told in openfeint Unity support readme.txt and open feint web link.
But I'm getting error like
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 failed with exit code 1
What am I doing wrong?
I'm working with ios 4.2.
I have tried and corrected well all unity player settings and set the target ios platform from 3.0 to 3.2 but I am getting the same error.
Can any one point out what am doing wrong.?
Thank you.
The solution is easy but took time as it happens :)
In Editor\OpenFeint\XCode\Appcontroller+OpenFeint.mm You must remove UnitySetAudioSessionActive() in the methods dashboardDidDisappear() and dashboardWillDisappear().
And everything becomes OK. Don't understand why it is there at all when UnityPause() is there?
UPDATED: You must remove UnitySetAudioSessionActive() ONLY in the methods dashboardWillAppear() and dashboardDidDisappear() (or sound will stop playing after disabling device there...
by that I thought you will get out from your OpenFeint Problem ..
Vivek Shah

Add Web Service Reference Weird Problem in WP7

I have a WP7 project in VS2010 pro/ultimate and I have added a web reference from another project on the same solution. The web service project is just a normal website project, I just created .ASMX file. I tested the service using web browser and it works fine.
The problem is, after I added this service as service reference, I cannot reference it in my WP7 project and I can't view it in Object Browser either as if it doesn't exist.
I use local URL like 'http://localhost:12345/WebService.asmx' when I added the service, VS can see all the methods and can add successfully. Very strange for me and I don't know how to solve this issue.
Anyone can give me any clue on this? Thanks very much.
I've had a similar issues before- on one machine, a restart was required, on another, I had to uninstall ALL of my SL stuff, then uninstall Vstudio, then reinstall and reapply any SL add-ons.
Then it worked fine.
Also had a friend with the same issue- uninstall all, then reinstall worked for him also.
I believe these were machines with pre-rtm SL and Phone bits on them.
I've had a similar problem. I created a WP7 project using VB.Net. I built a WCF Class web service, a client side proxy class, and then a WP7 application with the service reference. When I added the service reference, the code generating utility would not build the required Reference.svcmap file detail (it only created the header information). However the project would still compile, yet I couldn't reference the service in code as it didn't exist in the underlying files.
I tried recreating the WP7 project in C# and everything worked. My guess is that the VB implementation of WP7 might still have some issues, however that is a guess only. I'm keen to see if anyone else has had the same issue specific to the VB WP7 template or if it is something else.
I bumped into the same problem, but it was fixed after a reboot as suggested in this thread by dethSwatch.
I do remember that a silverlight SDK update was installed a bit earlier, maybe the reboot is required after the update?
I think this issue might be related to the January Update to the WP7 tools. I managed to fix this issue by installing the VS10-KB2486994-x86.exe fix found on the above page. That sorted the issue I had with generating a client side proxy for the WCF service I wanted to call. Hope this helps.

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