I have a question regarding macOS app icons. I've seen a number of animated icons before, but never really paid close attention to what was going on / how they were doing it. I was just wondering if there was any way to create an animated app icon that animates in the dock.
For example:
Is it possible to do this via an animated media file, or even programatically?
Years past, there is a new package called DSFDockTile.
Like this:
For a brief dock icon animation, you might loop the following code via a timer. (Untested Obj-C).
NSDockTile *dockTile=[[NSApplication sharedApplication] dockTile];
NSImageView *dockImageView=[[NSImageView alloc] init];
NSImage *iconImage=[NSImage imageNamed: ##MY_IMAGE_FRAME##];
[dockImageView setImage: iconImage];
[dockTile setContentView: dockImageView];
[dockTile display];
Related
How do you make QTMovie full screen when played?
I have been trying to hunt around for a solution for this. The last response points to a document that has since been deprecated, is there an updated solution for OS X 10.7/10.8?
Thanks!
To solve this you can set your NSWindow as a fullscreen window this will show your movie in full screen mode.
There are two ways to do it, one is with NSApplication and the other is with NSWindow.
To do it with NSApplication, you’ll make this simple call
[[NSApplication sharedApplication]
setPresentationOptions:NSFullScreenWindowMask];
To do it with NSWindow you’ll make this one
[window setCollectionBehavior:
NSWindowCollectionBehaviorFullScreenPrimary];
There is also an NSWindowCollectionBehaviorFullScreenAuxiliary that you can use to allow auxiliary windows to show up in the space with the main window.
To more details click here
I have a toolBarItem which calls a save action on a database. I would really much like to change the image of the item (a cabinet) dynamically so that a drawer opens, a label is animated "inside" and then it closes. Very much like the trash item on the mail app animation.
I know how to make a UIView pop-up by scaling it up and down on an animation on a given times given in an array (together with an array of CT scale), so I'm guessing it could be done more or less the same way.
Does anyone know about an example of who to accomplish that?. Back on xcode 4.1 i was able to highlight the button while the label was moving, but I cannot do that anymore (somehow I did add a normal button on the toolbarItem, which I cannot do anymore).
Thanks in advance!
well, if somebody is having the same issue here is how it can be done:
- (IBAction)barButtonAction:(UIBarButtonItem *)sender {
NSArray *frameArray=[NSArray arrayWithObjects:[UIImage imageNamed:#"01-refresh.png"], [UIImage imageNamed:#"02-redo.png"], [UIImage imageNamed:#"03-loopback.png"], [UIImage imageNamed:#"03-loopback.png"],[UIImage imageNamed:#"03-loopback.png"],[UIImage imageNamed:#"03-loopback.png"],[UIImage imageNamed:#"03-loopback.png"],[UIImage imageNamed:#"03-loopback.png"], nil];
self.button.image=[UIImage animatedImageWithImages:frameArray duration:10.0];
}
Ok, so I've created an image in Photoshop that will align with the buttons on my app, and now I'd like to make it the background image of my window so that the characters on the image will correspond to the keys on my app (a small calculator demo app I've been working on)
Basically, instead of giving buttons Text like 1,2,3,4, etc. I've made a 3x3 map with numbers of a different font just because it will look pretty
What I'm having difficulty with now is that I can't seem to make the image the background of my window.
I created an NSImageView and I dragged the image file onto it, so I can see it now, but I can't make it the background.
Do I need to subclass the NSImageView or is there some simple method?
I'm using XCode 4, btw
Thanks!
I think you should be able to do something like:
[window setBackgroundColor:[NSColor colorWithPatternImage:[NSImage imageNamed:#"myImage.png"]]];
This is something that a layer-backed window would be good at:
[[window contentView] setWantsLayer:YES];
[[window contentView] layer].contents = myImage;
I think you stand a better chance of getting this to resize sensibly (assuming you need to) than with a pattern color.
Just to give you more options -- you should be able to [window setContentView:myImageView]. In the .xib file you'd want to add your buttons etc. as subviews of the image view.
I don't necessarily recommend this approach, but it's something to think about.
I'm working on an iPad application and I'm using UIPopoverControllers. I'm at the part where the app needs to be branded and styled and i'm wondering how to change the color / tint of the UIPopoverController? Standard is dark blue but it needs to be another color..
is this possible?
Greets, Thomas
This is possible starting in iOS 5.0 by subclassing the abstract class UIPopoverBackgroundView and assigning your subclass to the popoverBackgroundViewClass property on your UIPopoverController instance. Unfortunately there is no tintColor property as the popover needs to use images for it's arrow and border in order to achieve smooth animations during dynamic resizing. You can learn more about how to customize the appearance of a UIPopoverController in the UIPopoverBackgroundView Class Reference
It's impossible for now.
It's what I call the "Box in a Box" model. You get control of the box inside of the box (the UIViewController inside of the UIPopoverController), but you have very limited control over the actual popover itself. Outside of the arrow direction and the size, you can't change much else. There are also options for a modal effect popover, which dims everything else when it shows up, but I haven't tried to get it working.
I'm sure you've noticed there is no UIPopover class by now.
The answer you want to hear:
If you really want to style one that bad, just write your own. It's really not that hard.
The link you want to click:
Cocoacontrols is an index of iOS and OSX components available on GitHub, they have some popover stuff.
iOS 7 introduces backgroundColor property of UIPopoverController which affects/includes the navigation background color as well as arrows of popover.
#property (nonatomic, copy) UIColor *backgroundColor NS_AVAILABLE_IOS(7_0);
Usage example:
if ([self.popoverVC respondsToSelector:#selector(setBackgroundColor:)]) { // Check to avoid app crash prior to iOS 7
self.popoverVC.backgroundColor = [UIColor greenColor]; // [UIColor colorWithPatternImage:#"..."] doesn't reflect the color on simulator but on device it works!
}
Note - As of now (iOS 7.0.3), in some cases (like set color using colorWithPatternImage:), the simulator (and even some devices) doesn't honor the color.
Throwing my hat in here;
I've leveraged UIPopoverBackgroundViews in iOS 5+ to add a simple tintColor property onto UIPopoverControllers.
PCPopoverController: https://github.com/pcperini/PCPopoverController
I try to trick it by customizing the view controller inside the popover and then hiding the popover border using this code:
UIView * border = [[insideViewController.view.superview.superview.superview subviews] objectAtIndex:0];
border.hidden = YES;
The app is actually still in development so I'm hoping other people will comment on this solution.
check out these latest projects leveraging UIPopoverBackgroundView
https://github.com/CRedit360/C360PopoverBackgroundView
https://github.com/GiK/GIKPopoverBackgroundView
from ios 5 onward it is can be done, here is a library
https://github.com/ddebin/DDPopoverBackgroundView
just look at the documentation , and it is quite easy
good luck
You can use Elegant Popover cocoapod for just that. You can customise shape and colour of the arrow and the popover itself. Also, you can add colourful borders to the popover.
I know this is a lousy constructed answer, but I've just been playing with the UIPopoverController's views. They do exist.
The only way to access them is from your view that is sitting in the UIPopovercontroller.
I have a navigation controller so I follow this hierarchy
UIView *test = ((UIView *)[[[self.navigationController.view.superview.superview.subviews objectAtIndex:0] subviews] objectAtIndex:1]);
UIView *test2 = ((UIView *)[[[self.navigationController.view.superview.superview.subviews objectAtIndex:0] subviews] objectAtIndex:1]);
test.backgroundColor = [UIColor greenColor];
test2.backgroundColor = [UIColor greenColor];
This isn't exactly the end goal, but it is really close.
you'll find that the_view_in_the_popover.superview.superview (maybe just one superview if you are not reaching out from a navigation controller view) is a UIPopoverView. If you cast it as a UIView and treat it as a UIView you're not really breaking any rules. I guess that is really up to apple though.
Remove UIPopoverController border:
NSArray* subviews = ((UIView*)[popupController.contentViewController.view.superview.superview.superview.subviews objectAtIndex:0]).subviews;
for(UIView *subview in subviews){
[subview removeFromSuperview];
}
Short and sweet: How can I tell Interface Builder to center a window on a user's screen? I've seen the positioning tool on the inspector, but eyeballing doesn't always land as squarely as I like. Is this something where I should switch over to Xcode and add something to the init or awakeFromNib methods?
You could use [window center] as answered by wahkiz, but that might not be exactly what you want. The documentation states that this will put the window centered horizontally, but somewhat above the vertical centre. In this way the window has a visual prominence.
If you want to put your window in the exact centre, then manual positioning (as commented by Koning Baard XIV) will work for you.
Use [window center]; for the centre of the window to be centred to the screen.
Also, assuming you're in 10.5+, there is a centre to screen button in Interface Builder.
In your appdelegate, in applicationfinishedlaunching, add this code at the bottom.
[window center];
For macOS Mojave this worked for me, in AppDelegate applicationDidFinishLaunching for the Main Window:
[[[NSApplication sharedApplication] mainWindow] center];