Short and sweet: How can I tell Interface Builder to center a window on a user's screen? I've seen the positioning tool on the inspector, but eyeballing doesn't always land as squarely as I like. Is this something where I should switch over to Xcode and add something to the init or awakeFromNib methods?
You could use [window center] as answered by wahkiz, but that might not be exactly what you want. The documentation states that this will put the window centered horizontally, but somewhat above the vertical centre. In this way the window has a visual prominence.
If you want to put your window in the exact centre, then manual positioning (as commented by Koning Baard XIV) will work for you.
Use [window center]; for the centre of the window to be centred to the screen.
Also, assuming you're in 10.5+, there is a centre to screen button in Interface Builder.
In your appdelegate, in applicationfinishedlaunching, add this code at the bottom.
[window center];
For macOS Mojave this worked for me, in AppDelegate applicationDidFinishLaunching for the Main Window:
[[[NSApplication sharedApplication] mainWindow] center];
Related
How do you make QTMovie full screen when played?
I have been trying to hunt around for a solution for this. The last response points to a document that has since been deprecated, is there an updated solution for OS X 10.7/10.8?
Thanks!
To solve this you can set your NSWindow as a fullscreen window this will show your movie in full screen mode.
There are two ways to do it, one is with NSApplication and the other is with NSWindow.
To do it with NSApplication, you’ll make this simple call
[[NSApplication sharedApplication]
setPresentationOptions:NSFullScreenWindowMask];
To do it with NSWindow you’ll make this one
[window setCollectionBehavior:
NSWindowCollectionBehaviorFullScreenPrimary];
There is also an NSWindowCollectionBehaviorFullScreenAuxiliary that you can use to allow auxiliary windows to show up in the space with the main window.
To more details click here
Ok, so I've created an image in Photoshop that will align with the buttons on my app, and now I'd like to make it the background image of my window so that the characters on the image will correspond to the keys on my app (a small calculator demo app I've been working on)
Basically, instead of giving buttons Text like 1,2,3,4, etc. I've made a 3x3 map with numbers of a different font just because it will look pretty
What I'm having difficulty with now is that I can't seem to make the image the background of my window.
I created an NSImageView and I dragged the image file onto it, so I can see it now, but I can't make it the background.
Do I need to subclass the NSImageView or is there some simple method?
I'm using XCode 4, btw
Thanks!
I think you should be able to do something like:
[window setBackgroundColor:[NSColor colorWithPatternImage:[NSImage imageNamed:#"myImage.png"]]];
This is something that a layer-backed window would be good at:
[[window contentView] setWantsLayer:YES];
[[window contentView] layer].contents = myImage;
I think you stand a better chance of getting this to resize sensibly (assuming you need to) than with a pattern color.
Just to give you more options -- you should be able to [window setContentView:myImageView]. In the .xib file you'd want to add your buttons etc. as subviews of the image view.
I don't necessarily recommend this approach, but it's something to think about.
I have a standard NSPanel set to HUD style. I want to change the background color, primarily because I want to have a toolbar and don't see any way of making either a standard nstoolbar look good on a HUD nor a way of customizing the background of a toolbar directly.
I am aware of the multitude of ways for creating a completely custom window, and use those in other circumstances. In this case, I want all of the good things that a window provides, but I just don't want transparency. Interestingly, I can change the background color, but not the alpha. Setting alpha values has no effect on the window.
Anyone solved this problem before?
Set the panel's content-view's (just click inside the panel to select it, not the titlebar) subclass to SGPanelView and make that SGPanelView with this implementation of a drawRect method of your class: SGPanelView, a subclass of NSView:
- drawRect:(NSRect)dirtyrect {
[[NSColor blackColor] set];
[NSBezierPath fillRect:[self bounds]];
}
Should work. If not working, try changing bounds to frame.
See http://developer.apple.com/library/mac/#documentation/cocoa/reference/ApplicationKit/Classes/NSView_Class/Reference/NSView.html for more information.
I'm working on an iPad application and I'm using UIPopoverControllers. I'm at the part where the app needs to be branded and styled and i'm wondering how to change the color / tint of the UIPopoverController? Standard is dark blue but it needs to be another color..
is this possible?
Greets, Thomas
This is possible starting in iOS 5.0 by subclassing the abstract class UIPopoverBackgroundView and assigning your subclass to the popoverBackgroundViewClass property on your UIPopoverController instance. Unfortunately there is no tintColor property as the popover needs to use images for it's arrow and border in order to achieve smooth animations during dynamic resizing. You can learn more about how to customize the appearance of a UIPopoverController in the UIPopoverBackgroundView Class Reference
It's impossible for now.
It's what I call the "Box in a Box" model. You get control of the box inside of the box (the UIViewController inside of the UIPopoverController), but you have very limited control over the actual popover itself. Outside of the arrow direction and the size, you can't change much else. There are also options for a modal effect popover, which dims everything else when it shows up, but I haven't tried to get it working.
I'm sure you've noticed there is no UIPopover class by now.
The answer you want to hear:
If you really want to style one that bad, just write your own. It's really not that hard.
The link you want to click:
Cocoacontrols is an index of iOS and OSX components available on GitHub, they have some popover stuff.
iOS 7 introduces backgroundColor property of UIPopoverController which affects/includes the navigation background color as well as arrows of popover.
#property (nonatomic, copy) UIColor *backgroundColor NS_AVAILABLE_IOS(7_0);
Usage example:
if ([self.popoverVC respondsToSelector:#selector(setBackgroundColor:)]) { // Check to avoid app crash prior to iOS 7
self.popoverVC.backgroundColor = [UIColor greenColor]; // [UIColor colorWithPatternImage:#"..."] doesn't reflect the color on simulator but on device it works!
}
Note - As of now (iOS 7.0.3), in some cases (like set color using colorWithPatternImage:), the simulator (and even some devices) doesn't honor the color.
Throwing my hat in here;
I've leveraged UIPopoverBackgroundViews in iOS 5+ to add a simple tintColor property onto UIPopoverControllers.
PCPopoverController: https://github.com/pcperini/PCPopoverController
I try to trick it by customizing the view controller inside the popover and then hiding the popover border using this code:
UIView * border = [[insideViewController.view.superview.superview.superview subviews] objectAtIndex:0];
border.hidden = YES;
The app is actually still in development so I'm hoping other people will comment on this solution.
check out these latest projects leveraging UIPopoverBackgroundView
https://github.com/CRedit360/C360PopoverBackgroundView
https://github.com/GiK/GIKPopoverBackgroundView
from ios 5 onward it is can be done, here is a library
https://github.com/ddebin/DDPopoverBackgroundView
just look at the documentation , and it is quite easy
good luck
You can use Elegant Popover cocoapod for just that. You can customise shape and colour of the arrow and the popover itself. Also, you can add colourful borders to the popover.
I know this is a lousy constructed answer, but I've just been playing with the UIPopoverController's views. They do exist.
The only way to access them is from your view that is sitting in the UIPopovercontroller.
I have a navigation controller so I follow this hierarchy
UIView *test = ((UIView *)[[[self.navigationController.view.superview.superview.subviews objectAtIndex:0] subviews] objectAtIndex:1]);
UIView *test2 = ((UIView *)[[[self.navigationController.view.superview.superview.subviews objectAtIndex:0] subviews] objectAtIndex:1]);
test.backgroundColor = [UIColor greenColor];
test2.backgroundColor = [UIColor greenColor];
This isn't exactly the end goal, but it is really close.
you'll find that the_view_in_the_popover.superview.superview (maybe just one superview if you are not reaching out from a navigation controller view) is a UIPopoverView. If you cast it as a UIView and treat it as a UIView you're not really breaking any rules. I guess that is really up to apple though.
Remove UIPopoverController border:
NSArray* subviews = ((UIView*)[popupController.contentViewController.view.superview.superview.superview.subviews objectAtIndex:0]).subviews;
for(UIView *subview in subviews){
[subview removeFromSuperview];
}
In my small app for Mac OS X I display some info in system menubar. I use
statusItem = [
[[NSStatusBar systemStatusBar]
statusItemWithLength:NSVariableStatusItemLength]
retain
];
It works very nice and I can change the text with
[statusItem setTitle:[NSString stringWithString:#"Woo-hoo"]];
But it uses the default menu font which is too big for my relatively unimportant info. So I decided to reimplement it with a custom view. I created a view in Interface Builder.
Unfortunately, however, when I set it as a view for my menu item with
[statusItem setView:myView];
it just displays a white bar in the menu instead of my thing. I tried to
[statusItem
drawStatusBarBackgroundInRect:[myView frame]
withHighlight:NO];
with no success.
In trying to figure out whether a problem is with the view itself or with the way I assign it to the menubar, I created a window and did
[myTestWindow setContentView:myView];
This one worked seamlessly. This makes me think my view is OK :-)
So, what else can I try to make the menu item display my own view?
Thanks!
It happened to be some weird side-effects of window-view autosizing setup in Interface Builder (let’s call them size-effects). In the Inspector you can setup how subviews get resized upon superview sizing. And so it was somehow broken in my case, such that when window gets small enough (menuitem-high), my elements just got drawn outside of the window’s frame.
I re-configured the sizing in IB, eliminating all the automatics I don’t need, and now it works perfectly: the view from IB gets displayed inside a menu item.
What is the height of the frame of the view? Maybe your view is taller than the menubar and you are drawing outside of it. The current menubar is 22 pixels, but you should ask the systemStatusBar for it's thickness, just in case it ever changes.
Try drawing a frame around your view to see if you are getting anything.
[[NSColor blueColor] set];
NSBezierPath *path = [NSBezierPath bezierPathWithRect:self.bounds];
[path setLineWidth:4.0f];
[path stroke];
If you get just an 'L' shape (the bottom left corner) of blue then the view is too large. If you get a rectangle but still no text then you may not be drawing the text inside the view, look at the coordinates you are drawing the text at (and review View Geometry). Putting the view in a window may have worked because it is larger.
For an example of using text in a status menu view take a look at Matt Gemmell's NSStatusItemTest project.
EDIT:
Sorry, somehow I missed where you said you created the view in IB. I did a quick test and I can see the white box you mentioned.
The docs for NSStatusItem's setView: states
The custom view is responsible for
drawing itself and providing its own
behaviors, such as processing mouse
clicks and sending action messages.
And status item views go into a special (apple private) window called NSStatusBarWindow that may have different internal behavior than normal windows and certainly seems to not support views from IB.
So yes, I think you need to create a custom NSView subclass and do your own drawing in drawrect:.