I am working with ARToolKit 5.3.3 trying to build from source. I am getting the following errors when building the simpleOSG example application:
error C1083: Cannot open include file: 'DSVL.h': No such file or
directory
error C1083: Cannot open include file: 'GL/glext.h': No such file or
directory
error C1083: Cannot open include file: 'GL/glut.h': No such file or
directory
error C1083: Cannot open include file: 'jpeglib.h': No such file or
directory
error C1083: Cannot open include file: 'osg/Config': No such file or
directory
error C1083: Cannot open include file: 'pthread.h': No such file or
directory
error C1083: Cannot open include file: 'qedit.h': No such file or
directory
The clone from Github is placed on C:/. I have no idea why these files are missing, when building from source on my Mac I have no issues with this. Any help would be greatly appreciated.
ARToolKit 5.3.3, Windows 10, Visual Studio 2013
Third-party dependencies are not kept in the ARToolKit GitHub repository. To satisfy the missing dependencies you listed, you will need DSVideoLib, GLUT, libjpeg, OpenSceneGraph, pthreads-win32, and the DirectShow SDK.
The easiest way to obtain these is to copy them directly from one of the packaged binary ARToolKit SDKs.
Otherwise, you have a bit of work to do to download and build each dependency.
Related
I am trying to compile AzerothCore with modules Eluna & RandomEnchant. It compiles fine with no modules on Visual Studio 2017.
The error I am getting is...
fatal error C1083: Cannot open include file: 'LuaEngine.h': No such file or directory
I have edited the necessary file according to the Eluna module. I have tried clean azerothcore and it works fine, but when I add the Eluna module the error appears...
fatal error C1083: Cannot open include file: 'LuaEngine.h': No such file or directory"
This happens even though I can see in the source files that the LuaEngine.h is there.
I am trying to have run an opensource project in visual studio 2013. In which I am getting this linker error. I did some google search and found that this library is from open ssl. But I am not getting how to resolve this error.
'libeay32.lib' has been added in a project and the same project has error.
Please help me !!
It appears the lib file can't be found. You can add the directory where the libeay32.lib is stored to the "Additional Library Directories" in your project properties.
If it still doesn't work, turn on Verbose logging - https://msdn.microsoft.com/en-us/library/wdsk6as6.aspx - and re-build. This will show you all library paths that are searched for the library and that may give you a clue.
you can move libeay32.lib to your source code directory
I'm doing a project in c++ using Visual Studio 2013. My friend put it into BitBucket, I downloaded it using SourceTree. Now I cant compile it:
1> controller.cpp
1>c1xx : fatal error C1083: Cannot open source file: 'controller.cpp': No such file or directory
Same thing about all classes. I tried to remove it, import again, add in "Additional Include Directories". Still doesn't work. Any ideas why?V
I have SDK that installed on my computer and I run it with visual studio 2010. it also has directory of examples of codes.
when I launch the code from the original directory, its fine.
but when I copy the entire directory of the examples to
C:\....\Documents\Visual Studio 2010\Projects
and try to open the .sln from there, I get this error:
error C1083: Cannot open source file: '..\..\basic-tutorial-1.c': No such file or directory
am I doing something wrong here..?
thanks!
May be you are not copying the entire directory, just the entire directory containing the solution? Because ....\basic-tutorial-1.c is situated in a directory that is parent of a parent of a directory with a solution.
When I run my project I get fatal errors:
Cannot open include file: 'windows.h': No such file or directory
Cannot open include file: 'd3d11.h': No such file or directory
Cannot open include file: 'd3dx11.h': No such file or directory
I have installed SDK, someone tell that I must set correct path to SDK directory, but I not know where to do it, in Tools->Options->Projects and solution I see "Option has been deprecated"
#Kanglai may be right here but the error you are seeing related to the D3D headers is something different. The DX SDK ships separately from the Windows SDK. See this article on MSDN.
Where is the DirectX SDK?
The way Visual C++ handles directories has changed in recent versions, hence the deprecated message. The following blog post explains the changes and how to do the same thing in the newer versions of VS.
VC++ Directories