Problems with compiling, Azeorthcore & Modules - compilation

I am trying to compile AzerothCore with modules Eluna & RandomEnchant. It compiles fine with no modules on Visual Studio 2017.
The error I am getting is...
fatal error C1083: Cannot open include file: 'LuaEngine.h': No such file or directory
I have edited the necessary file according to the Eluna module. I have tried clean azerothcore and it works fine, but when I add the Eluna module the error appears...
fatal error C1083: Cannot open include file: 'LuaEngine.h': No such file or directory"
This happens even though I can see in the source files that the LuaEngine.h is there.

Related

Cython compiler - fatal error C1083: Cannot open include file: 'io.h': No such file or directory

I really tried just about everything I found on the web including the StackOverflow answers to no avail..
When I'm running python setup.py build_ext --inplace to compile my Cython code, the error shows up:
C:\Users\irmsc\AppData\Local\Programs\Python\Python38\include\pyconfig.h(59): fa
tal error C1083: Cannot open include file: 'io.h': No such file or directory
error: command 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Communit
y\\VC\\Tools\\MSVC\\14.29.30133\\bin\\HostX86\\x64\\cl.exe' failed with exit sta
tus 2
Any ideas? I have tried:
Reinstalling Visual Strudio
Install ALL packages in Build tools
Adding some path variables
Running the compilation through Developer Command Prompt for VS

Building a C++ Visual Studio project in another IDE: fatal error afxwin.h

I downloaded this project's files which is written in visual studio and I am trying to make it compile in Code Blocks. The issue I am having, is with the StdAfx.h/.c files, which if I understand this correctly, are used for Visual studio.
So the error is:
fatal error: afxwin.h: No such file or directory
I get this error inside AtdAfx.h file, because it tried to include it:
#include <afxwin.h> // MFC core and standard components
If I try to delete the AtdAfx.h, my other project's files give me errors, since evey one of them uses the AtdAfx.h.
Side note:
This is the exact error I have Fatal error c1083 "afxwin.h" but he/she uses Visual studio, I use Code::Blocks.

Missing Files in ARToolKit

I am working with ARToolKit 5.3.3 trying to build from source. I am getting the following errors when building the simpleOSG example application:
error C1083: Cannot open include file: 'DSVL.h': No such file or
directory
error C1083: Cannot open include file: 'GL/glext.h': No such file or
directory
error C1083: Cannot open include file: 'GL/glut.h': No such file or
directory
error C1083: Cannot open include file: 'jpeglib.h': No such file or
directory
error C1083: Cannot open include file: 'osg/Config': No such file or
directory
error C1083: Cannot open include file: 'pthread.h': No such file or
directory
error C1083: Cannot open include file: 'qedit.h': No such file or
directory
The clone from Github is placed on C:/. I have no idea why these files are missing, when building from source on my Mac I have no issues with this. Any help would be greatly appreciated.
ARToolKit 5.3.3, Windows 10, Visual Studio 2013
Third-party dependencies are not kept in the ARToolKit GitHub repository. To satisfy the missing dependencies you listed, you will need DSVideoLib, GLUT, libjpeg, OpenSceneGraph, pthreads-win32, and the DirectShow SDK.
The easiest way to obtain these is to copy them directly from one of the packaged binary ARToolKit SDKs.
Otherwise, you have a bit of work to do to download and build each dependency.

error LNK1104: cannot open file 'libeay32.lib'

I am trying to have run an opensource project in visual studio 2013. In which I am getting this linker error. I did some google search and found that this library is from open ssl. But I am not getting how to resolve this error.
'libeay32.lib' has been added in a project and the same project has error.
Please help me !!
It appears the lib file can't be found. You can add the directory where the libeay32.lib is stored to the "Additional Library Directories" in your project properties.
If it still doesn't work, turn on Verbose logging - https://msdn.microsoft.com/en-us/library/wdsk6as6.aspx - and re-build. This will show you all library paths that are searched for the library and that may give you a clue.
you can move libeay32.lib to your source code directory

Project downloaded from BitBucket - no such file or directory

I'm doing a project in c++ using Visual Studio 2013. My friend put it into BitBucket, I downloaded it using SourceTree. Now I cant compile it:
1> controller.cpp
1>c1xx : fatal error C1083: Cannot open source file: 'controller.cpp': No such file or directory
Same thing about all classes. I tried to remove it, import again, add in "Additional Include Directories". Still doesn't work. Any ideas why?V

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