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A D3 bubblechart. Group and position svg:circles and svg:text elements
the function render() creates an svg element, circle and text as usual. This function includes .exit.remove update patterns.
runSimulation() is executed after page opening and a createChart() function.
click on a circle executes runSimulation() again, removing the circle
with .exit().remove() etc.
Simplified code:
fundtion render (){
const nodeEnter = this.nodeElements
.enter()
.append('svg:svg');
nodeEnter
.append('circle')
.on('click',runSimulation);
const textEnter = this.textElements
.enter()
.append('svg:text');
}
this.runSimulation(){
this.render();
function ticked(){
this.nodeElements
.attr('cx', cxValue)
.attr('cy', cyValue):
}
this.simulation.nodes.on.('tick',ticked);
}
On the first run the cx and cy attributes are appended to the svg:svg while the circles do not have the attributes and everything is rendered in the top left corner ( also with using svg:g)
on the click action the runSimulation is executed a second time; now the circle gets the cx and cy attributes attached and all elements move into the expected position.
-I am looking for a way to get the cx cy attributes to the circle on the first rendering so that the parent elements do not cluster at x=0 y =0, or to get x and y to svg:svg; the shown pattern is not working and I appreciate your help.
this.nodeElements = this.nodeGroup.selectAll('g')
.data(this.data, node => node.nodeName);
this.nodeElements.exit().remove();
const nodeEnter = this.nodeElements
.enter()
.append('g');
nodeEnter
.append('circle')
.attr('fill', node => this.color(node.familyType))
.attr('r', function (node) {
return (node.nodeName.length > 10) ? "75" : node.nodeName.length*6;
})
.on('click', this.runSimulation);
let wrap = (text) => {
text.each(function() {
let text = d3.select(this),
const textnode = nodeEnter
.append('text')
.attr('id', 'text')
.attr('text-anchor', 'middle')
.attr('alignment-baseline', 'middle')
.attr('dy', '0.1em')
.attr('font-size', '1.2em');
this.settings.getValue('option1').then((option) => {
if (option === true) {
let type = node => node.nodeName;
textnode
.text(type);
}
if (option === false) {
let type = node => node.otherName;
textnode
.text(type);
}
})
Thank you for your answer, Steven. runSimulation executes a tick function that does add the proper d.x and d.y now. I am not sure why it did not work - ionic lifecycle events ?
I am trying to add red points at certain geolocations on the following map created by Mike Bostock. https://bl.ocks.org/mbostock/3795040. My points show up but don't move with the map. How do I edit the code to make the points move with the map. Thank you.
//add circles to svg
svg.selectAll("circle")
.data([wr,pt,sd,jp,fm])
.enter()
.append("circle")
.attr("cx", function (d) { console.log(projection(d)); return projection(d)[0]; })
.attr("cy", function (d) { return projection(d)[1]; })
.attr("r", "8px")
.attr("fill", "red");
The following is what the above array being referenced.
//points
var wr = [32.6130007, -83.624201];
var pt = [48.9334357, 8.961208];
var sd = [32.715738, -117.1610838];
var jp = [35.6894875, 139.6917064];
var fm = [39.1137602, -76.7267773];
You have to include the circles in the mousemove function:
svg.on("mousemove", function() {
var p = d3.mouse(this);
projection.rotate([λ(p[0]), φ(p[1])]);
svg.selectAll("path").attr("d", path);
//change the circles' positions here:
svg.selectAll("circle").attr("cx", function(d) {
console.log(projection(d));
return projection(d)[0];
})
.attr("cy", function(d) {
return projection(d)[1];
})
});
Here is the updated bl.ocks: https://bl.ocks.org/anonymous/2a6f07cdc12838b296674470ad715bbe/54d6de8d73347081f900c88a203019df74f23ade
PS: Some circles appear to move wrongly: they are correct, though. The thing is that they are behind the globe. To hide those circles you'll have to write another function (which is outside the scope of this answer).
An alternative to hide the circles behind the globe is using a path instead a circle. That way, the projection will automatically clip those paths. Have a look: https://bl.ocks.org/anonymous/9e640195e2c021cd79b5ca9b2238a44c/1c43719a7d6a85d0226cf3c468ac23e570add22d
I am attempting to access the data index of a shape on mouseover so that I can control the behavior of the shape based on the index.
Lets say that this block of code lays out 5 rect in a vertical line based on some data.
var g_box = svg
.selectAll("g")
.data(controls)
.enter()
.append("g")
.attr("transform", function (d,i){
return "translate("+(width - 100)+","+((controlBoxSize+5)+i*(controlBoxSize+ 5))+")"
})
.attr("class", "controls");
g_box
.append("rect")
.attr("class", "control")
.attr("width", 15)
.attr("height", 15)
.style("stroke", "black")
.style("fill", "#b8b9bc");
When we mouseover rect 3, it transitions to double size.
g_box.selectAll("rect")
.on("mouseover", function(d){
d3.select(this)
.transition()
.attr("width", controlBoxSize*2)
.attr("height", controlBoxSize*2);
var additionalOffset = controlBoxSize*2;
g_box
.attr("transform", function (d,i){
if( i > this.index) { // want to do something like this, what to use for "this.index"?
return "translate("+(width - 100)+","+((controlBoxSize+5)+i*(controlBoxSize+5)+additionalOffset)+")"
} else {
return "translate("+(width - 100)+","+((controlBoxSize+5)+i*(controlBoxSize+5))+")"
}
})
})
What I want to do is move rect 4 and 5 on mouseover so they slide out of the way and do not overlap rect 3 which is expanding.
So is there a way to detect the data index "i" of "this" rect in my mouseover event so that I could implement some logic to adjust the translate() of the other rect accordingly?
You can easily get the index of any selection with the second argument of the anonymous function.
The problem here, however, is that you're trying to get the index in an anonymous function which is itself inside the event handler, and this won't work.
Thus, get the index in the event handler...
selection.on("mouseover", function(d, i) {
//index here ---------------------^
... and, inside the inner anonymous function, get the index again, using different parameter name, comparing them:
innerSelection.attr("transform", function(e, j) {
//index here, with a different name -----^
This is a simple demo (full of magic numbers), just to show you how to do it:
var svg = d3.select("svg");
var data = d3.range(5);
var groups = svg.selectAll("foo")
.data(data)
.enter()
.append("g");
var rects = groups.append("rect")
.attr("y", 10)
.attr("x", function(d) {
return 10 + d * 20
})
.attr("width", 10)
.attr("height", 100)
.attr("fill", "teal");
groups.on("mouseover", function(d, i) {
d3.select(this).select("rect").transition()
.attr("width", 50);
groups.transition()
.attr("transform", function(e, j) {
if (i < j) {
return "translate(40,0)"
}
})
}).on("mouseout", function() {
groups.transition().attr("transform", "translate(0,0)");
rects.transition().attr("width", 10);
})
<script src="https://d3js.org/d3.v4.min.js"></script>
<svg></svg>
PS: don't do...
g_box.selectAll("rect").on("mouseover", function(d, i){
... because you won't get the correct index that way (which explain your comment). Instead of that, attach the event to the groups, and get the rectangle inside it.
I'm pretty sure d3 passes in the index as well as the data in the event listener.
So try
.on("mouseover", function(d,i)
where i is the index.
Also you can take a look at a fiddle i made a couple months ago, which is related to what you're asking.
https://jsfiddle.net/guanzo/h1hdet8d/1/
You can find the index usign indexOf(). The second argument in the event mouseover it doesn't show the index in numbers, it shows the data info you're working, well, you can pass this info inside indexOf() to find the number of the index that you need.
.on("mouseover", (event, i) => {
let index = data.indexOf(i);
console.log(index); // will show the index number
})
I want to draw a pie chart for every point on the map instead of a circle.
The map and the points are displaying well but the pie chart is not showing over the map points. There is no error also. I can see the added pie chart code inside map also.
Below is the code snippet .
var w = 600;
var h = 600;
var bounds = [[78,30], [87, 8]]; // rough extents of India
var proj = d3.geo.mercator()
.scale(800)
.translate([w/2,h/2])
.rotate([(bounds[0][0] + bounds[1][0]) / -2,
(bounds[0][1] + bounds[1][1]) / -2]); // rotate the project to bring India into view.
var path = d3.geo.path().projection(proj);
var map = d3.select("#chart").append("svg:svg")
.attr("width", w)
.attr("height", h);
var india = map.append("svg:g")
.attr("id", "india");
var gDataPoints = map.append("g"); // appended second
d3.json("data/states.json", function(json) {
india.selectAll("path")
.data(json.features)
.enter().append("path")
.attr("d", path);
});
d3.csv("data/water.csv", function(csv) {
console.log(JSON.stringify(csv))
gDataPoints.selectAll("circle")
.data(csv)
.enter()
.append("circle")
.attr("id", function (d,i) {
return "chart"+i;
})
.attr("cx", function (d) {
return proj([d.lon, d.lat])[0];
})
.attr("cy", function (d) {
return proj([d.lon, d.lat])[1];
})
.attr("r", function (d) {
return 3;
})
.each(function (d,i) {
barchart("chart"+i);
})
.style("fill", "red")
//.style("opacity", 1);
});
function barchart(id){
var data=[15,30,35,20];
var radius=30;
var color=d3.scale.category10()
var svg1=d3.select("#"+id)
.append("svg").attr('width',100).attr('height',100);
var group=svg1.append('g').attr("transform","translate(" + radius + "," + radius + ")");
var arc=d3.svg.arc()
.innerRadius('0')
.outerRadius(radius);
var pie=d3.layout.pie()
.value(function(d){
return d;
});
var arcs=group.selectAll(".arc")
.data(pie(data))
.enter()
.append('g')
.attr('class','arc')
arcs.append('path')
.attr('d',arc)
.attr("fill",function(d,i){
return color(d.data);
//return colors[i]
});
}
water.csv:
lon,lat,quality,complaints
80.06,20.07,4,17
72.822,18.968,2,62
77.216,28.613,5,49
92.79,87.208,4,3
87.208,21.813,1,12
77.589,12.987,2,54
16.320,75.724,4,7
In testing your code I was unable to see the pie charts rendering, at all. But, I believe I still have a solution for you.
You do not need a separate pie chart function to call on each point. I'm sure that there are a diversity of opinions on this, but d3 questions on Stack Overflow often invoke extra functions that lengthen code while under-utilizing d3's strengths and built in functionality.
Why do I feel this way in this case? It is hard to preserve the link between data bound to svg objects and your pie chart function, which is why you have to pass the id of the point to your function. This will be compounded if you want to have pie chart data in your csv itself.
With d3's databinding and selections, you can do everything you need with much simpler code. It took me some time to get the hang of how to do this, but it does make life easier once you get the hang of it.
Note: I apologize, I ported the code you've posted to d3v4, but I've included a link to the d3v3 code below, as well as d3v4, though in the snippets the only apparent change may be from color(i) to color[i]
In this case, rather than calling a function to append pie charts to each circle element with selection.each(), we can append a g element instead and then append elements directly to each g with selections.
Also, to make life easier, if we initially append each g element with a transform, we can use relative measurements to place items in each g, rather than finding out the absolute svg coordinates we would need otherwise.
d3.csv("water.csv", function(error, water) {
// Append one g element for each row in the csv and bind data to it:
var points = gDataPoints.selectAll("g")
.data(water)
.enter()
.append("g")
.attr("transform",function(d) { return "translate("+projection([d.lon,d.lat])+")" })
.attr("id", function (d,i) { return "chart"+i; })
.append("g").attr("class","pies");
// Add a circle to it if needed
points.append("circle")
.attr("r", 3)
.style("fill", "red");
// Select each g element we created, and fill it with pie chart:
var pies = points.selectAll(".pies")
.data(pie([0,15,30,35,20]))
.enter()
.append('g')
.attr('class','arc');
pies.append("path")
.attr('d',arc)
.attr("fill",function(d,i){
return color[i];
});
});
Now, what if we wanted to show data from the csv for each pie chart, and perhaps add a label. This is now done quite easily. In the csv, if there was a column labelled data, with values separated by a dash, and a column named label, we could easily adjust our code to show this new data:
d3.csv("water.csv", function(error, water) {
var points = gDataPoints.selectAll("g")
.data(water)
.enter()
.append("g")
.attr("transform",function(d) { return "translate("+projection([d.lon,d.lat])+")" })
.attr("class","pies")
points.append("text")
.attr("y", -radius - 5)
.text(function(d) { return d.label })
.style('text-anchor','middle');
var pies = points.selectAll(".pies")
.data(function(d) { return pie(d.data.split(['-'])); })
.enter()
.append('g')
.attr('class','arc');
pies.append("path")
.attr('d',arc)
.attr("fill",function(d,i){
return color[i];
});
});
The data we want to display is already bound to the initial g that we created for each row in the csv. Now all we have to do is append the elements we want to display and choose what properties of the bound data we want to show.
The result in this case looks like:
I've posted examples in v3 and v4 to show a potential implementation that follows the above approach for the pie charts:
With one static data array for all pie charts as in the example: v4 and v3
And by pulling data from the csv to display: v4 and v3
Original Code can be found at: http://bl.ocks.org/Guerino1/451f4c47842967dd813c8a64b24f7686
Problem: Applying .transition() code to different polygon sets appears to yield different results.
The following portion of the code seems to work as expected. Applying a transition causes the chevrons to transition onto the svg canvas, from left to right...
svgChevronsCanvas.selectAll("a")
.data(dataSet)
.enter().append("a")
.attr("xlink:href", function(d) { return d.link; })
.append("svg:polygon")
.attr("id", function(d,i){ return ("chevron_" + selectString.replace(/ /g,'_').replace(/#/g,'') + "_index_" + i); })
.attr("originalcolor", polygonPrimaryColor)
//.style("stroke","blue")
//.style("stroke-width",1)
.style("fill", polygonPrimaryColor)
.attr("points", chevronOrigin)
.on('mouseover', chevronMouseOver)
.on("mouseout", chevronMouseOut)
.on("click", chevronMouseOut)
.transition() // <------------------- TRANSITION HERE
.duration(3000)
.attr("points", calculateChevron);
The following code, which attempts to follow the same pattern as above does not seem to work as expected. Given the transition, I would expect the textboxes (in light blue below the chevrons), which are also drawn using D3 polygons, to transition onto their svg canvas from left to right, just like the chevron polygons in the above code...
svgTextboxesCanvas.selectAll("a")
.data(dataSet)
.enter().append("a")
.attr("xlink:href", function(d) { return d.link; })
.append("svg:polygon")
.attr("id", function(d,i){ return ("textbox_" + selectString.replace(/ /g,'_').replace(/#/g,'') + "_index_" + i); })
.attr("originalcolor", textboxColor)
.style("stroke", textboxColor)
.style("stroke-width",1)
.style("fill", textboxColor)
.attr("points", textboxesOrigin)
.on('mouseover', textboxMouseOver)
.on("mouseout", textboxMouseOut)
.on("click", textboxMouseOut)
.transition()
.duration(3000)
.attr("points", calculateTextbox);
Question: How do I properly add transitions to the D3 polygons that are built to look like rectangles (below the chevrons), in the latter set of code, and make them transition into the page just like the dark blue chevrons above them?
In the original code:
Make
var chevronGapSpace = 5;//this is the distance between each rectangle.
var slantDepth = 0;//to make the polygon rectangle.
Next, to make rectangle transition inside function calculateChevron change the calculations accordingly:
function calculateChevron(d, i){
return [
[(svgMargin) + i*(chevronDistance),chevronTopOffset],
[(svgMargin + chevronWidth - slantDepth) + i*(chevronDistance),chevronTop],
[(svgMargin + chevronWidth - slantDepth) + i*(chevronDistance),chevronPointY],
[(svgMargin + chevronWidth - slantDepth) + i*(chevronDistance),chevronBottom],
[(svgMargin) + i*(chevronDistance),chevronBottom],
[(svgMargin + slantDepth) + i*(chevronDistance),chevronPointY]
];
};
working code here