D3.js get data index of shape on mouseover event - d3.js

I am attempting to access the data index of a shape on mouseover so that I can control the behavior of the shape based on the index.
Lets say that this block of code lays out 5 rect in a vertical line based on some data.
var g_box = svg
.selectAll("g")
.data(controls)
.enter()
.append("g")
.attr("transform", function (d,i){
return "translate("+(width - 100)+","+((controlBoxSize+5)+i*(controlBoxSize+ 5))+")"
})
.attr("class", "controls");
g_box
.append("rect")
.attr("class", "control")
.attr("width", 15)
.attr("height", 15)
.style("stroke", "black")
.style("fill", "#b8b9bc");
When we mouseover rect 3, it transitions to double size.
g_box.selectAll("rect")
.on("mouseover", function(d){
d3.select(this)
.transition()
.attr("width", controlBoxSize*2)
.attr("height", controlBoxSize*2);
var additionalOffset = controlBoxSize*2;
g_box
.attr("transform", function (d,i){
if( i > this.index) { // want to do something like this, what to use for "this.index"?
return "translate("+(width - 100)+","+((controlBoxSize+5)+i*(controlBoxSize+5)+additionalOffset)+")"
} else {
return "translate("+(width - 100)+","+((controlBoxSize+5)+i*(controlBoxSize+5))+")"
}
})
})
What I want to do is move rect 4 and 5 on mouseover so they slide out of the way and do not overlap rect 3 which is expanding.
So is there a way to detect the data index "i" of "this" rect in my mouseover event so that I could implement some logic to adjust the translate() of the other rect accordingly?

You can easily get the index of any selection with the second argument of the anonymous function.
The problem here, however, is that you're trying to get the index in an anonymous function which is itself inside the event handler, and this won't work.
Thus, get the index in the event handler...
selection.on("mouseover", function(d, i) {
//index here ---------------------^
... and, inside the inner anonymous function, get the index again, using different parameter name, comparing them:
innerSelection.attr("transform", function(e, j) {
//index here, with a different name -----^
This is a simple demo (full of magic numbers), just to show you how to do it:
var svg = d3.select("svg");
var data = d3.range(5);
var groups = svg.selectAll("foo")
.data(data)
.enter()
.append("g");
var rects = groups.append("rect")
.attr("y", 10)
.attr("x", function(d) {
return 10 + d * 20
})
.attr("width", 10)
.attr("height", 100)
.attr("fill", "teal");
groups.on("mouseover", function(d, i) {
d3.select(this).select("rect").transition()
.attr("width", 50);
groups.transition()
.attr("transform", function(e, j) {
if (i < j) {
return "translate(40,0)"
}
})
}).on("mouseout", function() {
groups.transition().attr("transform", "translate(0,0)");
rects.transition().attr("width", 10);
})
<script src="https://d3js.org/d3.v4.min.js"></script>
<svg></svg>
PS: don't do...
g_box.selectAll("rect").on("mouseover", function(d, i){
... because you won't get the correct index that way (which explain your comment). Instead of that, attach the event to the groups, and get the rectangle inside it.

I'm pretty sure d3 passes in the index as well as the data in the event listener.
So try
.on("mouseover", function(d,i)
where i is the index.
Also you can take a look at a fiddle i made a couple months ago, which is related to what you're asking.
https://jsfiddle.net/guanzo/h1hdet8d/1/

You can find the index usign indexOf(). The second argument in the event mouseover it doesn't show the index in numbers, it shows the data info you're working, well, you can pass this info inside indexOf() to find the number of the index that you need.
.on("mouseover", (event, i) => {
let index = data.indexOf(i);
console.log(index); // will show the index number
})

Related

d3.js trying to call data method twice on same selector produces strange results

I'm new to D3 and am trying to build a table like structure out of rectangles. I would like the header to be a different color than the rest of the rectangles. I've written the following code:
table = svgContainer.selectAll('rect')
.data([managedObj])
.enter()
.append('rect')
.attr("width", 120)
.attr("height", 20)
.attr("fill", "blue")
.text(function(d) {
return d.name;
});
// create table body
table.selectAll('rect')
.data(managedObj.data)
.enter()
.append('rect')
.attr("y", function() {
shift += 20;
return shift;
})
.attr("width", 120)
.attr("height", 20)
.attr("fill", "red")
.text(function(d) {
return d.name;
});
This is producing the following results:
This is almost what I intended except it is nesting the second group of rectangles inside the first rectangle. This causes only the first blue rectangle to be visible. I'm assuming this has something to do with calling the data method twice. How can I fix this issue?
I think I understand the intended result, so I'll give it a go:
This line :
table.selectAll('rect')
is selecting the rectangle just created here:
table = svgContainer.selectAll('rect')....append('rect')....
You don't want to append rectangles to that rectangle (or any rectangle for that matter) because this won't work, but you do want to append them to the SVG itself.
So instead of table.selectAll you should be using svgContainer.selectAll, but there are two other issues:
if you use svgContainer.selectAll('rect') you will be selecting the rect you have already appended, when you actually want an empty selection. See the answer here.
you cannot place text in a rect (See answer here), instead you could append g elements and then append text and rect elements to those. And, for ease of positioning, you could translate the g elements so that positioning the rectangles and text is more straight forward.
So, your code could look like:
var data = ["test1","test2","test3","test4"];
var svgContainer = d3.select('body').append('svg').attr('width',900).attr('height',400);
var header = svgContainer.selectAll('g')
.data([data])
.enter()
.append('g')
.attr('transform','translate(0,0)');
header.append('rect')
.attr("width", 120)
.attr("height", 20)
.attr("fill", "blue");
header.append('text')
.attr('y',15)
.attr('x',5)
.text(function(d) {
return "header";
});
// create table body
var boxes = svgContainer.selectAll('.box')
.data(data)
.enter()
.append('g')
.attr('class','box')
.attr('transform',function(d,i) { return 'translate(0,'+((i+1)*20)+')'; });
boxes.append('rect').attr("width", 120)
.attr("height", 20)
.attr("fill", "red");
boxes.append('text')
.attr('y',15)
.attr('x',5)
.text(function(d) {
return d;
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>

d3js update redraw stacked bar graph

I am trying to make a stacked bar graph through d3js and have it update when new data is passed through an update function. I call this update function to initially call the graph and it works fine. However, when I change the data and call it again, it erases all the "rect" elements from the graph (When I console log the data, it appears to be passing through). How can I make the graph be redrawn appropriately? I have tried experimenting with the .remove() statement at the beginning, but without it the data doesn't pass through when the bars are redrawn.
function update(my_data) {
svg.selectAll(".year").remove();
var year = svg.selectAll(".year")
.data(my_data)
.enter().append("g")
.attr("class", "year")
.attr("transform", function(d) { return "translate(" + x0(d.Year) + ",0)"; });
var bar = year.selectAll(".bar")
.data( function(d){ return d.locations; });
bar
.enter().append("rect")
.attr("class", "bar")
.attr("width", x0.rangeBand())
.attr("y", function(d) { return y(d.y1); })
.attr("height", function(d) { return y(d.y0) - y(d.y1); })
.style("fill", function(d) { return color(d.name); });
}
update(data);
It's hard to tell exactly what you're doing cause your question doesn't include the data or the DOM. It would help if you included a link to a work-in-progress jsFiddle or something.
If I had to guess what's going wrong, it looks like you're doing a nested join where each year gets bound to a g element and then each location gets bound to a rect inside each g element.
The issue is likely you are only specifying the enter behavior, but not the update behavior or the exit behavior. As a result, when you try to redraw, nothing updates and nothing exits - but new data elements will get added.
It would seem that is why you have to add the selectAll().remove() to get anything to redraw. By removing everything, all the data elements will trigger the enter condition and get added again.
Take a look at these tutorials to better understand how the enter/update/exit pattern works and how nested joins work.
General Update Pattern: https://bl.ocks.org/mbostock/3808218
Nested Selections: https://bost.ocks.org/mike/nest/
Also, here is a jsFiddle I wrote some time ago to demonstrate how to use nested selections and the general update pattern together:
https://jsfiddle.net/reblace/bWp8L/
var series = svg.selectAll("g.row").data(data, function(d) { return d.key; });
/*
* This section handles the "enter" for each row
*/
// Adding a g element to wrap the svg elements of each row
var seriesEnter = series.enter().append("g");
seriesEnter
.attr("class", "row")
.attr("transform", function(d, i){
return "translate(" + margin.left + "," + (margin.top + (span*i)) + ")";
})
.attr("opacity", 0).transition().duration(200).attr("opacity", 1);
// Adding a text label for each series
seriesEnter.append("text")
.style("text-anchor", "end")
.attr("x", -6)
.attr("y", boxMargin + (boxDim/2))
.attr("dy", ".32em")
.text(function(d){ return d.key; });
// nested selection for the rects associated with each row
var seriesEnterRect = seriesEnter.selectAll("rect").data(function(d){ return d.values; });
// rect enter. don't need to worry about updates/exit when a row is added
seriesEnterRect.enter().append("rect")
.attr("fill", function(d){ return colorScale(d)})
.attr("x", function(d, i){ return i*span + boxMargin; })
.attr("y", boxMargin)
.attr("height", boxDim)
.attr("width", boxDim);
/*
* This section handles updates to each row
*/
var seriesUpdateRect = series.selectAll("rect").data(function(d){ return d.values});
// rect update (Will handle updates after enter)
// rect enter
seriesUpdateRect.enter().append("rect")
.attr("x", function(d, i){ return i*span + boxMargin; })
.attr("y", boxMargin)
.attr("height", boxDim)
.attr("width", boxDim);
// rect enter + update
seriesUpdateRect
.attr("fill", function(d){ return colorScale(d)});
// Exit
seriesUpdateRect.exit();
/*
* This section handles row exit
*/
series.exit()
.attr("opacity", 1)
.transition().duration(200).attr("opacity", 0)
.remove();

Animation with Data Joins d3

I'm trying to animate a data join. I can get the state to change and update but there isn't any seamless animation between states.
I tried to refer to this to answer my question:
d3.js trying to animate data, but changed data always treated as new
This data is created upon json load...and then, on a button click, i'm just simply adding 20 ( for testing purposes ) to my y values...it updates but there is no transition. What am i selecting incorrectly?
The variable bar is already defined globally.
function btnClick(){
//bar.exit().remove();
bar = chart.selectAll("g")
.data(mydata.players)
console.log(bar.data(mydata.players))
bar.exit().remove()
bar.enter().append("g")
.transition()
.duration(1650)
.attr("transform", function (d) {
return "translate(" + x(d.name) + ",0)";
});
bar.append("rect")
.attr('width', x.rangeBand())
.attr("y", function (d) {
return y(d.money+20)
})
.attr("height", function (d) {
return height - y(d.money+20);
})
Trying to move the transition before the height change:
chart.selectAll("g")
.data(mydata.players);
bar.exit().remove();
bar.attr("transform",
function(d) {
return "translate(" + x(d.name) + ",0)";
});
bar.append("rect")
.attr('width', x.rangeBand())
.transition()
.attr("y", function(d) {
return y(d.money + 20)
})
.attr("height", function(d) {
return height - y(d.money + 20);
})
I think i'm just not grabbing the right selection for bar in btnClick(). Maybe I'm not supposed to grab all the 'g' elements? And the bar is defined on json load earlier so I'm not certain I should even have to define it again by selecting all the g elements....if it's already been built. I have stored it and should be able to manipulate it: but if I don't define it, then for some reason the exit.remove() doesn't work.
Ok, I made the small necessary changes to your code to have this working. So, two things to note:
you want to select your rectangles for update:
bar.select("rect")
.attr('width', x.rangeBand())
.transition().duration(750).ease("linear")
.attr("y", function (d) {
return y(d.money + 20)
})
.attr("height", function (d) {
return height - y(d.money + 20);
})
you want to re-set your y domain to accommodate for the new data values (you really don't have a new set of data, you are just adding 20...so, do the same here):
y.domain([0, d3.max(mydata.players, function (d) {
return d.money + 20;
})])
NOTE: your tallest bar will not move since its value puts it at the top of the old and new scales (the domain is based on the data values). To see all bars rise, you can inflate the domain of your original data (say, + 20). I placed a comment where you can do this.
Here is the complete FIDDLE.

Trouble adding and removing elements in d3

My goal is to remove a data point from my bar chart.
It will then update itself:
Update X and Y axis
Update the actual bar chart
Update the legend
Issues I am having:
When I exit().remove() the rectangles in my graph, the code also gets rid of the rectangles in the legend. When I try to enter() the rectangles in my legend, they do not appear. I am not sure what is happening here, but I am not being successful in adding and removing elements due to data changes. Any help would be appreciated.
Code snippet of where I think I am having issues:
This is the part that also deletes the rectangles in the legend (I am not sure if I should do this here or in the enter/update/delete part of the legend)
The code below is executed right after the user clicks the "delete all" button. My intent here is to only delete one bar (the one named "ALL") and update the chart.
//Select rectangles
var bars = svg.selectAll("rect")
.data(dataset, function(d) { return d.State; });
//Enter rectangles
bars.enter()
.append("rect")
.style("fill", function(d,i) { return color(i) })
.attr("x", function(d) { return xScale(d.State); })
.attr("y", function(d) { return yScale(d.CustomerCount) })
.attr("width", xScale.rangeBand()) //returns rangeRoundBands width
.attr("height", function(d) { return h - yScale(d.CustomerCount) });
//Update rectangles
bars.transition()
.duration(1000)
.style("fill", function(d,i) { return color(i) })
.attr("x", function(d) { return xScale(d.State); })
.attr("y", function(d) { return yScale(d.CustomerCount) })
.attr("width", xScale.rangeBand()) //returns rangeRoundBands width
.attr("height", function(d) { return h - yScale(d.CustomerCount) });
//Exit rectangles
bars.exit()
.transition()
.duration(500)
.attr("x", w)
.remove();
Here is entire the code:
http://plnkr.co/edit/Nue5bocQsI4E6D5wfNSP
Here is the slightly smaller code:
I tried to reduce the code as much as possible but it is still pretty big.
http://jsfiddle.net/aNQWV/
In the part where you update the data you say:
var bars = svg.selectAll("rect")
.data(dataset, function(d) { return d.State; });
The problem is that at this point the svg contains two kind of rects. One kind corresponds to the bars, and the other ones are part of the legend. This means that you are joining the new data to this mix of rects, while actually you wanted to join the new data with the bars only.
So, you need a more specific selector that targets only the bar rects. The typical approach is to add a class to those rects when you create them:
svg.selectAll(".bar")
.data(input)
.enter().append("rect")
.attr("class", "bar");
Then in the part where you update the data you would say:
var bars = svg.selectAll(".bar")
.data(dataset, function(d) { return d.State; });

D3 why doesn't my data update?

In this code, http://enjalot.com/inlet/4124664/
of which the main part is:
function render(data) {
var nodz = svg.selectAll(".node")
.data(data);
nodz.enter().append("g")
.attr("class", "node")
.attr("id", function(d) { return "id"+d[0]+d[1]; })
.attr("x",0)
.attr("y", 0)
.attr("transform", function(d) {
return "translate(" + x(d[0]) + "," + y(d[1]) + ")";
})
.append("text")
.attr("x", 0)
.attr("y", 0)
.attr("stroke", "black")
.text(function(d) {return d[2]; });
// update
nodz.selectAll("text")
.text(function(d) {
return d[2]; });
// another go
d3.selectAll("text")
.text(function(d) {
return d[2]; });
}
// data in form [x pos, y pos, value to display]
var nodes = [[0,0,0],[1,1,0],[1, -1,0],[2,0,0], [2,2,0]];
render(nodes);
nodes2 = [[0,0,1],[1,1,1],[1, -1,1],[2,0,1], [2,2,1], [2, -2,1]];
render(nodes2);
I call the code to draw some nodes twice.
I expect it to draw five nodes with a value of zero in the first pass,
Then I add another item to the list and update all the values to 1 so expect to see all the values change to 1 and a new node appear. Instead, I'm only seeing the last one being set to 1. I've tried adding a unique id to bind the node to the data but this isn't working. Also tried reselecting to see if the data is now bound. In all the tutorials I've been through, just calling the selectAll().data() part updates the data, what am I missing?
The second optional argument to .data() is a function that tells d3 how to match elements. That's where you need to compare your IDs, see the documentation. That said, it should work without IDs in your case as it matches by index by default.
The problem with updating the text is that after calling .selectAll() you need to call .data() again to let d3 know what you want to match to that selection (i.e. that the new data should be bound to the old data).

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