I dont really know the terminology for this, but how do you add actions and popover windows in and XIB file? Example: http://drive.google.com/open?id=0BzaQ6L3vezqkYzVjVmU1dUtrRHM
I would also like it to be able to display different "pages" on the same window based on buttons. Example: image 1: https://drive.google.com/open?id=0BzaQ6L3vezqkMkV6YW03cTNaSkU
image 2: https://drive.google.com/open?id=0BzaQ6L3vezqkdTRSTHdVRWNxZWc
On this app, I really like the UI. Hopefully I can make my app look simmalar.
Related
I'm trying to implement a sidebar like the one used in the macOS Notes app. I've got the storyboard and sidebar working. But how can I implement the content window / detail view on the right? I want to show something based on the selection made in the sidebar. I tried doing it by hiding stuff in one view but it gets messy real quick. I'd rather switch views in the same window somehow. What is the commonly accepted way of doing this?
I'm using Xcode 7.3.1 I would like to have the same storyboard open in two side-by-side windows. I tried using the Assistant Editor to manually open the same storyboard and that works fine but when I click on one side or the other the storyboard in the other window disappears.
The reason I'm trying to do this is I want to replicate parts of the storyboard to another part and it's annoying to keep navigating all over the place and trying to remember what it looked like.
No. Storyboard is a XML file, that save changes not as often as to work with it from two screens. It can lead to mistakes. However you can temporary copy UIViewControllers and place them wherever you need, replicate parts and delete them.
I created a simple application using Xcode 7 Beta 2. The application simply contains class MyAppDelegate, MyViewController, MyMain.storyBoard and MyLaunchScreen.storyboard. After recompiling the application with Xcode 7 Beta 4 the error "Launch screens may not set custom classnames" appears. Any suggestions?
Note that the launch screen is not a fully customizable view controller. You cannot specify a custom class name in the storyboard and expect the system to give you the option to execute code at this stage by calling viewDidLoad. Remember, the app hasn’t launched yet.
Launch Screen Constraints
The system loads the launch screen file before launching the app which creates some constraints on what it can contain (some of which may force you back to static image files):
The app is not yet loaded so the view hierarchy does not exist and the system can not call any custom view controller setup code you may have in the app (e.g. viewDidLoad)
You can only use standard UIKit classes so you can use UIView or UIViewController but not a custom subclass. If you try to set a custom class you will get an Illegal Configuration error in Xcode.
The launch screen file can only use basic UIKit views such as UIImageView and UILabel. You cannot use a UIWebView.
If you are using a storyboard you can specify multiple view controllers but there are again some limitations. For example you can embed view controllers in a navigation or tab bar controller but more complex container classes such as UISplitViewController do not work (at least not yet).
Localizing the launch screen file does not currently seem to have any effect. The base localization is always used so you will probably want to avoid text on the launch screen.
You cannot specify different launch screen files for iPad and iPhone. This may be a problem if you have significantly different interfaces for those devices as there is only so much you can do with auto layout and size classes.
If you are deploying to iOS 7 you will still need to include the static launch image files. You can include both a launch screen file and static launch images. Devices such as the iPhone 6 running iOS 8 will use the launch screen file whilst iOS 7 devices will fallback to the launch images.
For more details please click here
This is a simple answer, but something I did and didn't even know it. I think with iOS 7, there is now a main.storyboard and a launchscreen.storyboard. I was unwittingly trying to build my initial functional screen on the launch screen.storyboard. That's a no no.
Hope this helps and happy coding!
Go through your View Controllers in Main.storyboard and make sure you don't have one that is both set to a custom class:
and has "Is Initial View Controller" checked:
You can only do one or the other. Somehow I had "Is Initial View Controller" still checked by mistake, and it took me a while to hunt that down!
I recently created an app using the Xcode 8 beta but couldn't submit it to the app store using the beta software. I had the same error message: "Launch screens may not set custom classnames" and several other.
My solution: Go to the File Inspector of the Main Storyboard and deselect the Use as Launch Screen option. Simple, right? Hopefully this works for you too.
Here's an image of what to look for
Following up on this question: Kiosk Applications - OS X programming - Multiple monitors
I'm an iPhone programmer just starting out with OS X programming, and I'd like to know how I can present multiple views sequentially.
What I basically need to do is - Have a welcome screen with a button called "Click here to continue". Once the user clicks that button, it needs to completely replace the view with another view presenting a table view of options that the user can choose from.
I actually need to create a couple more screens, but any help on how to get this basic setup can help me get started. The problem I'm having is almost all the mac application source code available on Apple's website seems to be oriented towards single window applications popping up multiple windows for any additional tasks.
Thanks,
Teja
I enjoyed using M3NavigationView from Martin Pilkington http://www.mcubedsw.com/dev
Basically it pushes and pops NSViewControllers on a stack and allows you to animate between them. I am doing this for a quick setup wizard on an app I am working on.
Make a tabless tab view, and put each of your views into one of the tab view items. In Interface Builder, each tab view item will have a view automatically, so you just need to put all of the subviews for that tab into that view.
You can then switch tabs from code—e.g., in response to the “Next” button.
I'm getting started with Mac apps development and trying to figure out some things.
I want to create an app with tabs like Selectable Toolbar from BWToolkit (I try it but still has lots of bugs). And when I click one of its buttons, I want to display a different view.
What are the classes that I need to use?
The Interface Builder toolbar component can have such behavior?
Is there any example on how to switch between views?