Where is the model folder of Google Tango Constructor? - google-project-tango

I have a large reconstruction file and the Google Tango Constructor share function crashes. How can I get the reconstruction file in this situation?

Related

where are the point clouds saved when using the Constructor app?

I'm using the Constructor app and after I have scanned a room, I can't seem to find the saved point cloud anywhere on the device. I don't want to use the "Share" button, I would like to know where the data is saved locally. Would it be possible to know where the point clouds are saved on the device?
Thank you
I am on a Lenovo Phab Pro and the scanned data of te Constructor app are saved in the following folder : /sdcard/TangoConstructor/ as a .zip folder for each scene you captured. Inside, you should find your mesh as a .obj file.
It is not a raw point cloud that is saved but you can get the point cloud from the .obj file.
After the capture, it can takes several minutes for the app to process the mesh, you get a notification when it is done. Then, if you wait some minutes you should get a notification telling you where the data have been exported. Only after that you can access the target folder, it is not visible beforehand.

Access Device Camera in Unity

I need to get the Android Camera parameters like focal & exposure from Unity.
I'm using the Tango AR Camera in my Project and using the Unity AndroidJavaClass I can get the Camera class, get number of cameras, and open a camera for more options.
However, when I call the Camera.open() method the app camera stops showing the feed, probably since the open() method disconnect the camera from the Tango AR Camera.
Can the Camera shared/accessed both from my code only to get cam. parameters?
Thanks.
You shouldn't use the Tango API and Android Camera API together. Tango occupies the camera hardware, which means that the Camera.open would not get a handle of the camera.
To get intrinsics, you might want to go through the Tango API.
TangoCameraIntrinsics intrinsics = new TangoCameraIntrinsics();
VideoOverlayProvider.GetIntrinsics(TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR, intrinsics);
TangoARScreen is doing something similar, see here.

Google Tango Unity Examples not working

I've tried the codelab and followed the video tutorial and and just can't make it work. In both cases the app loads, but (a) no motion tracking permission is requested and (b) the device motion does not control the camera.
These labs are super simple and don't contain any code, so I am fairly confident I do not have an error.
Unity v5.3.1f1 Personal
Unity Tango SDK FurudUnity5

Does the xcode simulator strip gps coordinates from image meta data?

I'm extracting GPS coordinates from image meta data. A picture that has GPS coordinates, verified using the Finder's Get Info function, when added to the simulator it seems the GPS coordinates are no longer present.
I can't be sure I actually found the image on disk as finding albums is tricky, but I think I found it and Finder doesn't display the coordinates. Yet when I run my app on the phone it does find GPS coordinates.
So that means to me the xcode simulator strips GPS meta data, though I couldn't find confirmation. Does this sound right?
For xcode Version 6.1.1 (6A2008a).
Yes. The same thing happens to me with photos with confirmed latitude/longitude on my device and desktop.
Makes it VERY difficult to create screenshots and videos demonstrating location services for the App Store for all the devices I do not own.

Augmented Reality (Display Animated Object)

I am trying to build an Augmented Reality App
but I can't find any method to display the .dae file which is an animated object
is there any helpful tutorial about this? Using Xcode or NinevehGL. Thanks for helping
You can create augmented reality applications using cocod2d. There is a tutorial here http://www.raywenderlich.com/3997/introduction-to-augmented-reality-on-the-iphone As this is the simplest way I can think of implementing this.
Here's a link to a FBX converter. You can change collada dae files to FBX and then use the tutorial here using the metaio sdk to code an AR app in Xcode.

Resources