TreeView without duplicate all data to model - treeview

I have a huge amount of data, already stored in STL containers. It feels very bad to do full copy for all data to Gtk::ListStore. And also, my data structure contains big gaps in some rows, which simply can be filled with a default value if the line of the view becomes visible. To store tons of default values into a model is also a bad overhead.
For this I thought it is easy to setup a own model which will then provide some entry points/callbacks where I simply can provide my own data from my containers.
But I can not find any line of documentation.
Here a standard TreeView, but no idea how to improve with own model:
https://developer.gnome.org/gtkmm-tutorial/stable/sec-treeview-examples.html.en
In https://developer.gnome.org/gtkmm-tutorial/stable/sec-treeview-model.html.en I found the beautiful sentence
Although you can theoretically implement your own Model,
you will normally use either the ListStore or TreeStore model classes.
After that I take a look into the sources... well, because Gtkmm is only a wrapper over the C-code, it is not simply deriving from a class and overwrite some methods. It is more to pick up the underlaying c code if my interpretation of the code I saw is correct.
Anyway, is there any chance to get some lines of code where the ListStore is replaced by a own model?

Related

How to model updated items with UICollectionViewDiffableDataSource

I'm struggling to understand how to use UICollectionViewDiffableDataSource and NSDiffableDataSourceSnapshot to model change of items.
Let's say I have a simple item which looks like this:
struct Item {
var id: Int
var name: String
}
Based on the names of the generic parameters, UICollectionViewDiffableDataSource and NSDiffableDataSourceSnapshot should operate not with Item itself, but only with identifier, which Int in this example.
On the other hand, again based on names of generic parameters, UICollectionView.CellRegistration should operate on complete Item's. So my guess is that UICollectionViewDiffableDataSource.CellProvider is responsible for finding complete Item's by id. Which is unfortunate, because then aside from snapshots, I need to maintain a separate storage of items. And there is a risk that this storage may go out of sync with snapshots.
But it is still not clear to me how do I inform UICollectionViewDiffableDataSource that some item changed its name without changing its id. I want UICollectionView to update the relevant cell and animate change in content size, but I don't want insertion or removal animation.
There are two approaches that would work solve your problem in this scenario.
The first is to conform your Item model to the hashable protocol. This would allow you to use the entire model as an identifier, and the cell provider closure would pass you an object of type Item. UICollectionViewDiffableDataSource would use the hash value for each instance of your model (which would consider both the id and name properties, thereby solving your name changing issue) to identify the data for a cell. This is better than trying to trick the collection view data source into considering only the id as the identifier because, as you stated, other aspects of the model might change. The whole point of structs is to act as a value-type, where the composition of all the model's properties determine its 'value'...no need to trick the collection view data source into looking only at Item.id.
Do as you said, and create a separate dictionary in which you can retrieve the Items based on their id's. While it is slightly more work to maintain a dictionary, it is a fairly trivial difference in terms of lines of code. All you should do is dump and recalculate the dictionary every time you apply a new snapshot. In this case, to update a cell when the model changes, make sure to swap out the model in your dictionary and call reloadItem on your snapshot.
While the second option is generally my preferred choice because the point of diffable data source is to allow for the handling of massive data sets by only concerning the data source with a simple identifier for each item, in this case your model is so simple that there's really no concern about wasted compute time calculating hash values, etc. If you think your model is likely to grow over time, I would probably go with the dictionary approach.

Model-View-Controller: When programming in Qt does the model automatically update the data?

This is just a theoretical question, I am new to PyQT. I am not able to identify classes or code examples that will show how the model updates the data (if that is done via Qt)
Right now my understanding is that the programmer is responsible for writing the methods/code for updating the data when a change is done in the model data.
Am I correct ?
Update: It seems that my question needs a drawing :-)
So it is data as in data stored in a database. By my understanding the data in this picture is the data stored in the database not the data that the model is based on which is a subset of the data in the database
Try following some of the tutorials and look at the example programs provided with PyQt or PySide.
A model is an object which stores data. This can be as simple as a list of strings. A view is an object which displays data. Qt provides some standard models for storing common types of data and some standard views for displaying common types of data. For simple cases you can use these pre-built components. These components have standard methods for adding or removing data from the model, or updating the view as the model changes. These changes are propagated from the model to the view, or from the view or control widgets to the model, using signals. Thanks to standardized naming of methods and signals this all works pretty seamlessly.
However your specific data storage or data presentation needs might be a bit different. In this case you can implement a custom model or a custom view, or if necessary both. You implement your custom model (or view) by subclassing one of the classes provided by the framework. You have to implement specific named methods on these subclasses because it's the standard naming that makes the automatic behavior with other components work, but can also add your own custom methods and such as you see fit.
Further to MiniMe's comment:
Lets look at an example. Qt Models have a xx.setData() method to update a data item, which takes parameters specifying where in the model the data goes (index) and the new data. When you implement that method, you perform the work of updating the data to whatever underlying storage mechanism you use (e.g. a list or dictionary) and emit the xx.dataChanged() signal. If any views are linked to this model, they will have subscribed to this signal and so will update themselves automatically.
def setData(self, index, value):
# Update the data in the underlying python list self.my_list
# The index object is of a data type provided by Qt. To perform
# this operation we have to extract the row number where the change
# is to be made, then use that to update the appropriate entry in
# the list.
self.my_list[index.row()] = value
# Create a PyQt modelIndex object based on the row number that was
# updated. The self.index() method is provided by Qt.
modelIndex = self.index(index.row())
# Send the modelIndex of the change to any connected views so they
# know to update themselves
self.dataChanged.emit(modelIndex)
# In reality we'd do some validation checks and return False if there
# was a problem and the data change didn't happen.
return True
Similar methods would need to be implemented for adding a new data item in the list or removing a data item from the list. These methods would make the change, send a signal indicating which part of the model had changed to any attached views, then return. I hope this is more helpful.

mvc3 - implementing a variable type recursive model with editors..

I'm quite new to MVC3, just learning and am looking for some guidance.
For sake of simplicity, I have a model that represents 3 types of elements, questions, answers and containers.
All 3 inherit from a common base type, which I'll call baseElement.
When the model is delivered to the view it is a single object of type 'baseElement'
The container elements have an internal list of baseElements.
Those baseElements can be of any of the three types. So - containers can contain questions, or containers (which could also contain questions, containers, etc..)
Each question can contain different types of answer types.
I'm trying to figure out how to use mvc3 to best implement a system to display this container/question structure to the user - permitting them to answer questions with various answer types while respecting the nested structure of the incoming model.
Alright, despite the dynamic nature of my model, after poking around for awhile longer I've been able to render my model object structure without too much complication.
I did it by using a strongly typed Editor Templates (one for each type), and the following code in the View.
#Html.EditorFor(x => #Model, #Model.GetType().Name)
This automatically chooses the proper editor template to use based on the actual type.
In each of the type specific Editor Templates I make the same call for each of the children.
It actually ends up being pretty simple.
The big problem I'm running into now, is how to model bind (or otherwise retrieve) the form values back into something usable once it's posted by the user. The dynamic nature of the structure causes the default model binder to cross it's arms and give up.
At this point I think retrieving/remapping the form data might be a much bigger issue, but that will certainly require more tinkering, and perhaps a separate question.
Thanks for the help.
:-)

Best practices when writing glue code

I asked this question to get some opinions on the subject of glue code.
For example, imagine you have a class (pseudocode):
class MyClass
int attribute a
string attribute b
And to represent that data model, you have BOTH a slider and a text box to represent a, and a text box and say... the window label to represent b.
Obviously, when one of these view objects is changed, you want to update the others. However, updating the entire view is obviously inefficient.
method onSomethingHappened(uiObject)
model.appropriateAttribute = uiObject.value
The question is, what is your opinion on what to do next? Should the model object implement a callback that notifies a listener when the value has been changed, allowing one to write glue code like:
method modelChangedCallback(model, attribute)
uiObject1.value = model.a
uiObject2.value = model.a
Where you might examine what the attribute that changed is, and respond accordingly? This is the model in Objective-C and Cocoa on Mac, for the most part.
OR, would you rather have the responsibility lie completely in the glue code?
method onSomethingHappened(uiObject)
model.appropriateAttribute = uiObject.value
self.updateForAttribute("appropriateAttribute")
Both of these approaches can get pretty hairy (as is the problem with glue code) when your project gets large. Maybe there are other approaches. What do you think?
Thanks for any input!
For me I think it comes down to where the behavior is needed. In the situation you describe, the fact that you are binding multiple controls to a property is what is driving the requirement, so it doesn't make sense to add code to the model to support that.
In a web-based model I would probably put the logic in the web page since that can be done rather cheaply using Javascript. If I don't have that luxury (i.e. I'm dealing with a "dumb" view), then it would probably make sense to do it in the controller, or model glue code. If this sort of thing becomes common enough, I may go as far as creating some form of generic helper to reduce the amount of boiler-plate code I have to deal with.

Is this a situation where Qt Model/View architecture is not useful?

I am writing a GUI based application where I read a string of values from serial port every few seconds and I need to display most of the values in some type graphical indicator(I was thinking of QprogressBar maybe) that displays the range and the value. Some of the other data that I am parsing from the string are the date and fault codes. Also, the data is hierarchical.
I wanted to use the model/view architecture of Qt because I have been interested in MVC stuff for a while but have never quite wrapped my brain around how to implement it very well.
As of now, I have subclassed QAbstractItemModel and in the model I read the serial port and wrap the items parsed from the string in a Tree data structure. I can view all of the data in a QtreeView with no issues.
I have also began to subclass QAbstractItemView to build my custom view with all of the Graphical Indicators and such. This is where I am getting stuck. It seems to me that in order for me to design a view that knows how to display my custom model the view needs to know exactly how all of the data in the model is organized. Doesn't that defeat the purpose of Model/View? The QTreeView I tested the model with is basically just displaying the model as it is setup in the Tree structure but I don't want to do that because the data is not all of the same type. Is the type of data or the way you would like to present it to the user a determining factor in whether or not you should use this architecture? I always assumed it was just always better to design in an MVC style.
It seems to me like it might have been better to just subclass QWidget and then read in from the serial port and update all of subwidgets(graphical indicators, labels, etc...) from the subclass. Essentially, do everything in one class.
Does anybody understand this issue that can explain to me either what I am missing or why I shouldn't be doing it this way. As of now I am a little confused.
Thanks so much for any help!
** ** - Is this a situation where Qt Model/View architecture is not useful?
I"m going to say not necessarily - end edit
I'm not sure I fully understand your question, but let me try.
First, let's talk about MVC display pattern. This pattern is all about breaking the program into separate (and hopefully testable) sections that have their own areas of concerns.
The model is data structures that describe your data. I'm sure that there is some statistical data is also present. It is important that the model not know anything about how the data is going to be displayed to the user.
The View is how information is presented to user. It is not suppose to care about how the data is presented for displaying. It is important for this layer to be unaware of how the model gets the data for display.
The control logic is the "glue" to connects the first two items together. This is the layer that holds all the "messy" stuff to make to good user experience. EDIT - Most of what QT calls a "view item" I would probably put in the controller layer.
But if you do this, then the model and controller layers become very testable.
With that being said, many of your points are not really related to MVC pattern. You seem to be discussing what is the optimum way to display the data. This is always a problem. And without seeing your app, I'm not really going to try to tell you what is going to look good.
But by following good MVC pattern design, you can make pretty significant revision to the display without effecting the underling code.
This being said, I'm dealing with this exact issue right now and this pattern is working well form me. If you go to codeplex.com and search for mvvm (model-view-viewmodel, term used in WPF), you will see a number of projects that use it that you can use to get more information.
If this is not enough, let me know and I may be able to give you a better answer.

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