Wrong UITableView position after pull to refresh - xcode

in my app this is the tableview position:
When i run pull to refresh, the position is:
Why does the tableview stay down?

Can you show us how do you use the UIRefreshControl in your code ?
Looks like you probably miss a refreshControl.endRefreshing()

Related

Push navigationcontroller animation in ios 8

In iOS8 I am facing one problem when I navigating(using push navigation) from one view controller to another view controller it looks like without disappear the first view controller it will show the second view controller. Example shown in below:
I am struggling with this from the last few days.How can I resolve this issue.Can anyone help me?
try this : set background color of VIEW
Try something like to bring him front:
[[UIApplication sharedApplication].keyWindow addSubview:yourSubview]
or
[[UIApplication sharedApplication].keyWindow bringSubviewToFront:yourSubview]
can you please check once again background color for
-View-Controller
-corresponding view
and it look like you have use UITABLE so check for
-table background &
-cell background
one of that is clear color.
i'm Sure there is problem with only background nothin else.

UIPageViewController with scrollview odd inset bounce

Storyboard Screenshot
I wonder if anyone can shed any light on this for me.
I have a UIPageViewController as part of a SWRevealViewController structure as seen in the storyboard in the linked picture.
The UIPageViewController contains a series of UIViewControllers which have a vertical scroll views in them. The first page shows fine but when I swipe left to display a new page the view loads about 30 pixels to high and after 0.5 a second it drops down to the right place. After that when you scroll left and right it displays normally.
I have tried everything in this post so far and nothing has worked.
self.automaticallyAdjustsScrollViewInsets = false;
pageViewController.automaticallyAdjustsScrollViewInsets = false;
I am pretty sure it is something to do with UIPageViewController scroll inset but not sure what to do about it as I have tried everything I can think of in the last 3 days to try and fix this.
Thank you in advance
Not sure if this will help you, but I had a smaller 5px bounce issue scrolling images in a UIPageViewController. Nothing in the post you look through helped me either. But using a separate UIView as a container view between the individual page view controller's view and my UIImageView miraculously solved the issue for me.
So the hierarchy you want in your page's view controller's view is:
Main View
Container View
Your Actual view content

Push segue to scrollview display error

maybe this is a rather simple question. I don't know. I searched the forums for an answer but couldn't find one. I have two views. From a tablecell I push to a second view which contains a scrollview (960 x 455). This scrollview is centered when loaded.
Whenever I push into this view, the left part of the scroll which shouldn't be visible right away shows up for a few seconds. The same happens when I push back. Is there a way to push into the second view and only show the center of the scrollview?
I would have thought that this is occurring because the view is being loaded and then afterwards the position is being set which can take a while when the view is first being loaded as their other things being processed before setting the position.
I am presuming you are using interface builder if so I recommend setting the UIScrollViews visible/hidden property to true in there then in the viewDidLoad method setting it's position to centre after which you can set it to be visible again.

UIButton changes position after build

I encountered a weird problem with a UIView in my Application. I placed some UIButtons, UISlider, etc. on a View. Which looks like this:
However, on the Simulator and on my iPhone it looks like this:
The button "+1 min" is not aligned with the other controls anymore.
The correct x-coordinate is 236. When I inspect the value in the debugger, I get 243.
I already checked the storyboard-file, which has the right value.
Why is it affecting only this button? And more importantly how do I fix this?
If you have used Interface Builder.. Then definitely you have to do changes for autoresize in Interfacebuilder.. Try this it may solve your problem..

Infinite UIScrollView in both direction

I would like to create an infinite scrollView (like a slot machine), but without paging. When the user scrolls down, it's easy i just have to increase the contentSize and the scrollView scroll endlessly :
- (void)scrollViewDidScroll:(UIScrollView *)theScrollView {
theScrollView.contentSize = CGSizeMake(45, theScrollView.contentSize.height+45);
}
But how can i create the same effect when the user scrolls upward ? I tried to play with the contentInset but then the contentOfsset doesn't get updated and i end up having weird behaviour.
Do you have any idea how i could achieve that ?
I needed the same, so I created this: http://dev.doukasd.com/2011/04/infinite-scrolling-dial-control-for-ios/
Have a look at the video, I believe it's what you're looking for. Source code is included.
I have developed this kind scroll view. It can scroll infinite.
You can check on github: https://github.com/quangrubify/InfiniteUITableView
I think you should give us more details about the issue. What content do you want the user to see when he is scrolling upwards? You increase the contentSize in scrollViewDidScroll method, but you are not checking the contentOffset, so the contentWill be bigger whenever the user scrolls the scrollView (either way, even horizontal if allowed). Since the contentOffset is already at 0, the user cant scroll upwards because there is nothing that the scroll view can show.
I dont know the content of your scrollView, but I have implemented infinite scrolling horizontally. For details, see: https://stackoverflow.com/a/12856174/936957
PS: Do not use "magic numbers", this is a better alternative:
theScrollView.contentSize = CGSizeMake(theScrollView.contentSize.x, theScrollView.contentSize.height+45);
//Or theScrollView.frame.size.width alternatively

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