I'm using Visual Studio 2015 Professional on a Windows 10 machine with an Intel integrated GPU and high resolution Display Port monitors. DPI in Windows is set to 100% and I haven't done much with the computer besides using Visual Studio.
Suddenly when I came back to my computer (some of) the texts in Visual Studio were blurry, including items in the Solution Explorer as well as menus. Just everything blurry.
If I hover something the hovered something will become sharp again but moving the window doesn't make the text sharp but makes the blur change.
How to make the texts in Visual Studio sharp again?
Related
When I'm using Visual Studio and I go on the properties window, its really hard to browse for something.
It has this black weird layout which only displays when I'm using dark mode and also gets worse by opening some tabs.
I'm using VS 2015, but this happened to me on VS 2012 that being the reason why I upgraded to VS 2015.
I've tried changing to custom themes to see if it would help but it didn't.
Image of glitch
Dealing with an extremely annoying issue and unable to find a resolution so far around the web.
Issue description:
Using Visual Studio 2019 Community Edition, and after a bit of debugging, stepping through code and inspecting objects in Quick Watch I notice that mouse movement begins to lag. Mouse pointer is still movable but is jumpy, like bad wireless mouse connection. Extremely annoying as I first though wireless mouse was at fault. But the issue goes away immediately after Visual Studio is closed. This is also very reproducible, although does not appear to happen right away, seems to happen after a few debug sessions.
Things I've tried:
Uninstalled all Visual Studio extensions
Reset all Visual Studio settings and performed "Repair" from VS Installer
Disabled Windows Defender, no other anti virus / spyware software is running
Updated Windows 10 to latest update
Updated Visual Studio to latest version as of now
If anyone has any suggestions on how to fix this, please share.
If you are experiencing the same issue, please add details about your environment in comments (Visual Studio edition & update version, .NET version of the project, Windows update version).
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This is mainly caused by hardware acceleration feature which is caused by Grafics Card bugs.
The Visual Studio team has continued to notice a small but important series of performance and reliability issues that are caused by bugs in the installed graphics drivers. By default, Visual Studio automatically adjusts the visual experience in order to maximize performance and responsiveness across client configurations. Visual Studio also uses hardware graphics acceleration when it is available on the client. For most customers, these Visual Studio default settings provide the best user experience. However, some users have reported that manual adjustments to these settings can result in improved experience. This article describes how to make these adjustments in Visual Studio.
Solution :
Disable "Use hardware grafics acceleration if available" in visual studio settings (Tooles -> Environment -> General)
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I am experiencing a weird behavior of visual studio 2008 and VS 2010. I had only Visual Studio 2008 on my machine having OS windows Server 2008 R2, at point i did some window layout reset and post that visual studio's window layout is acting strange, it is getting docked or un-docked if i debug a solution. I re-install the visual studio 2008 but problem still exists...Strangely i have newly installed Visual 2010 pro and it seems to have the same issue. I am wondering which system file got corrupted and y it is only with Visual Studios. Please help.
This is normal behavior, actually, for all versions of Visual Studio. There is nothing wrong with your computer or your installation.
Visual Studio has at least two different window layout modes. One of them is the design-time mode, and the other one is the debugging mode.
When you start debugging, the environment switches to the debug mode. In the default configuration, that will cause windows to rearrange themselves (some that were hidden appear, some that were visible disappear, others just change position). into a layout that is deemed "optimal" for debugging code.
The idea is that different window layouts are likely to be optimal for different purposes. In design mode, I might want the Toolbox and Properties windows to be visible. I don't need those at all in debug mode, and would rather devote my screen space to the Immediate, Output, and Auto Variables windows instead.
It can be confusing, because you have to rearrange your windows twice, once for each mode. The good news is that any changes you make will "stick", meaning that they will be saved and re-used each time you enter that mode.
If you really don't like it, just arrange your environment so that it is identical in both modes.
Related: Can I save the window layout in Visual Studio 2010/2012/2013?
In Visual Studio 2012, any time the mouse is over a Debug "Watch" or "Autos" Window, OR if the mouse is over a String Table, it flickers horribly on every update. Trying to scroll down through the String Table is so painful - you can watch each item get repainted with the mouse flickering the whole time (I have to move the mouse out of the window and then page up and down with the keyboard).
This didn't happen with Visual Studio 2008.
Interestingly, it also does not happen when I Remote Desktop to the exact same computer, same Visual Studio 2012 install, and even the same project.
The "Use hardware graphics acceleration if available" setting has no affect one way or the other.
That image shows what I'm talking about.
Visual Studio 2010 on the left, Visual Studio 2005 on the right.
If you ignore the jpeg compression artifacts you can tell that the left icons are much blurrier than the right icons.
Is there some way to turn off this anti-aliasing?
Developers seem to have a strong urge to change every icon people are used to, to be fancy, 3D and anti-aliased.
What was wrong with Office icons only god knows. Or why the clear and yellow speaker icon got replaced by two concentric circles, with 3d effects.