Xcode 9 auto live build ,slower Xcode ? How can I fix it? - xcode9

I just downloaded Xcode9 And when I do coding, everytimeXcode9 doing auto build. And my Mac slower Im waiting more..
How can I fix it ? Any idea ?

xcode > preferences > General > Uncheck 'Show live issues'
If this feature makes me slow, this is useless anymore. :)

Related

Xcode 13 - turn off auto import feature

Xcode 13 introduced automatic imports.
Anyone know if and how it can be turned off? I could not find anything in Xcode preferences nor online.
In XCode 13.1 there are no settings for that. Unfortunately :(
If everyone add the feedback about this feature, maybe we can improve xcode! https://feedbackassistant.apple.com/
Also i've made a radar https://openradar.appspot.com/radar?id=4948759620354048. Leave your comments there to show the activity.

Xcode 8 automatic build when editing

I'm using both Xcode 8 and 8.1 beta (8T61a) and when I write anything, even a single space, Xcode builds automatically the entire project, It's very annoying and make my Mac really slow I disabled "Live build" option in General setting, but nothing changes
Does someone else have this strange issue ?
You need to disable "Automatically Refresh Views" from the Editor section.It is happening because, as soon as you type anything, XCode refreshes the views as they might change due to any changes in code.
Follow this link Xcode 8 automatic build when any change

Cannot change file in Xcode project

When I launch one of my Xcode projects, I am presented the storyboard of the project. I can edit the storyboard, I can run the project on my device and simulator. But on changing to any other file from the project navigator or any other way (like opening any file of my project from finder), I get stuck with a rolling rainbow cursor which keeps on rolling till infinity (I have waited for as long as an hour) and I have to force quit Xcode. My other projects appears to work fine.
I have tried the following fixes:
Restarting my Mac
Reinstalling Xcode
Resetting Xcode Settings from http://ioslau.blogspot.in/2013/08/resetting-xcode-settingspreferences.html
I have Xcode v6.3 and Yosemite v10.10.3.
I don't want to recreate my project as it will suck time.
Any help or advice is appreciated.
This may be a known issue with the latest release of Xcode:
apple dev forum
The accepted answer and the apple dev forum didn't help me.
I am using a swift project with no IB and no Storyboard.
What I did was, close Xcode, restart the mac, open the Xcode not from the app but form the .xcodeproject file. It worked.
For me, the solution was to make a copy of the files that were uneditable, delete the original files from the Xcode project and drag the duplicates in.

Xcode 5 crashing all the time when trying to open a particular project

When I try to open a particular projects target settings in xcode 5 it crashes. When I try to open it in Xcode 4 versions its fine.
Screen Shot http://img33.imageshack.us/img33/9527/kiew.png
This got fixed with today's update to the OS. I am using OSX Mavericks!. Make sure to update.
Good luck!
Reverting project file changes and resetting the workspace worked for me: https://stackoverflow.com/a/9494112/974531

Cannot find executable for CFBundle CertUIFramework.axbundle

Just updated to Xcode 5 and this is the first error its throwing on the logger for all my apps. Can't seem to understand why this is happening.
2013-09-19 10:46:54.341 MyApp[1156:a0b] Cannot find executable
for CFBundle 0x8a7c7a0 </Applications/Xcode.app/Contents/Developer/Platforms/
iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/
System/Library/AccessibilityBundles/CertUIFramework.axbundle> (not loaded)
Edit (11-11-2013): To everyone reading, once I waiting for a solid working solution to accept and close. The highest voted answer works until you re-open the project only.
Edit (30-09-2014): I can see this has been sorted since XCode 6 has been released! Finally
Final Edit-
Temporary workaround: click iOS Simulator > Reset Content and
Settings... and run again.
This error message may reappear at random. For me, it happens when I
launch a different application. There are several threads in Apple dev
forums and in StackOverflow about this problem, but none have a
definitive answer. This seems to be a SDK error to be fixed in the
next Xcode version.
Updated: October 3.
CREDIT - Please check this answer - Xcode 5 Error CertUIFramework.axbundle
Further Edit
Although this was potentially the issue resolution at the time. I believe some of the newer answers below relating to the better touch tool are in fact the correct resolutions.
After reading Kirill's answer I did some digging as I didn't want to disable BetterTouchTool for everything just the "iOS Simulator" and you can.
Open the "iOS Simulator" and will it as the active app go to the BTT drop-down menu from the top bar (of that screen if you have more than one) and select "Disable BTT for Current App". It will turn to a play icon when it's disabled.
Make sure the app name on the bar is still "iOS Simulator" as mine jumped to "Finder" a few times when I clicked the top bar!
Now re-set the simulator (if it doesn't work) and rebuild. You shouldn't get the error! :)
Don't forget to clear the error if it's still there. ;)
BTT seems to remember what apps it's disabled for (or at least it does when you close and re-open the app that's disabled I haven't tried a system re-boot yet).
Its easy. Go iOS simulator and reset content and setting.
Thanks
If you are using XCode-5 then just reset the simulator "Reset Content and Settings" and run once again
So I was having this error too in Xcode 5 and 5.1. I wanted to figure out if it's Xcode bug or something else, so I did a fresh install of Mavericks 10.9.2 and Xcode 5.1. Everything seemed fine after multiple tests.
Here is where the problem began. I put the apps and settings that I mostly use and the error came back. So I deleted everything and started adding everything one by one. After couple days I had bingo! The problem is with BetterSnapTool and BetterTouchTool
Update 12.12.2014
Just started using Xcode 6.1 and noticed that this bug seems to be gone at least with Xcode 6.1 simulators and BTT 0.9985 versions.
Update:
As GasB pointed out, it is possible to disable BTT for certain apps. So just disable it for iOS Simulator. You just have to remember not to use gestures while using the simulator as that triggers the error message.
Simple solution:
Remove the ticks in preference pane, reset simulator and do clean build. The error message will disappear.
.
I had the same problem and solved it setting the 'Localization native development region' to match my systems region. In my case from 'en' to 'de'. The referenced files are stored in localized versions in your filesystem. So this setting is used to identify the needed version.
You can find that setting in your project settings at 'Info' -> 'Custom iOS Target Properties'.
Resetting the simulator ‘fixes’ it because it turns the accessibility support off. You can normally achieve the same by simply disabling the ‘Accessibility Inspector’ in the ‘Settings’ app.
If, however, you need it enabled, particularly hate this error message, and are feeling adventurous then you can use the following monkey patches to silence the error: https://gist.github.com/alloy/9277316. (Be sure to NOT include this in your release builds.)
Resetting the simulator is a PITA, I found a way to get rid of these messages without having to to this:
go to Settings > Accessibility
turn on Accessibility Inspector
turn off Accessibility Inspector
quit Simulator
I had this problem with Xcode 5 in ML 10.8.5
I re-installed Mountain Lion (in a Parallels' VM), then update ML to 10.8.5.
Then installrd Xcode 5, and it's worked fine.
I think that the error is caused by a third SW installed in ML.
The application Moom is also causing this issue, and I couldn't find a way to disable it for just the iOS Simulator. So for now I disabled it's accessibility features.
I'm on Mavericks (10.9.3) and encountered the same error in xCode(5.1.1).
I tried anything - reinstalling xCode from both AppStore and dmg. Resetting the emulator resulted in the same error and deleting the Simulator SDK folder gave no results too.
The issue on my end was indeed Moom as mentioned by #aorcsik! Disabling it's accessibility, followed by clean (cmd+shift+k) in xCode cleared the error.
Open Disk Utility and apply Repair Disk Permissions in Macintosh HD.
After doing above step, apply Reset Contents and Settings in iOS Simulator.
This above solution can definitely fix your problem.
I had this problem, and none of the answers in this thread could fix it. Mine was simple UI with a UIDatePicker. I resolved it by removing the UIDatePicker and the associated code, then added them in again. Problem solved!
For me it was Keyboard Maestro, adding the simulator to Maestro's exclude list silenced the warnings

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