Access Jupyter notebook without using websockets - websocket

We need to be able to access Jupyter notebook via a limited 'reverse-proxy' like solution. Unfortunately this 'reverse proxy' blocks any websockets communication.
Does Jupyter notebook provide an option to force non-websocket communication?

No, not by default. Thought it would be possible to replace the websockets connections with something like socket-io, which automatically fallback to long-polling if websocket are not available. You would need to send patches upstream to both the frontend (notebook) and the backend (notebook server). If the patches are small and relatively strait-forward it has chances of being accepted ; though, keep in mind that using long-polling will make performance way worse.
Historically the "current" notebook is the 6th prototype, and one of the reason many of the previous one did not work is because websocket were not available as a technology at the time.

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Building a linux service in Ruby that other processes can interact with, maybe via a socket?

I'm looking into building a service to run in the background that allows clients to connect and send commands, and get data back. I'm planning on writing the service in Ruby (as a gem) but wanted to know what the best method would be to allow clients to connect to the API?
I figured a socket connection would make sense, like you'd connect with Redis or something, but I'm not sure where to start!
Any tips would be much appreciated :)
Yep, you're on the right path. A socket is just a bidirectional communication channel that allows two programs to exchange bytes. If both endpoints are on the same machine, UNIX sockets are the obvious choice; otherwise, you'll need a TCP socket to communicate over the network. The principle is the same in either case.
On top of the socket, you'll have to define your own protocol, or you could use an existing one (such as HTTP) if it applies to your situation.
A random sockets tutorial.
Since you ask for any tips, my advice to you is that building a service container is hard work. Since you don't actually need to, there being lots of awesome service containers already, you should probably use one of those.
I would recommend something behind HTTP, which gives you a whole lot of advantages around existing tooling, message framing, content negotiation, scaling your service, and deployment and upgrade models.
If you want to avoid external dependencies, using something like Webrick or Mongel that is pure Ruby is a fine way to avoid needing to wrap Apache or Nginx around your system.
This also allows you to separate out the concerns in your project: work on building the actual service layer first, handling commands and returning responses. Run that under any web server, and get it going.
Then when you have time, focus separately on how to build the service container to meet your needs: because you know that the underlying service layer works fine, you can focus on only solving the container problems.
If you really do want to build your own container, I strongly recommend you use something higher level than a socket. Tools like 0mq provide framing and other message layer features that you don't get from a socket, and make it much easier to focus on defining the interesting parts of your problem space - the commands - rather than low level details like parsing a wire format and protocol.
I'm using a Ruby/Rails app with Redis running in the background on an EC2 server (Amazon Web Services AWS). This is the ubuntu build I found to be easiest to work with:
Linux version 2.6.32-341-ec2 (buildd#crested) (gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) ) #42-Ubuntu SMP Tue Dec 6 14:56:13 UTC 2011
In my main .rb file that does most of the polling/searching I have this rubygems required, you should definitely check them out:
require 'aws'
require 'redis'
require 'timeout'
require 'json'
Let me know what you are specifically trying to do if that doesn't help you enough. Good luck!
I've built a couple of daemons with EventMachine in the past. It is efficient and powerful, supports TCP, HTTP and everything else. People even write web servers on top of it.

How to most quickly get small, very frequent updates from a server?

I'm working on the design of a web app which will be using AJAX to communicate with a server on an embedded device. But for one feature, the client will need to get very frequent updates (>10 per second), as close to real time as possible, for an extended period of time. Meanwhile typical AJAX requests will need to be handled from time to time.
Some considerations unique to this project:
This data will be very small, probably no more than a single numeric value.
There will only be 1 client connected to the server at a time, so scaling is not an issue.
The client and server will reside on the same local network, so the connection will be fast and reliable.
The app will be designed for Android devices, so we can take advantage of any platform-specific browser features.
The backend will most likely be implemented in Python using WSGI on Apache or lighttpd, but that is still open for discussion.
I'm looking into Comet techniques including XHL long polling and hidden iframe but I'm pretty new to web development and I don't know what kind of performance we can expect. The server shouldn't have any problem preparing the data, it's just a matter of pushing it out to the client as quickly as possible. Is 10 updates per second an unreasonable expectation for any of the Comet techniques, or even regular AJAX polling? Or is there another method you would suggest?
I realize this is ultimately going to take some prototyping, but if someone can give me a ball-park estimate or better yet specific technologies (client and server side) that would provide the best performance in this case, that would be a great help.
You may want to consider WebSockets. That way you wouldn't have to poll, you would receive data directly from your server. I'm not sure what server implementations are available at this point since it's still a pretty new technology, but I found a blog post about a library for WebSockets on Android:
http://anismiles.wordpress.com/2011/02/03/websocket-support-in-android%E2%80%99s-phonegap-apps/
For a Python back end, you might want to look into Twisted. I would also recommend the WebSocket approach, but failing that, and since you seem to be focused on a browser client, I would default to HTTP Streaming rather than polling or long-polls. This jQuery Plugin implements an http streaming Ajax client and claims specifically to support Twisted.
I am not sure if this would be helpful at all but you may want to try Comet style ajax
http://ajaxian.com/archives/comet-a-new-approach-to-ajax-applications

WebSocket cross-connection communication (Tornado?)

I'm fumbling around a bit with WebSockets, and was pretty pleased with how easy it was to get a Tornado server running that does basic websocket connections. I've never used Tornado before today, and while I like what I've seen there's a few questions that I have regarding it's use.
Primarily, I'm using WebSockets so that I can have low-overhead communications between two or more client machines. (For the purposes of conversation let's just say it's a chat client) Obviously I can connect into the server from multiple machines, and they can all push messages to the server and the server can respond, which is great! But that's not too much better than your standard AJAX requests. If I have a persistent connection I want to be able to push data to the clients as well. The simplest possible scenario is user 1 posts a message to the server and upon receiving it the server immediately pushes it to user 2.
So what would be a good way to accomplish that? As far as I can see in Tornado there's no way to communicate between connections other than placing the message in a datastore somewhere and having all the other connections poll for new info. That strikes me as terribly clunky though, because all you're really doing at that point is moving the polling process from the client to the server.
Of course, I may be barking up the wrong tree entirely here. It's certainly plausible that Tornado simply isn't the right tool for this job, and if that's the case I'd be happy to hear suggestions for alternatives!
Here is a chat server using tornado, WebSockets and redis: https://gist.github.com/pelletier/532067 (Updated: link fixed, thanks #SamidhT)
Though the answer has already been accepted: Using a different service still seems very inefficient to me. Why don't you just go with shared memory + conditional variables / semaphores? You sound like you got a standard Consumer-Producer problem

Firefox plugin - sockets

I've always wanted a way to make a socket connection to a server and allow the server to manipulate the page DOM. For example, this could be used in a stock quotes page, so the server can push new quotes as they become available.
I know this is a classic limitation (feature?) of HTTP's request/response protocol, but I think this could be implemented as a Firefox plugin (cross-browser compatibility is not important for my application). Java/Flash solutions are not acceptable, because (as far as i know) they live in a box and can't interact with the DOM.
Can anyone confirm whether this is within the ability of a Firefox plugin? Has someone already created this or something similar?
You may want to look at Comet which is a fancy name for a long running HTTP connection where the server can push updates to the page.
It should be possible. I have developed a xulrunner application that connects to a TCP server using sockets. Extension development would likely have the same capabilities. I used a library from mozdev - JSLib. Specifically check out the networking code. The fact that there is a Firefox add-on for JSlib add-on for Firefox makes more more confident.
Essentially, as I understand it, sockets are not part of JavaScript, but through XPCOM, you can get raw socket access like you would in any c/c++ application.
Warning: JSLib doesn't seem to receive a lot of attention and the mailing list is pretty sparse.
Java/Flash solutions are not acceptable, because (as far as i know)
they live in a box and can't interact with the DOM.
That's not actually true of Java. You can interact with Java via JavaScript and make DOM changes.
http://stephengware.com/proj/javasocketbridge/
In this example there are two JavaScript methods for interaction
Send:
socket_send("This was sent via the socket\n\n");
Receive:
on_socket_get(message){ more_code(message); }
You may want to look at Comet
a.k.a. server push. This does not let the server "update" the client page directly, but all the new data is sent to the page through a single connection.
Of course, a Firefox extension (as well as plugins, which are binary libraries that can do whatever any other application can do) can work with sockets too. See 1, 2.

Is there some way to PUSH data from web server to browser?

Of course I am aware of Ajax, but the problem with Ajax is that the browser should poll the server frequently to find whether there is new data. This increases server load.
Is there any better method (even using Ajax) other than polling the server frequently?
Yes, what you're looking for is COMET http://en.wikipedia.org/wiki/Comet_(programming). Other good Google terms to search for are AJAX-push and reverse-ajax.
Yes, it's called Reverse Ajax or Comet. Comet is basically an umbrella term for different ways of opening long-lived HTTP requests in order to push data in real-time to a web browser. I'd recommend StreamHub Push Server, they have some cool demos and it's much easier to get started with than any of the other servers. Check out the Getting Started with Comet and StreamHub Tutorial for a quick intro. You can use the Community Edition which is available to download for free but is limited to 20 concurrent users. The commercial version is well worth it for the support alone plus you get SSL and Desktop .NET & Java client adapters. Help is available via the Google Group, there's a good bunch of tutorials on the net and there's a GWT Comet adapter too.
Nowadays you should use WebSockets.
This is 2011 standard that allows to initiate connections with HTTP and then upgrade them to two-directional client-server message-based communication.
You can easily initiate the connection from javascript:
var ws = new WebSocket("ws://your.domain.com/somePathIfYouNeed?args=any");
ws.onmessage = function (evt)
{
var message = evt.data;
//decode message (with JSON or something) and do the needed
};
The sever-side handling depend on your tenchnology stack.
Look into Comet (a spoof on the fact that Ajax is a cleaning agent and so is Comet) which is basically "reverse Ajax." Be aware that this requires a long-lived server connection for each user to receive notifications so be aware of the performance implications when writing your app.
http://en.wikipedia.org/wiki/Comet_(programming)
Comet is definitely what you want. Depending on your language/framework requirements, there are different server libraries available. For example, WebSync is an IIS-integrated comet server for ASP.NET/C#/IIS developers, and there are a bunch of other standalone servers as well if you need tighter integration with other languages.
I would strongly suggest to invest some time on Comet, but I dont know an actual implementation or library you could use.
For an sort of "callcenter control panel" of a web app that involved updating agent and call-queue status for a live Callcenter we developed an in-house solution that works, but is far away from a library you could use.
What we did was to implement a small service on the server that talks to the phone-system, waits for new events and maintains a photograph of the situation. This service provides a small webserver.
Our web-clients connects over HTTP to this webserver and ask for the last photo (coded in XML), displays it and then goes again, asking for the new photo. The webserver at this point can:
Return the new photo, if there is one
Block the client for some seconds (30 in our setup) waiting for some event to ocurr and change the photograph. If no event was generated at that point, it returns the same photo, only to allow the connection to stay alive and not timeout the client.
This way, when clients polls, it get a response in 0 to 30 seconds max. If a new event was already generated it gets it immediately), otherwise it blocks until new event is generated.
It's basically polling, but it somewhat smart polling to not overheat the webserver. If Comet is not your answer, I'm sure this could be implemented using the same idea but using more extensively AJAX or coding in JSON for better results. This was designed pre-AJAX era, so there are lots of room for improvement.
If someone can provide a actual lightweight implementation of this, great!
An interesting alternative to Comet is to use sockets in Flash.
Yet another, standard, way is SSE (Server-Sent Events, also known as EventSource, after the JavaScript object).
Comet was actually coined by Alex Russell from Dojo Toolkit ( http://www.dojotoolkit.org ). Here is a link to more infomration http://cometdproject.dojotoolkit.org/
There are other methods. Not sure if they are "better" in your situation. You could have a Java applet that connects to the server on page load and waits for stuff to be sent by the server. It would be a quite a bit slower on start-up, but would allow the browser to receive data from the server on an infrequent basis, without polling.
You can use a Flash/Flex application on the client with BlazeDS or LiveCycle on the server side. Data can be pushed to the client using an RTMP connection. Be aware that RTMP uses a non standard port. But you can easily fall back to polling if the port is blocked.
It's possible to achive what you're aiming at through the use of persistent http connections.
Check out the Comet article over at wikipedia, that's a good place to start.
You're not providing much info but if you're looking at building some kind of event-driven site (a'la digg spy) or something along the lines of that you'll probably be looking at implementing a hidden IFRAME that connects to a url where the connection never closes and then you'll push script-tags from the server to the client in order to perform the updates.
Might be worth checking out Meteor Server which is a web server designed for COMET. Nice demo and it also is used by twitterfall.
Once a connection is opened to the server it can be kept open and the server can Push content a long while ago I did with using multipart/x-mixed-replace but this didn't work in IE.
I think you can do clever stuff with polling that makes it work more like push by not sending content unchanged headers but leaving the connection open but I've never done this.
You could try out our Comet Component - though it's extremely experimental...!
please check this library https://github.com/SignalR/SignalR to know how to push data to clients dynamically as it becomes available
You can also look into Java Pushlets if you are using jsp pages.
Might want to look at ReverseHTTP also.

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