Conflit with systems popup of IOS and rg.plugin.popup - xamarin

I am using xamarin.forms to do an app for ios and Android.
I am using Rg.popup as well.
The problem is: when I run the app in ios and before my rg.popup appear the system shows a system popup, my layout is strange...
How it can be
does Someone know how to solve?

Remote notification is not supported on Simulator, so system log an error about this and your code shows it with an alert. You need a real device to test remote notification.
To get rid of the alert view, find the code which shows the system alert in FailedToRegisterForRemoteNotifications method in AppDelegate.cs. Forbid it when the error code is 3010(which is for the error).

Related

Xamarin - How to see the iOS Simulator app log

I recently upgraded some Firebase packages in my iOS Xamarin app, and now the thing refuses to work. The app opens (shows a splash screen) and immediately closes without producing an error.
While I want to fix the package problem, I have no clue where to start. I set a breakpoint on the App.xaml.cs constructor, but this never gets hit when I run the iOS version. So my next idea was to read the output like I do on Android.
I've been Googling around for a few hours, and everyone seems to say 'Go to Debug > Open System Log...', but this is absolutely rubbish! The system log seems to show everything except for my app running... (E.g. I run the app in the simulator, reload the system logs, and the freshest thing is from 10 minutes ago...)
I'm at my wits end here. Does anyone know a trick for viewing my app output in the simulator? Even just an exit code would be useful 😥
You could view the logs in these locations:
Mac – ~/Library/Logs/Xamarin/Simulator.Server
Windows – %LOCALAPPDATA%\Xamarin\Logs\Xamarin.Simulator

iMessage App Extension quits in iPhone X simulator

Its terminating even for apple demo code.
Refer the screen shot.
I have found that after initially installing the app and receiving this error, you should go into the simulator messages app and manually enable your messages app as it will be disabled by default. Once you enable it, it should work.

Xamarin Remote Simulator results in blank screen

I know this feature is very new, so I'm hoping someone has had experience with this issue before and may shed some light on what might be going on. Right now we are trying to utilize Xamarin 4.2's new "remote iOS simulator for Windows". When I build to Mac simulator, it works fine the app shows up and no issues. When I turn on the option to use the remote simulator, the simulator opens, and then there's just a blank screen, as you can see from the screenshot there's no errors and it built fine:
Looks like you are hitting the following:
https://bugzilla.xamarin.com/show_bug.cgi?id=42333
The remote simulator is in preview, so there are likely to be bugs that have not been fixed yet. I'd suggest adding a comment to that bug report with any information you can provide.
If you would like to receive a notification when the bug is updated, you can add yourself to the CC list for the bug. Please note that you will need to create an account on that system if you have not already done so.

Xamarin.Forms.Labs iOS SMS texting issue

I am using Xamarin.Forms.Labs to send SMS messages from my app. It works great on WP and Android but with the iOS it opens up the default texting screen and allows you to send a text but then I am unable to get back to my app. I click cancel or the iPhone button and reopen my app and it is still on the texting screen. Any ideas what I could be doing wrong or why it doesn't return to my app once I have finished texting? Is anyone else having this issue?
This was a bug in the iOS implementation. I just pushed a fix for it and you can use the latest code (master branch) to test it out.
https://github.com/XLabs/Xamarin-Forms-Labs/pull/498
I will get it included in the next release package.

Cloudkit error when querying public database from simulator

I'm working on an app where I recently decided to go with CloudKit and am now at the point where I need to implement the backend functionality. In a nutshell, this app will use a collectionview to display images retrieved from a CK database. Up until now, I just dumped some images in a folder on my desktop and retrieved/parsed the images from there to render the collectionview. I then used the CK dashboard to create some records and wrote an initialization method to try and retrieve them. I was getting various CKErrors, such as network failure, error completion without receiving a response from the server, could not send a valid signature, etc. I immediately assumed the issue was with my code since it was my first attempt with CloudKit. However, I ran the latest code on my device before posting on SO and it worked! I got a successful response with the number of records in the results array that I was expecting.
So now I know longer need help with fetching CKRecords like I initially thought. But how do I resolve this issue with the simulator? I saw some other post about making sure you're signed into iCloud on the simulator. I believe I am, but do not know how to check to be sure. Also, I'm running Yosemite and Xcode 6.1.
Any help is appreciated!
on the simulator go to the settings app. You can do that with menu hardware, home and then open the settings app, select iCloud and make sure that you are logged in.
To use your Apple ID on iCloud on the iPhone Simulator, make sure you turn off Two-way authentication. It should then work on the simulator.

Resources