Need new way to put apps in j2me phone - installation

This morning I discovered that the one way known to work to get an app into my java phone, rumkin.com, has stopped working. I need an alternative.
The phone I'm developing for is an LG Rumor Reflex, model LN272. It does not have WiFi, and attempts to point browsers at 127.0.0.1 have always failed. So the only way to install an app is through the internet.
I do not have a website of my own.
mobilefish.com claims to do what I need, including generate a .jad file automatically. However, half the time it refuses to upload the file, claiming that I didn't enter the correct code when in fact I did; and the rest of the time, attempting to download the .jad file fails.
Google searches have turned up the now defunct rumkin, mobilefish, and results that have nothing to do with what I need.
Can anyone point me to either a phone upload site that still/actually works, or some means of installing through the usb cable that works. Also has anyone had any success doing this through dropbox or similar storage sites?

Related

Google Drive issue when trying to download many times

I have problem using Indy's TIdHTTP in my Windows app created with C++Builder XE7.
I am doing a simple task... when my app launches, it goes to a link with a direct download and the app begins to download.
All works great, but when I do many requests to download (it is a simple .txt file) from Google Drive, I get an "HTTP/1.1 403 Forbidden" error.
I tried many ways (change the User-Agent, memory leakage control, etc) without luck.
Can somebody give me an idea of what the problem may be?

Unable to create a Glympse account

I've tried on multiple phones now (different people's phone numbers), and every time I try to create an account in the Glympse App (Android), I get an "invalid number" error.
Since the app gets my phone number directly from Android, I thought maybe this had to do with formatting. But I've tried all of the following formats, and got the same error every time:
0000000000
000-000-0000
000.000.0000
(000) 000-0000
It's not like Glympse has a username/password system, and someone has already registered this phone number or anything like that. It's my real and only phone number.
The issue seems to be a system wide recaptcha failure. I have been contacting glympse for around 15 days and no one has replied as of yet.
You cannot setup a developer account because the recaptcha is not working correctly despite it turning green like it should when you get the answers right. I am hoping glympse will respond soon as we are sitting around waiting to start. :)
For me, there was the same issue and I was trying to fix it for several hours and after all I fount a solution that worked for me. By default, if you have a micro-sd card in the mobile android will install some apps on the sd card. In the case of this software, it is causing this error. So go to ur settings - storage - apps and select glympse and change the storage to internal memory for this app. Relaunce the app and u should register ur mobile number without any problems. Atleast in my case i hope this will help you. Please let me know.

Cannot submit Xcode Archive to Itunes Connect. "Uploading Archive: Sending API Usage to Itunes Connect"

Hello Ive sent a version of my app one week ago through Xcode 6 and it didn't have any problem. Today Ive tried to upload a new version of my App via Xcode and when uploading, the progress bar stays in "Sending API usage to Itunes Connect". It doesn't give me any errors, nor warnings, it just stays like that forever.
Ive been looking in google and also in here, and found a lot of solutions (ones more logical than others). Well, Ive tried ALL those solutions, I've created new provision profiles, restarted my computer, restart Xcode, changed "netinfo", connect to new wifi, among others.
Its really driving me crazy since I didn't do anything, it just stopped working.
There are a lot of question with this same topic on the internet (including StackOverflow) and I think there is no one ultimate answer that really explain why this happen. Ive seen very detailed answers but none of them worked for me.
Some of this questions are:
1) Can't Submit App to App Store: “Sending API Usage to iTunes Connect” either times out or loses connection.
2) Application Loader (Apple) stuck on “Sending API usage to iTunes Connect”.
3) Stuck on “Sending API usage to iTunes Connect”.
If I export the archive into an .ipa I can upload it with application loader. I don't know why I can't do it with Xcode. Ive always used Xcode for this.
The reason I want to know how to do it with Xcode is that I don't know if uploading only the .ipa and configuring in app purchases only directly via itunes connect's webpage without doing it in application loader(the button that says "New In-app Purchases" template) , will also work.
I hope someone could help me.
Thank you.
minimise the organiser window
reopen it from mac floating menubar
This seems to be refreshing the connection while online. Works for me.
I had this same problem a few minutes ago, let me explain what I did:
Restart your router/modem
Restart your Mac
Set the active scheme in Xcode for iOS Device
Make a new archive
Validate before submit
These steps work perfectly for me, hope that helps.
I also faced similar problem. I can't upload from my office, but can upload from my home. I assumed that my office's internet connection has problem with Apple server. If you get problem with Xcode to upload, you can download Application Loader separately from iTunes connect and try with that and wait for passing sending api usage state.
Try doing this:
cd ~
mv .itmstransporter/ .old_itmstransporter/
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
Seems to be working for a lot of others - https://forums.developer.apple.com/thread/76803
I couldn't make this work on XCode 7.1.
I had to upgrade to 7.1.1, which allowed me to export the binary for App Store Deployment, and then use the Application Loader to upload the app for review.
Absolutely crazy, Apple.
I've found that instead of restarting your router and machine etc, simply clicking 'Renew DHCP Lease' in the TCP/IP settings of your internet device (under Network in System Preferences) solves the issue much quicker and easier, for me anyway.
Just another error that makes working in Apples eco-system all the more fun and exciting...
There was no one particular procedure that seemed to do it in my case: restarted router, restarted Mac, restarted Xcode, recreated profiles on developer website, viewed them in Xcode, recreated archives, attempted just validating for App Store. All of these things over and over again.
My experience has been that you should just kept trying until suddenly it works. Which is sadly not the magic button to click that I was looking for.
Possibly the fact that I managed only twice in the last dozen or so upload attempts in the morning from here in the UK (making it approx 02:30 over there in the US), indicates it's perhaps an iTunes overloaded problem.
I had the same problem, though none of the suggested steps solved my problem, other than using the Application Loader.
However, one thing that bothered me was a warning message saying that:
The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery. This is just an informational message.
It came to me that it might be the reason why Xcode's uploading might be messed up, since it locks at the Sending API usage to iTunes Connect.
Some people mention it in some posts here in stackoverflow.
For me Network is not allowing to upload the build as office wireless is having firewall so I had to move to other wi-fi to upload the build.
Just adding another possible answer here that fixed it for me.
I was on a VPN at work. Disabling this and trying again worked.

NoSuchMethod Exception for createLiveCard

I am learning how to use the GDK and a nice explorer shared their HelloWorld project with me (https://code.google.com/p/hello-world-google-glass/source/checkout)
Unfortunately when I try to run the code I get the error:
java.lang.NoSuchMethodError:
com.google.android.glass.timeline.TimelineManager.createLiveCard
I have been searching for solutions, but the closest I could find to my problem was addressed in this post: Google glass sample projects are crashing
As the accepted answer suggested, I went into the SDK manager and updated my whole API 15, including the GDK sneak peak. My GDK shows Revision 2. Still doesn't work.
Even weirder, all of the sample apps Google included work just fine. Any advice?
EDIT: The sample apps DO NOT WORK just fine, I just realized when I manually launch the apps instead of voice command, I am actually given 2 choices of each app. One works, one gives the exact same error as described above. I imagine the working one came from MyGlass and the other is the one I loaded.
EDIT #2 I looked on MyGlass and it turns out my Glass is running XE11 instead of 12. I can't find any instructions on how to update it to XE12. Ideas?
GDK incompatible changes were introduced in the change between XE11 and XE12, so this makes some sense.
It is a little odd that you're on XE11 still, however. There is no way to force the upgrade, but it should happen on its own when charging and on WiFi. You may want to do a reset (hold the power button down for 15 seconds - this is just a forced power off instead of sleep and won't delete anything) and see if that resolves anything or a hard reset (which will delete everything) from the settings menu. You may also want to contact a Glass Guide for further assistance in getting the upgrade.
To connect to secured Wifi, you can try Connectify (http:www.connectify.me) and turn your laptop into a Hotspot. First, connect the laptop to school wifi with authentication, then share the hotspot with your Glass. I assume that you know how to generate QR Code for Google Glass to connect to Wifi. The info is available on glass.google.com/myglass
Once it connects via Wifi, it should be able to upgrade. If Glass does not prompt you to upgrade to XE12 after connecting to Wifi, you can try Prisoner's suggestion to reset the Glass. BTW, thanks for trying my Hello World app. Good Luck!

Is there a testing conditions checklist for windows phone apps?

I've built a Windows Phone application and was successfully able to get it into the store. I made a few improvements and created a Windows Phone 8 version and submitted the update. However, it keeps failing the certification process (3 times now). I found one issue with the Windows Phone 7.x version and was able to fix that, but now I'm just getting an error that my application fails to run with a silent failure.
I've tried everything I can think of in emulators and devices, but I can't seem to get the failure to happen. It would really be nice if Microsoft would give you more information. Since they don't, I was wondering if anyone had a good list of all the different condition, devices, and steps you go through to test your application before submitting it.
So what are the recommended testing scenarios to test an app in before submitting it to the store?
(What would be really nice would be to see what steps Microsoft uses when they test an app)
BTW - I should mention that I've used the certification tool and the simulation dashboard in my own testing.
Most of the tests used for WP7/WP8 certification are public and can be seen as part of the Windows Phone certification guidelines: App submission requirements for Windows Phone, Technical certification requirements for Windows Phone and Additional requirements for specific app types for Windows Phone. Have a look at the column titled "Test Steps".
Couple of thoughts regarding you specific issue:
Can you share you specific failure report NSTL test results pdf file?
A good way to make sure your second submission goes through is to simply fix the failure from the first submission, and under the "tester notes" say that it's the exact same XAP with one small fix and how it was fixed.
If you can't repro an issue encountered by the testers, you can always resubmit and under the "tester notes" saying just that and ask for more details if it fails again.
The test team may be using 256MB devices (Lumia 610) for WP7 testing and 512MB devices (Lumia 620) for WP8 testing. Have you tested your app in the emulator under those configurations?
We got this problem recently on our two apps on which the another one was an app we did only some text changes. The previous version passed and launced well and the new version did not.
Our reason was very similar as what Bryant tells.
What we did was that after our changes we run the 'Preemptive Solutions Dotfuscator For Marketplace Apps' and upload the dotfuscated xap-file. On our cases the Dotfuscator had changed the size of our own DLL-file (we have our own custom controls for buttons to have two title-lines on the button). At the moment I don't know reason to this but I feel that somehow the Dotfuscator does not found our own DLL properly while dotfuscating (this our DLL is on the References of our project)).
So one reason can be that something goes wrong while dotfuscating. For this reason one should test the dotfuscated xap-file by installing it onto the phone using 'Application Deployment Tool'.
The files and especially the DLL-files inside a yourapp.xap-file can be seen by renaming the file to yourapp.zip and then extracting it.
Tapani

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