How to detect ring tone in freeswitch dialplan? - freeswitch

After dialing to a remote callcenter and getting past the IVR, my customer's staff usually end up waiting a long time for an agent to pickup, while listening to hold music. I am considering a possibility where they can transfer the call to a dialplan on their local freeswitch, which awaits the ringtone of the remote agent. Once the dialplan detects that the agent phone ringing, it should forward the call back to the original caller.
There are not many examples for tone_detect application. Assuming it is US ring tone, how should the tone specification look like?
<action application="tone_detect" data="ring 440,480 r 0 transfer '1000 XML default' 2">
I doubt the above will work because, US ring tone plays 440+480 Hz on for 2000ms off for 4000ms. I am not sure how I can specify that.

That's a great idea. A call metaqueue. The tone detect, if it worked wouldn't be foolproof as sometimes the bridge won't get ring back. You might consider monitoring energy level as well to wait for a period of silence short energy then again silence (a hello sequence). Your arguments for the command - Detect Tone look correct for the old syntax, but you might update to the newer preferred behavior also herein.

Related

Can you get notifications of a computer not being used in Cocoa?

I'm looking for a (likely) NSNotification which signals when a computer hasn't been used in x amount of time. Or it would be acceptable to have a notification that tells you every 1 or two minutes if it has been inactive since the last time.
It doesn't have to be a NSNotification, I just guessed based on other notifications that this would be how they were distributed.
Bonus points, anything special needed to pause NSTimers using this information?
The question is rather broad, by computer I assume you mean the same computer the application is running on. If you are talking about another computer then the issue is more complex as one case of not beeing used for another computer is that it is turned off and then no notification can be sent. Thus if you are looking for a solution for any computer you need to implement some form of ping/heartbeat functionality.
If you mean on the same computer you still need to define what not beeing used means. No mouse or keyboard activity perhaps. But what about a user listening to music or watching youtube - is that in use or not?
In any case I think you cannot hope for a system message when it is not in use. I think you need to track the absence of messages that prove it is in use. One very heavy-handed appoach would be to trap all mouse and keyboard action and check how long ago you got the last such activity. This could be used as an indication of no activity.
For example the class method on NSEvent + (id)addGlobalMonitorForEventsMatchingMask: NSEventMask)mask handler:(void (^)(NSEvent*))block could be something to look into - but be prepared to handle a lot of events I suspect.

Is it possible to create a virtual IOHIDDevice from userspace?

I have an HID device that is somewhat unfortunately designed (the Griffin Powermate) in that as you turn it, the input value for the "Rotation Axis" HID element doesn't change unless the speed of rotation dramatically changes or unless the direction changes. It sends many HID reports (angular resolution appears to be about 4deg, in that I get ~90 reports per revolution - not great, but whatever...), but they all report the same value (generally -1 or 1 for CCW and CW respectively -- if you turn faster, it will report -2 & 2, and so on, but you have to turn much faster. As a result of this unfortunate behavior, I'm finding this thing largely useless.
It occurred to me that I might be able to write a background userspace app that seized the physical device and presented another, virtual device with some minor additions so as to cause an input value change for every report (like a wrap-around accumulator, which the HID spec has support for -- God only knows why Griffin didn't do this themselves.)
But I'm not seeing how one would go about creating the kernel side object for the virtual device from userspace, and I'm starting to think it might not be possible. I saw this question, and its indications are not good, but it's low on details.
Alternately, if there's a way for me to spoof reports on the existing device, I suppose that would do it as well, since I could set it back to zero immediately after it reports -1 or 1.
Any ideas?
First of all, you can simulate input events via Quartz Event Services but this might not suffice for your purposes, as that's mainly designed for simulating keyboard and mouse events.
Second, the HID driver family of the IOKit framework contains a user client on the (global) IOHIDResource service, called IOHIDResourceDeviceUserClient. It appears that this can spawn IOHIDUserDevice instances on command from user space. In particular, the userspace IOKitLib contains a IOHIDUserDeviceCreate function which seems to be supposed to be able to do this. The HID family source code even comes with a little demo of this which creates a virtual keyboard of sorts. Unfortunately, although I can get this to build, it fails on the IOHIDUserDeviceCreate call. (I can see in IORegistryExplorer that the IOHIDResourceDeviceUserClient instance is never created.) I've not investigated this further due to lack of time, but it seems worth pursuing if you need its functionality.

how to detect that Windows finished adding/removing storage devices (not as drive letters, only as devices)

I have some computers with a simplified Windows in which storage devices that are added/removed don't get automatically drive letters.
So I have to find a way to detect that are added/removed.
One way (that I know) is with WM_DEVICECHANGE message.
On those computers the message is sent to windows only with WParam 7 and LParam 0.
So I could run my detection code when this message is received by my application.
The problem is that it takes some time for the device to be completely recognized; meantime my application is "bombarded" with a "salvo" of WM_DEVICECHANGE messages and the detection code is started even 6..7 times.
To solve I could add a timer who is reinitialized by a new message; if, after some time (1..2 sec), the application is not receiving the message, the detection code is started.
But I don't like this approach 100% because it doesn't take into consideration other factors as: the speed of the computer, other programs that slow down Windows, different storage device types etc. And the fact that the detection code finishes after a delay it's a little annoying.
Does anybody know a more professional solution...?
Thank you for any help.
I was playing with this these messages yesterday and in my testprogram I get only one message for adding and one for removal if I filter the messages.
See my blog for a more detailed description.
It's true, for most cases you get numerous messages. My solution to this was similar to yours, except that instead of the timer I used a thread. My waiting time was 15s in this case (after DBT_DEVICEARRIVAL).
In fact DBT_DEVICEARRIVAL is exactly the one you're looking for when I look at the wording of your question. The device is available at that time, even if more notifications follow. I get the following when plugging in a USB key:
DBT_DEVNODES_CHANGED
DBT_DEVNODES_CHANGED
DBT_DEVNODES_CHANGED
DBT_DEVICEARRIVAL (DBT_DEVTYP_VOLUME, drive letter has been made available)
DBT_DEVNODES_CHANGED
DBT_DEVNODES_CHANGED
DBT_DEVNODES_CHANGED
For your purpose the DBT_DEVNODES_CHANGED notifications are irrelevant. You are interested solely in DBT_DEVICEARRIVAL ($8000 in Delphi parlance).
Besides, it would really help if you would refer to the messages by their symbolic name, not their number.

Total system freezing when using timers in graphical application

I’m really stuck with this issue and will greatly appreciate any advice.
The problem:
Some of our users complain about total system “freezing” when using our product. No matter how we tried, we couldn’t reproduce it in any of systems available for troubleshooting.
The product:
Physically, it’s a 32bit/64bit DLL. The product has a self-refreshing GUI, which draws a realtime spectrogram of an audio signal
Problem details:
What I managed to collect from a number of fragmentary reports makes the following picture:
When GIU is opened, sometimes immediately, sometimes after a few minutes of GIU being visible, the system completely stalls, without possibility to operate with windows, start Task Manager etc. No reactions on keyboard, no mouse cursor seen (or it’s seen but is not responsibe to mouse movements – this I do not know). The user has to hard-reset the system in order to reboot. What is important, I think, is that (in some cases) for some time the GIU is responsive and shows some adequate pictures. Then this freezing happens. One of the reports tells that once the system was frozen, the audio continued to be rendered – i.e. heard by the reporter (but the whole graphic shell of Windows was already frozen). Note: in this sort of apps it’s usually a specialized thread which is responsible for sound processing.
The freezing is more or less confirmed to happen for 2 users on Windows7 x64 using both 32 and 64 bit versions of the DLL, never heard of any other OSs mentioned with connection to this freezing (though there was 1 report without any OS specified).
That’s all that I managed to collect.
The architecture / suspicions:
I strongly suspect that it’s the GUI refreshing cycle that is a culprit.
Basically, it works like this:
There is a timer that triggers callbacks at a frame rate of approx 25 fps.
In this callback audio analysis is performed and GUI updated
Some details about the timer:
It’s based on this call:
CreateTimerQueueTimer(&m_timerHandle, NULL, xPlatformTimerCallbackWrapper,
this, m_firstExpInterval, m_period, WT_EXECUTEINTIMERTHREAD);
We create a timer and m_timerHandle is called periodically.
Some details about the GUI refreshing:
It works like this:
HDC hdc = GetDC (hwnd);
// Some drawing
ReleaseDC(hwnd,hdc);
My intuition tells me that this CreateTimeQueueTimer might be not the right decision. The reference page tells that in case of using WT_EXECUTEINTIMERTHREAD:
The callback function is invoked by the timer thread itself. This flag
should be used only for short tasks or
it could affect other timer
operations. The callback function is
queued as an APC. It should not
perform alertable wait operations.
I don’t remember why this WT_EXECUTEINTIMERTHREAD option was chosen actually, now WT_EXECUTEDEFAULT seems equally suitable for me.
In fact, I don’t see any major difference in using any of the options mentioned in the reference page.
Questions:
Is anything of what was told give anyone any clue on what might be wrong?
Have you faced similar problems, what was the reason?
Thanks for any info!
==========================================
Update: 2010-02-20
Unfortunatelly, the advise given here (which I could check so far) didn't help, namelly:
changing to WT_EXECUTEDEFAULT in CreateTimerQueueTimer(&m_timerHandle,NULL,xPlatformTimerCallbackWrapper,this,m_firstExpInterval,m_period, WT_EXECUTEDEFAULT);
the reenterability guard was already there
I havent' yet checked if updateding the GUI in WM_PAINT hander helps or not
Thanks for the hints anyway.
Now, I've been playing with this for a while, also got a real W7 intallation (I used to use the virtual one) and it seems that the problem can be narrowed down.
On my installation, using of the app really get the GUI far less responsive, although I couldn't manage to reproduce a total system freezing as someone reported.
My assumption now is this responsiveness degradation and reported total freezing have a common origin.
Then I did some primitive profiling and found that at least one of the culprits is BitBlt function that is called approx 50 times a second
BitBlt ((HDC)pContext->getSystemContext (), // hdcDest
destRect.left + pContext->offset.h,
destRect.top + pContext->offset.v,
destRect.right - destRect.left,
destRect.bottom - destRect.top,
(HDC)pSystemContext,
srcOffset.h,
srcOffset.v,
SRCCOPY);
The regions being copied are not really large (approx. 400x200 pixels). It is used for displaying the backbuffer and is executed in the timer callback.
If I comment out this BitBlt call, the problem seems to disappear (at least partly).
On the same machine running WinXP everything works just fine.
Any ideas on this?
Most likely what's happening is that your timer callback is taking more than 25 ms to execute. Then another timer tick comes along and it starts processing, too. And so on, and pretty soon you have a whole bunch of threads sucking down CPU cycles, all trying to do your audio analysis and in short order the system is so busy doing thread context switches that no real work gets done. And all the while, more and more timer ticks are getting placed into the queue.
I would strongly suggest that you use WT_EXECUTEDEFAULT here, rather than WT_EXECUTEINTIMERTHREAD. Also, you need to prevent overlapping timer callbacks. There are several ways to do that.
You can use a critical section in your timer callback. When the callback is triggered it calls TryEnterEnterCriticalSection and if not successful, just returns without doing anything.
You can do something similar using a volatile variable and InterlockedCompareExchange.
Or, you can change your timer to be a one-shot (WT_EXECUTEONLYONCE), and then re-set the timer at the end of every callback. That would make the thing execute 25 ms after the last one completed.
Which you choose is up to you. If your analysis often takes longer than 25 ms but not more than 35 ms, then you'll probably get a smoother update rate using WT_EXECUTEONLYONCE. If it's rare that analysis takes more than 25 ms, or if it often takes more than about 35 ms (but less than 50 ms), then you're probably better off using one of the other techniques.
Of course, if it often takes longer than 25 ms, then you probably want to increase the time (reduce the update rate).
Also, as one of the commenters pointed out, it's possible that the problem also involves accessing the GUI from the timer thread. You should do all of your analysis in the timer thread, store the results somewhere that the main thread can access it, and then send a message to the window proc, telling it to update the display.
Have you asked the users to disable Aero/WDMDWM? With Aero enabled, rendering is implemented quite different. Without Aero, the behaviour will be similar to XP. Not that it solves anything, but it will give you a clue as to what the problem is.

Is there a generally acceptable definition of (soft) realtime delays?

I'm trying to find a benchmark for how long users are willing to wait for a response from a remote service. In my case the response is for very useful but not business critical validation of data entry. I guess that there must have been some work done in the HCI space on this.
If you know of a generally accepted definition for soft realtime responses then great but I'd also appreciate your well reasoned thoughts.
Chris
US DOD MIL-STD 1472-F Human Engineering Standard has the most widely accepted requirements for maximum allowed response time (from Table XXII, page 196, times in seconds):
Key Response (Key depression until positive response, e.g., "click"): 0.1
Key Print (Key depression until appearance of character): 0.2
Page Turn (End of request until first few lines are visible): 1.0
Page Scan (End of request until text begins to scroll): 0.5
XY Entry (From selection of field until visual verification): 0.2
Function (From selection of command until response): 2.0
Pointing (From input of point to display point): 0.2
Sketching (From input of point to display of line): 0.2
Local Update (Change to image using local data base, e.g., new menu list): 0.5
Host Update (from display buffer): 2.0
File Update (Change where data is at host in readily accessible form): 10.0
Inquiry - Simple (e.g., a scale change of existing image): 2.0
Inquiry - Complex (Image update requires an access to a host file): 10.0
Error Feedback (From command until display of a commonly used message): 2.0
As you can see, acceptable response time depends on what response the user is waiting for. For something like a pulldown menu appearing, it's 0.5 seconds max. For a full page load in a browser, you want something to appear in 1.0 s to 2.0 s and the full page loaded in 10.0 s. In all the above, shorter response times are better. Only in bizarre circumstances will users object to a 0.001s response time.
In any case, if the response time will be greater than 0.5 s, then you need to provide feedback such as a throbber or hourglass sprite. If response time is a minimum of 5-15 s (depending on what standard you use), provide a progress bar. With a progress bar, very long response times (on the order or minutes over even hours) may be acceptable as long as you set it up for the user as a “batch” process rather than being an interactive program. It's much better for the user to make all input and wait an hour than to make input on four occasions, waiting 15 minutes after each.
The above list has the accepted standards. How long your users are willing to wait (e.g., before giving up) essentially boils down to the user making a cost-benefit analysis. Is what I’m going to get worth the wait? What are my sunk costs? Is there an alternative (e.g., another web site) that can do it better? Can I do other things while I wait to make the most of my time? However, whatever users willing to do, you can bet they’ll resent delays greater than the standards above.
Human reaction time seems to be around 200 ms - anything around there will be perceived as instantaneous. That sort of number is hard to achieve, especially in an application that gets information from remote services.
If you take a look at Google's search suggestion box, the lag there is minimal - less than a second. It's astoundingly fast, and really remarkable for a web application. This is really nice for Google's users, but it's bad news for you. These days, users expect most applications to react with the same sort of speed an efficiency; anything slower is considered rather laggy. However, it's worth noting that people's patience usually varies with the complexity of the task at hand. A simple form submit should never take much time, but something like uploading photos is expected to take a while.
My feeling is this: go with your gut. If your application is fairly simple then you should try to get the wait/load time down to less than a second. If you can't, then your best bet is to add an indicator so the user knows that some computations are being done in the background. This can be in the form of a small animation or a progress bar.
Unfortunately, the answer to this question is not typically a well-defined number. Users expectations vary widely and can change depending on what it is you're talking about.
As computers continue to become more ubiquitous and we (the consumers) continue to have growing expectations of speed, remote services, websites, and even applications will need to continue to respond more quickly. Generally speaking, you want everything to be as fast as possible.
With this said, I would look at what your remote service is for. Since you said, "the response is for very useful..." to me, that means it probably will get used frequently. People tend to use what is useful. If that's the case, I would look for ways to make that remote service respond quickly.
Of course, there is also the caveat that you don't want to start optimizing before the service is written. What is the current response time? What is the context in which this will be used? Those factors will do a lot to determine the longest users are willing to wait for the service.
You might want to search for "SLA" or "Service Level Agreement". Those are the documents in a web business that make guarantees as to how long data will take to get back to the user, whether it's an HTML document or a web service call.

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