Every time I try to run Pygame 2.7 version I get this prompt:
Windows cant open this file:
File name: pygame-1.9.2b1-cp27-cp27m-win_amd 64.whl
To open this file Windows needs to know what program you want to use to open it.
Windows can go online to look it up automatically, or you can manually select from a list of programs that are installed on your computer.
What do you want to do?
Use the Web service to find the correct program
Select a program from a list of installed programs
How can this be solved?
I've tried many Youtube videos.
That .whl file that you mention needs to be installed with a command-line tool called pip that comes with python. Assuming you are starting from scratch, here is what you need to do to install python and pygame. Also, as a minor sidenote, you are actually installing pygame 1.9.2 on python 2.7. Assuming you are interested in that particular version of python and pygame, here are the steps you need to follow.
To install python 2.7, you need to first go to the Python Software Foundation's website here. Go to the download section by clicking on the latest link for python 2.7.12. Scroll down and download either the x86 or x86-64 MSI installer (depending if you are on a 32bit or 64bit platform respectively).
Run the MSI installer. Most of the default options should be fine, nothing too tricky here.
After you run the installer, you need to add python to the PATH environment variable so that windows actually knows where python is on your computer. To do this, you need to find the Advanced System Settings section in your control panel (how to exactly get there varies depending on what Windows version you are on).
Once you are there, click the Environmental Variables... button. Under System Variables, we need to edit the value of the Path variable to include C:\Python27\ at the end of it. If all of the path variable stuff is on one line, you need to add a semicolon to separate it from the other paths in the list.
Congrats, now python 2.7 should be installed at this point! To test it out, open up the command prompt and type python. It should open up the interpreter in the command line and should be working.
Assuming it is working, exit out of the python interpreter. In the command prompt, type python -m pip install pygame. This should automatically install pygame for you. If you really want to use your wheel file, cd to the directory where it is installed and type python -m pip install pygame-1.9.2b1-cp27-cp27m-win_amd 64.whl.
Once that is done, you should have both python and pygame installed! Test it out in your IDE of choice (I personally use Geany) and start writing some code! Let me know if these instructions are clear enough.
I installed gcc-g++ through Cygwin on Windows 10. If you've ever used Cygwin on Windows, just before installing, it provides a huge list of different applications that can be used with it. Most of them, in addition to checking their install box, you can also check the source code box. I assumed this meant that it stores the source code of the application so that we can review it in order to understand how it's working.
I checked the box for gcc-g++, and I checked their source code box. However, when looking through the Cygwin installation folder, I can't seem to find where the source code is for the gcc-g++ application.
I was hoping that someone out there knew what folder their source code is stored in when installing through Cygwin to a Windows machine.
Thank you.
all cygwin source packages should be installing under /usr/src.
I'm frustrated. I'm a total beginner in this (TYPO3), know well about HTML/CSS though but all the info I found on the web reads like Chinese for me. Like that one: http://mac-dev-env.patrickbougie.com/graphicsmagick/
I have no clue what that means!
I've downloaded GM, extracted the zip and double-clicked the configure file. The installation finished without any problems (as far as I can tell).
So here's the ting: can anybody please tell me, how this sort of installation is suppossed to be completed? I need it from the very beginning, actually from unpacking the zip.
Do I have to have another program, like this terminal program on the Mac, where you have to type in command lines? Do I have to write or edit code somewhere? Do I need to create folders? Where, in the TYPO3-Backend, can I check if it even works?
TYPO3 is installed and it works perfectly so far. THANKS A LOT! :)
PS: I really like to learn this (!), but my head is bumping right now :(
Easy way:
If you want to "just install" GM I suggest you to use one of OS X package managers like homebrew or macports. They can simplify configuration, building and installation process for you. So you'll only need to open Terminal and type (depending on chosen package manager):
brew install graphicsmagick or port install graphicsmagick
To verify that your installation is successful open Terminal and type gm version, as result you should see version and other details of your installation.
Fundamental way:
If you want learn how to build and install GM from sources, I recommend you to start reading official documentation. And then, by the way, read about "Make" and other tools used in build process.
As #Oles Savluk pointed easiest way to install such stuff is using homebrew. When you'll install it already, open new terminal window and use command which gm to find the path it will be i.e.: /usr/local/bin/gm - copy/write it and use in the TYPO3's Install Tool in proper place.
I'm following the instructions of someone whose repository I cloned to my machine. I want to use the make command as part of setting up the code environment, but I'm using Windows. I searched online, but I could only find a make.exe file, a make-4.1.tar.gz file (I don't know what to do with it next) and instructions for how to download MinGW (for GNU; but after installing it I didn't find any mention of "make").
How do I use make in Windows without a GNU compiler or related packages?
make is a GNU command so the only way you can get it on Windows is installing a Windows version like the one provided by GNUWin32. Anyway, there are several options for getting that:
The most simple choice is using Chocolatey. First you need to install this package manager. Once installed you simlpy need to install make (you may need to run it in an elevated/admin command prompt) :
choco install make
Other recommended option is installing a Windows Subsystem for Linux (WSL/WSL2), so you'll have a Linux distribution of your choice embedded in Windows 10 where you'll be able to install make, gccand all the tools you need to build C programs.
For older Windows versions (MS Windows 2000 / XP / 2003 / Vista / 2008 / 7 with msvcrt.dll) you can use GnuWin32.
An outdated alternative was MinGw, but the project seems to be abandoned so it's better to go for one of the previous choices.
GNU make is available on chocolatey.
Install chocolatey from here.
Then, choco install make.
Now you will be able to use Make on windows.
I've tried using it on MinGW, but it should work on CMD as well.
The accepted answer is a bad idea in general because the manually created make.exe will stick around and can potentially cause unexpected problems. It actually breaks RubyInstaller: https://github.com/oneclick/rubyinstaller2/issues/105
An alternative is installing make via Chocolatey (as pointed out by #Vasantha Ganesh K)
Another alternative is installing MSYS2 from Chocolatey and using make from C:\tools\msys64\usr\bin. If make isn't installed automatically with MSYS2 you need to install it manually via pacman -S make (as pointed out by #Thad Guidry and #Luke).
If you're using Windows 10, it is built into the Linux subsystem feature. Just launch a Bash prompt (press the Windows key, then type bash and choose "Bash on Ubuntu on Windows"), cd to the directory you want to make and type make.
FWIW, the Windows drives are found in /mnt, e.g. C:\ drive is /mnt/c in Bash.
If Bash isn't available from your start menu, here are instructions for turning on that Windows feature (64-bit Windows only):
https://learn.microsoft.com/en-us/windows/wsl/install-win10
Download make.exe from their official site GnuWin32
In the Download session, click
Complete package, except sources.
Follow the installation instructions.
Once finished, add the <installation directory>/bin/ to the PATH variable.
Now you will be able to use make in cmd.
Install Msys2 http://www.msys2.org
Follow installation instructions
Install make with $ pacman -S make gettext base-devel
Add C:\msys64\usr\bin\ to your path
On windows 10 or 11, you can run the command winget install GnuWin32.Make in the command line or powershell to quickly install it. Than you can use the command cmake.
There is no need to install choco anymore.
The chances are that besides GNU make, you'll also need many of the coreutils. Touch, rm, cp, sed, test, tee, echo and the like. The build system might require bash features, if for nothing else, it's popular to create temp file names from the process ID ($$$$). That won't work without bash. You can get everything with the popular POSIX emulators for Windows:
Cygwin (http://www.cygwin.org/) Probably the most popular one and the most compatible with POSIX. Has some difficulties with Windows paths and it's slow.
GNUWin (http://gnuwin32.sourceforge.net/) It was good and fast but now abandoned. No bash provided, but it's possible to use it from other packages.
ezwinports (https://sourceforge.net/projects/ezwinports) My current favorite. Fast and works well. There is no bash provided with it, that can be a problem for some build systems. It's possible to use make from ezwinports and bash from Cygwin or MSYS2 as a workaround.
MSYS 1.19 abandoned. Worked well but featured very old make (3.86 or so)
MSYS2 (https://www.msys2.org/) Works well, second fastest solution after ezwinports. Good quality, package manager (pacman), all tooling available. I'd recommend this one.
MinGW abandoned? There was usually MSYS 1.19 bundled with MinGW packages, that contained an old make.exe. Use mingw32-make.exe from the package, that's more up to date.
Note that you might not be able to select your environment. If the build system was created for Cygwin, it might not work in other environments without modifications (The make language is the same, but escaping, path conversion are working differently, $(realpath) fails on Windows paths, DOS bat files are started as shell scripts and many similar issues). If it's from Linux, you might need to use a real Linux or WSL.
If the compiler is running on Linux, there is no point in installing make for Windows, because you'll have to run both make and the compiler on Linux. In the same way, if the compiler is running on Windows, WSL won't help, because in that environment you can only execute Linux tools, not Windows executables. It's a bit tricky!
I could suggest a step by step approach.
Visit GNUwin
Download the Setup Program
Follow the instructions and install GNUWin. You should pay attention to the directory where your application is being installed. (You will need it later1)
Follow these instructions and add make to your environment variables. As I told you before, now it is time to know where your application was installed.
FYI: The default directory is C:\Program Files (x86)\GnuWin32\.
Now, update the PATH to include the bin directory of the newly installed program.
A typical example of what one might add to the path is: ...;C:\Program Files (x86)\GnuWin32\bin
Another alternative is if you already installed minGW and added the bin folder the to Path environment variable, you can use "mingw32-make" instead of "make".
You can also create a symlink from "make" to "mingw32-make", or copying and changing the name of the file. I would not recommend the options before, they will work until you do changes on the minGW.
I once had the same problem. But I am surprised not to find one particular solution here.
Installation from GnuWin32 or via winget are good and easy options. But I only found make 3.8.1 there. This version lacks the very important option -O, which handles the output correctly when compiling multithreaded.
choco appears to offer make 4.3, currently. So one could expect recent versions there.
But there is also the option of self compiling. And if you have to install make, which is used for compiling, this should be a valid option.
head to https://www.gnu.org/software/make/ and download a version of your liking
unpack the tar.gz files (use 7zip and unpack the file twice to retrieve the actual content)
navigate to the created directory
open command prompt in that directory
run build_w32.bat gcc This will start the compilation with the gcc compiler, which you would need to install in advance. When running build_w32.bat without any option they try to use the MSVC compiler. Sidenote: I found it surprising that gnu does not use gcc as default but MSVC :-)
ignore the warnings created during compilation. The result should still be fine
retrieve your fresh gnumake.exe from the directoy GccRel (when compiled with gcc)
put this file somewhere where you like and rename to make.exe
add the location to the system variable %PATH%
As others have noted: This manual installation might cause conflicts if you have various make versions installed by other programs as well.
You can also install scoop, then run:
scoop install make
One solution that may helpful if you want to use the command line emulator cmder. You can install the package installer chocately. First we install chocately in windows command prompt using the following line:
#"%SystemRoot%\System32\WindowsPowerShell\v1.0\powershell.exe" -NoProfile -InputFormat None -ExecutionPolicy Bypass -Command "iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1'))" && SET "PATH=%PATH%;%ALLUSERSPROFILE%\chocolatey\bin"
refreshenv
After chocolatey is installed the choco command can be used to install make. Once installed, you will need add an alias to /cmder/config/user_aliases.cmd. The following line should be added:
make="path_to_chocolatey\chocolatey\bin\make.exe" $*
Make will then operate in the cmder environment.
Install npm
install Node
Install Make
node install make up
node install make
If above commands displays any error then install Chocolatey(choco)
Open cmd and copy and paste the below command (command copied from chocolatey URL)
#"%SystemRoot%\System32\WindowsPowerShell\v1.0\powershell.exe" -NoProfile -InputFormat None -ExecutionPolicy Bypass -Command " [System.Net.ServicePointManager]::SecurityProtocol = 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1'))" && SET "PATH=%PATH%;%ALLUSERSPROFILE%\chocolatey\bin"
I have researched this and found answers on SO on this topic yet remain confused.
Trying to get started with Git. I'm new to shell scripting too so hopefully after this I'll be more familiar with it.
I'm reading this page about how to get up and running with Git: http://git-scm.com/book/en/Getting-Started-Installing-Git
I created a directory on my desktop called "git" and navigated to it in the terminal. With my level of experience in shell scripting this was a victory. Then, following a blog post on how to download fromt he terminal ran this command:
curl -O http://git-scm.com/download
That worked, or at least a new file was added to the "git" directory that I created.
Reading down the instructions one is told that "To install Git, you need to have the following libraries that Git depends on: curl, zlib, openssl, expat, and libiconv"
OK. Um. How? I did read some blog posts and SO answers on how to do this but failed. The first one for example - type zlib and hit enter - command not found? How do I either check if it's already installed or how do I install it? What about the others?
I tried following this blog post: http://www.neuraladvance.com/using-open-source-libraries-on-mac-os-x.html
I typed:
./configure
make
sudo make install
Wasn't even sure what to expect. The first two commands said not found the last one asked me for a password.
I then tried ./configure --help
Was then told "No such file or directory"
Needless to say I don't know what to do next. How do I install the libraries on a Mac using the terminal? curl, zlib, openssl, expat, and libiconv
I'm pretty sure all those libraries are preinstalled on your Mac.
If not, installing Xcode (free on the AppStore) would do the trick.
Xcode actually comes with git (but not the latest version) so if you install Xcode you don't need to install git separately.
To answer your question more generally, you might want to install Homebrew.
It's a command line tool to install software and libraries and it's pretty easy to use.
It's great that you are discovering the shell. You should read some tutorials for beginners. If you like it, you will learn very fast and in a few weeks, you will understand exactly why the command you tried didn't work. Have fun learning!
As Simon suggested you should install Xcode, however the CLI tools are not installed automatically. They must be downloaded through Xcode's, preferences. In Preferences click the Downloads tab then install next to Command Line Tools.
If any of the required tools are not automatically installed with Xcode, Homebrew is a great, easy to use, utility that can install nearly any UNIX or Linux command with the following syntax:
brew install <SomeAppName>
The Homebrew website has easy to follow instructions for setting it up initially. So if anything you need is missing try using that.
In Xcode 5, to download Command Line Tools, choose Open Developer Tool under "Xcode", then More Developer Tools> from the sub Menu. This takes you to an Apple web page - you'll need a Developer username/password to get to the Downloads page.
Choose the right CLT for your system, download and install from the dmg/pkg.