Multiple maps with d3.js: change values of scale and center - d3.js

I’m building a (d3 v4) cartographic visualization which allows the user to switch between many datasets (json files) and two different regions (administrative units of a country and smaller administrative units into its capital city). Actually the switch from one to another dataset on the initial country level works well, through buttons and jquery.
Problem: it’s a bit less convincing when switching to a map/dataset about the capital city, as the projection is initially set for the whole country and consequently the user has to zoom many times to visualize properly the map of the capital city. I would like to change the values of .scale and .center when calling the projection but after several trials I haven’t found how to do it.
As I only have two different regions to show, my intuition was to set first values of scale and center and to change them to other values (I know the values of .scale and .center I would like to use in both cases) when the user switches to a map of the capital city through a function. Is there any possibility to switch easily these values? Do you have any suggestion to solve this problem?
As I load the json file path into a function when the user clicks on the button to switch to another dataset, I was trying to load the value of scale the same way but I’m probably doing wrong. It seems that the part of the code about the projection can't be put in a function?
Thanks for your help!
Small part of my code:
var width = 1100, height = 770;
var projection = d3.geoConicConformal()
.scale(19000) // value I would like to which when the region changes
.center([4.45, 50.53]) // value I would like to which when the region changes
.translate([width/2,height/2]);
var svg = d3.select( "#mapcontainer" )
.append( "svg" )
.attr("width", width)
.attr("height", height)
.style("border", "solid 1px black");
var path = d3.geoPath()
.projection(projection);
var color, jsonfile, legendtext;
function load (jsonfile, legendtext, color) {
d3.selectAll(".currentmap").remove() ;
d3.json(jsonfile, function(error, belgique) {
g.selectAll("path")
.data(belgique.features)
.enter()
.append("path")
.attr("d", path)
.style("stroke", "#fff")
.attr( "class", "currentmap")
.style("fill", function(d) {
var value = d.properties.DATA;
if (value) {return color(value);}
else {return "rgb(250,110,110)"}
});
})
};
//one of the following function for each map
function BGQprovinces() {
jsonfile = "ATLAS/NewGeoJson/bgq-data1-provinces.json";
legendText [= …];
color = d3.scaleOrdinal()
.domain( […])
.range([…]);
load(jsonfile, legendtext, color) ;
};
;

There area few approaches to accomplish this.
fitSize and fitExtent
One is to modify the projection scale and translate as opposed to scale and center. This is nearly the same operation, but translate pans the projected plane and center will pan the unprojected plane. To do so you need to use projection.fitSize([width,height],geojsonObject), or projection.fitExtent([[x0,y0],[x1,y1]],geojsonObject). The latter will allow margins of say, the first coordinate provided is the top left and the second coordinate provided is the bottom right of a bounding box in which the feature will be constrained.
d3.json(jsonfile, function(error, belgique) {
projection.fitSize([width,height], belgique);
// now draw as you would:
d3.selectAll(".currentmap").remove() ;
g.selectAll("path")
.data(belgique.features)
.enter()
.append("path")
.attr("d", path)
...
Note that for showing all of a country you need to have a feature that shows the whole country or a feature collection that shows all the parts of a country. You cannot use an array with fitSize or fitExtent, if you have an array of features, you can create a feature collection by using:
var featureCollection = {"type":"featureCollection","features":featureArray}
For your case, I'd suggest using fitSize or fitExtent.
centroid
If you really wanted to modify the center attribute as opposed to translate, or perhaps you want to change the rotation (a more likely outcome for conic conformals in many parts of the world, Belgium should be fine), then you need the geographic coordinates of the center. One way of a handful to do this is to get the centroid of a feature from path.geoCentroid:
var centroid = path.geoCentroid(geojsonObject);
Then use that to set the projection parameters to rotate:
projection.rotate([ -centroid[0],-centroid[1] ])
projection.center([0,0])
or to center:
projection.rotate([0,0])
projection.center(centroid)
Or a combination of both (depending on map projection type). Now you can apply fitSize or fitExtent, the feature is in the middle already, but now we can set the scale. The reason I suggest this as a potential answer is because not all projections, concic projections in particular, will give desired results by modifying only scale along with translate and/or center.
Of course for conic projections, you may need to find a way to set the parallels as well, but I'll leave that for another answer if it ever comes up.

Related

Rendering in the background of a dc.js chart with renderlet

I use dc.js for showing the results of multiple classification algorithms. More specifically, I want to show a precision recall chart (each point corresponds to a result of a classification system).
I already used a dc.js scatter chart for this which works fine.
Additionally I would like to have a d3 contour in the background of the chart which shows the F-measure.
This is already implemented. The only issue is that the contour part is in the foreground and not in the background of the chart.
Please have a look at the jsfiddle for a full example.
Two questions are still open for me because I'm not a dc.js or d3 expert:
Is there a way to put the contour in the background or the symbols(cycles) of the scatter chart in the foreground (I already tried it with the help of this stackoverflow question but with no success)
I used the 'g.brush' selector to get the area of the inner chart. This works fine as long as the brushing is turned on. Is the selector a good way to go or are there better alternatives (which may also work if brushing is switched off).
In my example I put the contour part in the upper left corner to see if it works but I also provide the code (currently uncommented) to increase the width and height of the contour to the correct size.
chart
.on('renderlet', function (chart) {
var innerChart = chart.select('g.brush');
var width = 300, height=300;
//getting the correct width, height
//var innerChartBoundingRect = innerChart.node().getBoundingClientRect();
//var width = innerChartBoundingRect.width, height=innerChartBoundingRect.height;
[contours, color] = generateFmeasureContours(width,height, 1);
innerChart
.selectAll("path")
.data(contours)
.enter()
.append("path")
.attr("d", d3.geoPath())
.attr("fill", d => color(d.value));
var symbols = chart.chartBodyG().selectAll('path.symbol');
symbols.moveToFront();
});
jsfiddle
Putting something in the background is a general purpose SVG skill.
SVG renders everything in the order it is declared, from back to front, so the key is to put your content syntactically before everything else in the chart.
I recommend encapsulating it in an svg <g> element, and to get the order right you can use d3-selection's insert method and the :first-child CSS selector instead of append:
.on('pretransition', function (chart) {
// add contour layer to back (beginning of svg) only if it doesn't exist
var contourLayer = chart.g().selectAll('g.contour-layer').data([0]);
contourLayer = contourLayer
.enter().insert('g', ':first-child')
.attr('class', 'contour-layer')
.attr('transform', 'translate(' + [chart.margins().left,chart.margins().top].join(',') + ')')
.merge(contourLayer);
A few more points on this implementation:
use dc's pretransition event because it happens immediately after rendering and redrawing (whereas renderlet waits for transitions to complete)
the pattern .data([0]).enter() adds the element only if it doesn't exist. (It binds a 1-element array; it doesn't matter what that element is.) This matters because the event handler will get called on every redraw and we don't want to keep adding layers.
we give our layer the distinct class name contour-layer so that we can identify it, and so the add-once pattern works
contourLayer = contourLayer.enter().insert(...)...merge(contourLayer) is another common D3 pattern to insert stuff and merge it back into the selection so that we treat insertion and modification the same later on. This would probably be simpler with the newer selection.join method but tbh I haven't tried that yet.
(I think there may also have been some improvements in ordering that might be easier than insert, but again, I'm going with what I know works.)
finally, we fetch the upper-left offset from the margin mixin
Next, we can retrieve the width and height of the actual chart body using
(sigh, undocumented) methods from dc.marginMixin:
var width = chart.effectiveWidth(), height = chart.effectiveHeight();
And we don't need to move dots to front or any of that; the rest of your code is as before except we use this new layer instead of drawing to the brushing layer:
contourLayer
.selectAll("path")
.data(contours)
.enter()
.append("path")
.attr("d", d3.geoPath())
.attr("fill", d => color(d.value));
Fork of your fiddle.
Again, if you'd like to collaborate on getting a contour example into dc.js, that would be awesome!

d3 js topojson colors don't show

My question is about making a choropleth of US counties using d3 js. I've merged a dataset (providing a value for each US county) with topojson data for the US. When I console.log the topojson data, the required value appears and I can pick out a value for any given index.
I've also provided a range of colors in a scaleQuantile scale and set the domain to be the extent of values. Again, I can console.log colorScale(value) and get back a color, and invertExtent the color to see the range of colors, so that appears to be working.
My problem is with setting the fill attribute. The data value I want is stored in data.objects.counties.geometries, but when I set that in the topojson.feature function, the map doesn't show at all. So I tried instead adding the geometries to the fill function itself, but get a map of all-black US counties, even when I set the default color to blue. Here is the relevant code, this is my first choropleth attempt (and first stackoverflow question) and I'd be grateful for any help. Thank you
svg.selectAll("path")
.data(topojson.feature(data, data.objects.counties).features)
.enter()
.append("path")
.attr("d", path)
.style("fill", function (d){
var value = geometries.d.value;
if (value) {
return colorScale(value);
} else {
return "blue";
}
});

NVD3.js multiChart x-axis labels is aligned to lines, but not bars

I am using NVD3.js multiChart to show multiple lines and bars in the chart. All is working fine, but the x-axis labels is aligned only to the line points, not bars. I want to correctly align labels directly below the bars as it should. But I get this:
With red lines I marked where the labels should be.
I made jsFiddle: http://jsfiddle.net/n2hfN/
Thanks!
As #Miichi mentioned, this is a bug in nvd3...
I'm surprised that they have a TODO to "figure out why the value appears to be shifted" because it's pretty obvious... The bars use an ordinal scale with .rangeBands() and the line uses a linear scale, and the two scales are never made to relate to one another, except in that they share the same endpoints.
One solution would be to take the ordinal scale from the bars, and simply adjust it by half of the bar width to make the line's x-scale. That would put the line points in the center of the bars. I imagine that something similar is done in the nv.models.linePlusBarChart that #LarsKotthoff mentioned.
Basically, your line's x-scale would look something like this:
var xScaleLine = function(d) {
var offset = xScaleBars.rangeBand() / 2;
return xScaleBars(d) + offset;
};
...where xScaleBars is the x-scale used for the bar portion of the chart.
By combing through the source code for nvd3, it seems that this scale is accessible as chart.bars1.scale().
Maybe someday the authors of nvd3 will decide that their kludge of a library deserves some documentation. For now, I can show you the kind of thing that would solve the problem, by making a custom chart, and showing how the two scales would relate.
First, I'll use your data, but separate the line and bar data into two arrays:
var barData = [
{"x":0,"y":6500},
{"x":1,"y":8600},
{"x":2,"y":17200},
{"x":3,"y":15597},
{"x":4,"y":8600},
{"x":5,"y":814}
];
var lineData = [
{"x":0,"y":2},
{"x":1,"y":2},
{"x":2,"y":4},
{"x":3,"y":6},
{"x":4,"y":2},
{"x":5,"y":5}
];
Then set up the scales for the bars. For the x-scale, I'll use an ordinal scale and rangeRoundBands with the default group spacing for nvd3's multiBar which is 0.1. For the y-scale I'll use a regular linear scale, using .nice() so that the scale doesn't end on an awkward value as it does by default in nvd3. Having some space above the largest value gives you some context, which is "nice" to have when trying to interpret a chart.
var xScaleBars = d3.scale.ordinal()
.domain(d3.range(barData.length))
.rangeRoundBands([0, w], 0.1);
var yScaleBars = d3.scale.linear()
.domain([0, d3.max(barData, function(d) {return d.y;})])
.range([h, 0])
.nice(10);
Now here's the important part. For the line's x-scale, don't make a separate scale, but just make it a function of the bars' x-scale:
var xScaleLine = function(d) {
var offset = xScaleBars.rangeBand() / 2;
return xScaleBars(d) + offset;
};
Here's the complete example as a JSBin. I've tried to document the major sections with comments so it's easy to follow the overall logic of it. If you can figure out from the nvd3 source code exactly what each of the elements of the multiChart are called and how to set the individual scales of the constituent parts, then you might be able to just plug in the new scale.
My feeling on it is that you need to have a pretty good handle on how d3 works to do anything useful with nvd3, and if you want to customize it, you're probably better off just rolling your own chart. That way you have complete knowledge and control of what the element classes and variable names of the parts of your chart are, and can do whatever you want with them. If nvd3 ever gets proper documentation, maybe this will become a simple fix. Good luck, and I hope this at least helps you get started.

in d3.geo MultiPoint how can I provide different shapes for different poins?

I have some geoJson data that I am charting using d3.geo.
When I write something like
d3.select("svg")
...
.attr("d", function(d) {
return path({
type:"MultiPoint",
coordinates: get_activity_coords_(d.activities)
});
})
I always get a circle for each coordinate. The coordinates represent locations of various stopping points of a journey. What I would prefer is a different shape for the first and the last coordinate.
Is it possible to do this using MultiPoint, is there an example that I can follow? I could draw the points one by one, but I recall reading that MultiPoint is far faster. Plus, the code would be much clearer to read.
Thanks a lot.
You can't do different shapes for MultiPoint geoJSON with d3.geo.path. You can change the radius based on a function, but it looks like you can only set it per feature and not per point, so you'd have to break your set of points into multiple features and lose any performance benefit from using the single element.
However, there are other ways to go about doing this.
One option, as you mentioned, is to create a nested selection with a separate <path> element for each point, and draw each path using a d3.svg.symbol() function. You can then customize the symbol function to be based on data or index.
var trips = d3.select("svg").selectAll("g.trips")
.data(/*The data you were currently using for each path,
now gets to a group of paths */)
.attr("class", "trips");
//also set any other properties for the each trip as a whole
var pointSymbol = d3.svg.symbol().type(function(d,i){
if (i === 0)
//this is the first point within its groups
return "cross";
if ( this === this.parentNode.querySelector("path:last-of-type") )
//this is the last point within its group
return "square";
//else:
return "circle";
});
var points = trips.selectAll("path")
.data(function(d) {
return get_activity_coords_(d.activities);
//return the array of point objects
})
.attr("transform", function(d){
/* calculate the position of the point using
your projection function directly */
})
.attr("d", pointSymbol);
Another option, which allows you to set custom shapes for the first and last point (but all intermediary points would be the same) is to connect the points as the vertices of a single, invisible <path> element and use line markers to draw the point symbols.
Your approach would be:
Create a <defs> element within your SVG (either hard-coded or dynamically with d3), and define the start, middle and end marker points within them. (You can use d3.svg.symbol() functions to draw the paths, or make your own, or use images, it's up to you.)
Use a d3.svg.line() function to create the path's "d" attribute based on your array of point coordinates; the x and y accessor functions for the line should use the projection function that you're using for the map to get the x/y position from the coordinates of that point. To avoid calculating the projection twice, you can save the projected coordinates in the data object:
var multipointLine = d3.svg.line()
.x(function(d,i) {
d.projectedCoords = projection(d);
return d.projectedCoords[0];
})
.y(function(d){ return d.projectedCoords[1];});
(You can't use your d3.geo.path() function to draw the lines as a map feature, because it will break the line into curves to match the curves of longitude and latitude lines in your map projection; to get the line markers to work, the path needs to be just a simple straight-line connection between points.)
Set the style on that path to be no stroke and no fill, so the line itself doesn't show up, but then set the marker-start, marker-mid and marker-end properties on the line to reference the id values of the correct marker element.
To get you started, here's an example using d3 to dynamically-generate line markers:
Is it possible to use d3.svg.symbol along with svg.marker

Venue/Indoor Map using D3.js and Geojson

I have created geojson file which contains all the features of 1st floor of a shopping mall. I got that venue map projected using d3.js with different colors but only some parts not the complete map. Below is the script code and link to the geojson file. Also please note that i have not converted this geojson into topojson and used Qgis to draw the maps and c#.net to convert the geometry data to geojson objects. Can anyone please check my json and my d3.js code? Do I need to use any other projections?
https://www.dropbox.com/s/8pu2s0yamfkd89p/JSONfromDB_8Feb2014.json
$(document).ready(function () {
parseResultShopDetails();
});
function parseResultShopDetails() {
var width = 600, height = 300;
var svg = d3.select("#map").append("svg")
.attr("width", width)
.attr("height", height);
var projection = d3.geo.mercator()
.scale(30)
.translate([width / 2, height / 2]);
var path = d3.geo.path()
.projection(projection);
d3.json("http://localhost:1209/data/JSONfromDB_8Feb2014.json", function (error, jsonData) {
var color1 = d3.scale.category10();
svg.selectAll("path")
.data(jsonData.features)
.enter()
.append("path")
.attr("d", path)
.attr("text", function (d, i) { return "js"; })
.attr("fill", function (d, i) { return color1(i); });
});
}
It looks like the d3 mapping tools really fall apart if you try to use coordinates other than longitude and latitude.
I tried creating a "null" projection that just returns the input values, but the negative numbers and numbers greater than 360 were still getting wrapped by d3 before passing to the projection function. That avoids the trig errors from the Mercator projection, and it creates interesting art, but not the floor plan you were hoping for:
var projection = d3.geo.projection(function(λ, φ) {
return [ λ, φ ];
});
http://fiddle.jshell.net/rR2hG/1/
However, all is not lost. The second image in that example is created by just passing the array of coordinates as the points of <polygon> elements. I think that's closer to what you wanted. So you'll need to do a little more work to grab the points from the data file but you can definitely visualize them just as an array of coordinates.
svg2.selectAll("polygon")
.data(jsonData.features)
.enter()
.append("polygon")
.attr("points", function(d){ return d3.merge(d.geometry.coordinates);})
.attr("fill", function (d, i) {
return color1(i);
});
The only other suggestion is to write a script to convert your geoJSON file to geographic units. They don't have to be actual latitude and longitude of a particular place (you could still have the map centered on a reference point of your choice), but the scale has to be in degrees not feet or meters or whatever you are using.
D3's mapping projections are designed to transform 3D earth coordinates into 2D browser coordinates, so they are not that great at transforming local coordinates like the ones you've got. And as Amelia outlines your putting in coordinates that are outside of what's expected.
You'd be better off doing one of two things; creating a geometry stream based on 2 linear scales as outlined in this google groups discussion; or using d3's path generators.
To creating a 2D path generator is straightforward in d3 something like this will work:
var shops = d3.svg.line()
.interpolate("linear")
.x(function(d) {
return xScale(d.x);
})
.y(function(d) {
return yScale(d.y);
})
The real trick here is accessing the 'right' part of your json object. If you look into the geojson structure you see that there is a geometry part as well as an properties part. You need to dig through to pull out the coordinates and then pass them to the pavement generator. In this case it would be:
d.geometry.coordinates
which would obviously need to be referenced correctly.
Note that the method outlined here isn't going to work if you have complex geometries such as multi-polygons, you'll need to do quite a bit more work. If that's what you've got you'll want to create a custom geometry stream.
Now putting all of that together here's a working example of you're json.

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