CVIRTE.dll Missing error? - windows

I want to install a software on my PC but when i clicked to install it I got
CVIRTE.dll Missing error
I search for this error but unable to download this dll file. Please provide any link to download this file
Any help would be highly appreciated

I guess this is the CVI Runtime Engine. It is needed to run Applications that were made with LabWindows/CVI or MeasurementStudio by National Instruments ( http://www.ni.com/lwcvi/ ). Usually, programmers of such applications also generate a Windows Installer Package for the application, which also does the installation of the CVI Runtime Engine. So , once you installed a CVI application like that, you usually can run other CVI application just by copying them (as long as they do not need additional packages from Ni). So, either run an installer of another application made with CVI, or just install the RTE.
Be aware that there are new versions of the RTE with every new version of CVI, and the library is getting larger and larger. So maybe you can go for an older version of the RTE, it could be more compact.
The 2015 version of the RTE can be downloaded here :
http://www.ni.com/download/labwindowscvi-run-time-engine-2015/5374/en/
Good luck !

Related

The procedure entry point could not be located in the dynamic link library MetropolisULiveTile200.bpl

Today I start getting this message when I open Delphi XE6.
The procedure entry point #Idstackwindows#TidStackWindows#NetworkToHost$qqrj could not be located in the dynamic link library C:\Program Files (x86)\Embarcadero\Studio\14.0\bin\MetropolisULiveTile200.bpl.
I answered Yes to "Do you want to load it next time".
When I look in the folder I see that the MetropolisULiveTile200.bpl is in the folder.
I haven't installed anything new since 9/24/2020, when I installed the latest version of Indy. I have used Delphi XE6 every day since I upgraded.
It looks like any program I have are building and compiling without any errors.
I search the internet, but was not able to find any with the same problem.
This issue is documented in Indy's installation notes:
In D/CB/RAD XE3+, Embarcadero's Metropolis UI LiveTile framework is compiled against the Indy 10 packages that ship with the IDE. Installing a new version of Indy will render LiveTiles unusable, as it will not be able to load the Indy packages anymore, and LiveTiles cannot be recompiled by end users. If you need to use LiveTiles then you will need to maintain the original Indy 10 packages for use in LiveTile projects. You can use a separate installation of Indy 10 for non-LiveTile projects. This has not been addressed by Embarcadero yet so Indy 10 upgrades and LiveTiles can co-exist.
If you were not getting this error between 9/24 and today, and now you are, then you probably opened a project today that has a dependency on (or at least enables) the LiveTile package, whereas projects you worked on earlier do not.

Netbeans javafx mac bundle without JRE

I am having a hard time trying to build my javafx app into .app (for mac).
I found a legit way to do that, here is resource for that:
http://docs.oracle.com/javafx/2/deployment/deploy_quick_start.htm
However, it is far from what I'm looking for. By following that tutorial, I managed to build an app from my javafx project, however the size of file was just ridiculous and it is because the whole JRE is being bundled inside. I am now looking for a way to deploy .app file with dependencies (it's important) ONLY and without JRE. (JRE should be pre-installed by user). Is there a way to do that? I really tried to find one, but faild. Hope you, guys, help me.
Instructions for packaging a JavaFX application as a native installable app without including a JRE:
JavaFX packaging tools update - Self-Contained Applications: Create Package without Java Runtime.
The tools used are the same as from the deployment quick start you mention in your question. You just set the fx:platform basedir="".
I'll just quote the article here:
This may sound a bit puzzling at first glance. Package without embedded Java Runtime is not really self-contained and obviously will not help with:
Deployment on fresh systems. JRE need to be installed separately (and this step will require admin permissions).
Possible compatibility issues due to updates of system runtime.
However, these packages are much much smaller in size. If download size matters and you are confident that user have recommended system JRE installed then this may be good option to consider if you want to improve user experience for install and launch.
Technically, this is implemented as an extension of previous feature. Pass empty string as value for 'basedir' attribute and this will be treated as request to not bundle Java runtime, e.g.
<fx:platform basedir=""/>

How do I use the Bundle JRE option in Launch4j

I have worked with Java for a while now, long enough to start producing my own programs with GUIs and not just little sample programs from a text book that run in Eclipse. I wanted to make my programs more user friendly for the user, specifically the Windows users, by wrapping the executable Jar into an Exe. So I found Launch4j, it seems to do a pretty good job but I have no idea what over half of the options in that program mean (It took me an hour to figure out how to get it to make a functional Exe). I handed that to a fried to test and he returned to me saying that he was getting the no JRE found error. Well I wondered how I can force the end users to have the JRE then I noticed the bundle JRE option in Launch4j. But how do I use it? Do I download the JRE offline installer for Windows and it will run that if it can't find an installed one? Then what about proper version for the system (32-bit v 64-bit). I guess I was thinking I would lead it to this mysterious package containing a JRE and my wrapped program would use that to run. Just can someone please tell me how to use that function, what if anything I have to download, etc.
If Launch4j isn't the best program to do this then please recommend something else, I have only just started to get into this, for all I know there is a better wrapper out there.
Your "installation" will need an already installed JRE (with jre/bin folder with java.exe and all the other files) for a "bundled" JRE. You can't pack an Java installer with launch4j.
Doesn't it show to your friend the option to download and install Java if it doesn't find a JRE?
If you want to install Java alongside with your application, take a look at NSIS.
There's another one: IzPack. It creates multi-plataform installer. But, as it depends on Java, it's the same case of launch4j -> you'll need to download and install Java first. (I didn't use IzPack yet, but when I was looking for a solution, it was one of my alternatives.)
I have created my own version of the launch4j that allows downloading and installing of required JRE automatically. If you want to give it a try, get it here: https://github.com/maztan/launch4j_auto_jre_download . After running the launch4j, set the options in the "JRE" tab.

Build & Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error?

I am trying to install the latest SVN Update OpenSceneGraph-3.1.4 on Mac OS X Mountain Lion.
Do I need to install a specific WindowSystemInterface ?
$ osgviewer cow.osg
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows.
Viewer::realize() - failed to set up any windows.
I build and re-build many times, using CMake with or without Gui, compiling Unix files or from within Xcode, but still same problem.
Thank you!
If you'd like a more recent Mac OSG binary which includes a
user-runnable installer, OSG Frameworks supporting both 32 and 64-bit
archs, etc. you can use the one published by ARToolworks:
http://www.artoolworks.com/dist/openscenegraph/3.1.x/
It doesn't include the COLLADA (.dae) plugin but most other plugins
are present.
Regards, Phil.
It sounds like somehow the GraphicsWindow*.cpp file didn't compile and link and execute, as this is what provides the WindowSystemInterface. This is an unusual condition, as normally this is built automatically, linked in and executed as the library starts up and the user is never the wiser.
I'm not sure what to advise you, only to re-check you build process as something has gone very wrong.

Problem in plug-in development: Eclipse 3.4 can't find a bundle that is definitively there!

Today I had a problem with my old Eclipse 3.4 installation and I had to re-download the entire package. However, I don't think that I got the exact package as before, and I'm having some problems.
The problem can be summarized as follows: when developing a plug-in, I cannot resolve dependencies towards 'org.eclipse.jdt.ui'. When trying to add the missing plugin, in the dialog the closest match is 'org.eclipse.jdt.ui**.source**'. A similar thing happens with other core plugins.
In order to test, I created a new plug-in using the wizard and I obtained a non-compiling plugin: one of the classes uses the class org.eclipse.jdt.ui.JavaUI and it cannot be resolved. Similarly, the MANIFEST.MF includes a dependency towards 'org.eclipse.jdt.ui', but the 'Bundle 'org.eclipse.jdt.ui' cannot be resolved'.
Now a summary of my platform:
I'm running Mac OS X 10.4 Tiger and Java 1.5.0_19-138
I'm running Eclipse Version: 3.4.1 Build id: M20080911-1700
I downloaded the modeling package, which comes in a file called 'eclipse-modeling-ganymede-SR1-incubation-macosx-carbon.tar.gz'
I've performed a fresh installation, in a new folder and using a new workspace.
If I look at the Plug-in Registry view, I can find the 'org.eclipse.jdt.ui' plugin in there, and it appears to be running. By the way, if it is disabled, then the workbench breaks and stops working.
I cannot understand what is happening. Is my installation broken? I wonder if the Eclipse package that I downloaded has an error and they included the sources instead of the compiled files. But in that case, the plug-in shouldn't be working in the workbench, isn't it?
In any case, why I cannot find the plug-in when I'm adding the dependencies, even if I see it in the Plug-in Registry?
Thanks for your help!
Problem solved: just restart the computer.
I don't restart my computer very frequently, so it took me a lot of time to find out that this was the solution. After I restarted it, everything started to work perfectly again. It seems that either Eclipse leaves something in the memory after running, or that some of my initial failures had left something nasty behind. In any case, I had checked and there were no Eclipse related processes running .... weird, but at least now it's fixed!

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