i am building an UWP App which i am targeting to work on both Mobile and PC,
Now Problem is -
After i clean install my PC (due to some reasons), i reinstall my copy of visual studio 2015 .
Now when i deploy app to my mobile (ARM) device i deploying automatically to internal storage, but previously before clean installing PC it deploy app on Mobile SD Card automatically .
Here is something which i need to configure in visual studio ?
Screeenshot
In Mobile i also set to deploy app to SD Card
Related
While Publishing app developed using 'Windows App Sdk', What is the difference between <SelfContained> vs <WindowsAppSDKSelfContained>.
To reduce the app size, I want to set <WindowsAppSDKSelfContained>false</WindowsAppSDKSelfContained>. Will it require users to manually install windows app sdk on their system, or Microsoft Store app can automatically install the sdk as part of application installation?
I'm trying to create an UWP app for some old windows 10 mobile phones and deploy/debug them via USB.
I'm using Visual Studio 2017 and have set the target version to Build 10586 (to stay below 14393).
When I try to debug (freshly created UWP blank app, settings: Debug, ARM, Device), the deployment fails with this error:
DEP0100: Please ensure that target device has developer mode enabled.
Could not obtain a developer license due to error 800704C7.
Just before the failure the developer settings of my local machine pop up, so I have the feeling it is trying to deploy to my local windows 10 machine instead of the phone.
In Visual Studio when I want to run my project, my only choice now is the Android_Accelerated_X86_Oreo emulator. I would like to deploy to my cell phone. I have been able to do that but suddenly I cannot. I have Dev Options enabled and the USB connection is in File Transfer mode. What am I doing wrong?
I've been trying to deploy my UWP app on a W10M phone via a USB connection, but VS is trying to deploy it into a WP8.1 device, which as expected, fails. The following are informative about the situation:
The app is being compiled with a target of Creators Update 1703 (b15063), and a minimum of November Update 1511 (b10586).
The app is not migrated from a WP8.1 project.
The target device OS version is 10.0.15063.297 (Insider).
Development tools are on, tried re-enabling it, no change of weather.
Tried both USB 3 and USB 2, neither are working.
The phone is visible to my PC, both in the device manager and the file explorer, and it's fully functional for data transport.
The interop is not unlocked, but New Capability Engine, Full Filesystem Access is unlocked, and the original NDTKSvc is restored.
The IDE is Visual Studio Community 2017 (15.1).
This is the first error message:
And so is the output: DEP6200: Bootstrapping failed. Device cannot be found. SmartDeviceException - Deployment failed because no device was detected. Make sure a device is connected and powered on. [0x80131500]
Thanks.
I am implementing a Xamarin app for UWP (and Android and iOS). I'm using VS2015 in VMWare Fusion VM on a Macbook Pro. I am able to build and debug the UWP app in an Emulator without any problems. However I am not able to deploy and debug to a connected Lumia 950 phone over USB. The deployment starts and fails after a while with the message: DEP0001: Unexpected Error -2147023436.
It looks to me as if the file transfer over the USB is not working - however the device is connected and I can communicate with it from the virtual machine.
I have tried a lot, such as using the WinAppDeployCmd.exe command line tool to deploy to the phone. It recognizes the device and starts the package upload and then hangs.
Anybody had the same problem?