Customize iOS11 Document Based App Template - xcode

I need to do the following customizations on the provided iOS 11 Document Based App Template:
A library with only my App files, as Procreate example App bellow
Get rid of the sidebar browser, so I have a fullscreen that shows only my library.
https://assets.procreate.art/video/home/mp4/block-10.mp4
I have asked Apple Code Level suport but still haven't got an answear. Can someone please help?
Thanks!

Related

iOS app does not display image that is in the launchscreen at start

I have a small app that I am using to find out my my main app does not show the launchscreen correctly.
The launchscreen has an image ( modified screenshot of the app) but I only see a white screen.
I would be happy to use debugger but am not able to do a step into at the start and the only code location I can find to put a breakpoint in is after the launchscreen has been processed.
Can anyone help me with a hint as to where I can get the debugger to give me control at the start of the app.
I can run it on simulator or attached real phone via Xcode 14 on Monterey 12.6.3.
p.s. I have posted a similar question on the apple developers forum and had no responses.
I have so failed to find any way to discover why the launch screen does not display correctly.

Missing icon in Mac App Store review screen

I have a Safari App Extension that uses SKStoreReviewController to request the Mac App Store rating screen:
The screen looks like it should have the app icon on the left side, but it doesn’t. I’ve tried setting ASSETCATALOG_COMPILER_APPICON_NAME in Xcode to a valid asset name, but no change. Is this meant to work? If so, how do I get the icon there?
Don't know if it's the same issue but looks like using SKStoreReviewController on iOS seems to trigger similar behaviour. Does this issue also occur in the released version?
SKStoreReviewController not showing app icon in development

iOS 11 Document Based App template - remove sidebar browser. [duplicate]

I need to do the following customizations on the provided iOS 11 Document Based App Template:
A library with only my App files, as Procreate example App bellow
Get rid of the sidebar browser, so I have a fullscreen that shows only my library.
https://assets.procreate.art/video/home/mp4/block-10.mp4
I have asked Apple Code Level suport but still haven't got an answear. Can someone please help?
Thanks!

Google Sign-In for iOS using Xamarin throws exception logs point to podfile

Trying to implement the Google Sign-In for IOS in a Xamarin project. Right on the Google page where it generates your GoogleService-Info.plist file, it says, "Insure you have CocoaPods installed and configured for your project. In you Podfile, include the following: pod 'Google/SignIn'".
And sure enough, the log on the Mac shows a similar error when going through the initial configuration.
But, I can't find anything that really tells me how to add a "Podfile" to a Xamarin IOS project (from within Visual Studio 2017, running on Windows 10).
So, when it comes time to actually click the Sign-In with Google button, in an IOS 10.3 IPhone 6 simulator, it throws an exception,
"Foundation.MonoTouchException: Objective-C exception thrown. Name:
NSInvalidArgumentException Reason: -[__NSCFString
countByEnumeratingWithState:objects:count:]: unrecognized selector
sent to instance 0x608000047200".
I can only hope it is really because of a missing component that the Podfile is supposed to resolve.
Saw a sample from a year ago that supposedly worked, but with what seems to be current right now, I can't get it to.
Update:
The sample I am trying to use, creates a custom class for the View so it can implement a custom Renderer, and a custom class for the page, again, so it can implement a custom Renderer. The View Renderer simply does:
signInButton = new SignInButton();
signInButton.Style = ButtonStyle.Wide;
signInButton.ColorScheme = ButtonColorScheme.Dark;
SetNativeControl(signInButton);
The Google button shows up, but when you click, you get the exception listed above.
A recent update to Xamarin required an update to XCode. With the update to XCode 9,the problem went away, and Google authorization is working.

Add Safari Developer Library to Xcode

Does anybody knows how to add Safari documentation to Xcode 4 (https://developer.apple.com/safari/resources/), so I could use it offline.
I tried to look at adcdocset document
developer.apple.com/rss/adcdocsets.atom
Feed for Xcode 4.1. is
developer.apple.com/rss/com.apple.adc.documentation.AppleXcode4_0.atom
For Lion Core Libraries
developer.apple.com/rss/com.apple.adc.documentation.AppleLion.atom
So I tried to substitute Safari
developer.apple.com/rss/com.apple.adc.documentation.Safari.atom
developer.apple.com/rss/com.apple.adc.documentation.Safari5_0.atom
developer.apple.com/rss/com.apple.adc.documentation.Safari5.atom
But with no luck.
Even tried to use the web url as feed url
https://developer.apple.com/library/safari/
but nothing.
Is it even possible to get the Safari Docs to be viewable offline?
It would be normal to have it in Dashboard, but Dashboard hasn't got documentation browser.
Not sure, but I do think that since Extensions are build directly within Safari and no more in Xcode there is no way to have that documentation loaded in Xcode.
However you can download PDF version from the developer site.

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