"for var = 1, 2" in Lua - for-loop

What does this kind of loop do in Lua?
for count = 1, 2 do
-- do stuff
end
The variable count isn't used in the body of the loop.

It executes the body of the loop twice.
There's no need to refer to count inside the loop unless you need to know its current value.
for count = 1,5 do
print("Hello")
end
prints
Hello
Hello
Hello
Hello
Hello

In this case count is "dummy variable" - "dummy" in that a variable is used fulfill a certain construct even though the variable is not used. (Another common name for such a usage is _, although count arguably adds a little more semantic intent.)
Such a dummy variable is used because LUA loops require a variable / assignment in the grammar construct. However, there is no requirement that the variable is used - hence a "dummy".
.. A numeric for [loop] has the following syntax:
for var=exp1,exp2,exp3 do
something
end
That loop will execute something for each value of var from exp1 to exp2, using exp3 as the step to increment var. This third expression [exp3] is optional; when absent, Lua assumes one [1] as the step value.

Related

How to call Lua table value explicitly when using integer counter (i,j,k) in a for loop to make the table name/address?

I have to be honest that I don't quite understand Lua that well yet. I am trying to overwrite a local numeric value assigned to a set table address (is this the right term?).
The addresses are of the type:
project.models.stor1.inputs.T_in.default, project.models.stor2.inputs.T_in.default and so on with the stor number increasing.
I would like to do this in a for loop but cannot find the right expression to make the entire string be accepted by Lua as a table address (again, I hope this is the right term).
So far, I tried the following to concatenate the strings but without success in calling and then overwriting the value:
for k = 1,10,1 do
project.models.["stor"..k].inputs.T_in.default = 25
end
for k = 1,10,1 do
"project.models.stor"..j..".T_in.default" = 25
end
EDIT:
I think I found the solution as per https://www.lua.org/pil/2.5.html:
A common mistake for beginners is to confuse a.x with a[x]. The first form represents a["x"], that is, a table indexed by the string "x". The second form is a table indexed by the value of the variable x. See the difference:
for k = 1,10,1 do
project["models"]["stor"..k]["inputs"]["T_in"]["default"] = 25
end
You were almost close.
Lua supports this representation by providing a.name as syntactic sugar for a["name"].
Read more: https://www.lua.org/pil/2.5.html
You can use only one syntax in time.
Either tbl.key or tbl["key"].
The limitation of . is that you can only use constant strings in it (which are also valid variable names).
In square brackets [] you can evaluate runtime expressions.
Correct way to do it:
project.models["stor"..k].inputs.T_in.default = 25
The . in models.["stor"..k] is unnecessary and causes an error. The correct syntax is just models["stor"..k].

How to escape from a recursive method in ruby

I created a recursive function that tries to parse the information from the parsed list. It's kind of hard to explain, but it's something like
In a parse function that parses either a wikipedia Movie page or an Actor page, starts by parsing a filmography list from a wikipedia actor page -> call the same function on the parsed list -> repeat
I set a global variable that counts the number of iterations, but when I try to break out from the function and move on to the next step by doing,
if $counter > 10
return nil
end
but it does not immediately ends since there are still functions to be called left (since it's recursive). I tried to use "abort" but this one just terminated the program instead of moving on to the next one.
Is there a way to immedately stop the recursive run and move on to the next step without aborting the program?
A bit hard to answer without more code. But i guess you looking for next or break to jump out of recursiveness.
next
Jumps to the next iteration of the most internal loop. Terminates execution of a block if called within a block (with yield or call returning nil).
for i in 0..5
if i < 2 then
next
end
puts "Value of local variable is #{i}"
end
Result:
Value of local variable is 2
Value of local variable is 3
Value of local variable is 4
Value of local variable is 5
break
Terminates the most internal loop. Terminates a method with an associated block if called within the block (with the method returning nil).
for i in 0..5
if i > 2 then
break
end
puts "Value of local variable is #{i}"
end
Result:
Value of local variable is 0
Value of local variable is 1
Value of local variable is 2

For loops LUA Different Types

I wanted to learn more about for loops, as far as I know there are different types?
For instance,
for i = 1, 5 do
print("hello")
end
^ I know about this one, it's going to print hello 5 times, but there are others like the one below which I do not understand, specifically the index bit (does that mean it is number 1?) and what is the ipairs for
for index, 5 in ipairs(x) do
print("hello")
end
If there are any other types please let me know, I want to learn all of them and if you can provide any further reading I'd be more than greatful to check them out
As you can read in the Lua reference manual
3.3.5 For Statement
The for statement has two forms: one numerical and one generic.
The numerical for loop repeats a block of code while a control
variable runs through an arithmetic progression. It has the following
syntax:
stat ::= for Name ‘=’ exp ‘,’ exp [‘,’ exp] do block end
Example:
for i = 1, 3 do
print(i)
end
Will output
1
2
3
You seem familiar with that one. Read the reference manual section for more details.
The generic for statement works over functions, called iterators. On
each iteration, the iterator function is called to produce a new
value, stopping when this new value is nil. The generic for loop has
the following syntax:
stat ::= for namelist in explist do block end namelist ::= Name {‘,’
Name}
Example:
local myTable = {"a", "b", "c"}
for i, v in ipairs(myTable) do
print(i, v)
end
Will ouput
1 a
2 b
3 c
ipairs is one of those iterator functions mentioned:
Returns three values (an iterator function, the table t, and 0) so
that the construction
for i,v in ipairs(t) do body end will iterate over the key–value pairs (1,t[1]), (2,t[2]), ..., up to the first nil value.
Read more about ipairs and pairs here:
https://www.lua.org/manual/5.3/manual.html#pdf-pairs
https://www.lua.org/manual/5.3/manual.html#pdf-ipairs
Of course you can implement your own iterator functions!
Make sure you also read:
Programming in Lua: 7 Iterators and the Generic for
Yes, It will print hello 5 times
According to this answer on Difference between pairs, ipairs, and next?
ipairs does the exact same thing as pairs, but with a slight twist to it.
ipairs runs through the table, until it finds a nil value, or a value that is non-existent, if that makes sense. So, if you ran the script I showed you for pairs, but just replaced pairs with ipairs, it would do the exact same thing

Random number in Lua script Load Impact

I'm trying to create a random number generator in Lua. I found out that I can just use math.random(1,100) to randomize a number between 1 and 100 and that should be sufficient.
But I don't really understand how to use the randomize number as variables in the script.
Tried this but of course it didn't work.
$randomCorr = math.random(1,100);
http.request_batch({
{"POST", "https://store.thestore.com/priceAndOrder/selectProduct", headers={["Content-Type"]="application/json;charset=UTF-8"}, data="{\"ChoosenPhoneModelId\":4,\"PricePlanId\":\"phone\",\"CorrelationId\":\"$randomCorr\",\"DeliveryTime\":\"1 vecka\",\"$$hashKey\":\"006\"},\"ChoosenAmortization\":{\"AmortizationLength\":0,\"ChoosenDataPackage\":{\"Description\":\"6 GB\",\"PricePerMountInKr\":245,\"DataAmountInGb\":6,\"$$hashKey\":\"00W\"},\"ChoosenPriceplan\":{\"IsPostpaid\":true,\"Title\":\"Fastpris\",\"Description\":\"Fasta kostnader till fast pris\",\"MonthlyAmount\":0,\"AvailiableDataPackages\":null,\"SubscriptionBinding\":0,\"$$hashKey\":\"00K\"}}", auto_decompress=true},
{"GET", "https://store.thestore.com/api/checkout/getproduct?correlationId=$randomCorr", auto_decompress=true},
})
In Lua, you can not start a variable name with $. This is where your main issue is at. Once the $ is removed from your code, we can easily see how to refer to variables in Lua.
randomCorr = math.random(100)
print("The random number:", randomCorr)
randomCorr = math.random(100)
print("New Random Number:", randomCorr)
Also, concatenation does not work the way you are implying it into your Http array. You have to concatenate the value in using .. in Lua
Take a look at the following example:
ran = math.random(100)
data = "{\""..ran.."\"}"
print(data)
--{"14"}
The same logic can be implied into your code:
data="{\"ChoosenPhoneModelId\":4,\"PricePlanId\":\"phone\",\"CorrelationId\":\""..randomCorr.."\",\"DeliveryTime\":\"1 vecka\",\"$$hashKey\":\"006\"},\"ChoosenAmortization\":{\"AmortizationLength\":0,\"ChoosenDataPackage\":{\"Description\":\"6 GB\",\"PricePerMountInKr\":245,\"DataAmountInGb\":6,\"$$hashKey\":\"00W\"},\"ChoosenPriceplan\":{\"IsPostpaid\":true,\"Title\":\"Fastpris\",\"Description\":\"Fasta kostnader till fast pris\",\"MonthlyAmount\":0,\"AvailiableDataPackages\":null,\"SubscriptionBinding\":0,\"$$hashKey\":\"00K\"}}"
Or you can format the value in using one of the methods provided by the string library
Take a look at the following example:
ran = math.random(100)
data = "{%q}"
print(string.format(data,ran))
--{"59"}
The %q specifier will take whatever you put as input, and safely surround it with quotations
The same logic can be applied to your Http Data.
Here is a corrected version of the code snippet:
local randomCorr = math.random(1,100)
http.request_batch({
{"POST", "https://store.thestore.com/priceAndOrder/selectProduct", headers={["Content-Type"]="application/json;charset=UTF-8"}, data="{\"ChoosenPhoneModelId\":4,\"PricePlanId\":\"phone\",\"CorrelationId\":\"" .. randomCorr .. "\",\"DeliveryTime\":\"1 vecka\",\"$$hashKey\":\"006\"},\"ChoosenAmortization\":{\"AmortizationLength\":0,\"ChoosenDataPackage\":{\"Description\":\"6 GB\",\"PricePerMountInKr\":245,\"DataAmountInGb\":6,\"$$hashKey\":\"00W\"},\"ChoosenPriceplan\":{\"IsPostpaid\":true,\"Title\":\"Fastpris\",\"Description\":\"Fasta kostnader till fast pris\",\"MonthlyAmount\":0,\"AvailiableDataPackages\":null,\"SubscriptionBinding\":0,\"$$hashKey\":\"00K\"}}", auto_decompress=true},
{"GET", "https://store.thestore.com/api/checkout/getproduct?correlationId=" .. randomCorr, auto_decompress=true},
})
There is something called $$hashKey also, in the quoted string. Not sure if that is supposed to be referencing a variable or not. If it is, it also needs to be concatenated into the resulting string, using the .. operator (just like with the randomCorr variable).

Lua - why for loop limit is not calculated dynamically?

Ok here's a basic for loop
local a = {"first","second","third","fourth"}
for i=1,#a do
print(i.."th iteration")
a = {"first"}
end
As it is now, the loop executes all 4 iterations.
Shouldn't the for-loop-limit be calculated on the go? If it is calculated dynamically, #a would be 1 at the end of the first iteration and the for loop would break....
Surely that would make more sense?
Or is there any particular reason as to why that is not the case?
The main reason why numerical for loops limits are computed only once is most certainly for performance.
With the current behavior, you can place arbitrary complex expressions in for loops limits without a performance penalty, including function calls. For example:
local prod = 1
for i = computeStartLoop(), computeEndLoop(), computeStep() do
prod = prod * i
end
The above code would be really slow if computeEndLoop and computeStep required to be called at each iteration.
If the standard Lua interpreter and most notably LuaJIT are so fast compared to other scripting languages, it is because a number of Lua features have been designed with performance in mind.
In the rare cases where the single evaluation behavior is undesirable, it is easy to replace the for loop with a generic loop using while end or repeat until.
local prod = 1
local i = computeStartLoop()
while i <= computeEndLoop() do
prod = prod * i
i = i + computeStep()
end
The length is computed once, at the time the for loop is initialized. It is not re-computed each time through the loop - a for loop is for iterating from a starting value to an ending value. If you want the 'loop' to terminate early if the array is re-assigned to, you could write your own looping code:
local a = {"first", "second", "third", "fourth"}
function process_array (fn)
local inner_fn
inner_fn =
function (ii)
if ii <= #a then
fn(ii,a)
inner_fn(1 + ii)
end
end
inner_fn(1, a)
end
process_array(function (ii)
print(ii.."th iteration: "..a[ii])
a = {"first"}
end)
Performance is a good answer but I think it also makes the code easier to understand and less error-prone. Also, that way you can (almost) be sure that a for loop always terminates.
Think about what would happen if you wrote that instead:
local a = {"first","second","third","fourth"}
for i=1,#a do
print(i.."th iteration")
if i > 1 then a = {"first"} end
end
How do you understand for i=1,#a? Is it an equality comparison (stop when i==#a) or an inequality comparison (stop when i>=#a). What would be the result in each case?
You should see the Lua for loop as iteration over a sequence, like the Python idiom using (x)range:
a = ["first", "second", "third", "fourth"]
for i in range(1,len(a)+1):
print(str(i) + "th iteration")
a = ["first"]
If you want to evaluate the condition every time you just use while:
local a = {"first","second","third","fourth"}
local i = 1
while i <= #a do
print(i.."th iteration")
a = {"first"}
i = i + 1
end

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