How to to detect if a gluon app is closed on mobile platforms - gluon

I have Gluon AfterburnerFX app and would like to detect when the app is closed either from the tasks by the user or by the OS of the mobile (Android/IOS) automatically (after sometime when the app is not in use)
The stop() method seems to be executed only for desktop app and not on the mobile platform.
End goal is to keep the Gluon application running all the time.

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How can I test a standalone watchOS application?

I can't figure out how to test running my watchOS app as a standalone app. When I run it on the simulator it never works unless I also have the associated iOS app. Running the watch scheme shows that the iOS app is running along with the watchOS app. I created a scheme which just builds the watch and it will cause the watch app to start, but it doesn't actually update the compiled binary.
First of all, you have to create certificates for all project targets and upload on Testflight, Through Testflight (mobile application) you can install the app and it will sync automatically in the watch.
The second option will, Connect your watch with mobile and install that watch application via Xcode on mobile, it will sync automatically in the watch.

Xamarin Android UI issues in low end devices

Xamarin Android application issues.
In lower android os devices my application have some UI issues(hang/flickering) while navigating from one page to another also navigating back. But in higher android os device it is working smoothly. My pages has only labels,buttons and images (maximum 5-6 Xamarin default controls). Also in iOS application there is no such UI hang issues.
What would be the reason for such device specific issues? How can I resolve such issues.

Archive Watch app application without iOS application

Ive builded a watch application for OS 2.x, and i wanted to submit the watch app to the app store without the iOS application. how can i do that ? what targets do i need to remove and so i can send the watch app standalone app without iOS ?
Do i have to submit both of them and apple will decide to take the apple watch application without iOS app ?
i tried to remove iOS application from targets. then the app stopped running on simulator. and couldn't be archived.
You can't do it. A watchOS application doesn't currently exist without a corresponding iOS application. If you are only updating the watch app, you still have to resubmit the whole thing, and the version of the iOS app must be incremented as well.

How application behaves when updated from Mac App Store?

I'm building sandboxed OSX app (with embeded helper app that is running on the background) that will be delivered through the Mac App Store and I'm not sure how update will affect app life cycle.
What will happen with running app, when user hits update in app
store?
What will happen with running background helper app when user hits
update in app store?
Are apps installed under different accounts updated separately?
Thanks for any help, documentation for sandboxed apps doesn't have any information about update process.

If web app works fine in Safari, why also test it in iOS simulator?

I am building a cross-platform mobile app in jQueryMobile and PhoneGap and am currently preparing the iPhone/iPad release. The Phonegap docs suggest I deploy to iOS simulator before deploying to a device http://phonegap.com/start
My app doesn't do a whole lot of device-dependent stuff, though it does use the vibrate function. Basically it's just a packaged website that uses local storage.
When I deploy to simulator, I run into problems that don't occur when I test the app through the Safari browser (I tested Safari on Windows, iMac and iPad).
Since all sources say that Safari works identically on all devices, I am tempted to think that I can ignore problems tht only occur in the highly unnatural context of a mobile device OS simulator running on a laptop.
Am I right? If it works in Safari, why still test a web app in iOS simulator?
What problems do you get? Don't think because it works in browser it will in your app :P

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