Editing Chart Labels on Nativescript - nativescript

I am developing a mobile application and currently working with charts (ScatterSeries to be more precise). By default, Nativescript shows the X and Y coordinates of Labels (showLabels="true"). Instead of this, I would like to display something different (let's say High, Medium, Low, etc...). I have looked for a property within labelStyle and ScatterSeries that will allow me to change this; but cannot find it (not sure this is the right approach).
PS: I am using this as a work-around since I couldn't figure a way to add a text to a certain area of the chart. So, if someone knows how to add a text label on a specific set of coordinates that will also do it.
Appreciate your help!

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nvd3: control guideline programmatically

I'm working on a project where I want to represent different data with the same date range on x-axis using nvd3 (angular).
My idea is to synchronize guideline among different charts and onmousemove or using a slider I want to show programmatically guideline with a tooltip in each chart (e.g. like heroku does)
Can anyone give a hint to a solution or if it's possible to control interactive guideline programmatically?

Get Image clicked position on DIfferent Resolution when the coordinates will be changed on different devices

I have a responsive Image which is working on different mobile resolution.
I want to Ask you, when I clicked on image at any place like top-left, left-botton etc, I want to get its(image) position.Means On which position it is being clicked. I tried the following scenario While Implementation of my Source Code, I get a coordinate on particular place on which The image is clicked.
Problem: Each of Mobile device has different resolution, So, For the same scenario, the coordinate will be differed. I required the implementation like the place of clicked image should be same on every resolution.
please tell me how can I resolve my Issues, And which one is best technology, tell me if anyone has knowledge to resolve this.
There have been some previous posts that try to achieve what you want, the basic logic can be achieved by calculating ratio:
var xratio=225/420; // 420-mouse-x-coord divided by 420
var yratio=38/38; // mouse-y-coord/element height
var x=320*xratio;
var y=38*yratio;
Please see the following references:
How to convert click coordinates of different dimensions into 320 dimension size?
https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect

Java Fx : strange behaviour when trying to write a Label vertically

I have noticed a strange behaviour concerning rotated texts (Label,...) in JavaFx...
Originally, I just wanted to be able to display Labels vertically in a GridPane. The first problem is that there is no simple way to tell a Label to display its content in a given direction/orientation. It would be nice to have something like the Side property of the tabPane which would allow to easily turn the text around...
Anyway, I then resigned myself to use the Rotate function to turn my Label. That is when the strange thing began to occur...I am putting my Label in a grid cell which would not be large enough to display the full text if it is not rotated but the text should be able to fit once rotated. The problem is that the text appears wrapped even when it is rotated as if the wrapping test were done before the text is actually rotated... The problem can be seen on this screenshot http://hpics.li/e210f2f : the text that should be displayed is written in the Tooltip and we can see that only the first letter of the rotated text is displayed in the cell grid even though there is more than enough space to display it all...
Anyone has any idea on how to solve that ? Is it the intended behaviour or is it just a little bug ?
Thanks in advance for your answers.

Working with a Custom Image Grid

I was looking for a custom image grid and found a similar question that had a really sweet component in an answer.
I downloaded the code and after some fiddling, I managed to get it to compile in DXE2. It looks really cool, but I can't get either scrollbar to show up. I also can't figure out how to dynamically control the images displayed. Or how to update the grid based on keyboard events.
Also, to get it to compile I had to remove the GR32 references; the library I downloaded had too many incompatibilities with DXE2 for me to resolve.
Any help would be greatly appreciated. This really looks like a killer component.
Update from Bill:
Here is a screenshot of incorrect thumbnail painting. I can not get the thumbnails to look like the screenshot from the component in question.
If the thumbnails were painted at the same XY as the rects painted in the first pass they would look much better. Any idea on what is going on?
... but I can't get either scrollbar to show up.
Well, there is no horizontal scrollbar. There is the property ColWidth that controls how much images are drawn in one row, depending on the control's width. You might update ColWidth in an OnResize event handler due to anchor settings, for example.
The vertical scroll bar appears automatically when not all images (incl. spacing) fit in the clientrect. The images are drawn on a TPaintBox and that paint box' size is updated as soon as the image count changes:
procedure TImageGrid.RearrangeImages;
begin
...
FPainter.Height := Max(ClientHeight,
FRowCount * (FRowHeight + FImageSpacing) - FImageSpacing);
The component inherites from TScrollingWinControl, so the scroll bar should modify accordingly. If not, then Bill has a workaround found as commented:
VertScrollBar.Range := FRowCount * (FRowHeight + FImageSpacing) - FImageSpacing;
I understand this obviously also works, but I really wonder why the scroll bar's range should be modified manually. Here in D7 I have no problem with a hidden vertical scroll bar.
... I also can't figure out how to dynamically control the images displayed. ...
The most easy way to fill the component is by assigning the Folder property to a path with images. Only the images with the file formats in the FileFormats property will be loaded. To specify the images manually (e.g. to combine multiple folders), use the FileNames property. When the Folder property is set, then the FileNames property is updated accordingly, but those file names are not stored in the DFM. When you change the file names (e.g. you delete one from the folder), then the Folder property is cleared and the component uses the FileNames property instead.
... Or how to update the grid based on keyboard events. ...
The only keystrokes currently implemented are Up, Down, PageUp, PageDown, Home and End which all scroll the control. What more key actions do you wish? It's a viewer.
Here is a screenshot of incorrect thumbnail painting. I can not get the thumbnails to look like the screenshot from the component in question. ... If the thumbnails were painted at the same XY as the rects painted in the first pass they would look much better.
While loading the images, a temporary rect is drawn with size ColWidth * RowHeight. All images are stretchdrawn within that size, so adjust your ratio of these properties to make the spacing equal everywhere. Note that you can also influence appearance with the ImageHorzAlign and ImageVertAlign properties.
Update:
The component you refer to is recently completely rewritten, and some of the answers above are outdated.
It now has a Propertional property that defaults to True, but when set False, it will stretch up the thumbs to whatever cell size you have set, independent from the original image sizes. Small images could remain narow though, unless you set the new Stretch property to True.
It now distinguishes between RowHeight and CellHeight, and ColWidth and CellWidth. The difference between both is CellSpacing.
The component does not descend from TScrollingWinControl anymore, but from TCustomControl and only the vertical scroll bar is added.

Qt - Drawing a Rect/Frame out of a bigger Pixmap image

I've been banging my head about this seemingly easy task and I could really use some help.
I have a wide Image loaded in the gui (using the designer..) and I want to be able to draw only a portion of it, a rectangle.
I need to be able to change this rectangle position over the large image, in order to draw a different part of the larger image at will. In this process the rect must maintain its size.
Using the Ui::MainWindow object I'm able to access the label holding the image and a solution that involves using this option is preferred (in order to keep up with the rest of the code I've already written )
Any solution will be much appreciated :)
Thanks,
Itamar
I would definitely (for ease of use) just place an empty label as placeholder in Designer.
Then implement the paintEvent for this label (delegate it to your own method). You'll have also have to look into QPainter, QPixMap, etc... Should be doable based on these hints and the documentation.
If you want more, I suggest you provide a small code snippet to work upon.
If you want to do this more or less purely through designer, you could put a QScrollArea where you want the portion of the image to appear. If you set the scroll area's scrollbar policy to be never shown, you can then manually change what part is visible via the scroll area widget. However, this would probably be more complex that creating a derived widget and reimplementing the paint function.

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