Connecting to AWS IoT Websocket without MQTT client - websocket

I have a client application which runs in the browser which I can't change the implementation of to implement an MQTT client such as mqtt on npm.
The code in the library is as follows and allows me to pass in a socketUrl
const ws = new WebSocket(socketUrl)
I have tried generating a presigned URL for IoT, which seems to work in terms of authenticating (i.e. no Unauthorized response) but I get a 426 Upgrade Required response.
I believe I'm correct in saying that if it were working it'd reply with a 101 Switching protocols but without knowing much about MQTT i'm unsure if this is not happening because I'm doing something wrong or because I'm not using MQTT.
I'm generating a signed URL using the below code (I'll switch to Cognito Identities if I get this working rather than using the fixed key/secret)
const v4 = require('aws-signature-v4')
const crypto = require('crypto')
const socketUrl = v4.createPresignedURL(
'GET',
'myioturl.iot.us-east-1.amazonaws.com',
'/mqtt', // tried just /mytopic, too
'iotdevicegateway',
crypto.createHash('sha256').update('', 'utf8').digest('hex'), {
'key': 'removed',
'secret': 'removed',
'protocol': 'wss',
'region': 'us-east-1'
}
)
The protocols page in the iot documentation seems to suggest that if I point at /mqtt I'm indicating I'll be using MQTT.
mqtt Specifies you will be sending MQTT messages over the WebSocket protocol.
What does this mean if I just specify /foobar? Should I be able to connect to the socket but not using MQTT?
There are quite a few unknowns for me so I'm struggling to work out if it should work at all, and if so, which bit am I doing wrong.

Related

How to subscribe websocket by Chrome extensions?

I am try to implement a basic web socket app by following this tutorial:https://spring.io/guides/gs/messaging-stomp-websocket/
However, in that tutorial there was a client UI implementation. I don't want to use UI. Instead of the UI, I want to use a websocket client extension in Chrome for sending and seeing messages.
All codes same with the tutorial(except the UI part since I'dont want UI), so I don't rewrite all codes here.
I am able to connect and send message to the url: ws://localhost:8081/gs-guide-websocket for example,
However, I can't get response with this url: ws://localhost:8081/topic/greetings. (I use this URL for getting responses by subscribing it. Because this topic/greetings path used in the UI side of that tutorial for subscription)
The Chrome extension that I used is Simple WebSocket Client.
Why I couldn't subscribe the ws://localhost:8081/topic/greetings url? and How can I get messages from the server by using the Chrome client websocket extensions?
Your application works with STOMP and SockJs, this plugin does not support that. It only works with ws. In this example, you can write a simple ws endpoint for your application:
example simple ws endpoint

How to create multiple XMPP clients in nodejs using websockets

I have an electron app that creates a websocket connection to a node js server. It sends a JSON request to that server telling it to create a xmpp client.
let message = {
action: "setupXmpp",
data: {
username,
password,
},
};
socket.send(JSON.stringify(message));
Within that server I have a switch that reads the message action and creates the xmpp client. The code in xmppActions is standard boilerplate taken from xmpp's repo
const xmppActions = require("./Webapp/xmppActions");
case "setupXmpp":
console.log(`Received setupXmpp request`);
var { username, password } = message.data;
const xmpp = xmppActions.setUpXMPPconn(username, password);
xmpp.on("online", async (address) => {
console.log("▶", "online as", address.toString());
ws.send("Register xmpp Success!");
});
break;
Everything works fine I can create an xmpp client and send messages, all good.
My issue is when i have two clients open and they both register (with different username and password ) whoever is the last request always overrides the previous register. I've done a wireshark trace and the two websocket connections are created as I would expect but when it comes to sending messages they both use the most recent register. I assume it's because the XMPP client is a constant and whoever is last it uses those for all future requests.
How do I make it so that each websocket connection gets its own XMPP client almost like a request scoped client specific for each websocket.
I had a constant outside the websocket connection, changed it to have a var inside so each connection had it own client.

Connect to socket Qlik Sense Entreprise with EnigmaJS

I build a working mashup on QlikSense Desktop connecting with the usual:
appId = 'engine';
this.session = enigma.create({
schema,
url: 'ws://localhost:4848/app/' + appId
})
But now I uploaded the mashup on the server, and for once, it behaves as expected. It doesn't.
I tried to change it to the following as the server doesn't have SSL certificates.
'ws://domainname:4747/'+appId
But nothing works, any idea ?
(Basically my question is: How can I find my QIX Engine ws url ?)
Whats the error?
But in general, when using QS server you have to be authenticated in order to get some data.
You can check all the received data by listening to all traffic for more details on the error:
session.on('traffic:received', data => console.log('received:', data));
Or you can just "listen" to data related only to authentication by setting a dedicated notification:
session.on('notification:OnAuthenticationInformation', (authInfo) => {
console.log(authInfo)
});
Have a look at Connecting to the Qlik Engine JSON API (scroll down to Qlik Sense Enterprise section) to get the idea what types of authentication are supported

socket.io to talk to server that is implementing RFC6455 in a strict fashion

I am trying to make my socket.io javascript client talk to a server implemented in cpp using websocketpp and its not working. Its surprising that I cant configure socket.io to fall back to real websockets when I need them.
Any one has any ideas or suggestions on this ? going back to websocket npm and re implementing my client is the only way ?
I tried this, but it does not work
var socket = io.connect('http://localhost:8080', {
transports: [
'websocket',
'polling'
]
});
socket.io is an additional protocol on top of webSocket so a socket.io client can ONLY talk to a socket.io server. While socket.io uses webSocket for the transport, it needs support for it's additional layer on top of webSocket to work properly.
If you want to talk to a plain webSocket server, then you should use a plain webSocket client.
var socket = new WebSocket('ws://localhost:8080');
// Connection opened
socket.addEventListener('open', function (event) {
socket.send('Hello Server!');
});
// Listen for messages
socket.addEventListener('message', function (event) {
console.log('Message from server', event.data);
});
You can probably find a socket.io server modules for cpp if you'd like to fix the server-side of things to talk socket.io.

Websockify error "Client must support 'binary' or 'base64' protocol"

I'm trying to use websockify to allow javascript executed in a browser to talk to my hand-written server. When using the latest versions of Chrome and Firefox, I get the following error message from websockify:
Client must support 'binary' or 'base64' protocol
After looking at the code, I've determined that websockify delivers this message and closes the socket whenever both of these protocols fail to appear under the Sec-Websocket-Protocol header received from the client. When I look at the raw data transmitted by Chrome it doesn't even send this header. Is this a problem with Chrome or websockify, or am I failing to provide some information when opening the websocket in my javascript? Or is there some other explanation?
You need to provide the protocol list as part of the object constructor:
var ws = new WebSocket(uri, ['binary', 'base64']);
If you use the websock.js library included with websockify then it will handle this for you. However, note that websock.js does not provide the standard WebSocket API but rather a streaming oriented API. Even if you use a raw WebSocket connection to websockify, note that you will still need to do message reconstruction because normal TCP does not have a concept of messages so the messages chunking from onmessage will be essentially "arbitrary".

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