A while ago I wrote some cool vision stuff in c++. Later I found out my code needs to be added into an existing executable that is written in c#. Therefor, I want to write the same vision algorithmes in c# in such a way that my code can be run as an executable.
I have downloaded Emgu 3.3 and I use OpenCV 3.4 and Visual Studio 2017. C# is new for me. I did the tutorial where you make your form, give it some buttons and assign functions to the buttons. That all worked fine.
Then I started to look for ways on how to import a videofeed from my webcam into my form. So I just want to get a live feed from my webcam in my form. After 3 days of frustration I have gotten totally confused with all the references. Which one do I need which one do I not need. Every code that I find and try to implement as a start seems to give a different issue. And all I want is just one clean screen with my camera feed.
So sorry for this super long story, but can someone please help me.
I know I need to create a picturebox. I just want to obtain a VideoCapture from my webcam and send this directly to the picturebox. As as start of course. From there on I can continue figuring stuff out but I need the base.
From there on I would like to perform imageprocessing on the videofeed and display another picturebox with the edited videofeed. But that's all for later!
I hope my question isn't too vague since I also do not supply some code..
Thank you
A example of showing your Webcam in WinForm using VideoCapture of Emgu 3.3 is as below:
public partial class Form1 : Form
{
VideoCapture _capture;
private Mat _frame;
private void ProcessFrame(object sender, EventArgs e)
{
if (_capture != null && _capture.Ptr != IntPtr.Zero)
{
_capture.Retrieve(_frame, 0);
pictureBox1.Image = _frame.Bitmap;
}
}
public Form1()
{
InitializeComponent();
_capture = new VideoCapture(0);
_capture.ImageGrabbed += ProcessFrame;
_frame = new Mat();
if (_capture != null)
{
try
{
_capture.Start();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
}
Related
I'm trying to make a Proof of Concept (C#) for basic graphical maps, as an alternative to Google Maps for Andriod and iOS devices - because Google started charging fees for their APIs (from my understanding only affecting web right now).
I doesn't need to be particularly advanced, simply a GUI that shows a base map where you can draw:
Markers
Lines
Polygons
The only requirements I have is that it should be open-source, or at as low a cost as possible.
What I've done so far is to use data from http://openstreetmap.org - and set up a tile-server https://switch2osm.org/serving-tiles/ on a separate linux machine.
Furthermore, it went fairly quick to create a simple web app with OpenLayers.js and Leaflet.js connected to the custom tile-server with the requirments met.
What I need to do now is to find a free or cheap mobile SDK for Xamarin for Android and iOS. I managed to render a map from my own tile-server and add markers by referring .dll's from this zip from 2014 (only tested for Andriod): https://github.com/OsmSharp/ui/releases/tag/v4.2.0.723
using OsmSharp.Android.UI;
using OsmSharp.Android.UI.Data.SQLite;
using OsmSharp.Math.Geo;
using OsmSharp.UI.Map;
using OsmSharp.UI.Map.Layers;
[Activity(Label = "#string/app_name", MainLauncher = true)]
public class MainActivity : AppCompatActivity
{
private MapView _mapView { get; set; }
private Layer _mapLayer { get; set; }
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
try
{
Native.Initialize();
_mapView = new MapView(this, new MapViewSurface(this))
{
MapTilt = 0,
MapCenter = new GeoCoordinate(lat, long),
MapZoom = 16,
Map = new Map()
};
// create a marker under Resources/drawable/pin.png
using (var bitmap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.pin))
{
var marker = new MapMarker(this, new GeoCoordinate(lat, long), MapMarkerAlignmentType.CenterBottom, bitmap);
_mapView.AddMarker(marker);
}
_mapLayer = _mapView.Map.AddLayerTile("http://*.*.*.*/{0}/{1}/{2}.png");
SetContentView(_mapView);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
}
However, these .dlls seemed to lack support for Lines and Polygons. I have tried to get something similar to work with OsmSharp's latest NuGet package (2018-06-04), but my novice Xamarin experiance only gets me so far.
Does anyone have any tips on how to use my own tile-server and render native maps on Android and iOS devices?
PS. It doen't strictly need to be OpenStreetMap with OsmSharp connected to a custom tile-server, that's just something im leaning towards right now. Again, requirents are open-source or at a low cost with the fexebility to add Markers, Lines and Polygons.
I have currently developed an ultimately open source application to analyse some data in a table view and visualise the resulting data in some additional plots. A problematic thing with this is, that the generated plots could potentially be useful for end users for e.g. a presentation, further downstream informative discussion and so on. This is why I started working on an export function using ImageWriter
//adding a context menu item to the chart
final MenuItem saveAsPng = new MenuItem("Save as png");
saveAsPng.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent event) {
int scale = 6; //6x resolution should be enough, users should downscale if required
final Bounds bounds = bc.getLayoutBounds();
final SnapshotParameters spa = new SnapshotParameters();
spa.setTransform(javafx.scene.transform.Transform.scale(scale, scale));
ImageWriter imageWriter = new ImageWriter();
try {
imageWriter.saveImage(stage, bc.snapshot(spa, null));
} catch (ImageException e) {
e.printStackTrace();
}
}
});
This successfully creates a PNG file with sufficient size, but my ideal solution would be to export in vector-based format, e.g. PDF/SVG. For Swing applications, I knew how to achieve this, but for JFX I couldn't really find a proper solution for that matter. I already investigated several potential ideas, e.g. using a printer dialogue and then exporting as a PDF via virtual printer, but that does result in a bitmap inside the PDF, too.
Any ideas on this?
I am trying to display ads from pubcetner in XNA game for WP. I am using DrawableAd class as it is written here:
http://msdn.microsoft.com/en-us/library/advertising-mobile-windows-phone-xna-silverlight-hybrid-walkthrough-ads%28v=msads.20%29.aspx
But I can't see any ads rendering. Is it works? Or is there any other way to display ads? I wanted to try Adrotator, but I can't
get NuGet Package for this
Ok, I had a lot of problems with this in my game.
Without seeing your code, it's hard to actually diagnose, so without posting that from your Game.cs (assuming it's in Game.cs), you will need to make sure to test the following things.
//Global variable area
DrawableAd bannerAd;
string applicationID = "test_client"; //Or insert your actual ID. I recommend you first do with test client
//ie. 1234567-d123-1234-a12b-1a23b4567890
string adUnitID = "Image480_80"; //Or the actual unit ID. ie. 123456
//Initialization
protected override void Initialize(){
AdGameComponent.Initialize(this, applicationId);
AdGameComponent.Current.CountryOrRegion = System.Globalization.RegionInfo.CurrentRegion.TwoLetterISORegionName;
bannerAd = AdGameComponent.Current.CreateAd(adUnitId, new Rectangle(0,400, 480, 80), true);
AdGameComponent.Current.Enabled = true;
AdGameComponent.Current.Visible = true;
base.Initialize();
}
The part that got me by surprise was that I got rid of my base.Update(...) and base.Draw(...) calls and it actually prevented anything from ever being updated or called with the Ad. I also remember through my endeavor that the region was apparently important in some cases. Can't find the source for that. You might be able to get rid of it.
protected override void Update(GameTime gameTime)
{
//Your code here...
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
//Your code here...
base.Draw(gameTime);
}
Hope that helps! Good luck. I know I had a pretty nasty time figuring out why mine didn't work. Make sure your render order is correct to. I'm not sure, but perhaps you might be drawing everything ON the ad. I haven't looked into whether you could actually do that or if the depth field of the ad was always on top. I just leave my base.Draw(gameTime) at the bottom of everything else.
I think the title or the question is clear enough. I saw something about the EventSink, but I found it difficult to use. Any hint?
The Visio Primary Interop Assembly exposes these events as C# events therefore you can simply hook the event with a delegate.
See this simple example:
namespace VisioEventsExample
{
using System;
using Microsoft.Office.Interop.Visio;
class Program
{
public static void Main(string[] args)
{
Application app = new Application();
Document doc = app.Documents.Add("");
Page page = doc.Pages[1];
// Setup event handles for the events you are intrested in.
// Shape deleted is easy.
page.BeforeShapeDelete +=
new EPage_BeforeShapeDeleteEventHandler(onBeforeShapeDelete);
// To find out if a shape has moved hook the cell changed event
// and then check to see if PinX or PinY changed.
page.CellChanged +=
new EPage_CellChangedEventHandler(onCellChanged);
// In C# 4 for you can simply do this:
//
// page.BeforeShapeDelete += onBeforeShapeDelete;
// page.CellChanged += onCellChanged;
// Now wait for the events.
Console.WriteLine("Wait for events. Press any key to stop.");
Console.ReadKey();
}
// This will be called when a shape sheet cell for a
// shape on the page is changed. To know if the shape
// was moved see of the pin was changed. This will
// fire twice if the shape is moved horizontally and
// vertically.
private static void onCellChanged(Cell cell)
{
if (cell.Name == "PinX" || cell.Name == "PinY")
{
Console.WriteLine(
string.Format("Shape {0} moved", cell.Shape.Name));
}
}
// This will be called when a shape is deleted from the page.
private static void onBeforeShapeDelete(Shape shape)
{
Console.WriteLine(string.Format("Shape deleted {0}", shape.Name));
}
}
}
If you haven't already downloaded the Visio SDK you should do so. Recent versions of the SDK it contains many useful examples include one called "Shape Add\Delete Event". If you have the 2010 version can browse the examples by going to Start Menu\Programs\Microsoft Office 2010 Developer Resources\Microsoft Visio 2010 SDK\Microsoft Visio Code Samples Library.
I believe that you have to implement EvenSink to get access to "ShapesDeleted", i.e.
(short)Microsoft.Office.Interop.Visio.VisEventCodes.visEvtCodeShapeDelete
the code above will help you if you are looking for the event "BeforeShapeDelete" not the "after"ShapeDelete ;)
I'm trying to recognize speech with Windows 7 but it always recognizes a speech as a command or just says "What was that?".
How I can get all speeches?
CODE:
SpeechRecognizer _speechRecognizer;
public Window1()
{
InitializeComponent();
// set up the recognizer
_speechRecognizer = new SpeechRecognizer();
_speechRecognizer.Enabled = false;
_speechRecognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(_speechRecognizer_SpeechRecognized); }
Perhaps you want to use the .net System.Speech namespace instead of SAPI? There is a very good article that was published a few years ago at http://msdn.microsoft.com/en-us/magazine/cc163663.aspx. It is probably the best introductory article I’ve found so far. It is a little out of date, but very helfpul. (The AppendResultKeyValue method was dropped after the beta.)
Are you trying to use a shared recognizer? That may be why you are seeing commands. Do you have a specific task for recognition? In that case, you would be better served with a task specific grammar and an inproc recognizer.
If you need to handle any words, use the DictationGrammar that comes with System.Speech. See http://msdn.microsoft.com/en-us/library/system.speech.recognition.dictationgrammar%28VS.85%29.aspx
For fun, I whipped together the simplest .NET windows forms app to use a dictation grammar that I could think of. I created a form. Dropped a button on it and made the button big. Added a reference to System.Speech and the line:
using System.Speech.Recognition;
Then I added the following event handler to button1:
private void button1_Click(object sender, EventArgs e)
{
SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine();
Grammar dictationGrammar = new DictationGrammar();
recognizer.LoadGrammar(dictationGrammar);
try
{
button1.Text = "Speak Now";
recognizer.SetInputToDefaultAudioDevice();
RecognitionResult result = recognizer.Recognize();
button1.Text = result.Text;
}
catch (InvalidOperationException exception)
{
button1.Text = String.Format("Could not recognize input from default aduio device. Is a microphone or sound card available?\r\n{0} - {1}.", exception.Source, exception.Message);
}
finally
{
recognizer.UnloadAllGrammars();
}
}