Aframe not working with Vive and Firefox on Windows 10 - firefox

I can't get to work my code or even the examples provided on http://aframe.io/examples/ on HTC Vive and Firefox 59.0.2 (Windows 10 on a MSI laptop computer with GTX 1060, Geforce drivers 3.13.1.30). Tried also with Firefox Nightly.
The scene loads and the controllers are visible. The headset is not tracked and does not change the scene. Then SteamVR starts and shows a "firefox.exe unresponsive" message. From this point, if I enter VR mode, the headset is not tracked.

Go to NVIDIA Control Panel and set Firefox to use with High Performance Mode. The laptop is probably falling back to integrated graphics.
If you use a VR browser like Supermedium, this is automatically handled for you.

Related

DJI Mavic Air 2 Camera can't set mode?

I'm trying to see why our DJI-enabled app isn't working correctly with the Mavic Air 2 on iOS or Android. Here I'm debugging with iOS but I've seen the same failures when briefly testing on our Android app.
When calling setMode:completion: on the single camera belonging to the Mavic Air 2, I consistently get "Current product does not support this feature.(code:-1013)"
isMediaDownloadModeSupported returns true for the camera, and yet I can't set the camera mode to media download mode at all (or any other mode).
I've found that setFlatMode:completion: seems to work ok to set photo and video modes as a sort of alternative, however this is only for photo/video modes, and won't help me with downloading media from the SD card. (right?)
Any help out there?
From my DJI Developer Support ticket for the same issue:
For the Mavic Air 2 drone, should use the setFlatMode to switch the photo, video mode, and use the enterPlayback, exitPlayback to enter/ exit the download mode.

OBS - black screen while capturing display

I have a problem with OBS. I'd like to make tutorials how to do programming, teach people basics & show them, for example, how to write neural network in Java (without any ML libraries) but in order to do so, it would be great to show them my presentation about it and other windows, so recording full screen is needed (I know I could keep switching windows but it's faster and easier to display full screen). When I added the source "capture screen" the captured screen is black but audio works. I've tried to solve this problem and I went through many tutorials (like 15 or smth) and nothing has helped. I've also added a new thread in OBS Official Forum but nobody has responded. My OBS version is 25.0.4. Here is what I've tried:
- I ran the program as an administrator
- I have reinstalled it (with deleting all files and settings ~ no leftovers)
- In Nvidia Control Panel in 3D Settings I've selected OBS Studio and changed graphic processor to an integrated graphic (also tried dedicated graphic and global choice - nothing worked)
- In GForce Experience I disabled sharing
- Couple times I've restarted the computer and OBS (after any change I've done)
- I ran the OBS in compatibility mode with Windows 8 (and I've tried Windows build-in troubleshooting option)
- I ran OBS with an integrated graphic from a desktop
What I've discovered is the capturing specific window works perfectly, the problem occurs only with capturing full screen.
I have no idea what to do, please help me.
Here is what I see:
It looks like OBS just "can't see" screen, I use only one screen by the way
Black screen
though single-window capturing works perfectly
5
OBS Settings vol.1
OBS Settings vol.2
Logs:
https://obsproject.com/logs/NMexpZp-b4nXDxLl
Specifications of my computer:
I use a laptop - MSI GF 63 8RC
- Intell Core i5 8300H
- GForce GTX 1050 (actualizations are installed) 4GB VRAM
- Windows 10 Home, 64bit (updated to version 1909)
- 16GB RAM
- FHD Screen (1920x1080)
You will need to change the Graphic for this app to integrated graphic
I had the same problem in the virtual machine And I solved it this way go to virtual machine setting
in display section uncheck Accelerate 3D graphics
The problem was solved and the recording was done correctly.

ThreeJS and VR (WebXR) debugging

I have Oculus Quest and I want to support VR mode in my THREEJS app. The question is: how to debug this mode (controls etc.)? Oculus and Firefox Reality browsers don't have chrome devtools. I've tried WebVR and WebXR emulation plugins. WebXR emulation works in Firefox Nightly (dev) build only. But is doesn't work in chromium/chrome canary (special flags are enabled).
How can I emulate webxr in chrome?
Is it possible to use real headset but debug in desktop?
I was able to get WebXR emilation working in chrome canary build by restoring XR-flags to defaults. Only WebVR flag should be enabled.
For debugging I use Firefox (desktop) remote debugging with Firefox Reality (headset connected via USB adb drivers). It seems that chrome remote debugging can do it as well.

Blank white screen appears after a while using windows on kiosk mode

I am using Windows and Kioware to start my Intel Stick computer in kioks mode. The kiosk is showing a webpage and everything looks fine, until a white screen randomly appears and there is no change to interact with the webpage.
I use Kioware lite for Windows that runs the kiosk using Chromium.
I use a Samsung Touch Screen TV with HDMI connected to an Intel stick (Windows 10).
Can anyone tell me the possible causes for this to happen?

Flash, Internet Explorer and 60fps speed

I have created a Flash game which plays at 60 frames per second. It plays fine in all browsers except Internet Explorer 8 and 9; in these cases, it seems to be half (or less than half) the intended frame rate.
I have tried embedding it even by using Flash Authoring Tool's own html code, as well as the swfobject method, but to no avail. In all cases, GPU acceleration is enabled.
It's also not a matter of CPU performance, since it is tested on the same computer with all other applications closed. The problem only rises with IE.
One final peculiarity to consider : I have loaded FRAPS to count the actual rendering frame rate and it shows it to be 60 fps (inside IE), although it's crystal clear that this is not the actual speed achieved.
sounds like flash isn't properly installed on your IE browser
Try the following (assuming you have Adobe Flash Player v10.2 installed):
• Restart your computer.
• Open Internet Options (located in the Control Panel).
• Click on the Advanced tab.
• Click on the Reset button, place a check next to Delete Personal Settings and then click Reset.
• Launch IE9 and Adobe Flash Player will be properly enabled.
then try your tests again
GPU acceleration is not always the best solution. It depends on the way you have code the app.
Try another wmode value.

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