Library archive has main defined - c++11

I am using a library file that has a main function defined.When I compile and link, I get the linker error
"Multiple definitions of main" first defined here. It points to the library.a file.
Can you please advise as to how I can direct the linker to ignore the library's main and use the one in the CPP file.
Thank you.

Incorrectly built the SDK library. Details of the error are above. I apologize for the confusion.

Related

Error: multiple definition of `fprint' - while using SDL_ttf

I have a custom library that utilises this code (https://www.dropbox.com/s/iwft7snjmntf160/SoASpriteFont.zip?dl=0).
The linked code was written for Visual Studio; I am using CodeLite on Windows.
Its has a SpriteFont.cpp that uses fprintf.
The static library that has SpriteFont as part of it compiles fine on its own and produces a *.a quite happily.
However when I use SpriteFont via other code, I get a linker error (if I am not mistaken):
D:/Coding/TDM-GCC-32/bin/g++.exe -o ./Debug/tmp #"tmp.txt" -L. -L../deps/lib/ -L../bengine/lib/ -lbengine -lSDL2_ttf -lSDL2main -lSDL2 -lopengl32 -lglew32
D:/Coding/TDM-GCC-32/bin/../lib/gcc/mingw32/5.1.0/../../../libmsvcrt.a(dsnos00619.o):(.text+0x0): multiple definition of `fprintf'
../bengine/lib//libbengine.a(SpriteFont.cpp.o):D:/Coding/TDM-GCC-32/include/stdio.h:243: first defined here
I have read all over and found some similar situations but nothing that I have managed to use to resolve this.
It sounds like there is an issue with the way TDM-GCC redefines fprint in its' stdio.h, but I can't see how. Upon further examination, I believe the problem may lie with SDL_ttf, which is used by SpriteFont.
Also, I have tried using other functions from stdio.h and they compile fine; problem only seems to be fprintf
I have tried to create a barebones program to illustrate the problem. Hope it helps. Hopefully the fact it is a CodeLite project won't be a source of irritation.
If I can provide more info or code please ask.
This usually happens in MinGW when linking against a dll file that also has file in the form of <NAME>.dll.a
To fix this, just link against the dll directly (I recently encountered the same problem when build LLDB debugger on Windows /w MinGW, the solution was to link directly against the dll file and delete the dll.a file

XCode can't find j2objc jre_emul library

I import j2objc to my project, but I still get error like Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_Test (public class Test in java source). I found something about wrong linking static library to project (libjre_emul.a). I found possible official solution add to Other Linker Flags flag "-l jre_emul".
Problem is I get error ld: library not found for -l jre_emul what does it mean? How can I fix this?
I tried extended command:
"-l jre_emul -ObjC -force_load ${PROJECT_DIR}/lib/libjre_emul.a"
Error library not found still remains. Any idea?
Thanks.
I think you have a spelling error in your other linker flags. Try to use something like:
-l"jre_emul"
The -force_load flag is no longer necessary. The issue is that the linker can't find the library because the path to it is not defined in your project (it's probably not in ${PROJECT_DIR}/lib, unless you explicitly put it there). The Update the Build Settings wiki section describes how to add the J2ObjC distribution path to your project's Library Search Paths build setting.

Problems compiling with libraries

I am trying to compile some C++ code which uses the CGAL library on OS X Lion. I downloaded and installed on some directory the CGAL library. Then, when I try to compile the code, using "make";
triangulation.h:18:64: error: CGAL/Exact_predicates_inexact_constructions_kernel.h: No such file or directory
which means it does not find the CGAL lib. I look at the Makefile, and I see that it compiles using the flag
-lCGAL
Wondering how to solve this, I guess I could pass the information about the placement of my compiled library to this variable, but I do not how. I tried with export and so on but it does not recognize it, any hints?
The error message doesn't mean the library isn't found; it means a header file isn't found. The -lCGAL switch does indeed refer to the library. You're going to need a -IXXXXX switch added on to CFLAGS, where XXXXX is the path to the directory containing the CGAL directory which in turn contains Exact_predicates_inexact_constructions_kernel.h .

Linker error despite including the files

I am having a linker error LNK 2001 unresolved external symbol.My point is I do have the respective include directory added under Project Settings->C/C++->General ->Additional Include .I see that this include directory does have the header file which contains the function which is causing the error.
I also add all the lib folders under linker options->general->additional lib dependencies.
What could be going wrong? How can I trace what file is missing?
You need more than just the library path, you need to specify the libraries explicitly. i.e something.lib
(under Linker->Input->Additional Dependencies in VS2005)
Linker errors have nothing to do with include files. You get compiler errors from missing include files/directories. The linker needs the actual definitions aka code to work its magic and create your binary file (exe/dll/static library etc...).
Are you linking to the library of which you are #includeing the headers from?

Xcode: setting to enable C++ even when no C++ sources are in the project?

I have an Objective-C/Cocoa project that incorporates a static library. That static library has some object files that have C++ in them.
I've found that if the project that I'm using the library in contains no other C++ in it, the link fails (can't link new/delete/etc). But simply adding a single (empty) .cpp file to the project causes the link to succeed.
In practice, what happens is that the build will invoke g++ instead of gcc when there is any cpp, which succeeds. No other difference in the build is apparent to me.
Is there an explicit switch I can use to link in this library without using the dummy cpp file in the project?
(This is mostly a curiosity question-- it's not the end of the world to put in one empty file. :) )
Thanks.
try to link libstdc++
gcc main.c -lstdc++
or in Xcode:
Project->Edit Project Settings
To the config section "Other Linker Flags", add -lstdc++.

Resources