I am having a linker error LNK 2001 unresolved external symbol.My point is I do have the respective include directory added under Project Settings->C/C++->General ->Additional Include .I see that this include directory does have the header file which contains the function which is causing the error.
I also add all the lib folders under linker options->general->additional lib dependencies.
What could be going wrong? How can I trace what file is missing?
You need more than just the library path, you need to specify the libraries explicitly. i.e something.lib
(under Linker->Input->Additional Dependencies in VS2005)
Linker errors have nothing to do with include files. You get compiler errors from missing include files/directories. The linker needs the actual definitions aka code to work its magic and create your binary file (exe/dll/static library etc...).
Are you linking to the library of which you are #includeing the headers from?
Related
I added the full library graphic.h, winbgim.h, libbgi.a and its path in linker setting and other linker but it didn't work and it showed an error:
ld.exe cannot find -lbgi
ld will give you that error if it can't find libbgi.a for static builds or libbgi.dll.a shared builds.
Make sure the path containing libbgi.a is set it the linker paths as in this screenshot:
Another thing you could try is to build a static version of your project in order to avoid using a missing shared library.
I am trying to use gurobi in OMNet++. I have included gurobi_c++.h and in order to detect this file, I have already told the compiler where it can find it and the libraries. To do so, I went to Makemake options, custom, Makefrag and added two lines: EXTRA_OBJS += -LC:/gurobi701/win32/lib and CFLAGS += -IC:/gurobi701/win32/include. The first contains the path to gurobi C++ libraries and second contains the path to header file gurobi_c++.h. I also added the path to the include file in the Includes section in Path and symbols part for GNU C++ and path to libraries to Library Paths.
Despite all these, when I compile it says undefined reference to error for all functions used from gurobi_c++.h. I can see that it detects gurobi_c++.h, but I still have those errors.
Any ideas on what may cause the problem?
contents of bin folder:
contents of lib folder:
You need to link with gurobi_c++ library file. Change EXTRA_OBJS into:
EXTRA_OBJS += -LC:/gurobi701/win32/lib -lgurobi_c++
assuming that the library is called libgurobi_c++.a or libgurobi_c++.dll.
I have an application using PDCurses. It compiles fine under debug, but when I try to compile in release mode, I get the following error:
main.cpp(1): fatal error C1083: Cannot open include file: 'curses.h': No such file or directory
I don't know if I havn't set up the linker properly or what the cause may be. Any ideas?
This message is looking for the header file: curses.h. This specific message is not related to the linker. There is probably an #ifdef which includes this only when doing a release build, but does not include it when doing a debug build (which may or may not be an error). Most likely the path for the header file is not specified to your compiler. I am not sure which compiler/version you are using, but you can add additional paths to search for header files. This will be in the compiler options.
EDIT: Look in the file main.cpp and you should see a line which #includes the file 'curses.h'. However, it could also be one of the header files you include there which in turn includes this file.
I installed boost v1.47 DLL (MT, Debug) for VC9 from boostpro. My code #include's <boost/regex.hpp>. When I try to build, VC gives me LNK1104 cannot open file libboost_regex-vc90-mt-gd-1_47.lib, even though boost_1_47/lib has been added to Additional Library Dependencies (in double quotes). The problem seems to be that the name of the library in the directory is not libboost_regex-vc90-mt-gd-1_47.lib, but simply boost_regex-vc90-mt-gd-1_47.lib.
How do I get VC to omit the leading 'lib' ? Any help would be greatly appreciated.
Thanks in advance
In Boost the lib prefix denotes whether the libraries were built for static or dynamic (shared) linking. To indicate you want to dynamically link the libraries (as the name without the lib prefix implies) define the preprocessor directive of BOOST_ALL_DYN_LINK.
In Visual Studio, go to the project's settings, and select Configuration Properties > C/C++ > Preprocessor page. Add BOOST_ALL_DYN_LINK to Preprocessor Definitions.
See also this related question: https://stackoverflow.com/a/2521866/483776
How do I make Xcode link object files properly?
The file containing "main" and all the dependencies compile properly (and I can easily link them in the command line to generate the executable). However, Xcode seems to refuse to do it, resulting in ld errors of "symbol not found".
This is what my current setup looks like. All the dependencies (Calculator, input, etc) are detected and compile properly. The cpp file contains main but fails to be linked to the .o file (generated by the dependencies), resulting in several ld "symbol not found" errors.
Any ideas?
.o's generated by dependencies do not get linked into the including target. In the example above, "Calculator" needs to generate something, generally a static library (.a), that you would then add to the list of libraries to be linked into the project.