Multiple clients - one server - one port? [duplicate] - windows

This question already has answers here:
Does the port change when a server accepts a TCP connection?
(3 answers)
Closed 4 years ago.
I understand the basics of how ports work. However, what I don't get is how multiple clients can simultaneously connect to say port 80. I know each client has a unique (for their machine) port. Does the server reply back from an available port to the client, and simply state the reply came from 80? How does this work?

First off, a "port" is just a number. All a "connection to a port" really represents is a packet which has that number specified in its "destination port" header field.
Now, there are two answers to your question, one for stateful protocols and one for stateless protocols.
For a stateless protocol (ie UDP), there is no problem because "connections" don't exist - multiple people can send packets to the same port, and their packets will arrive in whatever sequence. Nobody is ever in the "connected" state.
For a stateful protocol (like TCP), a connection is identified by a 4-tuple consisting of source and destination ports and source and destination IP addresses. So, if two different machines connect to the same port on a third machine, there are two distinct connections because the source IPs differ. If the same machine (or two behind NAT or otherwise sharing the same IP address) connects twice to a single remote end, the connections are differentiated by source port (which is generally a random high-numbered port).
Simply, if I connect to the same web server twice from my client, the two connections will have different source ports from my perspective and destination ports from the web server's. So there is no ambiguity, even though both connections have the same source and destination IP addresses.
Ports are a way to multiplex IP addresses so that different applications can listen on the same IP address/protocol pair. Unless an application defines its own higher-level protocol, there is no way to multiplex a port. If two connections using the same protocol simultaneously have identical source and destination IPs and identical source and destination ports, they must be the same connection.

Important:
I'm sorry to say that the response from "Borealid" is imprecise and somewhat incorrect - firstly there is no relation to statefulness or statelessness to answer this question, and most importantly the definition of the tuple for a socket is incorrect.
First remember below two rules:
Primary key of a socket: A socket is identified by {SRC-IP, SRC-PORT, DEST-IP, DEST-PORT, PROTOCOL} not by {SRC-IP, SRC-PORT, DEST-IP, DEST-PORT} - Protocol is an important part of a socket's definition.
OS Process & Socket mapping: A process can be associated with (can open/can listen to) multiple sockets which might be obvious to many readers.
Example 1: Two clients connecting to same server port means: socket1 {SRC-A, 100, DEST-X,80, TCP} and socket2{SRC-B, 100, DEST-X,80, TCP}. This means host A connects to server X's port 80 and another host B also connects to the same server X to the same port 80. Now, how the server handles these two sockets depends on if the server is single-threaded or multiple-threaded (I'll explain this later). What is important is that one server can listen to multiple sockets simultaneously.
To answer the original question of the post:
Irrespective of stateful or stateless protocols, two clients can connect to the same server port because for each client we can assign a different socket (as the client IP will definitely differ). The same client can also have two sockets connecting to the same server port - since such sockets differ by SRC-PORT. With all fairness, "Borealid" essentially mentioned the same correct answer but the reference to state-less/full was kind of unnecessary/confusing.
To answer the second part of the question on how a server knows which socket to answer. First understand that for a single server process that is listening to the same port, there could be more than one socket (maybe from the same client or from different clients). Now as long as a server knows which request is associated with which socket, it can always respond to the appropriate client using the same socket. Thus a server never needs to open another port in its own node than the original one on which the client initially tried to connect. If any server allocates different server ports after a socket is bound, then in my opinion the server is wasting its resource and it must be needing the client to connect again to the new port assigned.
A bit more for completeness:
Example 2: It's a very interesting question: "can two different processes on a server listen to the same port". If you do not consider protocol as one of the parameters defining sockets then the answer is no. This is so because we can say that in such a case, a single client trying to connect to a server port will not have any mechanism to mention which of the two listening processes the client intends to connect to. This is the same theme asserted by rule (2). However, this is the WRONG answer because 'protocol' is also a part of the socket definition. Thus two processes in the same node can listen to the same port only if they are using different protocols. For example, two unrelated clients (say one is using TCP and another is using UDP) can connect and communicate to the same server node and to the same port but they must be served by two different server processes.
Server Types - single & multiple:
When a server processes listening to a port that means multiple sockets can simultaneously connect and communicate with the same server process. If a server uses only a single child process to serve all the sockets then the server is called single-process/threaded and if the server uses many sub-processes to serve each socket by one sub-process then the server is called a multi-process/threaded server. Note that irrespective of the server's type a server can/should always use the same initial socket to respond back (no need to allocate another server port).
Suggested Books and the rest of the two volumes if you can.
A Note on Parent/Child Process (in response to query/comment of 'Ioan Alexandru Cucu')
Wherever I mentioned any concept in relation to two processes say A and B, consider that they are not related by the parent-child relationship. OS's (especially UNIX) by design allows a child process to inherit all File-descriptors (FD) from parents. Thus all the sockets (in UNIX like OS are also part of FD) that process A listening to can be listened to by many more processes A1, A2, .. as long as they are related by parent-child relation to A. But an independent process B (i.e. having no parent-child relation to A) cannot listen to the same socket. In addition, also note that this rule of disallowing two independent processes to listen to the same socket lies on an OS (or its network libraries), and by far it's obeyed by most OS's. However, one can create own OS which can very well violate this restriction.

TCP / HTTP Listening On Ports: How Can Many Users Share the Same Port
So, what happens when a server listen for incoming connections on a TCP port? For example, let's say you have a web-server on port 80. Let's assume that your computer has the public IP address of 24.14.181.229 and the person that tries to connect to you has IP address 10.1.2.3. This person can connect to you by opening a TCP socket to 24.14.181.229:80. Simple enough.
Intuitively (and wrongly), most people assume that it looks something like this:
Local Computer | Remote Computer
--------------------------------
<local_ip>:80 | <foreign_ip>:80
^^ not actually what happens, but this is the conceptual model a lot of people have in mind.
This is intuitive, because from the standpoint of the client, he has an IP address, and connects to a server at IP:PORT. Since the client connects to port 80, then his port must be 80 too? This is a sensible thing to think, but actually not what happens. If that were to be correct, we could only serve one user per foreign IP address. Once a remote computer connects, then he would hog the port 80 to port 80 connection, and no one else could connect.
Three things must be understood:
1.) On a server, a process is listening on a port. Once it gets a connection, it hands it off to another thread. The communication never hogs the listening port.
2.) Connections are uniquely identified by the OS by the following 5-tuple: (local-IP, local-port, remote-IP, remote-port, protocol). If any element in the tuple is different, then this is a completely independent connection.
3.) When a client connects to a server, it picks a random, unused high-order source port. This way, a single client can have up to ~64k connections to the server for the same destination port.
So, this is really what gets created when a client connects to a server:
Local Computer | Remote Computer | Role
-----------------------------------------------------------
0.0.0.0:80 | <none> | LISTENING
127.0.0.1:80 | 10.1.2.3:<random_port> | ESTABLISHED
Looking at What Actually Happens
First, let's use netstat to see what is happening on this computer. We will use port 500 instead of 80 (because a whole bunch of stuff is happening on port 80 as it is a common port, but functionally it does not make a difference).
netstat -atnp | grep -i ":500 "
As expected, the output is blank. Now let's start a web server:
sudo python3 -m http.server 500
Now, here is the output of running netstat again:
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 0.0.0.0:500 0.0.0.0:* LISTEN -
So now there is one process that is actively listening (State: LISTEN) on port 500. The local address is 0.0.0.0, which is code for "listening for all". An easy mistake to make is to listen on address 127.0.0.1, which will only accept connections from the current computer. So this is not a connection, this just means that a process requested to bind() to port IP, and that process is responsible for handling all connections to that port. This hints to the limitation that there can only be one process per computer listening on a port (there are ways to get around that using multiplexing, but this is a much more complicated topic). If a web-server is listening on port 80, it cannot share that port with other web-servers.
So now, let's connect a user to our machine:
quicknet -m tcp -t localhost:500 -p Test payload.
This is a simple script (https://github.com/grokit/dcore/tree/master/apps/quicknet) that opens a TCP socket, sends the payload ("Test payload." in this case), waits a few seconds and disconnects. Doing netstat again while this is happening displays the following:
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 0.0.0.0:500 0.0.0.0:* LISTEN -
tcp 0 0 192.168.1.10:500 192.168.1.13:54240 ESTABLISHED -
If you connect with another client and do netstat again, you will see the following:
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 0.0.0.0:500 0.0.0.0:* LISTEN -
tcp 0 0 192.168.1.10:500 192.168.1.13:26813 ESTABLISHED -
... that is, the client used another random port for the connection. So there is never confusion between the IP addresses.

Normally, for every connecting client the server forks a child process that communicates with the client (TCP). The parent server hands off to the child process an established socket that communicates back to the client.
When you send the data to a socket from your child server, the TCP stack in the OS creates a packet going back to the client and sets the "from port" to 80.

Multiple clients can connect to the same port (say 80) on the server because on the server side, after creating a socket and binding (setting local IP and port) listen is called on the socket which tells the OS to accept incoming connections.
When a client tries to connect to server on port 80, the accept call is invoked on the server socket. This creates a new socket for the client trying to connect and similarly new sockets will be created for subsequent clients using same port 80.
Words in italics are system calls.
Ref
http://www.scs.stanford.edu/07wi-cs244b/refs/net2.pdf

Related

what does tcp:*:port mean in zeromq?

I see this sort of address used in a bunch of examples. What does it mean exactly? Does it mean it will connect to any/all machines on the subnet that have something listening to that port? Or something else entirely? I see such usage in the docs and in books without explanation. Sort of annoying.
It is explained in the manual.
ZeroMQ supports multiple transports. tcp means you are using the TCP transport.
The address (or endpoint) for the TCP transport has the following format:
tcp://interface:port
When you bind to a local address, interface is either the IP address of a specific interface (network) or *, which means to listen on all interfaces (networks). port is the TCP port or * for a random port.
When you connect to a remote endpoint, interface is the hostname or IP address of the remote machine. port is the TCP port of the remote endpoint.
To add to rveerd's answer, what's often missed is that you can multiply bind a socket. So, tcp://*:5555 specifies port 5555 on any interface and you can bind the socket accordindly. But by calling zmq_bind() again you can bind the same socket to, say, ipc:///tmp/feeds/0, which means it will also accept connections on the /tmp/feeds/0 IPC pipe.
This is a pretty spectacularly useful feature in my view, because you can trvially have other actors local and remote to the machine though a single zmq socket.

On the linux network socket server machine, what happens when all network ports are allocated for clients

On the linux network socket server machine, what happens when all network ports are allocated for clients? If it happens, the connection request from clients are denied, or delayed? If that's right, is it right to think that one linux machine can serve at most the number of open ports simultaneously? (under assumption that all other resources are enough)
If that's right, is it right to think that one linux machine can serve at most the number of open ports simultaneously?
No, the port is not the limiting factor here. TCP connected socket is actually a quintuple (src_port, src_address, dest_port, dest_address, protocol).
So, for every server listening on one port, every client will be able to make whatever is set in ip_local_port_range connections using the same protocol.
However, you can work around this - if you have more IP addresses (you could use IP aliasing for this, even if you don't have more than one interface), or if your server is listening on more than one port, the number of possible connections goes up.
Resources:
http://vincent.bernat.im/en/blog/2014-tcp-time-wait-state-linux.html

Can I establish more than 1 TCP connections to same server on same port from same single client? Specifically to port 445

Can I establish more than 1 TCP connections to same server on same port ?
For example :
Connection 1: machine A to Machine B on port 445
Connection 2: machine A to Machine B on port 445
Without terminating previously established connection 1.
If yes, do i need to do any setting to enable such scenario ?
Yes, you can. Without any special setting.
That's exactly what happens when you start, let's say Internet Explorer and Mozilla Firefox and navigate to the same site with both.
Behind the scene to connect to the server, machine A opens a socket using whatever port number and tries to connect to machine B port 445. Machine B, who was listening on port 445 can accept this incoming connection, and uses another socket using whatever other port number to connect it to. In the end, the actual TCP connection is established between whatever port en machine A and whatever port on machine B. On machine B, port 445 is left for listening only (and can accept other connections).
Yes you can, a TCP/IP session is identified by the following 5-tuple:
(src-ip, src-port, dst-ip, dst-port, protocol).
In your case, 4 of the 5 values have to be the same: src-ip (A), dst-ip (B), dst-port (445), protocol (tcp). As such, the src-port still gives you a degree of freedom, by variating this, you can set up multiple sessions. This is what should happen by default, your OS will select a new, unique source port for each connection to the same server.
TCP/IP standard supports this with ephemeral ports. You connect to fixed port on server side, but port on client side is not under your control. TCP/IP stack will choose client port, and connection is then defined and distinguished from other connections with 4 bits of information: client IP address, client port, server IP address, and server port.

Difference between winsock remoteport and winsock localport visual basic 6

Ive searched internet but didnt got the answer can any1 explain me the difference between them
A TCP "connection" is a 4-tuple. Local IP, Local Port, Remote IP, and Remote Port. Each end maintains this identification within its TCP stack, with the senses reversed (Local vs. Remote).
The combination of these 4 values must be unique. This explains the problems people often have writing a TCP client that reuses a socket to reconnect to the same server.
A "closed" connection leaves this ID in the tables at each end for some time, in TIME_WAIT state. This is an artifact of a TCP mechansim that deals with maintaining connection integrity even if the physical layer connection breaks, keeps pending packets from being recevied by a second connection, etc. TIME_WAIT can last up to 4 minutes.
Unless the client resets its socket's LocalPort to 0 (which is a request for an automatic ephemeral port assignment) it can fail if it tries to reconnect before TIME_WAIT expires. Since this is 0 for a newly created socket, programmers often overlook this requirement prior to calling Connect.
LocalPort isn't just an issue for listening sockets.
A server listens on a localport, while a client sends data from the localport.
The client remoteport should be the same as the server localport.
i.e.:
Server listens on port n (local port relative to server)
Client connects to server on port n (remote port relative to client)
To answer your question, the difference is in name, based on perspective.
This seems to be a good place to start with VB6 socket communication

TIME_WAIT on Loopback Interface

Why is it that TCP connections to a loopback interface end up in TIME_WAIT (socket closed with SO_DONTLINGER set), but identical connections to a different host do not end up in TIME_WAIT (they are reset/destroyed immediately)?
Here are scenarios to illustrate:
(A) Two applications, a client and a server, are both running on the same Windows machine. The client connects to the server via the server's loopback interface (127.0.0.1, port xxxx), sends data, receives data, and closes the socket (SO_DONTLINGER is set).
Let's say that the connections are very short-lived, so the client app is establishing and destroying a large number of connections each second. The end result is that the sockets end up in TIME_WAIT, and the client eventually exhausts its max number of sockets (on Windows, this is ~3900 by default, and we are assuming that this value will not be changed in the registry).
(B) Same two applications as scenario (A), but the server is on a different host (the client is still running on Windows). The connections are identical in every way, except that they are not destined for 127.0.0.1, but some other IP instead. Here the connections on the client machine do NOT go into TIME_WAIT, and the client app can continue to make connections indefinitely.
Why the discrepancy?
The TIME_WAIT state only occurs at one end of the connection -- the end that closes first. For the loopback interface both ends are on the same machine so you will always see TIME_WAIT.
In your other case, try looking at the other machine. I think you'll see the TIME_WAIT sockets there.

Resources