Matching algorithm with liking function - algorithm

I have an algorithmic problem.
I want to match two equally sized groups of people. There's a liking function which assigns every pair (consisting of one person of group A and one person of group B) a liking score.
I now want to match every person of group A with exactly one person of group B and I want the sum of the scores of all matches to be maximal.
I designed a naive algorithm which tries out all possibilities and then chooses the best one, but it's runtime is n! (where n is the amount of people in each group).
Is there a faster algorithm? Or at least a fast approximation algorithm?
Thanks in advance!

Assuming that each person is only to be matched once (both directions), this sound like a simple assignment problem (or: minimum weight perfect matching in bipartite graph) which can be solved in polynomial-time (and quite efficient in practice). There is also a lot of software available in many programming-languages.
Opposed to the classic worker <-> job view, your view would be: group A <-> group B.
As most libraries are somewhat assuming:
non-negative costs
minimization
you would need to translate your maximization-problem:
x = max(original_likings)
transformed_liking_i_j = x - original_liking_i_j
... solve minimization problem (with transformed likings)
This is often called opportunity loss.

Related

Utility Maximizing Assignment

I posted this on computer science section but no one replied :(. Any help would be greatly appreciated :).
There is a grid of size MxN. M~20000 and N~10. So M is very huge. So one way is to look at this is N grid blocks of size M placed side by side. Next assume that there are K number of users who each have a utility matrix of MxN, where each element provides the utility that the user will obtain if that user is assigned that grid element. The allocation needs to be done in a way such for each assigned user total utility must exceed a certain threshold utility U in every grid block. Assume only one user can be assigned one grid element. What is the maximum number of users that can be assigned?. (So its okay if some users are not assigned ).
Level 2: Now assume for each user at least n out N blocks must exceed utility threshold U. For this problem, whats the maximum number of users that can be assigned.
Of course brute force search is of no use here due to K^(MN) complexity. I am guessing that some kind of dynamic programming approach maybe possible.
To my understanding, the problem can be modelled as a Maximum Bipartite Matching problem, which can be solved efficiently with the Hungarian algorithm. In the left partition L, create K nodes, one for each user. In the right partition R, create L*M*N nodes, one for each cell in the grid. As edges create edges for each l in L and r in R with cost equal to the cost of the assignment of user l to the grid cell r.
Using a different interpretation of your question than Codor, I am going to claim that (at least in theory, in the worst case) it is a hard problem.
Suppose that we can solve it in the special case when there is one block which must be shared between two users, who each have the same utility for each cell, and the threshold utility U is (half of the total utility for all the cells in the block), minus one.
This means that in order to solve the problem we must take a list of numbers and divide them up into two sets such that the sum of the numbers in each set is the same, and is exactly half of the total sum of the numbers available.
This is http://en.wikipedia.org/wiki/Partition_problem, which is NP complete, so if you could solve your problem as I have described it you could solve a problem known to be hard.
(However the Wikipedia entry does say that this is known as "the easiest hard problem" so even if I have described it correctly, there may be solutions that work well in practice).

Calculating taxi movements

Let's say I have N taxis, and N customers waiting to be picked up by the taxis. The initial positions of both customers and taxis are random/arbitrary.
Now I want to assign each taxi to exactly one customer.
The customers are all stationary, and the taxis all move at identical speed. For simplicity, let's assume there are no obstacles, and the taxis can move in straight lines to assigned customers.
I now want to minimize the time until the last customer enters his/her taxi.
Is there a standard algorithm to solve this? I have tens of thousands of taxis/customers. Solution doesn't have to be optimal, just ‘good’.
The problem can almost be modelled as the standard “Assignment Problem”, solvable using the Hungarian algorithm (the Kuhn–Munkres algorithm or Munkres assignment algorithm). However, I want to minimize the cost of the costliest assignment, not minimize the sum of costs of the assignments.
Since you mentioned Hungarian Algorithm, I guess one thing you could do is using some different measure of distance rather than the euclidean distance and then run t Hungarian Algorithm on it. For example, instead of using
d = sqrt((x0 - x1) ^ 2 + (y1 - y0) ^ 2)
use
d = ((x0 - x1) ^ 2 + (y1 - y0) ^ 2) ^ 10
that could cause the algorithm to penalize big numbers heavily, which could constrain the length of the max distance.
EDIT: This paper "Geometry Helps in Bottleneck Matching and Related
Problems" may contains a better algorithm. However, I am still in the process of reading it.
I'm not sure that the Hungarian algorithm will work for your problem here. According to the link, it runs in n ^ 3 time. Plugging in 25,000 as n would yield 25,000 ^ 3 = 15,625,000,000,000. That could take quite a while to run.
Since the solution does not need to be optimal, you might consider using simulated annealing or possibly a genetic algorithm instead. Either of these should be much faster and still produce close to optimal solutions.
If using a genetic algorithm, the fitness function can be designed to minimize the longest period of time that an individual would need to wait. But, you would have to be careful because if that is the sole criteria, then the solution won't work too well for cases when there is just one cab that is closest to the passenger that is furthest away. So, the fitness function would need to take into account the other waiting times as well. One idea to solve this would be to run the model iteratively and remove the longest cab trip (both cab & person) after each iteration. But, doing that for all 10,000+ cabs/people could be expensive time wise.
I don't think any cab owner or manager would even consider minimizing the waiting time for the last customer entering his cab over minimizing the sum of the waiting time for all cabs - simply because they make more money overall when minimizing the sum of the waiting times. At least Louie DePalma would never do that... So, I suspect that the real problem you have has little or nothing to do with cabs...
A "good" algorithm that would solve your problem is a Greedy Algorithm. Since taxis and people have a position, these positions can be related to a "central" spot. Sort the taxis and people needing to get picked up in order (in relation to the "centre"). Then start assigning taxis, in order, to pick up people in order. This greedy rule will ensure taxis closest to the centre will pick up people closest to the centre and taxis farthest away pick up people farthest away.
A better way might be to use Dynamic Programming however, I am not sure nor have the time to invest. A good tutorial for Dynamic Programming can be found here
For an optimal solution: construct a weighted bipartite graph with a vertex for each taxi and customer and an edge from each taxi to each customer whose weight is the travel time. Scan the edges in order of nondecreasing weight, maintaining a maximum matching of the subgraph containing the edges scanned so far. Stop when the matching is perfect.

Optimal placement of objects wrt pairwise similarity weights

Ok this is an abstract algorithmic challenge and it will remain abstract since it is a top secret where I am going to use it.
Suppose we have a set of objects O = {o_1, ..., o_N} and a symmetric similarity matrix S where s_ij is the pairwise correlation of objects o_i and o_j.
Assume also that we have an one-dimensional space with discrete positions where objects may be put (like having N boxes in a row or chairs for people).
Having a certain placement, we may measure the cost of moving from the position of one object to that of another object as the number of boxes we need to pass by until we reach our target multiplied with their pairwise object similarity. Moving from a position to the box right after or before that position has zero cost.
Imagine an example where for three objects we have the following similarity matrix:
1.0 0.5 0.8
S = 0.5 1.0 0.1
0.8 0.1 1.0
Then, the best ordering of objects in the tree boxes is obviously:
[o_3] [o_1] [o_2]
The cost of this ordering is the sum of costs (counting boxes) for moving from one object to all others. So here we have cost only for the distance between o_2 and o_3 equal to 1box * 0.1sim = 0.1, the same as:
[o_3] [o_1] [o_2]
On the other hand:
[o_1] [o_2] [o_3]
would have cost = cost(o_1-->o_3) = 1box * 0.8sim = 0.8.
The target is to determine a placement of the N objects in the available positions in a way that we minimize the above mentioned overall cost for all possible pairs of objects!
An analogue is to imagine that we have a table and chairs side by side in one row only (like the boxes) and you need to put N people to sit on the chairs. Now those ppl have some relations that is -lets say- how probable is one of them to want to speak to another. This is to stand up pass by a number of chairs and speak to the guy there. When the people sit on two successive chairs then they don't need to move in order to talk to each other.
So how can we put those ppl down so that every distance-cost between two ppl are minimized. This means that during the night the overall number of distances walked by the guests are close to minimum.
Greedy search is... ok forget it!
I am interested in hearing if there is a standard formulation of such problem for which I could find some literature, and also different searching approaches (e.g. dynamic programming, tabu search, simulated annealing etc from combinatorial optimization field).
Looking forward to hear your ideas.
PS. My question has something in common with this thread Algorithm for ordering a list of Objects, but I think here it is better posed as problem and probably slightly different.
That sounds like an instance of the Quadratic Assignment Problem. The speciality is due to the fact that the locations are placed on one line only, but I don't think this will make it easier to solve. The QAP in general is NP hard. Unless I misinterpreted your problem you can't find an optimal algorithm that solves the problem in polynomial time without proving P=NP at the same time.
If the instances are small you can use exact methods such as branch and bound. You can also use tabu search or other metaheuristics if the problem is more difficult. We have an implementation of the QAP and some metaheuristics in HeuristicLab. You can configure the problem in the GUI, just paste the similarity and the distance matrix into the appropriate parameters. Try starting with the robust Taboo Search. It's an older, but still quite well working algorithm. Taillard also has the C code for it on his website if you want to implement it for yourself. Our implementation is based on that code.
There has been a lot of publications done on the QAP. More modern algorithms combine genetic search abilities with local search heuristics (e. g. Genetic Local Search from Stützle IIRC).
Here's a variation of the already posted method. I don't think this one is optimal, but it may be a start.
Create a list of all the pairs in descending cost order.
While list not empty:
Pop the head item from the list.
If neither element is in an existing group, create a new group containing
the pair.
If one element is in an existing group, add the other element to whichever
end puts it closer to the group member.
If both elements are in existing groups, combine them so as to minimize
the distance between the pair.
Group combining may require reversal of order in a group, and the data structure should
be designed to support that.
Let me help the thread (of my own) with a simplistic ordering approach.
1. Order the upper half of the similarity matrix.
2. Start with the pair of objects having the highest similarity weight and place them in the center positions.
3. The next object may be put on the left or the right side of them. So each time you may select the object that when put to left or right
has the highest cost to the pre-placed objects. Goto Step 2.
The selection of Step 3 is because if you left this object and place it later this cost will be again the greatest of the remaining, and even more (farther to the pre-placed objects). So the costly placements should be done as earlier as it can be.
This is too simple and of course does not discover a good solution.
Another approach is to
1. start with a complete ordering generated somehow (random or from another algorithm)
2. try to improve it using "swaps" of object pairs.
I believe local minima would be a huge deterrent.

Algorithm for sorting people into rooms based on age and nationality

I’m working on program for the English Language school I work for. I’m not being paid, its just a kind of a hobby to improve / automate my work flow.
It’s a residential school and one aspects I’m looking at automating is the way we allocate room to students, and although I don’t want a full blown solution I was hoping someone could point me in the right direction… Suggestions of the way you might approach this or by suggesting algorithms to look at etc.
Basically at the school we have a whole bunch of different rooms ranging from singles to dormitories for 8 people. We get lots of different nationalities from all over the world, and we always try to maker sure each room has a mix of nationalities. Where there is more than one nationality we try to balance them. Age is also important, we always put students of a similar age together, while still trying to mix nationalities, and its unusual for us to have students sharing with more than two years between them.
I suppose more generically speaking, I am in interested in how to sort a given set of students based on two parameters to an optimal result with a few rules attached.
I hope I’ve explain clearly what I am trying to achieve… in a way it sounds really simple, but I’ve trying to think how to do it in a simple way, i.e. by sorting by nationality and then by age but it just doesn’t cut it and I know there must be a better way of approaching this. When I do it “by hand” on an excel sheet it does feel quite intuitive.
Thank you to anyone who offers help / advice.
This is an interesting question but it's not easy to answer. Somehow it's connected with subdivsion and bin packing or the cutting-stock problem. You may want to look for a topological sort too. You can look for Drools a business logic platform that let you define such rules.
First of all you might find this interesting: Stable Room-mates Problem (wikipedia). Unfortunately it does not answer your question.
Try a genetic algorithm.
There are three main criteria for using a genetic algorithm:
ability to represent a solution as a mutable array. We can have an array of integers such that a[i] is the room for the ith student.
mutation of the state should produce predictable results. In our case this is true. Mutating the array will predictably shuffle students between the rooms.
easy to write a fast fitness function. Shouldn't be too hard to write a O(n) fitness function.
This is an interesting problem. I'll try writing some code with this approach and we'll see what happens.
How about, you think of a room as something that repels students of a nationality it already has, and attracts students of a close age to what it already has. The closer the age to the average age, the more it attracts it, and the more guys of X nationality are in the room, the more if repels guys of X nationality.
Then you would, for every new student to be added, iterate through each room and see which is the one that attracts it more. I guess if the room is empty you can set all forces to 0. Also, you would have a couple of constants that multiply each of both "forces" so you can calibrate it depending on how important is to have the same age against how important is to have different nationalities.
I'd analyze each student and create a 'personality' vector based on his/her age & nationality. Then I'd sort the vectors, and maybe scramble the results a bit after sorting to encourage diversity.
The general theme of "assign x to y with respect to constraints while optimizing some quantity" falls within operations research or more specifically http://en.wikipedia.org/wiki/Mathematical_optimization. The usual approach is to formally specify the problem and use a generic optimization solver such as one of those listed in http://en.wikipedia.org/wiki/List_of_optimization_software.
Give it a try, the formal specification languages for using the existing solvers are rather easy to learn and you might get an optimal solution without having to debug a complicated algorithm.
Formulation as a General Optimization Problem
It will be useful to formalize constraints and parameters. Let us assume that for 1 <= i <= 8, we have n_i rooms available of size i. Now let us impose the hard constraint that in a particular room S, every two students a, b \in S, we have that:
|Grade(a) - Grade(b)| <= 2 (1)
Now we are interested in optimizing the "diversity" function which intuitively represents the idea that we want rooms to be as mixed as possible. So we can represent this goal as:
max over all arrangements {{ Sum over all rooms S of DiversityScore(S) }}
where we have DiversityScore(S) = # of Different Nationalities in the Room
Formulation as a Graph Problem
This is the most general setting, but clearly max over all arrangements is not computationally feasible. Now let us pose this as a sort of graph problem with the hard grade constraints. Denote all students as a vertex in a Graph G. Connect two vertices if students satisfy constraint (1). Now a clique in this graph represents a group of students that can all be placed in the same room. Now proceed in a greedy manner. Choose the largest clique of size 4 which has the largest Diversity Score. Then place them in a room and continue until all rooms are filled. This clique search method can also incorporate gender constraints which is useful, however not that Clique finding is NP Hard Problem.
Now before trying to come up with something that may be faster, let us think about how to weaken the hard constraint (1). We can massage our graph formulation by including edge weights into the picture. So if the hard constraint is satisfied denote the edge weight from i to j as 1. If two students i and j deviate by age more than 2 denote the edge weight as 1 / (Age Difference)^2 or something. Then the score of a clique should be a product of the cliques edge weights with some diversity score. However it becomes clear that now the problem is on a complete graph, which is just the general optimization we hoped to avoid, so we need to impose some hard restrictions to reduce the connectivity of our graph.
A Basic Sorting Approximation Algorithm
Sort all students by their age, so we have a sorted array where all students in a[i] have the same age, and all students in a[i] are older than all students in a[j] for all j < i.
Now consider each pair i, j, of which there are O(n^2), where we also have that |Age[i] - Age[j]| <= 2. Find the largest group of students with different nationalities and place them in a room together. We successively iterate over O(n^2) index pairs which satisfy the hard constraint and take any students with nationality difference (which we can find by preprocessing and hashing on the index pairs). Doing this carefully (like looking at indices i j which are spread apart before close together) improves running time further. It feels like it should be polytime, but I think there are certain subtleties to address first before saying so.

What's the most insidious way to pose this problem?

My best shot so far:
A delivery vehicle needs to make a series of deliveries (d1,d2,...dn), and can do so in any order--in other words, all the possible permutations of the set D = {d1,d2,...dn} are valid solutions--but the particular solution needs to be determined before it leaves the base station at one end of the route (imagine that the packages need to be loaded in the vehicle LIFO, for example).
Further, the cost of the various permutations is not the same. It can be computed as the sum of the squares of distance traveled between di -1 and di, where d0 is taken to be the base station, with the caveat that any segment that involves a change of direction costs 3 times as much (imagine this is going on on a railroad or a pneumatic tube, and backing up disrupts other traffic).
Given the set of deliveries D represented as their distance from the base station (so abs(di-dj) is the distance between two deliveries) and an iterator permutations(D) which will produce each permutation in succession, find a permutation which has a cost less than or equal to that of any other permutation.
Now, a direct implementation from this description might lead to code like this:
function Cost(D) ...
function Best_order(D)
for D1 in permutations(D)
Found = true
for D2 in permutations(D)
Found = false if cost(D2) > cost(D1)
return D1 if Found
Which is O(n*n!^2), e.g. pretty awful--especially compared to the O(n log(n)) someone with insight would find, by simply sorting D.
My question: can you come up with a plausible problem description which would naturally lead the unwary into a worse (or differently awful) implementation of a sorting algorithm?
I assume you're using this question for an interview to see if the applicant can notice a simple solution in a seemingly complex question.
[This assumption is incorrect -- MarkusQ]
You give too much information.
The key to solving this is realizing that the points are in one dimension and that a sort is all that is required. To make this question more difficult hide this fact as much as possible.
The biggest clue is the distance formula. It introduces a penalty for changing directions. The first thing an that comes to my mind is minimizing this penalty. To remove the penalty I have to order them in a certain direction, this ordering is the natural sort order.
I would remove the penalty for changing directions, it's too much of a give away.
Another major clue is the input values to the algorithm: a list of integers. Give them a list of permutations, or even all permutations. That sets them up to thinking that a O(n!) algorithm might actually be expected.
I would phrase it as:
Given a list of all possible
permutations of n delivery locations,
where each permutation of deliveries
(d1, d2, ...,
dn) has a cost defined by:
Return permutation P such that the
cost of P is less than or equal to any
other permutation.
All that really needs to be done is read in the first permutation and sort it.
If they construct a single loop to compare the costs ask them what the big-o runtime of their algorithm is where n is the number of delivery locations (Another trap).
This isn't a direct answer, but I think more clarification is needed.
Is di allowed to be negative? If so, sorting alone is not enough, as far as I can see.
For example:
d0 = 0
deliveries = (-1,1,1,2)
It seems the optimal path in this case would be 1 > 2 > 1 > -1.
Edit: This might not actually be the optimal path, but it illustrates the point.
YOu could rephrase it, having first found the optimal solution, as
"Give me a proof that the following convination is the most optimal for the following set of rules, where optimal means the smallest number results from the sum of all stage costs, taking into account that all stages (A..Z) need to be present once and once only.
Convination:
A->C->D->Y->P->...->N
Stage costs:
A->B = 5,
B->A = 3,
A->C = 2,
C->A = 4,
...
...
...
Y->Z = 7,
Z->Y = 24."
That ought to keep someone busy for a while.
This reminds me of the Knapsack problem, more than the Traveling Salesman. But the Knapsack is also an NP-Hard problem, so you might be able to fool people to think up an over complex solution using dynamic programming if they correlate your problem with the Knapsack. Where the basic problem is:
can a value of at least V be achieved
without exceeding the weight W?
Now the problem is a fairly good solution can be found when V is unique, your distances, as such:
The knapsack problem with each type of
item j having a distinct value per
unit of weight (vj = pj/wj) is
considered one of the easiest
NP-complete problems. Indeed empirical
complexity is of the order of O((log
n)2) and very large problems can be
solved very quickly, e.g. in 2003 the
average time required to solve
instances with n = 10,000 was below 14
milliseconds using commodity personal
computers1.
So you might want to state that several stops/packages might share the same vj, inviting people to think about the really hard solution to:
However in the
degenerate case of multiple items
sharing the same value vj it becomes
much more difficult with the extreme
case where vj = constant being the
subset sum problem with a complexity
of O(2N/2N).
So if you replace the weight per value to distance per value, and state that several distances might actually share the same values, degenerate, some folk might fall in this trap.
Isn't this just the (NP-Hard) Travelling Salesman Problem? It doesn't seem likely that you're going to make it much harder.
Maybe phrasing the problem so that the actual algorithm is unclear - e.g. by describing the paths as single-rail railway lines so the person would have to infer from domain knowledge that backtracking is more costly.
What about describing the question in such a way that someone is tempted to do recursive comparisions - e.g. "can you speed up the algorithm by using the optimum max subset of your best (so far) results"?
BTW, what's the purpose of this - it sounds like the intent is to torture interviewees.
You need to be clearer on whether the delivery truck has to return to base (making it a round trip), or not. If the truck does return, then a simple sort does not produce the shortest route, because the square of the return from the furthest point to base costs so much. Missing some hops on the way 'out' and using them on the way back turns out to be cheaper.
If you trick someone into a bad answer (for example, by not giving them all the information) then is it their foolishness or your deception that has caused it?
How great is the wisdom of the wise, if they heed not their ego's lies?

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