Adding firebase analytics into tvos and macos project - macos

Is there a way to add firebase analytics events into my tvos project and macos project? I found tutorials to add it only into ios app.

As of the 8.9.0 release, Firebase has official beta support for tvOS and macOS.

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ITMS-90745: Invalid Toolchain

Uploading to App Store Connect works fine until publishing for review with the App Store.
On xcode 11.3 Beta, the most up to date.
Email includes;
ITMS-90745: Invalid Toolchain - Your app was built with a version of
Xcode or SDK that is not yet supported. For information about the
supported version of Xcode or SDK for App Store submissions, view
Apple Developer News and Updates (https://developer.apple.com/news/).
I can upload just fine and use TestFlight just fine.
What is the max x-code version for uploading binary to the app store?
You are using a beta version for uploading apps to the app store.
Since Apple doesn't provide support for beta builds on the app store, you need to upload using xcode 10 until xcode 11 comes out of beta.
The beta allows testing through testflight but your binary will always be rejected whilst on a new beta.
Tl;dr. Always use the most up to date version available on the Mac App Store when wanting to upload to the app store.
User Xcode 11.2.1 GM. Hope it will work.

how to develop tvOS app using nativescript

I'm trying to build a tvOS and roku app with nativescript.
I was about to start working on the tvOS app after I read this article https://www.nativescript.org/blog/running-the-nativescript-runtime-for-ios-on-apple-tv but I'm not sure where the nativescript ios runtime or the metadata generator are in my project. Also, would this mean that my provisioning file and certificates should be for an appletv app instead of ios?
The iOS runtime is generally downloaded from NPM for your project. But it includes support for only iOS. For tvOS, you will have to checkout the open source iOS runtime project from Github and update the config scripts as described in the blog post,
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator;-appletvos;-appletvsimulator")
set(CMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS "iphoneos iphonesimulator appletvos appletvsimulator")
and build your custom version of iOS runtime with CMake.

Creating a LiveCode IOS standalone application

I just started to use LiveCode and tried to create a standalone IOS app and get the following error:
"There was an error while saving the standalone application performing
iOS device builds requires the iOS 5.0 SDK platform to be installed"
We are using Xcode version 4.5.1 which includes the IOS 6 SDK along with LiveCode version 5.5.1 and thought that all needed SDK's would be installed when we installed Xcode.
We also don't know where to get the IOS 5.0 SDK and how to get it installed in Xcode so LiveCode can use it.
You only need iOS 5 SDK if you are deploying an armv6 or universal app. If you are deploying armv7 only then you won't get this error if you have iOS 6 or 6.1 SDKs. If you do that though your app won't support older armv6 devices from iPhone 3G back. When the standalone is built LiveCode needs the SDK that the engine was built against. This is why when a new SDK comes out LiveCode won't support it until its next release. If your using LiveCode it's worthwhile getting into the habit of retaining each version of Xcode.
Try upgrading to Xcode 4.5.2 and then take a look at this link: http://forums.runrev.com/viewtopic.php?f=49&t=9339

iphone app submission for iOS 6.0

I have existing iphone app which is developed using XCode 4.2 and base sdk as iOS 5.0,Compiler is APPLE LLVM compiler 3.0.
Now as the iOS 6 is upcoming am I supposed to (or rather ought to) rebuild this app with latest XCode and the base SDK (i.e. XCode 4.5, base sdk as iOS 6.0, Compiler :-Apple LLVM Compiler 4.1) or will I be OK submitting my upgrade with older XCode and base SDK settings?
Will I be facing any issue while submitting my app built with older settings?
if your app works fine with iOS5 and you don't need any futures from iOS6, then leave it like this. iOS6 suppose to support the apps build with previous iOS. So, it means your app should work.

Confused about deploying to ios 5.0, which xcode to use

I want my app to run on iOS 5.0 and all newer versions. Should I do all my development work in Xcode 4.2.1, or use the Xcode 4.5 beta? If I implement maps, then will devices running ios 5.0 show google maps while future devices running ios 6.0 show apple maps?
Thanks for your help.
XCode 4.5 beta is for testing and report bugs to apple, test iOS 6, etc. You cannot submit an app with it.
I'd use Xcode 4.4.1 it's the latest non-beta version.
https://developer.apple.com/xcode/

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