VSCode breakpoints grayed out - macos

I have a single project in VSCode where breakpoints are not working and I can't figure out why. I'm new to VSCode but I've got them to work in other projects (Pascal) but there's something about this one it doesn't like.
Does anyone at least know what this means when the break points are gray like this? Is it a bug? In the 2nd screenshot you can see I can run LLDB from the terminal on the same executable so it's not LLDB messing up.

This might be an obvious answer, but it's what solved the issue for me when I encountered it.
Recompile the program and try again

Related

How re-enable intellisense in VS Code?

I know that a similar was asked on Intellisense not working golang test files, but since I am new to VS Code I didn't quite understand the solution. Also since I have a low reputation I couldn't comment for help.
What I know about my problem is that on Ctrl + Space VSCode used to show the list of functions associated with the Golang package, but suddenly one day it stopped working.
Okay, I found out my answer. Apparently for some reason in my settings.json the line "go.useLanguageServer": true, wasn't there. After adding it VSCode told me to install something called gopls which fixed everything.

PyCharm debugger step over skips a line?

I am using PyCharm as Python IDE and debugging tool. Just upgraded to 2020.1.2.
Occasionally, while stepping over in debugger, it skips a line in a function which normally should be executed. I tried to a lot of fix it, like re-editing the function, format the code etc., without any luck. Only one route that is promising is to define another function as proxy only to call this problematic function, but this is really what I am not going to do because that makes the code so clumsy. If I copy this function into another new .py file and debugging stepping over it, it can be quite normal. I have got no clue what goes wrong except the chances are PyCharm has a bug.
Anybody same with me? Any solutions? thanks!
It might be related to this issue.
Try adding this environment variable to your run configuration:
PYDEVD_USE_CYTHON=NO

Unity 3D Build error in XCode

I am trying to build my first Unity 3D app to Xcode ever. I have tried looking at multiple different sources trying to make sure that I have all my settings correct, but for whatever reason I keep getting these errors in my Xcode workspace.
I have tried following these instructions from the Unity page to no avail. I feel like my problem is a common one that people face when first starting out. If someone could enlighten me to what I am doing wrong I would really appreciate it. Here is what my player setting looks like. Please let me know if there is another picture needed to figure out the problem. Thanks!
Good news! Those are not errors, those are warnings! Errors are red circles with exclamation points. GTMSessionFetcher is a "pod" - basically a plugin - so you can pretty much ignore those warnings, since that's not your code. The only warning you might want to look at is the top one, which is just Xcode encouraging you to update your project settings. Double click on that warning to get some suggestions on how to fix it.
Edit: you know I just now realized that Xcode error icons are octagons, not circles, like stop signs.

golang breakpoints not work in intellij idea 2016.1.1

I was debugging a GoLang program. I set break points and run the debugger. But the break points only works the first time I run the debugger and failed in the second, the third, and all following debugging whatever I do. I cancelled them and reset them, I close the debugging window and open a new one, I change the settings in the "Breakpoints" tool window. All these didn't work at all.
What's the problem?
Update, this has been fixed in the latest release of the plugin, please check it out
This is a well known problem and it lies in delve not the plugin itself. Please see this this issue for further reference.

MonoDevelop on Ubuntu -- No compiler, no debugger, nothing... why?

I've tried to use MonoDevelop 2.4 and 2.6 with Ubuntu 11.04, but neither of them seems to actually provide any way of running the project. (As the picture shows, the Run, Step, and Debug items are disabled -- both on the toolbar and inside the menus.)
This is true for all project types I've seen so far -- C#, Python, etc...
But mono-debugger is installed. Is there some post-setup task that I need to do manually, for this to work?
Looking over https://github.com/mono/monodevelop/blob/master/main/src/core/MonoDevelop.Ide/MonoDevelop.Ide.Commands/ProjectCommands.cs
Perhaps you haven't selected a 'Project'? Open up the Solution pad and click on the Test1 project (not the solution at the root of the tree, but the project just below it).
I'm just guessing here since I don't have Ubuntu and can't actually test anything.
Edit: actually, it looks like clicking on the Solution would work as well.
From looking at the code, another possibility is that you don't have a build target? Not sure how that would happen, but unless you only opened Main.cs and not actually Test1.sln, I don't know what to suggest.
When you opened the project, which file did you open? Test1.sln? Test1.csproj? Or Main.cs?
Try looking for mono-mdb and more packages in synaptic, this may fix this issue.
Don't remember exact names, Linux box at home...
Did you really open the project? It looks like you just opened Main.cs. It won't work that way.
Make sure you installed the compilers (mcs etc)

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