I'm struggling to solve the following issue:
Failed resolution of: Lcom/google/firebase/messaging/FirebaseMessagingService
Here is my Log:
Im using Xamarin Forms 3.1.0.583944 with Microsoft.AppCenter.Push 1.8.0, Android API 27
I have researched and applied possible solutions (double/triple checked):
Deleted Bin/Obj folders
Enabled Multi-Dex
Updated Google Play Services
NOTHING WORKED
Update:
Issue comes when I try to configure the AppCenter Push:
AppCenter.Start(AppConfig.AppCenterAndroidKey, typeof(Analytics), typeof(Crashes), typeof(Push));
Push.SetEnabledAsync(AppConfig.EnablePush);
Update 1 : Downgraded the Microsoft AppCenter and Push to 1.7 and it is working for me.
Related
for several days I have tried to link my Flutter app with Firebase Database. But unfortunately, whenever I want to start debugging the compiler gives back a missing plugin exemption concerning the firebase_core package. I have already seen some entries referring to this issue here on stack overflow but none of them worked for me.
I have already followed the instruction steps by the installation guide on Firebase and included the Google Service File in my Xcode project.
I already did flutter clean, deleted the pods folder and the pod file.lock file in IOS, tried to include the Firebase SDK package by using the add package option in Xcode.
In the past, the connection between my Flutter project and the Firebase Database already worked but somehow it won't work now.
I think that my issue deals with the new step in the installation process for Firebase Connection when I am asked to make use of the Firebase SDK in Xcode.
In the following I'll add some more pictures for illustration. If someone had the same/a similar issue, it would be a huge help for me.
error Message
podfile
main_dart
Xcode runner workspace including google Service
AppDelegate in Xcode
pubspec yaml
I am using React 16.2 and am running into issues when integrating PESDK
ERROR in ./~/photoeditorsdk/js/PhotoEditorSDK.UI.DesktopUI.Controls.Adjustments.min.js
Module not found: Error: Can't resolve 'photoeditorsdk/PhotoEditorSDK.UI.DesktopUI.Core'
When pretty much following the example from the demo repo
I also tried to clone the demo repo, and update it to React 16.2 and the latest PESDK version (4.3.0) and got the same issue
Is this compatible with React 16.2, and if not, do you have plans to support this in the near future?
The SDK is compatible with React 16.2.
The error you encounter is fixed in v4.3.1 that we released today.
Also take a look at our react demo integration athttps://github.com/imgly/pesdk-react-demo
I am trying to implement the Notifications for android
I am following Get started with Notification Hubs with Xamarin for Android
and before I reach the end I am getting this error as I noticed that using WindowsAzure.Messaging; was giving me the error.
So I tried to look for WindowsAzure.Messaging in NuGet Packages which I could not install
Now I am stuck with my implementation for Notification.
Some Help!
It seems that Azure Messaging 1.2.5.0 has some issues. Try to use the previous version - 1.1.5.6. Also try to use Xamarin.GooglePlayServices.Gcm version 25.0.0 along with Azure Messaging 1.1.5.6.
I recently got a Tango tablet device and downloaded the tango-examples-unity from Github to start learning. All excited, I opened the MeshBuilder project in Unity and tried to Build it but it failed. My Android SDK and jdk are up to date and the paths are correct as set in Unity preferences. I'm using Unity 5.0.1f on a 64-bit Windows 8 system. Leibniz release notes said they migrated the samples to Unity 5 so I was trying them with Unity 5. Not to say that I didn't get the exact same error in Unity 4.6.3f1 while trying to Build the same project.
Errors:
DirectoryNotFoundException: Could not find a part of the path "C:\path\tango-examples-unity-master\ExperimentalProjects\MeshBuilder\Assets\Plugins\Android\tango-native-service-client-helperlib\bin\aidl\com\google\atap\tangoservice\ITangoLogRequestListener.aidl" or "Temp\StagingArea\android-libraries\tango-native-service-client-helperlib\bin\aidl\com\google\atap\tangoservice\ITangoLogRequestListener.aidl"
Error building Player: DirectoryNotFoundException: Could not find a part of the path "C:\path\tango-examples-unity-master\ExperimentalProjects\MeshBuilder\Assets\Plugins\Android\tango-native-service-client-helperlib\bin\aidl\com\google\atap\tangoservice\ITangoLogRequestListener.aidl" or "Temp\StagingArea\android-libraries\tango-native-service-client-helperlib\bin\aidl\com\google\atap\tangoservice\ITangoLogRequestListener.aidl"
What I've tried so far:
Downloading a different version of the projects. The only project that I was able to build from this other version is PointCloud. Couldn't build anything else.
Replacing the included TangoSDK with a new downloaded version of leibniz unity package. This didn't help.
Building other projects from the downloaded source code from both urls. No go.
Trying this Tango Unity Tutorial from [developers dot google dot com/project-tango/apis/unity/unity-depth-perception]. It fails at step "Create a PointCloud object" as no such component is found. I do have the TangoSDK imported so my thinking is that this tutorial probably belongs to an older version of the SDK and won't work for Leibniz. Please correct me if I'm wrong.
Tried opening the Kalman version of the PointCloudUnity project. Get an error:
Opening File failed. It's looking for the /MotionDetectionHelper$MotionDetectionListener.class and not finding it.
Emailing Tango help. No response yet.
Any pointers for getting started with Tango + Unity would be appreciated.
Thank you for reading through this long post and for your help.
I started playing around with deploying a multi-device hybrid app. today. I am not sure the exact steps I took whilst doing this, but now when I try to build for windows 8 I get the following:
Error 3 The certificate specified has expired. For more information
about renewing certificates, see
http://go.microsoft.com/fwlink/?LinkID=241478.
[D:\dev\client\source\myApp\bld\Debug\platforms\windows8\CordovaApp.jsproj]
C:\Program Files
(x86)\MSBuild\Microsoft\VisualStudio\v12.0\AppxPackage\Microsoft.AppXPackage.Targets
1772
There doesn't seem to be any way to configure or renew test certificates for this type of project.
Any help would be much appreciated.
Another way to fix this issue in CPT3.0 is to replace CordovaApp_TemporaryKey.pfx under
%userprofile%\.cordova\lib\npm_cache\cordova-windows\3.6.4\package\template\CordovaApp_TemporaryKey.pfx with the latest one from here.
Once you've downloaded the file, just rename it to CordovaApp_TemporaryKey.pfx
This way you do not have to copy the certificate every time you create new project.
Due to a coding error, the Windows Cordova platform has a temporary key in it that expired on 11/11/2014. Microsoft is actively working with the community on a long term fix. To work around this issue, create a Windows Store project (WWA), take the “_TemporaryKey.pfx” from the Windows Store project, and put it in your Tools for Apache Cordova project in following location:
• CTP 1 or 2: res/cert/windows8/CordovaApp_TemporaryKey.pfx
• CTP 3: res/native/windows/CordovaApp_TemporaryKey.pfx
This post by MS Open Tech has details and a certificate that you can download.