Reducing AmChart build size - amcharts

im using AmChart V4 (Maps) with Angular and TypeScript.
Currently when im building the application for production I get a "pdfmake" file which costs about 2 MB.
Is it possible to remove the dependency because I don't need the feature to build pdfs.
And if it is possible to disable / remove the dependency, how is it done?
Is there a guide for deployment (for AmChart)?

In webpack config write this:
externals: function (context, request, callback) {
if (/xlsx|canvg|pdfmake|moment/.test(request)) {
return callback(null, "commonjs " + request);
}
callback();
}
Source: https://github.com/amcharts/amcharts4/issues/82#issuecomment-607546562

Related

Lambda Layers not installing with Serverless

Currently getting the following error with MongoDB:
no saslprep library specified. Passwords will not be sanitized
We are using Webpack so simply installing the module doesn't work (Webpack just ignores it). I found this thread which talks about how to exclude it from Webpack compilations, but then I have to manually load it into every Lambda function which led me to Lambda Layers.
Following the Serverless guide on using Lambda layers allowed me to get my layer published to AWS and included in all of my functions, but for some reason, it doesn't install the modules. If I download the layer using the AWS GUI, I get a folder with just the package.json and package-lock.json files.
My file structure is:
my-project
|_ layers
|_ saslprep
|_ package.json
and my serverless.yml is:
layers:
saslprep:
path: layers/saslprep
compatibleRuntimes:
- nodejs14.x
This is not my preferred solution as I'd like to use 256, but the way I got around this error/warning was by changing the authMechanism from SCRAM-SHA-256 to SCRAM-SHA-1 in the connection string. The serverless-bundle most likely needs to add this dependency into their package to enable support for Mongo 4.0 SHA256 (my best guess!).
You can specify this authentication mechanism by setting the authMechanism parameter to the value SCRAM-SHA-1 in the connection string as shown in the following sample code.
const { MongoClient } = require("mongodb");
// Replace the following with values for your environment.
const username = encodeURIComponent("<username>");
const password = encodeURIComponent("<password>");
const clusterUrl = "<MongoDB cluster url>";
const authMechanism = "SCRAM-SHA-1";
// Replace the following with your MongoDB deployment's connection string.
const uri =
`mongodb+srv://${username}:${password}#${clusterUrl}/?authMechanism=${authMechanism}`;
// Create a new MongoClient
const client = new MongoClient(uri);
// Function to connect to the server
async function run() {
try {
// Connect the client to the server
await client.connect();
// Establish and verify connection
await client.db("admin").command({ ping: 1 });
console.log("Connected successfully to server");
} finally {
// Ensures that the client will close when you finish/error
await client.close();
}
}
run().catch(console.dir);

How to debug an import binding name that is not found

I have a NativeScript application that I'm trying to add iBeacon support to using the iBeacon plugin. The application builds successfully and is synced to my phone (I'm using SideKick). When the app runs, it has a fatal javascript exception. The javascript error is reported at:
file:///app/tns_modules/tns-core-modules/ui/builder/builder.js:244:56: JS ERROR Error: Building UI from XML. #file:///app/app-root.xml:18:9
That line is where the page that attempts to access the iBeacon code is defined:
<Frame defaultPage="views/search/search-page"></Frame>
and the specific error is:
Importing binding name 'BeaconLocationOptions' is not found.
I'm assuming this occurs as part of the following import statement:
import {NativescriptIbeacon, BeaconCallback, BeaconLocationOptions, BeaconLocationOptionsIOSAuthType, BeaconLocationOptionsAndroidAuthType, BeaconRegion, Beacon } from 'nativescript-ibeacon';
The above import statement is what is documented as part of the iBeacon documentation.
There is a nativescript-ibeacon directory under node_modules in my project. The specific ios file seems to be there:
/Users/edscott/NativeScript/beacon-test/node_modules/nativescript-ibeacon/nativescript-ibeacon.ios.js
I'm not sure if it is a problem in my code or a problem with configuration - maybe something missing that stops the ibeacon files from being deployed properly to the device.
My code is in javascript, but I have installed the typescript plugin. It looks like this iBeacon plugin assumes the app is written in typescript.
I'm looking for help in determining what to try next.
FYI...I've tried pulling the source files out of the node_modules and incorporating them directly into my project. After resolving many issues with this approach, I eventually hit the same wall - a problem importing the code when running on the device.
Below is the code that is using the iBeacon plugin:
const observableModule = require("tns-core-modules/data/observable");
import {NativescriptIbeacon, BeaconCallback, BeaconLocationOptions, BeaconLocationOptionsIOSAuthType, BeaconLocationOptionsAndroidAuthType, BeaconRegion, Beacon } from 'nativescript-ibeacon';
function SearchViewModel() {
let callback = {
onBeaconManagerReady() {
// start ranging and/or monitoring only when the beacon manager is ready
this.nativescriptIbeacon.startRanging(this.region);
this.nativescriptIbeacon.startMonitoring(this.region);
},
didRangeBeaconsInRegion: function(region, beacons) {
console.log("didRangeBeaconsInRegion");
},
didFailRangingBeaconsInRegion: function(region, errorCode, errorDescription) {
console.log("didFailRangingBeaconsInRegion");
}
};
let options = {
iOSAuthorisationType: BeaconLocationOptionsIOSAuthType.Always,
androidAuthorisationType: BeaconLocationOptionsAndroidAuthType.Coarse,
androidAuthorisationDescription: "Location permission needed"
};
let nativescriptIbeacon = new NativescriptIbeacon(callback, options);
let region = new BeaconRegion("HelloID", "2f234454-cf6d-4a0f-adf2-f4911ba9ffa6");
const viewModel = observableModule.fromObject({
"beaconData": "not set yet",
"onTapStart": function() {
this.set("beaconData", "started");
console.log("tapped start");
if (!nativescriptIbeacon.isAuthorised()) {
console.log("NOT Authorised");
nativescriptIbeacon.requestAuthorization()
.then(() => {
console.log("Authorised by the user");
nativescriptIbeacon.bind();
}, (e) => {
console.log("Authorisation denied by the user");
})
} else {
console.log("Already authorised");
nativescriptIbeacon.bind();
}
},
"onTapStop": function() {
this.set("beaconData", "stopped");
console.log("tapped stop");
nativescriptIbeacon.stopRanging(region);
nativescriptIbeacon.stopMonitoring(region);
nativescriptIbeacon.unbind();
}
});
return viewModel;
}
module.exports = SearchViewModel;
I have created a playground for you here.
If you look into example, I am importing NativescriptIbeacon from the main folder and rest from the common folder.
P.S. This plugin has dependency on nativescript-permission
import { NativescriptIbeacon } from '../nativescript-ibeacon';
import {
BeaconRegion, Beacon, BeaconCallback,
BeaconLocationOptions, BeaconLocationOptionsIOSAuthType, BeaconLocationOptionsAndroidAuthType
} from "../nativescript-ibeacon/nativescript-ibeacon.common";
This answer solved my problem along with another modification. After splitting the import up I still had the same error. Then I read the following page about modules:
https://docs.nativescript.org/core-concepts/android-runtime/getting-started/modules
Based on this statement:
If the module identifier passed to require(moduleName) does not begin
with '/', '../', or './', then NativeScript will lookup the module
within the tns_modules folder
I assumed that maybe only require does the proper lookup into tns_modules.
I refactored the import to use require instead, and that worked. My changes are below. There may be a more efficient way to do this, but it worked for me.
const nsb = require("nativescript-ibeacon/nativescript-ibeacon.js");
const nsbc = require("nativescript-ibeacon/nativescript-ibeacon.common.js");
const NativescriptIbeacon = nsb.NativescriptIbeacon;
const BeaconCallback = nsbc.BeaconCallback;
const BeaconLocationOptions = nsbc.BeaconLocationOptions;
const BeaconLocationOptionsIOSAuthType = nsbc.BeaconLocationOptionsIOSAuthType;
const BeaconLocationOptionsAndroidAuthType = nsbc.BeaconLocationOptionsAndroidAuthType
const BeaconRegion = nsbc.BeaconRegion;
const Beacon = nsbc.Beacon;

ionic 2 caching images

I am writing an ionic 2 application, and want to cache images.
After long searching on the web I found these references:
https://gist.github.com/ozexpert/d95677e1fe044e6173ef59840c9c484e
https://github.com/chrisben/imgcache.js/blob/master/js/imgcache.js
I implemented the given solution, but i see that the ImgCache module does not behave as expected - the ImgCache.isCached callback is never called.
Any idea or other good solution for caching images in ionic 2?
======== UPDATE ==========
Here is the directive code I use:
import { Directive, ElementRef, Input } from '#angular/core';
import ImgCache from 'imgcache.js';
#Directive({
selector: '[image-cache]'
})
export class ImageCacheDirective {
constructor (
private el: ElementRef
) {
// init
}
ngOnInit() {
// This message is shown in console
console.log('ImageCacheDirective *** ngOnInit: ', this.el.nativeElement.src);
this.el.nativeElement.crossOrigin = "Anonymous"; // CORS enabling
ImgCache.isCached(this.el.nativeElement.src, (path: string, success: any) => {
// These message are never printed
console.log('path - '+ path);
console.log('success - '+ success);
if (success) {
// already cached
console.log('already cached so using cached');
ImgCache.useCachedFile(this.el.nativeElement);
} else {
// not there, need to cache the image
console.log('not there, need to cache the image - ' + this.el.nativeElement.src);
ImgCache.cacheFile(this.el.nativeElement.src, () => {
console.log('cached file');
// ImgCache.useCachedFile(el.nativeElement);
});
}
});
}
}
In app.nodule.es I do:
import { ImageCacheDirective } from '../components/image-cache-directive/image-cache-directive';
and then in home.html:
<img src="http://localhost/ionic-test/img/timeimg.php" image-cache>
It's late but probably this is the solution:
1. Install cordova FileTransfer:
ionic plugin add cordova-plugin-file-transfer --save
2. Init ImgCache when the deviceready event of cordova fires. In src/app/app.component.ts add these methods (or integrate them with your initializeApp() method - this method comes up with a default project start):
initImgCache() {
// activated debug mode
ImgCache.options.debug = true;
ImgCache.options.chromeQuota = 100 * 1024 * 1024; // 100 MB
ImgCache.init(() => { },
() => { console.log('ImgCache init: error! Check the log for errors'); });
}
initializeApp() {
this.platform.ready().then(() => {
this.initImgCache();
// Okay, so the platform is ready and our plugins are available.
// Here you can do any higher level native things you might need.
StatusBar.styleDefault();
Splashscreen.hide();
});
}
Another option is to use a dedicated cache manager for ionic. instead of implementing everything on your own.
Here are 2 options :
1. A generic cache implementation :https://github.com/Nodonisko/ionic-cache
2. This one is better for images: https://github.com/BenBBear/ionic-cache-src
EDIT:
This is not a "link only" answer.. it tells the user to use a ready made implementations instead of trying to implement from scratch.

'apiKey.id is required' error thrown when using express-stormpath with node.js

I am using express-stormpath with node.js to set up a backend server. This is a snippet of my server.js code where I get an error thrown -
app.use(stormpath.init(app, {
apiKeyFile: './config/.stormpath/apikey.properties',
application: '<API_HREF>',
secretKey: security.stormpath_secret_key
}));
This is the error -
$ node server.js
../webservices/node_modules/express-
stormpath/node_modules/stormpath/lib/authc/RequestAuthenticator.js:8
throw new Error('apiKey.id is required.');
How do I fix this?
I'm assuming you're using the latest version of the express-stormpath library, which is why you're probably having issues. As of the 2.0.0 release, the library uses new configuration options.
Here's an example of the same thing using the new options:
app.use(stormpath.init(app, {
client: {
apiKey: {
file: './config/.stormpath/apikey.properties'
}
},
application: {
href: '<API_HREF>',
}
}));
NOTE: No secretKey is required, as this is generated automatically from your Stormpath API key secret =)
We've made many new changes in the latest library releases that enable all sorts of new, cool stuff! <3

What is the difference between hapi.js plugins and nodejs modules

Just started familiarizing myself with Hapi. Hapi uses plugins to add components to your application. I'm having a hard time understanding why i would use plugins when i could just do something like:
var lib = require('whatever lib from npm');
What are the differences between the two?
Hapi Plugins are also node modules, but they are node modules which were built according to the Hapi Plugin API (they expose a register method that register the plugin with your Hapi pack/server)
Plugins can automatically add routes to your server, change the request, payload and response, and in general can change how Hapi behaves.
So in short Plugins are Node modules written specifically to augment Hapi.
Lets look at two packages lout and Lo-Dash.
Lo-Dash module as you might know is high performence js tool set.
lout is a Hapi plugin that will add a /doc route to your app and.
you can find both on npm and lets start with lout -
var Hapi = require('hapi'),
lout = require('lout'),
server = new Hapi.Server(80);
server.pack.register({
plugin: lout
}, function() {
server.start();
}
);
As you can see All we need to do is register lout with our server pack and all its magic is available to us (some plugins will require more options)
now lets use lodash in our code
var Hapi = require('hapi'),
lout = require('lout'),
_ = require('lodash'),
preset = { app: { name: "myApp"}},
server;
if (process.env.DEBUG) {
_.extend(preset, {debug: {request: ['error']});
}
server = new Hapi.Server(80, preset);
_.extend(preset, { endpoint: '/lout'});
server.pack.register({
plugin: lout
}, function() {
server.start();
}
);
here we use lodash to extend our server setting and configure our server to log errors to the console if we set the DEBUG environment parameter when running the server.
note that lodash has no idea about our Hapi server and how it works it just uses as an helper and the programmer needs to know how to stitch them together.
Calling lodash with server.pack.register will have no meaning and would result in an error.
So this wont work -
server.pack.register({
plugin: require('lodash')
}, function() {
server.start();
}
);

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