How to enable 'Microsoft.Windows.Common-Controls' for specificate control? - windows

I have a old MFC application that I can't to enable 'Microsoft.Windows.Common-Controls' to all controls in this application because new behavior of some controls. But I need it for CEdit that support to EM_SETCUEBANNER.
I try to do that in OnInitDialog:
m_edt = (CEdit *)GetDlgItem(edit_id);
int i= SetWindowTheme(m_edt->m_hWnd, L"Explorer", NULL);
SetWindowTheme returns 0 but I still cannot use the EM_SETCUEBANNER message.
How can I enable Microsoft.Windows.Common-Controls only for CEdit?

You need to create an Activatation Context that uses a ComCtrl32 v6 manifest. Then you can activate the context before creating the CEdit, and deactivate the context afterwards.
See How can you use both versions 5 and 6 of the common controls within the same module? on Raymond Chen's blog on MSDN.
For example, I did a quick test:
// setup main UI as needed, then...
// I borrowed code from https://stackoverflow.com/a/10444161/65863
// for testing purposes, but you can set lpSource to your own manifest
// file, if needed...
ACTCTX ctx = {};
ctx.cbSize = sizeof(actCtx);
ctx.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID
| ACTCTX_FLAG_SET_PROCESS_DEFAULT
| ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID;
ctx.lpSource = TEXT("shell32.dll");
ctx.lpAssemblyDirectory = TEXT("C:\\Windows\\System32\\"); // <-- don't hard-code this in production code!
ctx.lpResourceName = MAKEINTRESOURCE(124);
HANDLE hActCtx = CreateActCtx(&ctx);
if (hActCtx == INVALID_HANDLE_VALUE) {
// handle error ...
return;
}
ULONG_PTR ulCookie = 0;
if (!ActivateActCtx(hActCtx, &ulCookie)) {
// handle error ...
ReleaseActCtx(hActCtx);
return;
}
// make single Edit control as needed ...
DeactivateActCtx(0, ulCookie);
ReleaseActCtx(hActCtx);
And this was the result:
The app was compiled without any manifest at all, so ComCtrl32 v5 would be the default. The top Edit control was created using the process's default Activation Context, and the bottom Edit control was created with an explicit Activation Context using a ComCtrl32 v6 manifest, and then EM_SETCUEBANNER applied to it (if you don't want to create your own manifest, you can use resource #124 from shell32.dll, per this answer to How to enable visual styles without a manifest).

Related

Windows Forms c++ cannot set default values in datagrid cells

I've just started working with Windows Forms on Visual Studio 2019. I am most familiar with C++ and thus have been creating an application with C++/CLI. The basis of the project is that I have a schedule generating set of functions these are called in MyForm.h which is the main form originally launched. MyForm.h also opens MyForm2.h when a button is pressed. This MyForm2.h is where I have a problem. I want to allow the user to edit a series of specific settings for the schedule generator. The most user friendly way I've found to do this is with a datagrid using textboxes and checkmarks, but I need to have the original timeslots for the schedule in the datagrid for the user to edit when the open MyForm2.h.
I've looked all over to find how to set default values for a datagrid, but have only come up with two ok methods, both of which have some fatal flaws.
The first was from this microsoft guide.
The problem here is that the solution is written in c#, and I don't know how to implement it in a c++ program.
The second was from a few sites which generally displayed one of two formats which are displayed here in a way that is formatted to how I used them in my forms:
void InitializeComponent()
{
this->dgvStudents = (gcnew System::Windows::Forms::DataGridView());
this->dataGridViewTextBoxColumn1 = (gcnew System::Windows::Forms::DataGridViewTextBoxColumn());
(cli::safe_cast<System::ComponentModel::ISupportInitialize^>(this->dgvStudents))->BeginInit();
this->SuspendLayout();
this->dgvStudents->Columns->Add(this->dataGridViewTextBoxColumn1);
this->dgvStudents->Location = System::Drawing::Point(0, 0);
this->dgvStudents->Name = L"dgvStudents";
this->dgvStudents->Size = System::Drawing::Size(350, 100);
this->dgvStudents->TabIndex = 0;
//
// dataGridViewTextBoxColumn1
//
this->dataGridViewTextBoxColumn1->HeaderText = L"First Name";
this->dataGridViewTextBoxColumn1->Name = L"dataGridViewTextBoxColumn1";
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(638, 261);
this->Controls->Add(this->dgvStudents);
this->Name = L"MyForm3";
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen;
this->Text = L"Exercise";
(cli::safe_cast<System::ComponentModel::ISupportInitialize^>(this->dgvStudents))->EndInit();
this->ResumeLayout(false);
// Option 1
this->dgvStudents->Rows[0]->Cells[0]->Value = "MLP";
// Option 2
this->dgvStudents->Rows->Add("MLP");
}
I have tried putting both options in several various parts of the InitializeComponent() function and it makes no difference. The problem with Option 2 of this second solution is that it will be removed from the code if I change anything in the [Design] part of the MyForm2.h code editor in VS and save it. Weirdly, Option 1 will not be displayed in the [Design] part of the code and instead I will get the error Member Cells not found in class System.Windows.Forms.DataGridViewRowCollection, but if I launch the debugger for the program, both options will be displayed exactly how I want them to be in the GUIs that appear. As previously meantioned though, both options will most likely be removed if I change anything else in the form designer. Any help would be greatly appreciated:)

Edit Control not updating with Spin Control MFC

I am trying to use an edit control along with a spin control using MFC visual studio .net 2003. I have carried out the basic settings for the spin control like setting the "AutoBuddy" property and "SetBuddyInteger" property to True so that the Spin control works in coordination with the edit control next to it. In my Spin control's event handler, I am facing a problem when I am trying to call my Invalidate() function. The float value in my edit control does not update and stays zero. If I remove the Invalidate(), then the value increments but my paint function is not updated obviously. A code of the following is given below:
void CMyDlg::OnSpinA(NMHDR *pNMHDR, LRESULT *pResult)
{
LPNMUPDOWN pNMUpDown = reinterpret_cast<LPNMUPDOWN>(pNMHDR);
// TODO: Add your control notification handler code here
UpdateData();
m_A = m_ASpinCtrl.GetPos(); // m_A is my edit control float value variable
Invalidate(); // Invalidate is to be called to update my paint function to redraw the drawing
UpdateData(false);
*pResult = 0;
}
I have carried out the tab order correctly as well for the two controls.
Any suggestions on where I am going wrong?
Thanks in advance.
If you just want to have a spinning integer, you don't have to override anything.
The spin control has to be right next to the edit control in the tab order. With AutoBuddy that's all you have to do.
m_A when getting the position back would do something weird and would not return you the correct value. Try using the pointer to get your position and value and then carry out the invalidate().
{
LPNMUPDOWN pNMUpDown = reinterpret_cast<LPNMUPDOWN>(pNMHDR);
// TODO: Add your control notification handler code here
UpdateData();
CString tempStr;
m_A += pNMUpDown->iDelta;
tempStr.Format("%f",m_A);
m_ACtrl.SetWindowText(tempStr); // Like a CEdit m_ACtrl to display your string
Invalidate();
UpdateData(false);
*pResult = 0;
}
This should work perfectly well. Let me know if you still get any problems.

How to use a CTabCtrl in a MFC dialog based application?

I need to do something which i expected to be was simple - create a tab control which has 2 tabs, implying 2 modes of operation for my app. When user clicks on Tab1, he'll be presented with some buttons and textboxes, and when he clicks Tab2, some other input method. I noticed that there was a CTabCtrl class thats used in MFC to add tabs.
However, once I added the tab ctrl using the UI designer, I couldn't specify how many tabs there'll be using property window. Searching on the net, I found some examples but all of them required you to derive from CtabCtrl , create 2 or more child dialogs etc and to write your own custom class. My question is, since I want to do something so basic, why couldn't I do it using the familiar Add Event handler/Add member variable wizard and then handle everything else inside my app's class ? Surely, the default CTabCtrl class can do something useful without needing to derive from it ?
Forget about CTabCtrl and use CMFCTabCtrl which is much easier to work with (this is assuming you are working on VS2008 SP1).
Failing that, you seem to misunderstand how the tab control works. It only provides the 'tab strip' at the top and sends messages when the user clicks on another one. It doesn't provide you with 'tab canvases' on which you can put controls. Showing and hiding the controls on the tab is something that the programmer needs to take care of. The resource editor provides little support there. Like Stewart says, the most common way of working is to have child dialogs in your tab and hide all of them except the one of the current tab.
You don't need to derive from CTabCtrl, you can also implement the switching behavior in the window that is the parent of the CTabCtrl.
The MFC tab control is a pretty thin wrapper over the win32 tab control, which works in pretty much the way you describe. It is a window, which provides switching between child windows using tabs. As it happens, in straight win32 this is the most useful way for it to work. If you want to do something more sophisticated than switching between individual windows, you do this by using child dialogs. MFC doesn't do a great deal to help you, but deriving from CTabCtrl and using child dialogs is really not very difficult to do, although if you're used to the way WinForms does tab controls it does seem unnecessary.
If you want the tab control at the root of the dialog, with no other controls along side it, you might want to look at CPropertySheet (http://msdn.microsoft.com/en-us/library/d3fkt014(VS.80).aspx) which is probably simpler to use. Unless you want to use any of the wizard functionality you don't even need to derive from it - you just create a couple of child dialog classes, then in the place where you want to create the property sheet, make an object, add the pages to it and invoke it.
The approach I took with an MFC dialog that contained a CTabCtrl was to derive a small class to manage the tab control and used dialog templates to create the actual tab window contents.
This is still being worked on so the source code is not very clean however here are some pieces. For instance CTabCtrlDialog needs constructor and destructor in order to release object which may have been created.
In the resource file I have a dialog template with a tab control followed by three dialog templates for each of the different tab content windows inserted into the tab control. While the dialog displaying the tab control has the WS_POPUP style, the dialog templates for the tab windows that are inserted into the tab control have a WS_CHILD style instead. This change makes the tab windows child windows so that when the dialog is moved, everything stays lined up properly with no further effort on my part.
In my case the tab windows which are inserted into the tab control display a set of check boxes to indicate various operational parameters. Using a dialog template approach makes it very easy to create the necessary tab window content.
I derive a class from CTabCtrl that extends the standard MFC class with an additional method for inserting into the tab control a tab window based on a specified dialog template id. Since this is just a single dialog, I just put this class into the same files, .h and .cpp, as the dialog components themselves.
class CTabCtrlDialog : public CTabCtrl
{
public:
void InsertItemDialogTemplate (UINT nIDTemplate, int nItem, TCITEM* pTabCtrlItem);
public:
struct {
UINT nIDTemplate;
CDialog *pDialog;
} m_pDialogData[10];
};
The method InsertItemDialogTemplate() looks like:
/*
* InsertItemDialogTemplate ()
*
* Insert into a tab control a tab pane based on the specified dialog template. The
* dialog template describes what the tab pane looks like so far as controls, etc.
*
* NOTE: The STYLE description must be WS_CHILD and not WS_POPUP. Also the dialog
* needs to have as its top coordinate some distance in pixels so that the
* various tab descriptions are visible. For instance an example dialog
* template in the resource file may look like:
* IDD_CASHIER_TAB_ONE DIALOGEX 0, 10, 178, 113
* STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
* FONT 8, "MS Shell Dlg", 400, 0, 0x1
* BEGIN
* LTEXT "Dialog Tab one",IDC_STATIC,6,44,90,17
* END
*
**/
void CTabCtrlDialog::InsertItemDialogTemplate (UINT nIDTemplate, int nItem, TCITEM* pTabCtrlItem)
{
InsertItem (nItem, pTabCtrlItem);
m_pDialogData[nItem].nIDTemplate = nIDTemplate;
m_pDialogData[nItem].pDialog = new CDialog ();
m_pDialogData[nItem].pDialog->Create (nIDTemplate, this);
m_pDialogData[nItem].pDialog->ShowWindow (FALSE);
}
For handling tab selection which displays the various tabs I have the following message map and then the two event handlers in the dialog.
BEGIN_MESSAGE_MAP(CDiaCashierEdit, CDialog)
ON_NOTIFY(TCN_SELCHANGE, IDC_TAB_CASHIER_EDIT_STATUS, &CDiaCashierEdit::OnTcnSelchangeTabCashierEditStatus)
ON_NOTIFY(TCN_SELCHANGING, IDC_TAB_CASHIER_EDIT_STATUS, &CDiaCashierEdit::OnTcnSelchangingTabCashierEditStatus)
END_MESSAGE_MAP()
void CDiaCashierEdit::OnTcnSelchangeTabCashierEditStatus(NMHDR *pNMHDR, LRESULT *pResult)
{
// TODO: Add your control notification handler code here
*pResult = 0;
int i = TabCtrl_GetCurSel(pNMHDR->hwndFrom);
m_TabCtrl.m_pDialogData[i + 1].pDialog->ShowWindow (TRUE);
}
void CDiaCashierEdit::OnTcnSelchangingTabCashierEditStatus(NMHDR *pNMHDR, LRESULT *pResult)
{
// TODO: Add your control notification handler code here
*pResult = 0;
int i = TabCtrl_GetCurSel(pNMHDR->hwndFrom);
m_TabCtrl.m_pDialogData[i + 1].pDialog->ShowWindow (FALSE);
}
In the DoDataExchange() method of the dialog I have the following which creates first the tab control and then creates each of the tab windows and inserts them into the tab control.
void CDiaCashierEdit::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDIT_CASHIER_NAME, m_CashierName);
DDX_Control(pDX, IDC_EDIT_CASHIER_SUPNO, m_SupervisorId);
DDX_Control(pDX, IDC_EDIT_CASHIER_TEAMNO, m_TeamNumber);
DDX_Control(pDX, IDC_EDIT_CASHIER_GCSTART, m_GuestCheckStart);
DDX_Control(pDX, IDC_EDIT_CASHIER_GCEND, m_GuestCheckEnd);
DDX_Control(pDX, IDC_TAB_CASHIER_EDIT_STATUS, m_TabCtrl);
if (pDX->m_bSaveAndValidate) {
m_CashierName.GetWindowText (m_paraCashier.auchCashierName, 20);
m_paraCashier.usSupervisorID = m_SupervisorId.GetWindowTextAsInt();
m_paraCashier.uchTeamNo = m_TeamNumber.GetWindowTextAsInt();
m_paraCashier.usGstCheckStartNo = m_GuestCheckStart.GetWindowTextAsInt();
m_paraCashier.usGstCheckEndNo = m_GuestCheckEnd.GetWindowTextAsInt();
for (int i = 0; i < sizeof(m_TabItemOneStatus)/sizeof(m_TabItemOneStatus[0]); i++) {
int iTab = m_TabItemOneStatus[i].sTabItem;
int iDlg = m_TabItemOneStatus[i].iDlgItem;
int iOffset = m_TabItemOneStatus[i].sOffset;
CButton *p = (CButton *) m_TabCtrl.m_pDialogData[iTab].pDialog->GetDlgItem(iDlg);
if (p->GetCheck()) {
m_paraCashier.fbCashierStatus[iOffset] |= m_TabItemOneStatus[i].uchBit;
} else {
m_paraCashier.fbCashierStatus[iOffset] &= ~(m_TabItemOneStatus[i].uchBit);
}
}
} else {
m_CashierName.SetWindowText(m_paraCashier.auchCashierName);
m_SupervisorId.SetWindowTextAsInt (m_paraCashier.usSupervisorID);
m_TeamNumber.SetWindowTextAsInt (m_paraCashier.uchTeamNo);
m_GuestCheckStart.SetWindowTextAsInt (m_paraCashier.usGstCheckStartNo);
m_GuestCheckEnd.SetWindowTextAsInt (m_paraCashier.usGstCheckEndNo);
m_TabCtrl.InsertItemDialogTemplate (IDD_CASHIER_TAB_ONE, 1, &m_TabItemOne);
m_TabCtrl.InsertItemDialogTemplate (IDD_CASHIER_TAB_TWO, 2, &m_TabItemTwo);
m_TabCtrl.InsertItemDialogTemplate (IDD_CASHIER_TAB_THREE, 3, &m_TabItemThree);
for (int i = 0; i < sizeof(m_TabItemOneStatus)/sizeof(m_TabItemOneStatus[0]); i++) {
int iTab = m_TabItemOneStatus[i].sTabItem;
int iDlg = m_TabItemOneStatus[i].iDlgItem;
int iOffset = m_TabItemOneStatus[i].sOffset;
CButton *p = (CButton *) m_TabCtrl.m_pDialogData[iTab].pDialog->GetDlgItem(iDlg);
if (m_paraCashier.fbCashierStatus[iOffset] & m_TabItemOneStatus[i].uchBit) {
p->SetCheck (1);
} else {
p->SetCheck (0);
}
}
m_TabCtrl.m_pDialogData[1].pDialog->ShowWindow (TRUE);
}
}

Is it necessary to use InitCommonControlsEx() and InitCommonControls()?

I'm completely new to win32. I have been working on it the last 48 hours.
I'm trying to build a "grid", and I got examples of a List-View control and a Header control on msdn.microsoft.com .
The first one calls the InitCommonControls() function (besides I read this function is obsolete).
HWND DoCreateHeader(HWND hwndParent, HINSTANCE hInst)
{
HWND hwndHeader;
RECT rcParent;
HDLAYOUT hdl;
WINDOWPOS wp;
// Ensure that the common control DLL is loaded, and then create
// the header control.
InitCommonControls();
// ...
// hwndHeader = CreateWindowEx(0, WC_HEADER, ...
}
The second one calls the InitCommonControlsEx() function.
HWND CreateListView (HWND hwndParent, HINSTANCE hInst)
{
RECT rcl;
INITCOMMONCONTROLSEX icex;
// Ensure that the common control DLL is loaded.
icex.dwSize = sizeof(INITCOMMONCONTROLSEX);
icex.dwICC = ICC_LISTVIEW_CLASSES;
InitCommonControlsEx(&icex);
// ...
// HWND hWndListView = CreateWindow(WC_LISTVIEW ...
}
Seems these functions need comctl32.lib library, but download it is a mess.
Furthermore I have noticed that if I remove these functions, everything keeps working well. Then, are they necessary?
Thanks!
Yes it is necessary. They are required to get the window classes for those custom controls registered. Odds are, some other component in your code is loading them. I'm not sure, but I think if you have support for comctl v6 (XP and up visual styles) in your manifest, you get commctl32.dll automatically.
More info on what InitCommonControlsEx does is here.
Not sure what you mean by downloading comctl32.lib, it is present on every Windows platform since NT 4 and Windows 95 so you don't need to redistribute it.

Window move and resize APIs in OS X

I'm trying to find documented (or, undocumented, if that's my only option) APIs on OS X to query a list of windows from the window server and then cause the windows to move and resize. Can anyone point me in the right direction? I guess I'd be starting with something like FindWindowEx and MoveWindow under Win32.
Note that I want to do this from an external process - I'm not asking how to control just my own app's window size and position.
Use the Accessibility API. Using this API you can connect to a process, obtain a list of windows (actually an array), get the positions and sizes of each window and also change window properties if you like.
However, an application can only be using this API if the user has enabled access for assistive devices in his preferences (System Prefs -> Universal Access), in which case all applications may use this API, or if your application is a trusted assitive application (when it is trusted, it may use the API, even if this option is not checked). The Accessibility API itself offers the necessary functions to make your application trusted - basically you must become root (using security services to request root permissions of the user) and then mark your process as trusted. Once your application has been marked trusted, it must be restarted as the trusted state is only checked on start-up and can't change while the app is running. The trust state is permanent, unless the user moves the application somewhere else or the hash of the application binary changes (e.g. after an update). If the user has assistive devices enabled in his prefs, all applications are treated as if they were trusted. Usually your app would check if this option is enabled, if it is, go on and do your stuff. If not, it would check if it is already trusted, if it is, again just do your stuff. If not try to make itself trusted and then restart the application unless the user declined root authorization. The API offers all necessary functions to check all this.
There exist private functions to do the same using the Mac OS window manager, but the only advantage that would buy you is that you don't need to be a trusted Accessibility application (which is a one time operation on first launch in most cases). The disadvantages are that this API may change any time (it has already changed in the past), it's all undocumented and functions are only known through reverse engineering. The Accessibility however is public, it is documented and it hasn't change much since the first OS X version that introduced it (some new functions were added in 10.4 and again in 10.5, but not much else has changed).
Here's a code example. It will wait 5 seconds, so you can switch to a different window before it does anything else (otherwise it will always work with the terminal window, rather boring for testing). Then it will get the front most process, the front most window of this process, print it's position and size and finally move it by 25 pixels to the right. You compile it on command line like that (assuming it is named test.c)
gcc -framework Carbon -o test test.c
Please note that I do not perform any error checking in the code for simplicity (there are various places that could cause the program to crash if something goes wrong and certain things may/can go wrong). Here's the code:
/* Carbon includes everything necessary for Accessibilty API */
#include <Carbon/Carbon.h>
static bool amIAuthorized ()
{
if (AXAPIEnabled() != 0) {
/* Yehaa, all apps are authorized */
return true;
}
/* Bummer, it's not activated, maybe we are trusted */
if (AXIsProcessTrusted() != 0) {
/* Good news, we are already trusted */
return true;
}
/* Crap, we are not trusted...
* correct behavior would now be to become a root process using
* authorization services and then call AXMakeProcessTrusted() to make
* ourselves trusted, then restart... I'll skip this here for
* simplicity.
*/
return false;
}
static AXUIElementRef getFrontMostApp ()
{
pid_t pid;
ProcessSerialNumber psn;
GetFrontProcess(&psn);
GetProcessPID(&psn, &pid);
return AXUIElementCreateApplication(pid);
}
int main (
int argc,
char ** argv
) {
int i;
AXValueRef temp;
CGSize windowSize;
CGPoint windowPosition;
CFStringRef windowTitle;
AXUIElementRef frontMostApp;
AXUIElementRef frontMostWindow;
if (!amIAuthorized()) {
printf("Can't use accessibility API!\n");
return 1;
}
/* Give the user 5 seconds to switch to another window, otherwise
* only the terminal window will be used
*/
for (i = 0; i < 5; i++) {
sleep(1);
printf("%d", i + 1);
if (i < 4) {
printf("...");
fflush(stdout);
} else {
printf("\n");
}
}
/* Here we go. Find out which process is front-most */
frontMostApp = getFrontMostApp();
/* Get the front most window. We could also get an array of all windows
* of this process and ask each window if it is front most, but that is
* quite inefficient if we only need the front most window.
*/
AXUIElementCopyAttributeValue(
frontMostApp, kAXFocusedWindowAttribute, (CFTypeRef *)&frontMostWindow
);
/* Get the title of the window */
AXUIElementCopyAttributeValue(
frontMostWindow, kAXTitleAttribute, (CFTypeRef *)&windowTitle
);
/* Get the window size and position */
AXUIElementCopyAttributeValue(
frontMostWindow, kAXSizeAttribute, (CFTypeRef *)&temp
);
AXValueGetValue(temp, kAXValueCGSizeType, &windowSize);
CFRelease(temp);
AXUIElementCopyAttributeValue(
frontMostWindow, kAXPositionAttribute, (CFTypeRef *)&temp
);
AXValueGetValue(temp, kAXValueCGPointType, &windowPosition);
CFRelease(temp);
/* Print everything */
printf("\n");
CFShow(windowTitle);
printf(
"Window is at (%f, %f) and has dimension of (%f, %f)\n",
windowPosition.x,
windowPosition.y,
windowSize.width,
windowSize.height
);
/* Move the window to the right by 25 pixels */
windowPosition.x += 25;
temp = AXValueCreate(kAXValueCGPointType, &windowPosition);
AXUIElementSetAttributeValue(frontMostWindow, kAXPositionAttribute, temp);
CFRelease(temp);
/* Clean up */
CFRelease(frontMostWindow);
CFRelease(frontMostApp);
return 0;
}
Sine Ben asked how you get a list of all windows in the comments, here's how:
Instead of kAXFocusedWindowAttribute you use kAXWindowsAttribute for the AXUIElementCopyAttributeValue function. The result is then no AXUIElementRef, but a CFArray of AXUIElementRef elements, one for each window of this application.
I agree that Accessibility is the best way forward. But if you want quick-and-dirty, AppleScript will work as well.

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