How to prioritize a project in a VisualStudio-solution? - visual-studio

We have a solution with around 70 projects. One of them takes relatively long (~10min) but does not use system resources. We also employ parallel build to speed things up.
When I (re)add this project to the solution, it is at the end of the build order. The machine is 100% busy when compilong 69 projects and then 10min idle when compiling the 70th. When I manually edit the .sln-file so that the project comes first in all lists, it is somewhere in the middle. How can I move it to the beginning?
This is not about dependencies. This project A has only one to another project B and I am fine if B is first as long as A is second. Also, no other projects depends on project A.

It sounds like you have already tried editing project dependencies in visual studio. If you have already edited it to make the project first, but it still takes a while then you probably should just take it out of the solution file. Then put the building of it into your own msbuild script where you can use the MSBuildExtensions parallel tasks to make it build at the same time as everything else:
See https://mikefourie.wordpress.com/2012/02/29/executing-msbuild-targets-in-parallel-part-1/
And I'm pretty sure the MSBuildExtensions library is a nuget package now as well.

VisualStudios sln-files are very limited and are written in a format defined decades ago. In fact, it is converted to a msbuild-script before doing anything useful.
To have more flexibility, I added an msbuild-script (master.msbuild) with something similar to this (untested but proper documentation is available)
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ProjectsToBuild Include="longrunningproject.proj" />
<ProjectToBuild
Include="SolutionWithTheOther69Projects.sln"
Properties="Configuration=Debug;Platform=x86"/>
</ItemGroup>
<Target Name="Build" >
<MSBuild
Projects="#(ProjectsToBuild)"
Targets="Build"
BuildInParallel="true"
ContinueOnError="false"
Properties="VeloxVersion=$(VeloxVersion);RootDir=$(RootDir)"
/>
</Target>
</Project>
Projects are executed in order they are defined. Still no control what happens in the solution but I can put projects in front or behind it and can so influence the build order.
If the long-running task is called by an msbuild-exec-task, it is important to set the YieldDuringToolExecution-flag of this task. E.g.
<Exec
Command="..."
YieldDuringToolExecution="true"
/>
Otherwise, things are starting in parallel and then slowly dying off until the exec-task is done. I could not decode the logic behind that but honestly, I do not care.
After several days of try and error, the build machine screams at 100%-cpu-load, slowly come down to the one long-running task and then is done. Speedup-factor 2.5 :D

How can I move it to the beginning?
You can create a MSBuild project file named "before.<SolutionName>.sln.targets" in the same folder as your solution.
Then build the solution with command line (Visual Studio will ignore this file.), the before.<SolutionName>.sln.targets will be built before all of the Visual Studio projects in the solution.
In this case, we just need to build that special project in the before.<SolutionName>.sln.targets file, that special project will be built before all of projects in the solution.
The content of before.<SolutionName>.sln.targets like:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="BuildSpecialProject" BeforeTargets="Build">
<Message Text="Build My Specify Project" />
<MSBuild Projects="Path\YouSpecialName.csproj"/>
</Target>
</Project>
Then build the solution file with command line with MSBuild or dotnet:
msbuild /t:build "<SolutionPath>\<SolutionName>.sln"
dotnet build "<SolutionPath>\<SolutionName>.sln"
Check this thread for some more details.
Hope this helps.

Related

Sequentially build configurations in Visual Studio without MSBuild or plugins?

MSDN describes how to create a batch build, but does not provide a way to automate different batches (and one click solution for the GUI)
This question describes conditionally invoking a second build but doesn't appear to suffice for more than two sequential configurations
This question addresses the same situation, but again only for two configurations
In my test case, each configuration:
defines its own MACROS (which impact source code)
is applicable to multiple projects (class libraries). The projects are interdependent and require a specific build order in the context of the current configuration
I would like visual studio to build multiple configurations sequentially with a single build command.
Can child configurations be nested under a parent configuration, and be executed sequentially by visual studio when the parent configuration is built?
UPDATE : ATTEMPTED SOLUTION 1 [2016-03-11]
In response to Stijn's suggested answer I've tried the following:
Setup DotNetFramework 4.5 WinForms solution with 3 test projects and with 6 Configurations:
CORE_DEBUG
CORE_RELEASE
EXTENDED_DEBUG
EXTENDED_RELEASE
Debug
Release
The Debug Configuration must:
NOT trigger it's own configuration build (i.e. 'Debug')
must trigger the CORE_DEBUG and EXTENDED_DEBUG Configurations in sequence
I've added the following modified target to the first project's project file:
<Target Name="AfterBuild" Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
Building with the 'Debug' Configuration now, causes an EXTENDED_RELEASE build to trigger. Having a look at the solution file, I see that Visual Studio decided to automatically link 'Debug' to 'EXTENDED_RELEASE':
{4F9706AA-26A9-483C-81C4-22E301C54C89}.Debug|Any CPU.ActiveCfg = EXTENDED_RELEASE|Any CPU
{4F9706AA-26A9-483C-81C4-22E301C54C89}.Debug|Any CPU.Build.0 = EXTENDED_RELEASE|Any CPU
Removing the above two lines from the solution file doesn't help, since Visual Studio just regenerates them. In summary this now has two undesirable outcomes:
Visual Studio executes a 'Debug' build for Project1
Visual Studio then executes an 'EXTENDED_RELEASE' for Project2 and Project3
Conclusion: While this approach can work, it also (first) performs debug and release configuration builds respectively. Visual Studio
also lists all 6 Configurations in the build menu (we only want Debug
and Release to be visible, and behind the scenes Debug must trigger
CORE_DEBUG and EXTENDED_DEBUG, and Release must trigger CORE_RELEASE
and EXTENDED_RELEASE)
UPDATE : ATTEMPTED SOLUTION 2 [2016-03-16]
Moving on to a makefile project solution: I've created a makefile project as specified by stijn's answer below, and it worked perfectly!
Conclusion : This is the preferred solution in my opinion because it gives the user the most power and ability to control exactly how the build(s) must be executed and how the configurations must be handled.
The principle of the second SO question can be adjusted to build more than one configuration/platform sequentially by just invoking MsBuild multiple times. For instance:
<Target Name="AfterBuild" Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<MSBuild Projects="$(MySolution)" Properties="Configuration=Release;Platform=x86"/>
<MSBuild Projects="$(MySolution)" Properties="Configuration=Debug;Platform=x64"/>
<MSBuild Projects="$(MySolution)" Properties="Configuration=Release;Platform=x64"/>
</Target>
This can be cleaned up by using item batching, removing the condition and instead automatically determining which config is invoked and then only building the others etc but that's a bit out of scope here.
I'm not really convinced doing this in an AfterBuild target is the best way though, because then you'd need to adjust one of your 'normal' projects to also trigger a build of everything else. An alternative is to add a MakeFile Project to your solution, set up it's dependencies so that it comes last in the build order (at least if that is what you need), and set it's command line to invoke msbuild in a way similar as described above. You can even keep all logic in the same project file: set the 'Build Command Line' to
msbuild $(MsBuildThisFile) /t:CustomBuild /p:Configuration=$(Configuration);Platform=$(Platform)
so building the project will 'recurse' and make it call itself again with the same properties as called with by VS, but executing the CustomBuild target where you can then build your other projects/solutions to taste.
EDIT re: update
You're almost there, but you have to go to Configuration Manager and make sure the configurations are setup properly to begin with. From the start:
create new solution, add 3 projects
right-click solution, select Configuration Manager
in the Active solution configuration combobox select new
enter CORE_DEBUG for name, select DEBUG under Copy settings from and make sure the Create new project configurations is checked like
repeat for other configurations
for EXTENDED_RELEASE for instance, it should now look like
you probably did most of this already, but somehow Debug got assigned to EXTENDED_RELEASE somehow so that is one thing you should fix; you could do that by editing the solution manually but instead of removing lines you'd have to edit them to be correct else VS just adds them again, as you noticed
Now open first project in a text editor and near the end of the file where AfterBuild is already inserted but commented out, add
<ItemGroup>
<Configurations Condition="'$(Configuration)'=='Debug'" Include="CORE_DEBUG;EXTENDED_DEBUG" />
<Configurations Condition="'$(Configuration)'=='Release'" Include="CORE_RELEASE;EXTENDED_RELEASE" />
<Projects Include="$(SolutionDir)WindowsFormsApplication1.csproj;$(SolutionDir)WindowsFormsApplication2.csproj;$(SolutionDir)WindowsFormsApplication3.csproj" />
</ItemGroup>
<Target Name="AfterBuild" Condition="'#(Configurations)' != ''">
<Message Text="Projects=#(Projects) Configuration=%(Configurations.Identity)" />
<MSBuild Projects="#(Projects)" Targets="Build" Properties="Configuration=%(Configurations.Identity)" />
</Target>
you might need to adjust the paths to the projects. This will build CORE_DEBUG and EXTENDED_DEBUG for Debug builds, and likewise for Release builds. AfterBuild is skipped when the Configurations ItemGroup is empty, i.e. when not building Debug or Release which is exactly the point.
EDIT re: makefile
You can specify multiple commands for the makefile commandline. Click the arrow next to the 'Build Command Line' box and select '' To be sure you have everything right, Configuration Manager has to be set up to only build the makefile project for Debug/Release like:
and the makefile project's commandline looks like
Alternatively, and I'd prefer this myself, you create an msbuild file with the same content as above:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Configurations Condition="'$(Configuration)'=='Debug'" Include="CORE_DEBUG;EXTENDED_DEBUG" />
<Configurations Condition="'$(Configuration)'=='Release'" Include="CORE_RELEASE;EXTENDED_RELEASE" />
<Projects Include="$(SolutionDir)WindowsFormsApplication1.csproj;$(SolutionDir)WindowsFormsApplication2.csproj;$(SolutionDir)WindowsFormsApplication3.csproj" />
</ItemGroup>
<Target Name="Build" Condition="'#(Configurations)' != ''">
<Message Text="Projects=#(Projects) Configuration=%(Configurations.Identity)" />
<MSBuild Projects="#(Projects)" Targets="Build" Properties="Configuration=%(Configurations.Identity)" />
</Target>
</Project>
and your makefile command then invokes that file like
msbuild /path/to/msbuildfile /t:Build /p:Configuration=Debug;SolutionDir=$(SolutionDir)

Emulate Devenv/Runexit under MSBuild

I am new to MSBuild and busy automating tests of Visual Studio solutions.
I previously worked with the command line of Devenv, which provides a convenient /Runexit mode of operation. From the manual:
/Runexit (devenv.exe)
Compiles and runs the specified solution, minimizes the IDE when the solution is run,
and closes the IDE after the solution has finished running.
This is exactly the functionality that I need. I am now migrating to MSBuild. I have discovered that the project files in the Solution can be directly used for building, as the default target is precisely Build.
What can I do to handle a different target, that will have the same effect as /Runexit ? Can you help me through the maze ?
This is the most basic Target which runs a projects' output file:
<Target Name="RunTarget">
<Exec Command="$(TargetPath)" />
</Target>
For c++ unittests I use something like this; it's a property sheet so it's easy to add to any project without needing to manually modify it. It automatcially runs the output after the build so there is no need to specify an extra target and it works the same for VS and from the command line. Moreover in VS you'll get unittest errors from frameworks like Unittest++ or Catch displayed right away in the error list, so you can doubleclick them. Also the UnitTestExtraPath property can be set elsewhere just in case (e.g. on a buildserver we always want to keep the PATH clean but sometimes we do need to modify it to run built exes).
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup />
<ItemGroup />
<!--Used to be AfterTargets="AfterBuild", but that is unusable since a failing test marks the build as unsuccessful,
but in a way that VS will always try to build again. As a consequence debugging in VS is impossible since
VS will build the project before starting the debugger but building fails time and time again.-->
<Target Name="RunUnitTests" AfterTargets="FinalizeBuildStatus">
<Exec Condition="$(UnitTestExtraPath)!=''" Command="(set PATH="%PATH%";$(UnitTestExtraPath)) & $(TargetPath)" />
<Exec Condition="$(UnitTestExtraPath)==''" Command="$(TargetPath)" />
</Target>
</Project>

Is it possible to run a post build event when the whole compilation finishes in Visual Studio 2013?

I have a solution with multiple projects and we use FxCop. We want to run it once the compilation requested finishes (it may be one project, a folder with several folders or the whole solution).
Is there a way of doing this? We currently do it per project but this has some drawbacks.
Yes, there is a way to do it by putting a file next to your solution file with a specific naming pattern: after.{Your solution name here}.sln.targets
<!--?xml version="1.0" encoding="utf-8"?-->
<project toolsversion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<target name="AtTheStart" beforetargets="Build">
<message text="GenerateCode target running" importance="high">
</message>
</target>
<target name="AtTheEnd" aftertargets="Build">
<message text="GenerateCode target running" importance="high">
</message>
</target>
</project>
But if you want to run FxCop effectively and have visualstudio installed, you can actually activate it during the build by including /p:RunCodeAnalysis=true or /p:RunCodeAnalysis=always on the call to MsBuild. This will run the configured ruleset file during the build. /p:CodeAnalysisRuleSet=PathTo.ruleset will let you specify a specific ruleset file.
The commandline will always overwrite the project's own configuration. And it will run in the most optimal way.
I would put the FxCop project set (with all the dll's in all your projects) and call it after all the projects are built in VS.

Determine whether it's a build or rebuild in .cmd script called in prelink step inside Visual Studio

How can a .cmd script run from within a Visual Studio (2005, 2008, 2010, 2012 and 2013 respectively) project's pre-link stage determine whether this is a full rebuild (Build.RebuildSolution/Build.RebuildOnlyProject) or "ordinary" build (Build.BuildSolution/Build.BuildOnlyProject)?
This is an external script (LuaJIT, if you must know) and I don't want to rebuild the library every single build of the project. Instead I'd like to limit the complete rebuild to situations where I choose exactly that option.
How can a .cmd script run from within a Visual Studio (2005, 2008, 2010, 2012 and 2013 respectively) project's pre-link stage determine whether this is a full rebuild ... or "ordinary" build ... ?
I do not know if the exact thing that you are asking can be done - perhaps someone else knows how to do it. I will, however, suggest an alternate approach.
My approach is to remove the build of the Lua library from the pre-link step to a separate Visual Studio NMake project. If you create an NMake project, you will be able to know which type of build (build or rebuild) is occurring.
Note that later versions of Visual Studio simply refer to the project type as "Make". For discussion purposes here, I will refer to the project type as "NMake". I believe this is just a naming difference, and that the underlying build project remains the same between the two versions.
As a simple test, I created two Visual Studio applications: 1) an NMake project that calls a batch file to create a static library, and 2) a console application that consumes the library from step 1.
The NMake Project
In Visual Studio, if you create a new NMake project, you will see a dialog that allows you to provide MS-DOS commands:
As you can see, there are commands for: Build, Clean, Rebuild, and others. I don't have a screen shot of the above dialog with my commands, but here is my NMake project's properties:
My Build command just checks for the existence of the output file (lua.lib). If it does not exist, then it calls the rebuild.bat batch file. My Rebuild command always calls the batch file. My Clean command just deletes the output. I am not really sure what the Output command is used for, but I just filled in the path to the build output (lua.lib).
Now if you do a build, the lua.lib file will only be created if it is not there. If it is already there, nothing is done. If you do a rebuild, then a new lua.lib file is created.
The Console Application
In my console application, I added a reference to the NMake project - this way the NMake project is built prior to the console application. Here is the console application's reference page:
I also added the lua.lib file as an input during the application's link stage:
When the console application is built (during a build), it will build the NMake project if needed, and use the output (lua.lib) during the linker stage. When the console application is rebuilt (during a rebuild), it will also rebuild the NMake project.
Other Thoughts
My screen shots above only show the debug version of the properties. Your projects will have to account for the release version. There probably is a VS macro to handle this, but I am not sure since it has been ages since I've done anything with C/ C++.
In my testing above I use a single build batch file for both the build and rebuild. Obviously, you could do the same or you could use different batch files.
It may be a bit of a hack, but in .csproj file there are sections
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
You can set an variable from BeforeBuild and retrieve it from cmd script. Later on reset this variable in AfterBuild and you should be good to go.
Ok, this is going to be a long one.
First of all - do not take my code 'as is' - it is terrible one with lots of hacks, I had no idea msbuild is so broken by default (it seems at work I have access to waaaay more commands that make life easier). And another thing - it seems vcxproj is broken at some poin - I was not able to integrate the way I wanted with only BeforeRebuild and AfterRebuild targets - I had to redefine hole Rebuild target (it is located in C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets)
So, the idea is the following: when a Rebuild is happening we create an anchor. Then, during PreLink stage we execute cmd which is able to use created anchor. If the anchor is in place - we deal with Rebuild, if there is no anchor - it is a simple Build. After Rebuild is done - we delete the anchor.
modifications in vcxproj file:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
....
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
....
<PreLinkEventUseInBuild>true</PreLinkEventUseInBuild>
....
</PropertyGroup>
....
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
.....
<PreLinkEvent>
<Command>D:\PreLink\b.cmd</Command>
</PreLinkEvent>
.....
</ItemDefinitionGroup>
.....
<Target Name="BeforeRebuild">
<Exec Command="echo 2 > D:\PreLink\2.txt" />
</Target>
<Target Name="AfterRebuild">
<Exec Command="del D:\PreLink\2.txt" />
</Target>
<!-- This was copied from MS file -->
<PropertyGroup>
<_ProjectDefaultTargets Condition="'$(MSBuildProjectDefaultTargets)' != ''">$(MSBuildProjectDefaultTargets)</_ProjectDefaultTargets>
<_ProjectDefaultTargets Condition="'$(MSBuildProjectDefaultTargets)' == ''">Build</_ProjectDefaultTargets>
<RebuildDependsOn>
BeforeRebuild;
Clean;
$(_ProjectDefaultTargets);
AfterRebuild;
</RebuildDependsOn>
<RebuildDependsOn Condition=" '$(MSBuildProjectDefaultTargets)' == 'Rebuild' " >
BeforeRebuild;
Clean;
Build;
AfterRebuild;
</RebuildDependsOn>
</PropertyGroup>
<Target
Name="Rebuild"
Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
DependsOnTargets="$(RebuildDependsOn)"
Returns="$(TargetPath)"/>
<!-- End of copy -->
</Project>
And the cmd looks like this:
if exist 2.txt (
echo Rebuild818181
) else (
echo Build12312312
)
The output from Output window:
1>Task "Exec" (TaskId:41)
1> Task Parameter:Command=D:\PreLink\b.cmd
1> :VCEnd (TaskId:41)
1> Build12312312 (TaskId:41)
Things to improve:
Use normal variables instead of external file (it seems MsBuild extension pack should do it)
Probably find a way to override only BeforeRebuild and AfterRebuild instead of the hole Rebuild part
It is much easier. Just add the following target to your build file or visual Studio Project
<Target Name="AfterRebuild">
<Message Text="AFTER REBUILD" Importance="High" />
<!--
Do whatever Needs to be done on Rebuild - as the message shows in VS Output
window it is only executed when an explicit rebuild is triggered
-->
</Target>
If you want a two step solution use this as a template:
<PropertyGroup>
<IsRebuild>false</IsRebuild>
</PropertyGroup>
<Target Name="BeforeRebuild">
<Message Text="BEFORE REBUILD" Importance="High" />
<PropertyGroup>
<IsRebuild>true</IsRebuild>
</PropertyGroup>
</Target>
<Target Name="BeforeBuild">
<Message Text="BEFORE BUILD: IsRebuild: $(IsRebuild)" Importance="High" />
</Target>

run MsBuild tasks (targets?) after the solution is built?

Since this question seems to have baffled / underwhelmed SO I will rephrase it with a partially formed idea of my own.
Could I somehow set up a batch file or something that runs after the whole solution is built, and this batch file would call msbuild to build specific targets inside a certain project? In order for it to work, I would have to somehow force msbuild build the target without regard to whether it thinks it's "up to date", because that is the core issue I'm butting up against.
Since you are dealing with building specifically you may want to replace your batch file with an MSBuild file. For example:
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<SolutionsToBuild Include="MySolution.sln"/>
<Projects Include="Proj1.csproj"/>
<Projects Include="Proj2.csproj"/>
<Projects Include="Proj3.csproj"/>
</ItemGroup>
<Target Name="BuildAll">
<!-- Just executes the DefaultTargets (Build) -->
<MSBuild Projects="#(SolutionsToBuild)"/>
<!-- Call Rebuild if you think its not building correctly -->
<MSBuild Projects="#(Projects)"
Targets="Rebuild"/>
</Target>
</Project>
Then you just invoke msbuild.exe on this file with:
msbuild.exe Build.proj /t:BuildAll
Since you said that you want to build specific projects after the solution is built just put those into the Projects ItemGroup as shown and use the MSBuild task to build them after the solution has been built. I've specified the Rebuild target to make sure you get a clean build.

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