How to run a Lua script at a certain hour mark? - time

I've altered one of the popular clock skins for Rainmeter to be exactly how I want it. However, the only issue is that the '1' in the clock for hours 10, 11, and 12 gets cut off by the edge of the skin with the current margins.
I know exactly which value needs to be altered at the given times, so all I need to figure out now is how to run a Lua script to change it when the clock hits them. Problem is, after much searching I don't have the slightest clue how. It definitely seems like something that should be easily possible.

You need to run your lua script as a cron job.
In order to achieve this I'd suggest you use this cron.lua module which has the functionality you want. One example of what you can do is the following:
local clock = cron.every(time, callback, ...).
--Creates a clock that will execute callback every time, periodically. Additional parameters are passed to the callback too.
The callback variable is the code you want to be executed at every interval.

Related

With Scilab execution paused, how can I find out which point it is at?

When I put a "pause" command into my program, I can precede it with a disp("Just finished averaging") or something of the kind, so I can read on the console which "pause" I am at.
But when I lose my patience with a program that's taking forever to complete, and hit Ctrl-C to see what is going on, I cannot see a way of finding out which code line I interrupted it at. The "whereami" command tells me I am in pause, which is obviously true but hardly helpful; it's like a GPS device telling me I'm in the driver seat. Oh yeah, I figured that myself, thank you Captain.
I am tempted to create a dedicated variable, say MyApproximateCurrentCodeLine, and updating it every few lines of code with hard-wired substitution commands. This would work but would take a lot of time to write, a similar amount of time to remove when I'm done, and would have to be repeated with every program I need to debug. Not to mention it's just plain ugly.
Is there a better way of finding the current execution point?
Once you have interrupted the program
[linenum, callername] = where()
will give you the full calling tree.
S.

Checking whether ruby script is running in windows

I need to run a ruby script for one week and check whether it is running for every hour.
Could you please suggest me some way? I need to check this in windows machine.
For ex:- I have script called one_week_script.rb which will run for one week, in between i want to check whether the script is running or not? if it is not running, then running that script from another script
A typical solution is to use a "heartbeat" strategy. The "to be monitored" notifies a "watchdog" process on a regular interval. A simple way of doing this might be to update the contents of some file every so often, and the watchdog simply checks that same file to see if it's got recent data.
The alternative, simply checking if the process is still 'loaded' has some weaknesses, The program could be locked up, even though it's still apparently 'running'. Using the heartbeat/watchdog style means you know that the watched process is operating normally, because you're getting feedback from it.
In a typical scenario, you might just write the current time, and some arbitrary diagnostic data, say the number of bytes processed (whatever that might mean for you).

Count number of executions of batch-script

This is my problem, I've got a batch-script that I can't modify (lets call it foo) and I would like to count how many times/day this script is executed - to keep track of that data.
Preferably, I would like to write the number of executions with date and exit-code to some kind of log file.
So my question is if this is possible and in that case - how? To create a batch-script/something that works in the background and writes every execution of foo to a log.
(I know this would be easy if I could modify foo but I can't. Also, everything is running on WinXP machines.)
You could write a wrapper script that does the logging and calls the existing script. Then use the wrapper in place of the original script
Consider writing a program that interrogates the Task Manager.
See http://www.netomatix.com/ProcDiagnostics.aspx
You could, for example, write a simple Console app which runs on a timer; every 5 seconds it checks that your foo application process exists. If it finds that it does, it assumes that find as the start time of the application; if it doesn't find it, it assumes the application has now closed and logs that information. It wouldn't be accurate to the second by any means, but would give you a rough approximation of when the thing is running and closing.
You might be able to configure Process Monitor
http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx to capture the information you require

is there a way to track the values of certain variables after the end of a program in visual studio?

i have found myself several times in the need of knowing the last values set to a range of variables that were in a certain portion of code, or method; maybe dispersed around the program.
does anyone know a way to select variables and know the last value set to them after the program ends running - in a windows maybe ?
There isn't anything I know of that will record every value ever assigned to every variable in your program in case you want to look at it later. It is possible with VS2010's historical debugging abilities to look at "values from the past" although I haven't used this yet, so I don't know if that ability extends "beyond death" of the process.
You may also be able to use tracepoints (VS2008 and later). These are like breakpoints, but instead of stopping execution they simply print information to the debug output. So you could add a tracepoint for a variable so that each time it is changed its value is reported (basically the same as printing the values out in your code, but you don't have to change your code to enable them, and can add them while your code is executing).
Two simple approaches that will work for pretty much any dev environment are:
Write the values to an application log each time they change, then read the last reported entries. If you realise you need 5 values from all around the program, simply printing them to the debug output will only take a few seconds to add to your program. (If you can't do this easily, then you're not encapsulating your data very well).
Put a breakpoint on the destructor of the class you're interested in, or at the start of the shutdown process just before you destroy the objects, or the last line of code in your program (for statics) (etc) and just use the debugger to drill down into the data.

Why is this Perl require line taking so much time?

I have a Perl script that runs via a system() command from C. On a specific site (SunOS 5.10), when that script is run, it nearly always takes 6 seconds or more. On other sites, it runs pretty much instantly (0.1s). If I run the script manually, i.e. not from the C code, it also runs instantly. I eventually tracked the slowness down (by spitting out the time a whole bunch in a lot of different places), to a single require line. The file that it is requiring is another Perl script we wrote. The script consists of a single require (this file here), 3 scalars that are assigned integer values, and a handful of time/date conversion routines. The file ends with a 1;. That single require appears to take as much as 6 seconds on occasion, but as I said, not always even on the same machine. I'm absolutely stumped here. My only last thought is to turn on profiling, but the site doesn't have Devel::Profiler and my only other option (that I know of) would be to add it to the Perl command which would require me altering and recompiling the C code (doable but non-trivial).
Anybody have ANY idea what could be going on here? I don't think I can/want to put the entire date.pl that is being required, but it's pretty much exactly as I described; I could answer any questions about it that you have.
Thanks in advance.
You might be interested in A Timely Start by Jean-Louis Leroy. He had a similar problem and tracked it down to a long and deep module search path where perl usually found the modules in the last entries in #INC.
Six seconds is a long time. Have you checked what your network is doing during this?
My first thought was that spawning the new process when using the system() command could be the problem, but six seconds is too long.
I don't know much about perl, but I could imagine that for any reason, the access of the time module could invoke a call to a network time server. Just to get synchronized. Maybe this takes so long or maybe it is getting a time out.
It could be that this only happens for a newly spawned process -- hence only when you use the system() command.
just wild guessing...
So, this does nothing to answer your question directly, but please tell me that you're not actually running on perl 4? Assuming you're on perl 5, you could remove the entire file and replace the require with use POSIX qw(ctime) to get the version that comes with Perl.
If you do have to support perl4, I'll merely grumble something about version 5 being fifteen years old now and go away. :)

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