I want to add a plist config for nativescript project. But I can't find the way to add the notes extension.
Are you looking for your plist file? If so, check App_Resources/ios. You can edit it there.
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When I upload my ipa to the AppStore using Application Loader, the ipa status change to Invalid Binary and I get this email from Apple...
The problem is in my info.plist there is a key of NSPhotoLibraryUsageDescription which could be the possible problem !
Here is your answer,
<key>NSPhotoLibraryUsageDescription</key>
<string>$(PRODUCT_NAME) uses photos</string>
you need to specify product name in description like above.
Add new row in info plist then paste this Privacy - Photo Library Usage Description.
Hope it helps.
I finally figured it out, my problem was there is more than one plist file in the project, and the xCode is using a plist file that does not contain the required key.
So I removed all versions of duplicated files, and keep just single one.
Thanks for your help
1.has selected project.
2.It does not exist any storyboard or xib file include launchScreen file.
3.The project has proceed for a long time.
how can i implement multiple language.
screenshot:
Documentation screenshot:
I read the official document about that and i found this.
When I try to submit my app to the app store i get this error: "error itms-90032 invalid image path no image found at the path referenced under key CFBundleIconFiles"
The problem is that I ma not even using CFBundleIconFiles. A search of the entire app shows that it is not present. I just can't figure this out. Any help would be appreciated.
They are in AppIcon in Images.xcassets
Okay, but it sounds like you forgot to tell the app target about that. Edit the app target, go to the General tab, and make sure that the target knows where to find the icons:
You won't necessarily see CFBundleIconFiles in the plist that Xcode created for your project, but CFBundleIconFiles does get added to the Info.plist that is submitted to the App Store.
Your bundle icon files are automatically generated from your Asset Catalog icons and added to the bundle.
The details for the icons are contained in Images.xcassets.
Check to make sure that the Asset Catalog was not relocated, or the validation will fail, since the icons could not be generated.
I double checked everything you guys posted and everything is good, but still getting the error. I finally just decided to add iconfiles (ios5) to the plist and it worked when I tried to upload. I don't know why that did the trick.
Have a custom built framework using custom template, etc. Works great. But would like to copy the framework after the build something like.
/dir1/myframework.framework
to
/dir2/myframework-5.1.framework
When the renamed one is included in the xcode program, all is well (framework search path is correct, etc), but the link does not see the framework. Have tried to change the renamed info.plist items with no luck. What could be missing... I thought this was done before, but can't seem to get it working now. is this a signing thing from the framework build?
Changed the following plist items
bundle name myframework-5.1.framework
executable file (changed file name)
etc.
Turns out you have to rename the object link in the framework to the same name as the framework and all is ok.
When editing plist files in Xcode, it can detect the type of plist and show human-readable strings to make it more easy to edit the file. The Info.plist, for example.
Thanks to This question, I found the (or a) place where it stores that structure definition, as InfoPlistStructDefs.xcodeplugin. If I put my own file in there, however, nothing interesting happens. That is, it doesn't show up in the list of possible property list types.
So does anybody know how to make Xcode or the external property list editor application recognize a custom plist structure definition?
I found the answer. I have to put it in
~/Library/Application Support/Developer/Shared/Xcode/Plug-ins/
FYI, PlistEdit Pro also provides a custom interface for creating and editing plist structure definitions, if you don't want to have to mess around with XML.