How to properly use dockcross for cross-compilation? - c++11

Some Background
I am trying to cross-compile an app I have for RaspberryPi 3B. I have installed dockcross as below:
docker run --rm dockcross/linux-armv6 > ./dockcross
chmod +x ./dockcross
mv ./dockcross ~/bin/
On my host, macOS high sierra, I can compile and link without a problem.
Issue
First I run: dockcross cmake -Bbuild -H.. After that running dockcross make, naturally, compiler gives an error: <some-lib/some-lib.h> not found.
After this I accessed the container bash by dockcross bash and installed all missing libs and their headers to container. Unfortunately, error is same and compiler can't find headers. Contents of my CMakeLists.txt:
cmake_minimum_required (VERSION 3.0)
project (myLibProject)
include_directories(
.
/usr/include
)
link_directories(
/usr/lib
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
file(GLOB SOURCES
"include/*.h"
"src/*.cpp"
)
add_library(myLibProject ${SOURCES})
target_link_libraries(myLibProject some-lib)
When dry-run make - make -n - I can't see the include directive for folders other than current - . - folder :
/usr/bin/arm-linux-gnueabihf-g++ -I/work/. -std=c++11 -o CMakeFiles/myLibProject.dir/src/src1.cpp.o -c /work/src/src1.cpp
If I manually run the above command by adding -I/usr/include, compiler successfully compiles src1.cpp.o
Questions
Why CMake haven't picked-up other directories? They are present at container linux.
My project have a lot of dependencies, for example boost. How should I modify my CMakeLists.txt to properly compile my projects using dockcross?

Related

cmake command issue while compile project of tbb

I tried using a demo to compile tbb in my project.
Link of the demo https://www.selectiveintellect.net/blog/2016/7/29/using-cmake-to-add-third-party-libraries-to-your-project-1
IDE for me is VS2013 and get an error about command 'make'
Performing build step for 'tbb44'
2> CMake Error at F:/CPPs/FAsT-Match-master/build/tbb44/src/tbb44-stamp/tbb44-build-Debug.cmake:49 (message):
2> Command failed: 2
2>
2> 'make' 'tbb_build_prefix=tbb44'
The original command is generated via tbb.cmake, for which it looks like
ExternalProject_Add(${TBB_PREFIX}
PREFIX ${TBB_PREFIX}
URL ${TBB_URL}
URL_MD5 ${TBB_URL_MD5}
CONFIGURE_COMMAND ""
# BUILD_COMMAND ${TBB_MAKE} -j${NCPU} tbb_build_prefix=${TBB_PREFIX}
BUILD_COMMAND ${TBB_MAKE} tbb_build_prefix=${TBB_PREFIX}
The one commented is the original and the one behind is modified.
Is this the problem of MSVC?
That blog post is just completely wrong. TBB comes with its own CMake build now, so there's absolutely no reason to go through ExternalProject like this.
Here's how I built it from source, using Visual Studio 2019 (the instructions should be pretty much the same). From a developer command prompt, using CMake 3.20:
D:\>git clone https://github.com/oneapi-src/oneTBB
D:\>cmake -S oneTBB -B oneTBB-build -DTBB_TEST=OFF
D:\>cmake --build oneTBB-build --config Release
D:\>cmake --build oneTBB-build --config Debug
D:\>cmake --install oneTBB-build --prefix oneTBB-install --config Release
D:\>cmake --install oneTBB-build --prefix oneTBB-install --config Debug
Setting TBB_TEST to OFF saves a lot of time waiting on TBB's tests to build. These commands install the Debug and Release binaries to D:\oneTBB-install. Of course, you can place this folder anywhere you like.
Once this is done, you may use your new TBB build from your project like so:
cmake_minimum_required(VERSION 3.20)
project(TBB-test)
find_package(TBB REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main PRIVATE TBB::tbb)
The TBB package also includes libraries TBB::tbbmalloc and TBB::tbbmalloc_proxy.
When you build your project, you may point find_package to your TBB installation by setting the CMake variable TBB_ROOT to D:/oneTBB-install at the command line via:
D:\>cmake -S myProject -B myProject-build -DTBB_ROOT=D:/oneTBB-install

How to build libgit2 with embedded libssh2 on Windows

First we build libssh2 with the WinCNG backend using msvc:
cmake . -DCRYPTO_BACKEND=WinCNG -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_INSTALL_PREFIX=%LIBSSH2%
cmake --build . --target install
libgit2 docs say all we have to do is to set DEMBED_SSH_PATH, although it fails to mentation what to set it to. Maybe it's so obvious that it seems irrelevant. However: I'm not a C guy and have no clue of the cmake build process. From what I understand the folder where the result of the previous built resides with all it's subfolders such as include and bin should be the correct path, so using %LIBSSH2% should be fine.
When finally trying to build libgit2 running
cmake . -DBUILD_CLAR=OFF -DCMAKE_BUILD_TYPE=Release -DEMBED_SSH_PATH=%LIBSSH2% -DCMAKE_INSTALL_PREFIX="%LIBGIT2%"
cmake --build . --target install
It'll fail because it's unable to find the links to the header files / binaries. We see things along the line of:
error LNK2019: unresolved external symbol libssh2_init referenced in function
I already tried replacing the paths backslashes \ with normal slashes /, since this seems to be a common issue. I also tried explicitly setting
set CMAKE_INCLUDE_PATH=%LIBSSH2%/include
set CMAKE_LIBRARY_PATH=%LIBSSH2%/lib
both faild with the same result.
Can anyone provide a reproducible way to compile libgit2 with embedded libssh2?
Using EMBED_SSH_PATH means libssh2 sources will be compiled at the same time as libgit2s. This means you don't actually have to compile libssh2 at all.
I managed to get it to compile successfully by downloading the source for libssh2 and libgit2, then running the following commands:
cd libgit2
mkdir build
cd build
cmake .. -DBUILD_CLAR=OFF -DCMAKE_BUILD_TYPE=Release -DEMBED_SSH_PATH="C:/path-to-ssh/libssh2" -DCMAKE_INSTALL_PREFIX="%LIBGIT2%"
cmake --build . --target install
Internally, it looks for all files that match ${EMBED_SSH_PATH}/src/*.cif EMBED_SSH_PATH is set.
As for using WinCNG as the backend, using embedded SSH creates this file (libssh2_config.h) in the libssh2 directory:
#define HAVE_WINCNG
#define LIBSSH2_WINCNG
#include "../win32/libssh2_config.h"
I assume that means it is already the default backend for an embedded install.

Building clang from source code on Ubuntu and Windows

Its been a While that I tried to build clang from source code.
I tried with 2 platforms
a> Ubuntu
b> Windows
I am following the link http://clang.llvm.org/docs/LibASTMatchersTutorial.html
Ubuntu
$ mkdir build
$ cd build
$ cmake -GNinja -DLLVM_ENABLE_PROJECTS="clang;clang-tools-extra" -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ /path/to/source/llvm
After this in build directory ninja.build files generated along with some more folder
$ ninja after this command inside build directory bin folder can be seen and it contains all the clang executables clang,clang++,clang-check and many more.
Windows
I tried every option that is available to build clang from source
I am trying on developer command prompt and also I am having VS Express edition
> mkdir build
> cd build
> cmake -GNinja -DCMAKE_BUILD_TYPE=release -DLLVM_ENABLE_PROJECTS="clang;clang-tools-extra" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ path-to-llvm
It throws error
Host compiler appears to require libatomic,but cannot find it.
So I tried in the another way by making DCMAKE_CXX_COMPILER and DCMAKE_C_COMPILER as clang-cl.exe
> cmake -GNinja -DCMAKE_BUILD_TYPE=release -DLLVM_ENABLE_PROJECTS="clang;clang-tools-extra" -DCMAKE_C_COMPILER=clang-cl.exe -DCMAKE_CXX_COMPILER=clang-cl.exe path-to-llvm
It didnt show any error at first but later while building
atlbase.h file not found
Why it is that much difficult to build clang from source on windows.?
Is this the correct procedure that I am doing?
Kindly help with any solution.

cmake keeps adding the std=gnu++11 option

I'm trying to compile a project in C++ using cmake, and in the page of the project they tell me that it will crash if I don't add the standard 98. (I'm on a mac)
I've tried all I found on the internet and I could manage to make the cmake use the option -std=c++98 but it also adds -DNDEBUG -std=gnu++11. (I saw it using the make VERBOSE=1 option)
I would like to get rid of that. Using the --trace option I could see that the option is set in a file which is in the cellar folder, that is, is something that has to do with cmake itself and not in the CMakeList.txt file im using.
How can I solve this problem?
If it can help the code I'm trying to compile is this:
SAMoS
Thank you.
UPDATE:
with the --trace option I was able to see that the -std=gnu++11 option was selected in the file:
/usr/local/Cellar/cmake/3.9.4.1/share/cmake/Modules/Compiler/GNU-CXX.cmake
which can be seen here GNU-CXX.cmake
If I eddit that file in a way that every if sets the option to -std=c++98 then, the cmake complains giving me the next error:
CMake Error in src/CMakeLists.txt:
The compiler feature "cxx_nullptr" is not known to CXX compiler
"GNU"
version 7.2.0.
I don't know what else can I try...
You need to set the language standard:
set(CMAKE_CXX_STANDARD 98)
Depending on the compiler, it may enable extensions as well. To disable the GNU extensions also add:
set(CMAKE_CXX_EXTENSIONS OFF)
Note that setting this options does so only for the specified target and dependent targets.
Have take a look at this section of the CMake manual for more information on compiler features. Do note however, using this
The inclusion of VTK is polluting SAMoS's CMake scope with the C++11 requirement. You can test this by disabling VTK on your cmake command line.
$ cd ~SAMoS
$ mkdir build; cd build
$ cmake -DVTK_FOUND=FALSE ../
[...]
$ make VERBOSE=1
[...]
Scanning dependencies of target samos
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f src/CMakeFiles/samos.dir/build.make src/CMakeFiles/samos.dir/build
[ 1%] Building CXX object src/CMakeFiles/samos.dir/samos.cpp.o
cd /Users/nega/SAMoS/build/src && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -DCGAL_USE_GMP -DCGAL_USE_MPFR -DHAS_CGAL -isystem /usr/local/include -I/include -I/Users/nega/SAMoS/src/constraints -I/Users/nega/SAMoS/src/dump -I/Users/nega/SAMoS/src/log -I/Users/nega/SAMoS/src/integrators -I/Users/nega/SAMoS/src/messenger -I/Users/nega/SAMoS/src/parser -I/Users/nega/SAMoS/src/potentials -I/Users/nega/SAMoS/src/potentials/external -I/Users/nega/SAMoS/src/potentials/pair -I/Users/nega/SAMoS/src/potentials/bond -I/Users/nega/SAMoS/src/potentials/angle -I/Users/nega/SAMoS/src/system -I/Users/nega/SAMoS/src/utils -I/Users/nega/SAMoS/src/aligner -I/Users/nega/SAMoS/src/aligner/pair -I/Users/nega/SAMoS/src/aligner/external -I/Users/nega/SAMoS/src/population -I/Users/nega/SAMoS/src -I/Users/nega/SAMoS/build -DNDEBUG -o CMakeFiles/samos.dir/samos.cpp.o -c /Users/nega/SAMoS/src/samos.cpp
You'll notice there's no -std=gnu++11 flag anymore. Of course, since it looks like you're GCC version 7.2, you'll still want your set CMAKE_CXX_STANDARD to 98 since gcc-7.2 uses C++11 by default. (Or maybe it's C++14 now...) You can do this on your cmake command line.
$ cmake -DUSE_VTK=FALSE -DCMAKE_CXX_STANDARD=98 ..
CMake will then add -std=gnu++98 to its compile commands.
If you can't live without VTK, then you'll need to send a bug report upstream asking the SAMoS folks to clarify their documentation, or fix how they're including VTK.

How do I compile and run GCC 4.9.x?

I'm running debian wheezy and wanted to upgrade from GCC 4.7.2 to GCC 4.9.0.
As per these instructions I installed libgmp-dev, libmpfr-dev and libmpc-dev (my package manager gave me versions 2:5.0.5+dfsg-2, 3.1.0-5 and 0.9-4 respectively) and ran the following to compile gcc (note that in my case it was 4.9.0 instead of 4.6.2):
tar xzf gcc-4.6.2.tar.gz
cd gcc-4.6.2
./contrib/download_prerequisites
cd ..
mkdir objdir
cd objdir
$PWD/../gcc-4.6.2/configure --prefix=$HOME/gcc-4.6.2
make
make install
I now have a objdir directory full of stuff, but where is g++, and where should I put this directory?
I'm guessing I should move it to usr/local and add something to my PATH variable, but I don't know what exactly, and how to make sure it is searched before my old gcc install.
After doing these commands (note the --prefix option of configure)
$PWD/../gcc-4.9.0/configure --prefix=$HOME/gcc-4.9.0
make install
the new gcc will be installed in $HOME/gcc-4.9.0 directory (there should be subdirectories like bin, lib, share inside it).
Full path to gcc will be $HOME/gcc-4.9.0/bin/gcc, and g++ (which is symlink to gcc) will be here: $HOME/gcc-4.9.0/bin/g++.
There can be no separate g++ in objdir because gcc compiler driver implements drivers for several languages; the mode (C or C++) is selected based on argv[0] (name of binary, which was used to run driver: gcc or g++; this mode also affects linking flags) and on source file extensions (gcc accepts both C and C++ programs as input for compilation into object files). So, g++ may be generated as symlink by make install, and the place to store generated symlink is $prefix/bin.
After building the GCC and installing it in the $HOME/gcc-4.9.0 directory, you can use it; but default system gcc will be not updated. Update of distributive gcc should be done via distributive tools (apt, dpkg-build, etc). Current prebuild version of system-wide gcc for Wheezy is 4.7.2, 4.8.2 for Jessie and Sid and 4.9-2 for "Experimental".

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