Drag and Drop window in Xcode [duplicate] - xcode

This question already has answers here:
My library pane is missing, how to get it back
(3 answers)
Closed 4 years ago.
I'm trying to drag an UIButton to my View, but the view with the Drag and Drop Function isn't there, where it should be?
I'm a absolutely beginner.
I have the Xcode version 10.1 beta 2

If you are trying to place a button in your View Controller, simply tap the top icon that looks like an old iPhone button and drag in the button:
You can also use keyboard shortcuts:
Use ShiftCommandL to show the Object Library, or use Option with the shortcut to open the Object Library.

In XCode 10 they have been moved, click on the first top rounded button (near the show standard editor) of your picture or use the shortcut ⇧+⌘+L to open the library and ⇧+⌘+M to open the media.

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Connecting a Label/Button from StoryBoard to ContentView in Xcode 13

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How can I connect a label, button, or other element from my Storyboard to my coding file in Xcode 13? When I first loaded Xcode, there was no storyboard file added to my project. I had to add one myself. Then, when I created labels and buttons on the Storyboard, it wouldn't allow me to connect to the coding file the way I used to (clicking Ctrl and dragging the label/button to the code). I feel like I'm missing something simple but I can't find any solutions online. Thanks in advance.
You have selected a Multiplatform template. This is only supported by SwiftUI.
Select a single platform template (iOS, macOS etc)

How to add a UIImageView to a storyboard in Xcode 12? [duplicate]

This question already has answers here:
Where did the Object Library go in Xcode 10?
(6 answers)
Closed 1 year ago.
Very basic question: How do I add a UIImageView to a storyboard in Xcode 12? I have an existing project and I want to add images to it. I'm new to Xcode.
I gather I need to use Interface Builder Xcode 12. This tutorial for Xcode 10 shows how to add images to Images.xcassets but assumes I know how to add an UIImageView.
The tutorial shows a library of widgets displayed in the bottom right:
But I don't have that:
At the end, it mentions:
Media Library pop up opened by hitting the keys "command", "shift", and "m" at the same time Add image asset to launch screen Xcode 10
But that key combo does nothing for me.
Turns out there are three solutions:
Command-Shift-L is the new shortcut to open the media library. Seems like this changed in Xcode 11?
The + icon shown in the screenshot.
View > Show Library

Xcode: How to show Preview in separate window instead of showing in Assistant editor?

When I'm making edits in storyboard I know how to show the preview in the assistant editor (as shown in the below screen shot).
How to show the preview in a separate window, so that I'll be able to drag it to my the screen attached to my computer?
UPDATE: Adding few more images to clarify what is the "Storyboard Preview":
In XCode 7 I managed to do this by selecting File -> New window, then adding a preview-part teh same way you illustrate above. I then drag it to my secondary screen resize everything to give a good preview of the screen sizes I want.

Adding menu to your Mac apps in Xcode [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
How does one add additional items to NSMenu in Interface Builder?
There's something that blocks me from doing my project in mac. How can I add or create additional menu to my app?
The defaults are file, edit, help, etc. but how can I add my custom menu?
You can drag and drop menu items to and from the main menu in Interface Builder.

Interface Builder Zoom in Zoom Out [duplicate]

This question already has answers here:
Cannot zoom in and out of nib in the new Interface Builder
(7 answers)
Closed 9 years ago.
Is there a way to zoom in/zoom out in the Interface Builder within Xcode 4?
The current (very annoying) situation is that you can zoom in storyboards, but there is absolutely no way to zoom in a xib editing window.
XCode 5 still allows zoom in storyboards only. This is their way of telling us we should be using storyboards.
Its just never going to be possible to zoom in on a xib file.
Edit: Also possible: you sacrifice resolution but every mac can zoom on any part of the screen by holding Control+Scrolling Up/Down.
Edit 2: Accept it people, you can't zoom on xib files. But you CAN zoom your whole mac display if you prefer to view the same pixels in bigger format
As of now, no. They should be adding one in xcode 4.0.3.

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