I've found many tutorials about the language it self, but nothing about the platform needed in order to run it.
There's a github repository which only runs on mac, not sure if it's flogic itself. I know it's being used for semantic web so I thought that would be easy to find some oficial docs and use instructions.
Related
i want to implement drake in my project, but i found it almost impossible.
Although there are notebooks and course explain robotics theory and how drake works,
http://underactuated.csail.mit.edu/underactuated.html?chapter=drake
https://www.edx.org/course/underactuated-robotics-mitx-6-832x-0
But how could i use the codes in drake in my project. For example, i want to simulate a 6-Dof arm using V-rep and ROS, and i want to inplement force control to the arm using "qp_inverse_dynamics" in drake, do i need to include all files that "qp_inverse_dynamics" used, and construct the build system? There are tons of files.
I have made a quadruped robot using position control and PID controller, and have a little bit experience of using open source convex quadratic programs solver(osqp)。
And now, after build and tested drake using bazel, what coule I do to use codes in drake in my project? Or should I just write my own codes using the method in Underactuated Robotics notebook?
thanks a lot.
This repository is our working example of how to use drake in your own project:
https://github.com/RobotLocomotion/drake-shambhala
We do support OSQP as one of many solver backends. There is a chance that you will find that you want some feature in drake that is not yet exposed in the binary installation, in which case please make a request on github. But I suspect it should work well for you.
N.B. The lectures you've pointed to on edX are a few years old now. The current version of the course is running right now, with streamed/recorded lectures available at http://underactuated.csail.mit.edu/Spring2018/index.html#textbook/assignments/videos
So I'm wanting to make an xposed module but cannot find any good video tutorials out there let alone an updated one also I know C# Decently and hardly any Java... Any help to help me get started would be appreciated. Thanks
You will need Java to create any Xposed modules. Android itself is based on (primarily) Java, so you will need Java knowledge to make Xposed modules.
That said, C# and Java are extremely similar languages, and you can quickly pick up the other if you know one.
As for Tutorials, Rovo89 (the creator of Xposed) has a simple tutorial here at https://github.com/rovo89/XposedBridge/wiki/Development-tutorial. This tutorial is almost completely upto-date, and you can use this to create your first module.
You will find another detailed tutorial here - https://forum.xda-developers.com/showthread.php?t=2709324. Keep in mind that this link is very old, so wherever there are any conflicts, go by Rovo89's tutorial.
After going through the beginner tutorial mentioned by Akhil, you will want to look at the API docs http://api.xposed.info/reference/packages.html and read through source code of some huge modules like GravityBox to get an idea of how the Framework is used. For teaching purpose mod some app which is open source and then move on to closed source app by reverse engineering them. For reverse engineering I use ByteCodeViewer.
background
I have designed many tools in the past year or so that is designed to help me program for XPages. These tools include primarily helper java classes, extended logging (making use of OpenLogger and my own stuff), and a few other things that I personally feel I cannot work without. It has been discussed with my employer, and we feel that it might be a good idea to start publishing these items to openNTF. Since these tools are made up of about 3 .nsfs, all designed to use the same java code, key javascript classes, css, and even a custom control or two, I would like to consolidate key items into a plug-in that can be installed at the server and client level. I want to do this consolidation before I even think about publishing any of the work I've done so far. It would just be far too much work to maintain, not just for me, but for potential users. I have not really found any information on how to do such a thing in google searches. I also have to make sure that I am able to make use of the ExtLib libraries, openNTF Domino API, and the Notes API.
my questions
How does one best go about designing such plug-ins? Must a designer
use eclipse, or is this it possible to do this directly in the Notes
Designer?
How does a designer best go about keeping a server and client up to date while designing and updating the plug-in code? Is this why GitHub is often used?
Where is the best place to get material to get started in this direction? I sort of feel lost in the woods, knowing I need to head north, but not having a compass for that first step.
Thank you very much for your input.
In my experience, I found that diving into plug-in development is a huge PITA until you get used to it, but it's definitely worth it overall.
As for whether you can use Designer for plugin development: yes, but you will likely eventually want to not do so. I started out by using Designer for this sort of thing for a while, presumably with the same sentiment as you: why bother installing another instance of Eclipse when I'm already sitting in one all day? However, between Designer's age (it's roughly equivalent to, I think, Eclipse 3.4), oddities when it comes to working sets between the "Applications" and "Project Explorer" views, and, in my case, my desire to use a Mac app, I ended up switching.
There are two major starting points: the XSP Starter Kit (http://www.openntf.org/internal/home.nsf/project.xsp?name=XSP%20Starter%20Kit) and Niklas Heidloff's video on setting up Eclipse for XPages development (http://www.openntf.org/main.nsf/blog.xsp?permaLink=NHEF-8RVB5H). The latter mentions the XPages SDK (http://www.openntf.org/internal/home.nsf/project.xsp?name=XPages%20SDK%20for%20Eclipse%20RCP), which is also useful. In my setup, I found the video largely useful, but some aspects either difficult to find (IBM's downloads are shifting sands) or optional (debugging, which will depend on whether or not you're using Eclipse on Windows).
Those resources should generally get you set up. The main thing to worry about when setting up your Eclipse environment will be making sure your Plug-In Execution Environment is properly done. If you're following the SDK setup instructions, that SHOULD get you where you need to be.
The next thing to know about is the way plugins are structured. Each plugin you want to install in Designer or Domino will also be paired with a feature project (a feature can house several plugins), and potentially an update site - the last one is optional if you just want to import the features into an Update Site NSF. That's how I often do my normal plugin development: export the paired feature to a directory and then import the feature into the server's Update Site NSF and then install in Designer from there using Application -> Install. You can also set things up so that you deploy into the server's plugin/feature directories instead of taking the step of installing into an update site if you'd prefer. GitHub doesn't really come into play for this aspect - it's more about sharing/collaborating with your code and also having a remote storage location for your git repositories (which I highly advise).
And as for the "lost in the woods" feeling: yep, you'll have that for a good while. There are lots of moving parts and esoteric concepts to get a hold of all at once. If you mostly follow the above links and then start with some basics from the XSP Starter Kit (which is itself a plugin project that you can pair with a feature) - say, printing text in the Activator class and making an implicit global variable just to make sure it works - that should help get your feet wet.
It's best done in Eclipse. You can debug your code running on the server from there, as well as run it directly from there. The editors are also more up-to-date. You want:
Eclipse for RCP and RAP developers
XPages SDK for Eclipse RCP (from OpenNTF)
XPages Debug Plugin (from OpenNTF - basically allows you to load the plugins to the Domino server dynamically, rather than exporting to an Update Site all the time)
XSP Starter Kit on OpenNTF is a good starting point for a plugin. There are various references to the library id, which has to be unique for your plugin. Basically, references to org.openntf.xsp.starter need changing to whatever you want to call your plugin. You're also best advised to remove what you don't need. I tend to work in a copy of the Starter, remove stuff, build and if there are errors with required classes (Activator.java obviously will be required and some others), then paste them back in from the Starter.
XPages OpenLog Logger is a good cross-reference, that was built from XPages Starter Kit. It's pretty much stripped down and you'll be able to see what had to be changed. A lot of the elements of the XSP Starter Kit correspond to Java classes you'll probably be familiar with from your XPages Java development.
GitHub etc tend to be used as source control, which is useful for working out what's changed from time to time.
Context
I'm new to Heroku, and fairly new to Google Protocol Buffers.
Steps Taken
Searched Stack Overflow
Searched Heroku help
Searched Google
Question
Is there way to install the Google Protocol Buffers on the Heroku platform?
You do not need to "install" Protobufs to use it at run-time. Just bundle the Protobuf Python code and the code generated by the Protobuf compiler together with your application's other code. The compiler (protoc) is only needed to generate code; it is not used when your application actually runs. So, there should be no problem.
If you want to use the experimental C-extension-backed implementation (which is off by default), you will also need to include the .so file implementing the extension. I am not personally very familiar with C extensions so I'm not sure exactly where you're supposed to put it, but again, you should be able to bundle it with your application without installing anything. I am also not very familiar with Heroku so I do not know if they will let you run C extensions -- I know that AppEngine, in comparison, does not allow extensions.
I'm trying to understand how to use GIT with Xcode 4.2.
I haven't been using GIT actively, but while I was walking through a couple of git operations mentioned in this link it appears that I have a single repository with many projects in it and a recent project in a repository all by itself.
I want to carefully take the project I am currently working on and put it into its own repository so I can safely leverage some of the branching capabilities.
I'm hesitant to begin until I have a better understanding of what's going on. I'd like to know how much is handled within Xcode and what I have to do at the command line.
#manojids comment to learn a source control system (like git) outside of a specific editors integration is a good point. Try to understand the source control system. The integration is a convenience, not a crutch.
Outside of that advice, apple has some docs outlining specifics of how XCode works with git. Here's the link:
http://developer.apple.com/library/mac/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/SCM/SCM.html
A good online resource is the pro git book available here:
http://git-scm.com/book
If you want to learn and understand Git and its concepts in detail then this book would be best for you here is the link.
Or you can have a drill on it practically if you follow this tutorial.
I hope you will get help.