I'm building a game using Unity (5.6.2). When I build out to Xcode, I get an error regarding CoreServices.
The error is as follows:
ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Users/User/Documents/untitled folder/Builds/DriveThrough_205_FB/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/User/Documents/untitled folder/Builds/DriveThrough_205_FB/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
ld: framework not found CoreServices for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Has anyone run into this?
Related
I'm trying to install PCL (Point Cloud Library) on my system with macOS Sierra following the instructions here: http://ns50.pointclouds.org/documentation/tutorials/compiling_pcl_macosx.php
I made it to the step "Building PCL" but receive the following error when running the "cmake .." command:
[ 10%] Linking CXX shared library ../lib/libpcl_io.dylib
Undefined symbols for architecture x86_64:
"boost::this_thread::hiden::sleep_until(timespec const&)", referenced from:
pcl::HDLGrabber::readPacketsFromPcap() in hdl_grabber.cpp.o
pcl::OpenNIGrabber::start() in openni_grabber.cpp.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
make[2]: *** [lib/libpcl_io.1.8.0.99.dylib] Error 1
make[1]: *** [io/CMakeFiles/pcl_io.dir/all] Error 2
make: *** [all] Error 2
Thanks for your help!
I have successfully installed Stripe and Payment Kit into my Swift Xcode 6.4 project. However, whenever I build the project with code pertaining to Stripe I get the following Apple Mach-O Linker Errors.
Errors:
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_Stripe", referenced from:
__TMaCSo6Stripe in AppDelegate.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
If you are sure all the files are linked correctly, then try cleaning your build with Command-Shift-K.
i try to build a small iOS app with dreamfactory as backend.
When i build the app with the librarys from dreamfactory i'm getting a mach-o linker error:
Undefined symbols for architecture x86_64:
"_main", referenced from:
start in crt1.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Please help me.
Sorry for my bad englisch.
I cant comment yet, so I'll have to post here. This was addressed already in this thread: https://github.com/dreamfactorysoftware/ios-sdk/issues/1
I'm trying to test this hid api for MAC in XCode by creating a project type "Core Foundation" just by importing the "hidapi/hidapi.h" library and replacing the "mac/main.c" files into the project. After adding the IOKit framework, and trying to build I got an error saying:
Undefined symbols for architecture x86_64:
"_main", referenced from:
start in crt1.10.6.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
and
Undefined symbols for architecture x86_64:
"_main", referenced from:
start in crt1.10.6.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I've looked into this error here and on the internet, but it seems that this error it's not related to specific problem, it occurs depending on the situation. Can you give me a help?
Thank you very much.
I am getting this error when I am compiling a program in Xcode.
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_MyDatabase", referenced from:
objc-class-ref in Gallery_CollectionViewController.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
You have forgotten to add the source file that implements the class MyDatabase to the Xcode target and consequently it hasn't been compiled and linked with the binary.