I am struggling with creating NuGet packages. I am using Visual Studio 2017 Community edition.
I have seen a couple of videos that show a "Pack" option on the menu when right-clicking the project in Solution Explorer. However, I do not have that option. Is this one of the features in the other (non-Community) versions of Visual Studio? I believe I have also seen a "create NuGet package on build" option mentioned somewhere. I cannot find that either.
I have tried various ways of using nuget, dotnet, and msbuild from the command line(s), but haven't had much success. Very frustrating.
Any help is appreciated.
If you really want to use Visual Studio, I would recommend installing an extension that helps you with that problem. For example, this one. The options people have in videos depend on the extensions they have installed. For you, it is the same.
Alternatively, just use the command-line tooling for this as explained here or for .NET Core here or here.
dotnet/msbuild pack is only available for SDK-style projects, but I believe works for all versions of Visual Studio, as well as on the command line. .NET Core introduced these SDK-style projects, which can be identified by <Project Sdk="Microsoft.NET.Sdk">. If your project (.csproj if it's a C# project) doesn't have the Sdk property or import Microsoft.NET.Sdk in either of the two other ways, then it's not an SDK style project and doesn't support packing in this way. Another obvious difference between the two styles of projects is that SDK projects are only a few lines long from the new project template and don't list files in the project, whereas old style projects are typically a full screen long, even from a new project template with only a single class file, and it does list individual files in the project. If you want to continue with this project type, you'll need to use nuget.exe pack and you'll probably want to create a .nuspec file to define some of the package metadata.
However, using SDK style projects is the future, it just takes time for all of Microsoft's existing project types to migrate. It's much simpler to use, so personally I would avoid old style projects unless you're using a project type (like ASP.NET, not ASP.NET Core) that doesn't support it.
All of this is confusing for anyone new to the .NET ecosystem. My recommendation is 1. when you install Visual Studio, when making your workload selections, make sure in the component list that .NET Core is selected, whatever the newest version of .NET Core that is available at the time of installation. When creating a new project in Visual Studio, always select the .NET Core version, or .NET Standard version of any new project template, even if you want to target the (Windows) .NET Framework, in which case you edit the .csproj and change <TargetFramework>netstandard2.0</TargetFramework> to <TargetFramework>net45</TargetFramework>, although I would recommend multi-targeting possible by adding a s to the element name and using a semi-colon separated list: <TargetFrameworks>net45;netstandard2.0</TargetFrameworks>. So, avoid the "Class Library (.NET Framework)" template, instead use "Class Library (.NET Standard)" and then change the target if you have to.
#zivkan led me down the right path. Changing my project types to .Net Core from .Net Framework made all the options I mentioned in my original post available. No extensions were needed.
My .Net Core class library project now has the Pack and Publish options available on the project's context menu. In addition, there is a another tab (Package) on the project properties page. On that page there is a "Generate NuGet package on build" option along with version, name, tags and other properties.
I have done much .Net framework development, but have been ignoring .Net Core and the newer options. I guess I need to dig in and learn about them.
Related
I create a solution with 4 projects. One of them VSIX project, the other is Project Template and 2 of them are Item template. I want to create VSIX because all team use it. Exporting directly item template from visual studio working fine, but it is not good solution for team-works.
I use C# 10 version at my project. I want to create this template to targeting C# 10 language version. However in list there is only .NET Framework 4.8. So in this case, I cannot use record type or other new things.
How can I create a Visual Studio extension for .NET 6? How I target that or is there another way?
I use Visual Studio 2022.
Visual Studio 2022 targets .NET Framework, so you cannot write a VSIX targeting .NET 6 and have it install into VS2022.
That said, if you want to use newer C# features in .NET Framework projects, you can create an SDK-style project and manually change the .csproj file to have TargetFramework net472 and set LangVersion to 10 or whatever you prefer. While this works, it's not a scenario that Microsoft supports.
Note that for VSIX projects this is currently a bit tricky to get working. An example can be found here, however that's quite a complex build so it will require a good level of familiarity with MSBuild to use it as a reference.
Once you have increase the language version, you will also need something like https://www.nuget.org/packages/IsExternalInit to make record types compile correctly for .NET Framework.
I'm learning F# and I'm just trying to build Animate a pendulum program.
Here's the code:
https://rosettacode.org/wiki/Animate_a_pendulum#F.23
As far as I understand, VS 2019 doesn't support WinForms in F# (maybe, I'm wrong), so I have error messages, trying to copy/paste that code:
What should I do?
Thanks a lot !
If you're looking to use Winforms on .NET core, you'll need to do the following in your project:
Open the project file (double-click on the node in Visual Studio)
Change the Sdk to Microsoft.NET.Sdk.WindowsDesktop
Ensure you have this OutputType: <OutputType>WinExe</OutputType>
Add the following property to the top-level PropertyGroup: <UseWindowsForms>true</UseWindowsForms>
There won't be a visual designer to use, but you should have access to the APIs.
Unfortunately, there is no Winforms designer in Visual Studio 2019 for F# projects of any type, and Winforms can only be easily accessed (as far as I know) in .Net Framework (NOT .NET Core) projects they can be accessed as per #Phillip Carter's answer.
However you can still make Winforms programs easily by manually adding the references to your .NET Framework project, or (more easily) by manually compiling with the F# compiler, fsc.
The Fast Way
The easiest way to do this is simply compile the source code with the F# compiler from a single source file with fsc.exe. The F# compiler will automatically resolve dependencies for things like System.Windows.Forms and a lot of other commonly used namespaces. You can also provide lots of compiler directives for requiring other resources as well.
Example using VSCode, with various extensions:
Another Way
Start a new F# console .NET Framework project (don't pick .NET Core).
Right click on "References" in the Solution Explorer and click "Add Reference..."
Under assemblies, look for "System.Windows.Forms," select it...
And also select "System.Drawing" and then hit OK
Now you have access to both of those namespaces.
Before you run the project in Visual Studio, you should replace
[<STAThread>]
Application.Run( new PendulumForm( Visible=true ) )
with
[<STAThread;EntryPoint>]
let main _ =
Application.Run( new PendulumForm( Visible=true ) )
0
This way you (and VS) know where main actually is. It's not necessary for this small of a program to actually run it, but as your projects get larger VS will complain more about where things are located in your project.
I work with Xamarin.Forms in Visual Studio since a few years, and updated my IDE recently (VS v. 16.3.7). Now I realized something is missing: the Shared Project option.
When i go through the Wizard to create a new project the question if I want to use Shared Project or PCL(or NetStandard) is now missing (see screenshot below from VS 2017)
I do know that you can still create a Shared Project and add an iOS and an Android project manually, but this is just too cumbersome. My question really is: Is there a reason why Microsoft went on to push the PCL/NetStandard above the Shared Project strategy?
I am specially confused about this decision since already back in 2016 #miguel.de.icaza declared his favorite option (for most cases) was the Shared Project strategy:
https://tirania.org/blog/archive/2016/Jan-22.html
For me, the PCL is just too cumbersome for most uses. It is like using a canon to kill a fly. It imposes too many limitations (limited API surface), forces you to jump through hoops to achieve some very basic tasks.
I have installed VS 2017 15.9.14, on this version, Portable Class Libraries (PCLs) are deprecated. You could use .NET Standard instead. On VS 2019, the default is .NET Standard.
On Microsoft document, MS recommend .NET Standard 2.0 libraries over Portable Class Libraries.
For more, please refer to the MS docs. https://learn.microsoft.com/en-us/xamarin/cross-platform/app-fundamentals/code-sharing
My question really is: Is there a reason why Microsoft went on to push the PCL above the Shared Project strategy?
For MS announcement, PCL is deprecated, you could not find that when you create the project.
You could create the Shared project by File > New > Project > Shared Project template.
For more details, you could check the link below. https://learn.microsoft.com/en-us/xamarin/cross-platform/app-fundamentals/shared-projects?tabs=windows
Updated:
Is there a reason why Microsoft went on to push the >NetStandard< above the Shared Project strategy?".
For the old version of VS 2017, .Net Standard is an option of Shared Project strategy.For the latest version of VS, MS use .Net Standard as the default for Sharing Strategy.
Is there any doc where MS states why Shared Project is now deprecated/not available in the Xamarin.Forms project wizard?
PCL is deprecated. Shared Project is still in use, in my answer, I provide the second link about how to create the shared project.
Summarizing and adding to the answer by #WendyZang-MSFT:
I started a project using the Shared Project strategy around 4 years ago, and until now i have not found any issue/problem specific to it that would make me consider moving to .Net Standard.
Recently i went into the trouble of localization, and even that was possible using Shared Project without much hassle.
As mentioned above, after i saw that the latest version of Visual Studio 2019 was not offering the possibility of creating a Xamarin.Forms App as a Shared Project i got a bit worried thinking that i should migrate my solution. But the time hast passed by, and i just realized that MS encourages the use of .Net Standard, but Shared Project remains also a valid approach.
I've created two different Xamarin.Forms solutions from templates. The first one is created with Prism template pack (version 2.0.5) the other one is created with the built-in Xamarin template that comes with Visual Studio 2017 (15.5.0 Preview). Both solutions utilize .net standard 2.0 and build fine on all three platforms. Now to the confusing part. As seen in this image:
the Android-project references of the two solutions is quite different. Why don't the first project need all the references of that the second do?
Because the Prism Template Pack is using the CopyNuGetImplementations feature of NuGet. This means that your projects do not need to add the references again. They will automatically get any NuGet references you have added to the main XF project. Much easier to manage.
Right now I have a WIX 3.5 project that lives in my VS 2010 solution. It works great and compiles down to 1 MSI.
What I want is to have the 1 project potentially compile down to 2 MSI's. One of the MSI's references a .NET 3.5 DLL that it is installing into the GAC, and the other MSI references a .NET 4.0 assembly that it is also installing into the GAC.
That way I can give the .NET respective MSI's to those depending on what framework they are on.
Is this possible?
Depending on your preference, you can either:
In this Solution panel/Project tree, have two separate projects; a .Net 3.5 and 4.0 projects, with the projects sharing files but different includes/build options.
or
Under the Build tab, pick "Configuration Manager" and "New", using the option to copy the current build to a new configuration. This is similar to having a Release/Debug version.
Here's an overview of this option:
MSDN overview of VS Configuration Manager
The advantage of the first method is the solution pane shows clearly that there are two builds (but its sort of redundant). The second is a bit cleaner, but a bit more hidden (and I'm pretty sure, you can only set the active project to build one configuration at a time).